MISSION PACK 7 DIRE FOES MISSION PACK 7: CANDY CLOUD

Similar documents
FRONTLINE MISSION OBJECTIVES. DEPLOYMENT Both players will deploy on opposite sides of the game table, in a standard Deployment Zone 12 inches deep.

Infinite Colours. Hello everyone,

INFINITY CAMPAIGN TOURNAMENT SAFE AREA

INDEX DE HELL MEROVINGIAN MISSION SET 3 SEARCH AND RESCUE 6 SECURITY PERIMETER 9 LAST STAND 12

ITS 2015 v0.3.1 INFINITY IS A TRADEMARK OF CORVUS BELLI S.L.L. INFINITYTHEGAME.COM

RECON+

RULES INDEX ITS: BASIC RULES 5. ITS: Tournament Rules Basic Rules 7. Army lists 8 SEASON Extras 10. ITS Rating 10. Classified Objectives 11

INFINITY TOURNAMENT SYSTEM

BASIC RULES INITIATIVE AND DEPLOYMENT GAME SEQUENCE ORDERS AND ORDER POOL. Are these two miniatures in base to base contact?

INDEX TREASON NARRATIVE EVENT 3 CHAPTER 1: THE MOTOBUSHIMA SLAUGHTER 6 CHAPTER 2: TO THE LION S MOUTH 9 CHAPTER 3: SOME UNPLEASANT HANABI 12

BASIC RULES INITIATIVE AND DEPLOYMENT GAME SEQUENCE

BASIC RULES INITIATIVE AND DEPLOYMENT GAME SEQUENCE

BASIC RULES COMBAT GAME SEQUENCE ORDERS AND ORDER POOL BALLISTIC SKILLS (BS) INITIATIVE AND DEPLOYMENT

BASIC RULES INITIATIVE AND DEPLOYMENT GAME SEQUENCE ORDERS AND ORDER POOL. Yes. The number of Combat Groups is Open Information.

INTRODUCTION HOW ARE THE N3 RULEBOOK AND WIKI LAID OUT? INFINITY RULES FORMATTING

NEW PLAYER GAME UNTITLED DRAFT 1.0

Unofficial mission cards for Infinity the Game

Reglas INTRODUCTION. Graphic 1: Measuring. Infinity, a science fiction miniatures combat game. Miniature Scale and Representation

FATALITY COUNTERINTELLIGENCE SKILLS SPECIAL SKILLS AND EQUIPMENT: LABELS SPECIAL SKILL LEVELS FATALITY LEVEL 1 SKILLS COUNTERINTELLIGENCE REQUIREMENTS

UNOFFICIAL INFINITY RULEBOOK RE-EDIT 2.2b inc. Human Sphere

INFINITY IS A TRADEMARK OF CORVUS BELLI S.L.L. POLÍGONO DE CASTIÑEIRAS, NAVE , BUEU, PONTEVEDRA. SPAIN. INFINITYTHEGAME.COM CORVUSBELLI.

DECOY COUNTERINTELLIGENCE SKILLS SPECIAL SKILLS AND EQUIPMENT: LABELS SPECIAL SKILL LEVELS SKILLS COUNTERINTELLIGENCE DECOY REQUIREMENTS EFFECTS

WARHAMMER 40K COMBAT PATROL

INDEX. Ammunition Equipment Common Skills Special Skills

Fleet Engagement. Mission Objective. Winning. Mission Special Rules. Set Up. Game Length

PITCHED BATTLE WARHAMMER CHAMPIONSHIP SCENARIO

BATTLEFIELD TERRAIN STC RYZA-PATTERN RUINS

Operation Blue Metal Event Outline. Participant Requirements. Patronage Card

French and Indian Wars Skirmish Rules. Tyneside Wargames club October Version 3.4

SYNDICATE MANUAL. Introduction. Main Menu. Game Screen. Journal. Combat

Stargrunt II Campaign Rules v0.2

CONTENTS INTRODUCTION Compass Games, LLC. Don t fire unless fired upon, but if they mean to have a war, let it begin here.

IMPERIAL ASSAULT-CORE GAME RULES REFERENCE GUIDE

DOMINATION PLAYER A PLAYER B

Grenades that miss their designated spot deviate. Every point the attacker misses the target number by causes the grenade to deviate 2cm in a random

PROFILE. Jonathan Sherer 9/10/2015 1

DOMINATION PLAYER A PLAYER B

Game Turn 11 Soviet Reinforcements: 235 Rifle Div can enter at 3326 or 3426.

Siege of Nottingham FINALS Escalation Tournament

Section 8 Operational Movement

FLASHBURN HYPER SIMPLE SCIENCE FICTION SKIRMISH WARGAMES RULES FREE! Pz8. Playtest & Ideas: Martin Nortman & The Southern Rebels

Preparing the Warband for Battle

On the day you also need to bring :

command efficiency table

The Emperor Titan is the largest type of Imperial Titan, consisting of two classes: the Imperator and Warmonger.

40k Rules at Invasion 2018

SCENARIO LIST. (In no particular order) SEIZE GROUND. - As per page #91 of the Warhammer 40,000 Rulebook -

PROFILE. Jonathan Sherer 9/30/15 1

FRIDAY APRIL :00PM 10:00PM 8:00AM 8:00PM :00AM 3:00PM

WARHAMMER FANTASY IT s HOW YOU USE IT TOURNAMENT

A Clash of Arguments

Age of Sigmar. Table Round 1

SATURDAY APRIL :30AM 5:00PM 7:00PM :00AM

The counters. BULL RUN VaeVictis 89 The first battle of the Civil War

40k Rules at Invasion 2018

MDRG Constructed Play Handbook

Field of Glory - Napoleonic Quick Start Rules

WARHAMMER 40K. SYSTEM RULES PACK Highlander

Operation Deep Jungle Event Outline. Participant Requirements. Patronage Card

Command Phase. Setup. Action Phase. Status Phase. Turn Sequence. Winning the Game. 1. Determine Control Over Objectives

ARMY COMMANDER - GREAT WAR INDEX

SATURDAY APRIL :00AM 10:30PM 5:00PM 10:00PM :00PM

WARLOCK CONCLAVE KILL TEAMS

Halo Ground Command GT Missions

2017 Bugeater GT Warhammer 40,000 Friendly Doubles Tournament

Infantry Square Formation for RFF Variants

OFFICIAL FAQ VERSION / UPDATED All changes and additions made to this document since the previous version are marked in blue.

Fleet Engagement. Mission Objective. Winning. Mission Special Rules. Set Up. Game Length

Miniatures 800 Point

SCENERY WARSCROLLS AZYRITE RUINS

Primo Victoria. A fantasy tabletop miniatures game Expanding upon Age of Sigmar Rules Compatible with Azyr Composition Points

2017 Khornehusker RTT Scenarios October 21 st, An Independent Tournament Circuit Event

THURSDAY APRIL :00PM 10:00PM 5:00PM :00AM 3:00PM

Henry Bodenstedt s Game of the Franco-Prussian War

Airborne Landings For WWII MicroArmour :The Game

UNITS Hidden Units Formed Units Fighter Commander

DC Tournament RULES June 2017 v1.1

SATURDAY APRIL :30AM 5:00PM

Getting Started with Modern Campaigns: Danube Front 85

"Lab, this is Command. WHAT S loose?" "It broke out of the Lab! It killed Jones!" "I don't know, but it's headed your way!"

Set up and play each round by following the instructions below

WARHAMMER LEGENDARY BATTLES

I-95 GAMERS. Domination Missions

Star Trek Fleet Captains FAQ version

WARHAMMER 40K. SYSTEM RULES PACK Highlander

Battle of Octavus Two-Five Tournament Packet

GLOSSARY USING THIS REFERENCE THE GOLDEN RULES ACTION CARDS ACTIVATING SYSTEMS

Napoleon s Triumph. Rules of Play (draft) Table of Contents

Buck Rogers Battle For The 25 th Century 1. 4 Turn Phases Complete each phase in order Definitions

Portable Wargame. The. Rules. For use with a battlefield marked with a grid of hexes. Late 19 th Century Version. By Bob Cordery

copyright & contact Warning: Choking Hazard! Not for use by children under 3 years of age. Any questions, contact:

CREDITS DATA 22 HUMAN SPHERE SCENERY AND DIORAMAS ALEJANDRO QUINTEIRO GAITEIRO, DAVID ANTA DE FRUTOS (DAF)

Tristan Whitehead - No Retreat VI (Warhammer 40,000 8th Edition) [101 PL, 2000pts]

WARHAMMER 40K FRIENDLY GOTHAM IS IN TROUBLE!

2016 Bugeater GT Warhammer 40,000 Primer Packet. An Independent Tournament Circuit Event

HEXBLITZ GENERAL INFORMATION

WARHAMMER FANTASY REGIMENTS OF RENOWN

A game by Wei Cheng Cheng. - Graphics: Olivier Revenu - Translation: Noël Haubry. Growling Tigers The Battle For

7:00PM 12:00AM

Warhammer 40K Golden Rhino Tournament

Transcription:

MISSION PACK 7 DIRE FOES MISSION PACK 7: CANDY CLOUD

DIRE FOES CANDY CLOUD Candy Double, the celeb Maya star and famous investigator, has discovered a Combined Army plan to alter the Dark Mist technology spread on planet Dawn, turning the visual interference clouds into a mortal weapon to everyone who gets near them. An emergency team has been sent to the Onyx Force clandestine processing facilities in Novyy Cimmeria to find out how to disconnect this corrupting technology. It is of vital importance to complete the sequencing analysis to obtain the necessary data that will allow to nullify these lethal clouds. But it is also very important to stop Candy Double, the Maya star that must not reveal to the rest of the Human Sphere the extent of the EI plans on Dawn, to avoid panic from spreading across the population. Table Configuration: M. Special Rules: Exclusion Zone, High Sierra, Consoles, Activate a Console, Analysis Sequence, Complete the Analysis Sequence, Anti-intruder Mines, Candy Double, Specialist Troops, DataTracker, DataTracker Special Order, Narrative Mode. MISSION OBJECTIVES MAIN OBJECTIVES Activate a Console (1 Objective Point per Console, up to a maximum of 3 Points). Complete the Analysis Sequence (1 Objective Point) Have Candy Cloud in CivEvac state at the end of the game (2 Objective Points). Have Candy Cloud in CivEvac state with your DataTracker at the end of the game (2 extra Objective Points). CLASSIFIED Each player has 1 Classified Objective (2 Objective Points). FORCES SIDE A: 300 points. DEPLOYMENT Both players will deploy on opposite sides of the game table, in a standard Deployment Zone 12 inches deep. Exclusion Zone. Troopers may not use the Airborne Deployment, Forward Deployment, Mechanized Deployment, or Infiltration Special Skills or the deployment rule of the Impersonation Special Skill to deploy inside of an 8 inch area on either side of the central line of the game table. The Exclusion Zone is not applied to troopers that suffer Dispersion. It is not allowed to deploy in base to base contact with a Console. SCENARIO SPECIAL RULES GAME TABLE SIZE 48 x 48 inches. HIGH SIERRA Due the destruction caused by the combat operations, the whole table is considered a High Sierra Zone. In this area Movement restrictions are not applied, however, all troopers possessing Mountain Terrain or Multiterrain get a +1 inch Bonus to their first MOV value. This Bonus will be applied only during a Move Common Skill declared or performed in the whole table. CONSOLES There is a total of four Consoles placed in different halves of the game table, each of them 8 inches from the central line of the table and 12 inches from the edges of the game table. SIDE B: 300 points. Each Console must be represented by a Console A Marker (CONSOLE A) or by a scenery piece of the same diameter (such as the Human Consoles by Micro Art Studio, the Tech Consoles and the Communications Array by Warsenal or the Comlink Console by Customeeple).

MISSION PACK 7 Each player has a different number for each Console. Players must consider their Console 1 to be the one closer to their Deployment Zone and on their left (see the map). ACTIVATE A CONSOLE (SHORT SKILL) LABELS Attack. REQUIREMENTS Only Specialist Troops can declare this Skill. The Specialist Troop must be in base contact with the Console. The maximum number of Consoles a player can Activate is three. EFFECTS By succeeding a Normal WIP+3 Roll it is considered that the Specialist Troop has Activated the Console. If the roll is failed, this can be repeated as many times as necessary, each time spending the corresponding Short Skill and making the roll. Once a player has Activated a Console, that player cannot Activate it again. Players can Activate a Console which has been Activated previously by their adversary. A Console that has been Activated by both players is considered to still be Activated for both players. Player A and Player B Markers can be used to mark which Consoles they have Activated. It is recommended each player uses a different kind of Marker. ANALYSIS SEQUENCE Each player has to discover their own Analysis Sequence, which is composed of an initial Console (the first Activated) and two Designated Consoles (those rolled in the Analysis Sequence Chart). After succeeding the WIP+3 Roll, the player must make a roll on the Analysis Sequence Chart to know which is the next Designated Console they have to Activate. The maximum number of Designated Consoles each player has is two. ANALYSIS SEQUENCE CHART 1D20 RESULT 1-4 Console 1 5-8 Console 2 9-14 Console 3 15-20 Console 4 If the players roll a Console they have already Activated, then they must repeat the roll. Each player will consider as Designated Consoles those rolled on the Chart, and not those rolled by the adversary. COMPLETE THE ANALYSIS SEQUENCE To Complete the Analysis Sequence it is necessary to have Activated the initial Console and the two Designated Consoles rolled in the Analysis Sequence Chart. It is not compulsory that the same Specialist Troop Activate all the Consoles. ANTI-INTRUDER MINES There are two Anti-intruder Mines deployed in the central line of the game table 12 inches from the edge of the table each one (See the map). The Anti-intruder Mines apply the Antipersonnel Mines rules (See N3 rules) with the exception they consider as an enemy any trooper other than Candy Double or the HVTs. The Anti-intruder Mines must be represented by a Camouflage Marker (CAMO) or by a scenery piece of the same diameter CANDY DOUBLE There is only one Candy Double and she is placed on the center of the game table. In this scenario Candy Double has a Neutral Civilian profile, applying the Civilian rules (See Human Sphere N3) regarding the CivEvac state. In this scenario, each Specialist Troop and the DataTracker can have up to two Civilians in CivEvac state at the same time. Other troops able to declare Synchronize Civilian can have only one Civilian in such state. Players can use the Candy Double model from the Dire Foes Mission Pack 7: Candy Cloud. SPECIALIST TROOPS For the purposes of this scenario, only Hackers, Doctors, Engineers, Forward Observers, Paramedics and troops possessing the Chain of Command Special Skill are considered Specialist Troops. Hackers, Doctors and Engineers cannot make use of Repeaters or G: Servant models to perform tasks reserved to Specialist Troops.

DIRE FOES Remember: Troops with the Specialist Operative Special Skill can accomplish the different functions Specialist Troops have in this scenario. NARRATIVE MODE This scenario can be played in Narrative Mode, reflecting some events of the current history of the Infinity universe. A Specialist Trooper with a Disabled Marker can still accomplish the Objectives of this scenario. In Narrative Mode, Side A will always be an USAriadnan Sectorial Army. Meanwhile, Side B will always be an Onyx Contact Force Sectorial Army. DATATRACKER At the end of the Deployment Phase, players must declare which troop from their Army List is the DataTracker. The trooper chosen must be always one of the models deployed on the game table. Players are not allowed to choose troopers in Hidden Deployment or in Marker state. This trooper must always be on the game table as a model and not as a Marker (Camouflaged, TO, Holoecho ). Also, Irregular troops and those whose Troop Type is REM are not eligible to be DataTrackers. The DataTracker is identified with a DataPack Marker (DATA PACK). DATATRACKER SPECIAL ORDER In this scenario the DataTracker has an extra Irregular Order that is for his use only, and which cannot be transformed into a Regular Order. This Order is not included in the Order Pool, but kept separate for the DataTracker to use. Grunt Spec-Ops Rosie Munroe and Nexus-7 Kerr-Nau automatically passes the WIP Roll to Activate a Console. Grunt Spec-Ops Rosie Munroe and Nexus-7 Kerr-Nau have a MOD of +3 to the WIP Rolls when using Synchronize Civilian on Candy Double. END OF THE MISSION This scenario has a limited time frame, so it will automatically finish at the end of the third Game Round. If one of the players starts his active turn in a Retreat! state, the game will end at the end of that Turn. 8" 12" 12" ANTI-INTRUDER MINE CONSOLE 4//1 2//3 DEPLOYMENT ZONE A EXCLUSION ZONE CANDY DOUBLE DEPLOYMENT ZONE B 3//2 ANTI-INTRUDER MINE 1//4

MISSION PACK 7 ISC: Grunt Intel Rosalind 'Rosie' Munroe Spec. Trained Troops MI Grunt Intel ROSALIND 'ROSIE' MUNROE MOV CC BS PH WIP ARM BTS W S AVA 4-2 13 12 11 13 3 0 1 2 1 Special Skills: Forward Deployment L1 Shock Immunity Specialist Operative V: Dogged Name BS Weapons CC Weapons SWC C ROSIE Light Rocket Launcher, Light Shotgun, D-Charges Pistol, Knife 0 22 NOTE 1: Rosie counts as a Grunt for Fireteam composition. NOTE 2: This troop is a character and cannot use the Spec-Ops rules of the Campaign Rules. ISC: Nexus-7 Operative Kerr-Nau Spec. Trained Troops LI Nexus-7 Operative Kerr-Nau MOV CC BS PH WIP ARM BTS W S AVA 4-4 13 12 11 14 1 3 1 2 1 Equipment: EI Killer Hacking Device Special Skills: Bioimmunity Hyper-Dynamics L1 Kinematika L1 V: Courage Name BS Weapons CC Weapons SWC C NEXUS Hacker (UPGRADE: White Noise) Plasma Rifle + Pitcher, D-Charges Breaker Pistol, Knife 0 27 NOTE 1: Kerr-Nau counts as a Nexus for Fireteam composition. NOTE 2: This troop is a character and cannot use the Spec-Ops rules of the Campaign Rules. ISC: Candy Double IL CANDY DOUBLE MOV CC BS PH WIP ARM BTS W S AVA 4-4 13 12 10 12 1 0 1 2 1 Name CC Weapon BS Weapon SWC C CANDY DOUBLE (Civil) - -

DIRE FOES