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Copyright Splinter Cell: Double Agent Game Guide 3rd edition 2016 Text by Cris Converse Published by www.booksmango.com E-mail: info@booksmango.com Text & cover page Copyright Cris Converse Legal Notice: This product is not associated, affiliated, endorsed, or sponsored by the Game Developer/Publisher, nor have they been reviewed, tested or certified by either. This guide is to be used as a reference. This does not modify or alter the device in any way. This is a written guide and not a software program or game. No part of this book may be reproduced, copied, stored or transmitted in any form without prior written permission from the publisher. This ebook is licensed for your personal enjoyment only. It may not be resold or given away to other people. If you would like to share this book with another person, please purchase an additional copy for each recipient. If you are reading this book and did not purchase it, or it was not purchased for your use only, then please purchase your own copy. Thank you for respecting the hard work of this author, editors, researchers, copyright holder, publisher and contributors. 2

Splinter Cell: Double Agent game guide iceland Read this final email from his daughter, Sarah. Now you can jump out the back of the plane. You ll splash into the water. Swim toward John to reach the first checkpoint. John swims ahead. This is a good time to learn the controls as there are no enemies in the immediate area. Pull up the 3D Map. John is represented by the yellow dot near the center of this screenshot. Sam is the green dot. The tunnel opening next to John is your immediate destination. Be careful to avoid the search lights above. Follow John through the tunnel. Two guards patrol the ice. John kills this first one by cutting the ice and pulling him through. Taking out the second guard is up to you. Swim toward this lighted area, indicating a thinning of the ice. (Pressing Y will swim up, B will swim down.) When you see the icon above, pressing the whistle key will instead tap on the ice. This attracts the guard, allowing you to pull him through. If you prefer a non-lethal alternative, your Wave-vision mode helps spot the guard above the ice, allowing you to break the ice while he s at a safe distance. Select this icon to return to the surface, then press Y to pull yourself onto the ice. Pause here and listen to Lambert. Note the electrified 3

fence on the left; you must deactivate it. The lighted doorway on the right is your next destination. This is a good time to check out the above-water controls. Your SC Pistol s alternate fire will temporarily disable the light above the door. This isn t necessary as the immediate area is clear of guards but it s good practice in case you re rusty. Beware this sleeping guard. Using a light switch to the left will darken the room if you like, but isn t necessary. This computer has an email about the electrified fence. It mentions a power box inside this guardhouse that can power down the electrified fence. The power box is to the right. Cut the cable to power down the fence. Exit the way you came then find John along the fence on the right. Approach and Sam will hoist him over the now-deactivated fence. Climb the fence and move slightly to the left to reach the other side. Climb a ladder to your left then use this zip line to complete the objective. Pause here and listen to Lambert order John to interrupt the air vent (the large circle lit up straight ahead). Drop to this position and observe the guard below. You can jump him when he s directly beneath you. If you re going for a perfect stealth score, wait until he s a safe distance then quietly drop below (press B before your feet touch down). Quietly descend the first flight of 4

Splinter Cell: Double Agent game guide stairs. Rather than continue down the well-lit stairs, jump over this railing. Drop to the top of the shipping container below, then patiently wait for the guards to walk a safe distance before dropping to the ground. There are now three ways to proceed. The first is quite difficult, and requires you to enter through the indicated doorway. Slowly approach the computer, keeping left so as not to allow the guard to see you or your shadow. Use the computer to read an email and open the gate outside. Then, the gates will open. The second option is to interrogate one of the guards to learn the gate code 1977. The guard posted at the shipping container is easiest to grab, and his body can be concealed inside the container. Remember Left Trigger will knock him out, Right Trigger will kill him. You can then enter the code 1977 into the keypad here, and the gate will open. You may wish to disable the nearby light, first. The third option (my favorite) is to cut the cable indicated ahead. Note the light directly above the cable. Cutting the cable disables this electrified fence to the right. Climb over to avoid the gate altogether. Wait for the search light to move on, then scurry to the far corner, straight ahead. Wait for the guard to move on, then climb the indicated ladder. 5