EPIC UK presents. Codex: Tyranids. An unofficial codex for use with Games Workshop's Epic Armageddon rule set. Version:

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EPIC UK presents Codex: Tyranids An unofficial codex for use with Games Workshop's Epic Armageddon rule set Version: 110929 1

Information More information about the Tyranids For more information into the background of the Tyranids, please purchase the Warhammer 40,000 Tyranid Codexes from Games Workshop. Alternatively you can visit Games Workshop s website for more information. Thank you A big thank you has to go to the EPIC UK committee; without their enthusiasm, for a game that they love, this army book wouldn t be a reality. The wish and will to improve a fantastic tournament wargame, within the UK, has been their only payment. A big thank you also has to go to Games Workshop; without their imagination, creativeness and support this game would not be around today. A special thank you has to go to Jervis Johnson and all the Fanatic team, both past and present. Also a big thank you has to go to all the independent EPIC developers, especially the army developers on the Tactical Command internet forum. Without their ideas some of the developments within the book wouldn t have been a reality. Pictures All miniatures photographed within this book are Games Workshop 2003. All rights reserved. Used without permission models painted by Tim Hunt & Ryan Dowes. Text All text (including stories) is an unofficial production created by EPIC UK derived, without permission, upon the Warhammer intellectual property owned by Games Workshop Ltd. Disclaimer This book is completely unofficial and in no way endorsed by Games Workshop Limited. Adeptus Astartes, Battlefleet Gothic, Black Flame, Black Library, the Black Library logo, BL Publishing, Blood Angels, Bloodquest, Blood Bowl, the Blood Bowl logo, The Blood Bowl Spike Device, Cadian, Catachan, the Chaos device, Cityfight, the Chaos logo, Citadel, Citadel Device, City of the Damned, Codex, Daemonhunters, Dark Angels, Dark Eldar, Dark Future, the DoubleHeaded/Imperial Eagle device, 'Eavy Metal, Eldar, Eldar symbol devices, Epic, Eye of Terror, Fanatic, the Fanatic logo, the Fanatic II logo, Fire Warrior, Forge World, Games Workshop, Games Workshop logo, Genestealer, Golden Demon, Gorkamorka, Great Unclean One, the Hammer of Sigmar logo, Horned Rat logo, Inferno, Inquisitor, the Inquisitor logo, the Inquisitor device, Inquisitor:Conspiracies, Keeper of Secrets, Khemri, Khorne, Kroot, Lord of Change, Marauder, Mordheim, the Mordheim logo, Necromunda, Necromunda stencil logo, Necromunda Plate logo, Necron, Nurgle, Space Marine, Space Marine skull devices, Sisters of Battle, Skaven, the Skaven symbol devices, Slaanesh, Space Hulk, Space Marine, Space Marine chapters, Space Marine chapter logos, Talisman, Tau, the Tau caste designations, Tomb Kings, Trio of Warriors, Twin Tailed Comet Logo, Tyranid, Tyrannid, Tzeentch, Ultramarines, Warhammer, Warhammer Historical, Warhammer Online, Warhammer 40k Device, Warhammer World logo, Warmaster, White Dwarf, the White Dwarf logo, and all associated marks, names, races, race insignia, characters, vehicles, locations, units, illustrations and images from the Blood Bowl game, the Warhammer world, the Talisaman world, and the Warhammer 40,000 universe are either, TM and/or Copyright Games Workshop Ltd 20002008, variably registered in the UK and other countries around the world. Used without permission. No challenge to their status intended. All Rights Reserved to their respective owners. 2

Contents Page 1. Page 2. Page 3. Page 4. Page 59. Page 10. Page 12. Codex: Tyranids Information Contents Tyranid special rules Tyranid units Codex Tyranid Army List EPIC UK Tyranids: What, How and Why 3

Tyranid Special Rules Synapse Units that are more directly influenced by the Tyranid Hive Mind. A formation that has Synapse units in it can capture objectives, if the formation has lost its Synapse units or did not start with any then they may only contest an objective. Plus, formations that include at least one Synapse unit don't receive blast markers for Gargoyle, Hormagaunt or Termagant units that are killed, and don't count Gargoyle, Hormagaunt or Termagant units that are lost in an assault when working out who has won the combat. The Hunger All Tyranid formations receive a +1 modifier to their action test roll if they are rolling for an Engage or Rally roll. This represents the overwhelming control of the Hive Mind to push its forces forward into combat and retain control over its minions. The Fast & The Slithering Tyranids are creatures that can cover terrain very easily. Tyranid war engines, armoured vehicles and light vehicles do not have to take difficult terrain tests. They are assumed to automatically pass. Impassable terrain is still impassable to them. 4

Tyranid Units Biovore Light Vehicle 20cm 6+ 6+ 5+ ADD IMAGE HERE Small Spore Mines 30cm 1BP Disrupt, Indirect Fire Notes: Carnifex Armoured Vehicle 20cm 4+ 3+ 6+ ADD IMAGE HERE Scything Talons (Base Contact) Assault Weapons Extra Attacks (+1), MW Spore Cysts (15cm) Small Arms Notes: Reinforced Armour Dactylis Armoured Vehicle 25cm 5+ 6+ 5+ ADD IMAGE HERE Spore Mines 45cm 1BP Disrupt, Indirect Fire Notes: Reinforced Armour Dominatrix War Engine 20cm 4+ 3+ 4+ ADD IMAGE HERE Energy Pulse 30cm AP4+/AT4+/AA5+ or (15cm) Small Arms Extra Attack (+1), MW BioCannon 45cm 2xAP3+/AT4+ Fixed Forward BioAcid Vomit 15cm 3BP Forward Arc, Ignore Cover Gargantuan Claws (Base Contact) Assault Weapons Extra Attack (+3), MW Notes: Damage Capacity 6, Fearless, Invulnerable Save, Reinforced Armour, Synapse, Commander, Leader. As long as one Dominatrix is alive the army counts as having a single Supreme Commander ReRoll. May step over units and impassible or dangerous terrain that is lower than the Dominatrix's abdomen and up to 2cm wide. Critical Hit: Roll a D6 and consult the chart below: 1 The Dominatrix thrashes wildly in blind rage; any unit in base contact suffers a MW6+ attack 25 The Dominatrix gushes ichor from a deep wound and loses 1DC 6 The Dominatrix is hit in a critical location and is instantly killed 5

Exocrine Armoured Vehicle 25cm 5+ 5+ 5+ ADD IMAGE HERE Large Venom Cannon 30cm 4xAP5+/AT6+ Notes: Reinforced Armour Gargoyle Infantry 30cm 6+ 6+ ADD IMAGE HERE Fleshborer (15cm) Small Arms Swarm Strike 15cm AA6+ Notes: Jump Pack. Formations that include at least one Synapse unit don't receive blast markers for Gargoyle units that are killed, and don't count Gargoyle units that are lost in an assault when working out who has won the combat. Genestealers Infantry 20cm 6+ 4+ ADD IMAGE HERE Rending Claws (Base Contact) Assault Weapons Extra Attack (+1) Notes: First Strike, Infiltrator, Scout, Synapse Harridan War Engine 35cm 5+ 4+ 5+ ADD IMAGE HERE BioCannon 45cm 2xAP3+/AT4+ Fixed Forward Crushing Claws (Base Contact) Assault Weapons Extra Attack (+1), MW Notes: Damage Capacity 3, Fearless, Leader, Reinforced Armour, Skimmer, Synapse, Transport (Six Gargoyle units) Critical Hit: The Harridan's primary nerve plexus is destroyed, the creature is killed and crashes to the ground killing all creatures on board. Haruspex Armoured Vehicle 25cm 5+ 5+ ADD IMAGE HERE 2x Scything Talons (Base Contact) Assault Weapons Extra Attacks (+1), MW Notes: Reinforced Armour 6

Hierodule War Engine 20cm 5+ 4+ 5+ ADD IMAGE HERE BioCannon 45cm 2xAP3+/AT4+ Forward Arc Crushing Claws (Base Contact) Assault Weapons Extra Attack (+1), MW Notes: Damage Capacity 3, Fearless, Reinforced Armour Critical Hit: The Hierodule's primary nerve plexus is destroyed, the creature is killed. Hierophant War Engine 25cm 5+ 3+ 5+ ADD IMAGE HERE BioCannon 45cm 2xAP3+/AT4+ Forward Arc Massive Claws (Base Contact) Assault Weapons Extra Attack (+3), MW Notes: Damage Capacity 4, Fearless, Reinforced Armour, Synapse Critical Hit: Roll a D6 and consult the chart below: 1 The Hierophant thrashes wildly in blind rage; any unit in base contact suffers a MW6+ attack 25 The Hierophant gushes ichor from a deep wound and loses 1DC 6 The Hierophant is hit in a critical location and is instantly killed Hive Nest War Engine 0cm 4+ 5+ 6+ ADD IMAGE HERE Ripper Swarms (15cm) Small Arms and (Base Contact) Assault Weapons Extra Attack (+1) Notes: Damage Capacity 3. Fearless, Leader, Reinforced Armour, Synapse, Thick Rear Armour Critical Hit: The Hive Nest's primary nerve plexus is destroyed, the creature is killed. Hive Tyrant Armoured Vehicle 20(30)cm 4+(5+) 3+ 5+ ADD IMAGE HERE Venon Cannon 30cm AP5+/AT6+ Scything Talons (Base Contact) Assault Weapons Extra Attacks (+1), MW Notes: Commander, Fearless, Leader, Reinforced Armour, Synapse (A Hive Tyrant may have wings. If this option is taken it counts as having Jump Pack and its speed is increased to 30cm, however its armour save is reduced to 5+. The different values for taking wings are shown in brackets above.) 7

Hormagaunt Infantry 20cm 5+ ADD IMAGE HERE Talons (Base Contact) Assault Weapons Extra Attack (+1) Notes: Infiltrators. Formations that include at least one Synapse unit don't receive blast markers for Hormagaunt units that are killed, and don't count Hormagaunt units that are lost in an assault when working out who has won the combat. Hydraphant War Engine 20cm 4+ 3+ 5+ ADD IMAGE HERE BioAcid Vomit 15cm 3BP Forward Arc, Ignore Cover BioCannon 45cm 2xAP3+/AT4+ Fixed Forward Ripper Tentacles (Base Contact) Assault Weapons Gargantuan Claws (Base Contact) Assault Weapons Extra Attack (+2), TK(D3) Extra Attack (+3), MW Notes: Damage Capacity 6, Fearless, Invulnerable Save, Reinforced Armour, Synapse. May step over units and impassible or dangerous terrain that is lower than the Hydraphant's knees and up to 2cm wide. Critical Hit: Roll a D6 and consult the chart below: 1 The Hydraphant thrashes wildly in blind rage; any unit in base contact suffers a MW6+ attack 25 The Hydraphant gushes ichor from a deep wound and loses 1DC 6 The Hydraphant is hit in a critical location and is instantly killed Lictors Infantry 20cm 6+ 4+ Scything Talons (Base Contact) Assault Weapons Extra Attacks (+1), MW Notes: First Strike, Infiltrator, Scout, Teleport Malefactor Armoured Vehicle 25cm 5+ 6+ 5+ ADD IMAGE HERE Spine Arms (15cm) Small Arms Extra Attacks (+2) Notes: Reinforced Armour Ravener Infantry 20cm 5+ 3+ 6+ ADD IMAGE HERE Deathspitters (15cm) Small Arms Scything Talons (Base Contact) Assault Weapons Extra Attacks (+1), MW Notes: Infiltrator, Teleport 8

Spore Mine Cluster Light Vehicle 10cm 5+ 6+ Explosive Spores 15cm AA5+ Disrupt Notes: Skimmer, Scout Termagant Infantry 20cm 6+ 5+ ADD IMAGE HERE Fleshborer (15cm) Small Arms Notes: Formations that include at least one Synapse unit don't receive blast markers for Termagant units that are killed, and don't count Termagant units that are lost in an assault when working out who has won the combat. Trygon War Engine 20cm 4+ 3+ 5+ ADD IMAGE HERE BioElectric Field 15cm 2xAP3+/AT6+ Forward Arc Vicious Claws (Base Contact) Assault Weapons Extra Attacks (+1) Notes: Damage Capacity 2, Fearless, Reinforced Armour, Synapse, Teleport, Infiltrator. Critical Hit: The Trygon's primary nerve plexus is destroyed, the creature is killed. Tyranid Warriors Infantry 20cm 5+ 3+ 5+ ADD IMAGE HERE Venon Cannon 30cm AP5+/AT6+ Deathspitters (15cm) Small Arms Rending Claws (Base Contact) Assault Weapons Notes: Fearless, Leader, Synapse Extra Attack (+1) Zoanthrope Light Vehicle 20cm 5+ 6+ 5+ ADD IMAGE HERE Warp Blast 30cm AP5+/AT5+/AA6+ and (15cm) Small Arms MW Notes: Skimmer, Leader, Reinforced Armour. The Zoanthrope's Warp Blast does not give an extra attack, instead it adds the Macroweapon ability to the unit's Firefight value. 9

Codex Tyranid Army List Tyranid armies have a strategy rating of 1. All Tyranid formations have an initiative rating of 2+, but receive modifiers depending on the action chosen when taking an action test. The Hunger rule applies to all Tyranid formations. Using the army List For every Core Formation taken a single Support Formation may also be taken. A maximum of a third of the points available to the army may be spent on Tyranid Rare Formations. Swarms come in two sizes, Normal and Big. The number of core units, stated in the tables below, refer to the number of units in a normal formation. If the points are paid for a Big formation then the number of units is doubled. Upgrades: A Tyranid formation may include any of the extra units listed in the Upgrades column. You may include any number of extra units in a formation unless it is specifically noted otherwise. If there is a limitation then the limit is doubled for a big formation. TYRANID ARMY LIST Core Formations POINTS COST TYPE CORE UNITS NORMAL BIG Upgrades Allowed Assault Swarm 2 Tyranid Warriors and 8 Termagants 200 350 Replace 1 Tyranid Warrior with Hive Tyrant +50pts/model Replace up to 6 Termagants with Hormagaunts Free Add any number of Termagants +15pts/model Add up to 3 Biovores +35pts/model Add up to 3 Raveners +35pts/model Add up to 5 Gargoyles +20pts/model Add up to 3 Carnifexes / Zoanthropes / +50pts/model Haruspexes / Malefactors Add up to 3 Exocrines +50pts/model Add up to 1 Hierodule +125pts/model Brute Swarm 1 Hive Tyrant and 3 of the following: Carnifexes / 225 400 Exocrines / Haruspexes / Malefactors Add any number of Termagants +15pts/model Add up to 4 Biovores +35pts/model Add up to 3 Raveners +35pts/model Add up to 6 Carnifexes / Exocrines / +50pts/model Haruspexes / Malefactors Add up to 4 Dactylises / Zoanthropes +50pts/model Add up to 2 Hierodules +125pts/model 10

Support Formations POINTS COST TYPE CORE UNITS NORMAL BIG Upgrades Allowed Dominatrix 1 Dominatrix 500 n/a Add any number of Termagants +15pts/model Add up to 3 Raveners +35pts/model Add up to 6 Carnifexes / Zoanthropes / Haruspexes / Malefactors / Exocrines / Dactylises +50pts/model Genestealer Swarm Add up to 4 Hierodules +125pts/model 6 Genestealers 150pts n/a Add up to 3 Genestealers +25pts/model Nest Swarm 1 Hive Nest and 4 Termagents/Hormagaunts 175 400 Add any number of Termagants +15pts/model Add up to 4 Biovores +35pts/model Add up to 3 Zoanthropes / Raveners +35pts/model Add up to 4 Exocrines / Dactylises +50pts/model TYPE CORE UNITS Cost Spore Mine Swarm 6 Spore Mine Cluster units Rare Formations 150pts Harassment Swarm 1 Harridan and 04 Gargoles 225pts Hierophant Biotitan 1 Hierophant 300pts Hydraphant Biotitan 1 Hydraphant 500pts Lictor Swarm 4 Lictors 200pts Subterranean Swarm 1 Trygon and 2 Raveners 250pts Upgrades Allowed Add up to 3 Spore Mine Clusters +50pts/model Add up to 2 Gargoyles +20pts/model Add up to 3 Lictors at +50pts/model Add up to four Raveners at +30pts/model 11

EPIC UK Tyranids What, How and Why So you ve just finished reading through the lovely new EPIC UK Tyranid codex, however you have some questions; what has EPIC UK done? How have you done it and why? Well this part of the army book is here to help you out! Below you will find out what we ve done, how and why we did it. Have a read though this and find out what was in the EPIC UK team s head when we built each of the Tyranid army lists (not as scary as it sounds!). The overall picture With the success of the release of the EPIC UK lists and revisions to date and the success of the joint EPIC UK and Taccoms Tau list we decided to move on with a list that had previously not been accepted for EPIC UK tournaments, Tyranids. Tyranid army book is born So Tyranids it is then! Before this release there were several Tyranid army lists released on the internet. Parts of these have been used as inspiration for this list and we thank those that have worked on them. One of the first issues that was discussed and tested upon was whether the main Assault Swarm should be allowed to garrison or not. To allow this Warriors and Termagants were given 15cm more and the option to add in faster units and lose the ability to garrison. This was later changed to limiting garrison forces and increasing the movement of tyranid infantry to 20cm. Special Rules can make or break the feel of an army. Reviewing previous attempts these were seen as too long winded for a game where keeping it simple is a guiding principle for the rules. With this in mind a single Synapse rule was created to encompass the power of the tyranid hive mind and its independently minded creatures. The perspective of a never ending wave of creatures was included with the ability to return Termagants and Hormagaunts. Leader was given to Hive Tyrant, Warriors & Zoanthropes to allow for formations to easily shed blast markers. As the army is designed to primarily engage its opponents tyranids were also given a boost to marching & engaging. Although the initial 3+ initiative with a +2 boost was downgraded to 2+ initiative and a +1 boost. Keeping with the K.I.S.S. principle tunnelling rules were dropped in favour of using the teleport special rule. This also helped speed up play. To further change the feel of the army the need to take difficult terrain tests were removed from the army so the only thing that will stop the advance of a tyranid army is impassable terrain and the opposing army. This was later modified to only taking into account noninfantry units as it was felt that obstacles such as razor wire would still affect gaunts. One of the biggest inclusions in the list was the adding of the grot rule for the gaunts. This allowed tyranid players to be more aggressive with their assault swarms and to create a true hoard of alien nasties. This proved to be too effective with swarms surviving large quantities of shooting and still being able to take on and beat larger formations. To restrict the impact of this rule the size of the assault swarm was reduced making it possible for a round of shooting to be able to wipe out the formation. 12

War Engines have been chopped and changed a lot during the formulating of this list. At one stage the army could be played as a pure war engine list. These were fun games but lacked the flavour of the hoards of critters swarming over the battlefield threatening to overwhelm the opposing forces and so following the chaos list a support section was added in. A player can still go war engine heavy, but must include some swarms. If you have managed to read through everything; yes, you can have multiple Dominatrix in this list. Well I hope this answers your questions of What, How and Why. If not please send the EPIC UK team an email and we will try to answer your query as best as possible. Thank you The EPIC UK Team 13