Color Management Fundamentals Wide Format Series

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Transcription:

Color Management Fundamentals Wide Format Series Kerry Moloney Field & Channel Marketing Manager Fiery Wide Format John Nate WW Technical Product Training Manager Fiery Wide Format

Session overview Color management fundamentals, including basic color theory and management terms Get the best out of all of color technologies, regardless of the technology type Focus today on printing, with an emphasis on some wide format printing considerations Take a quick poll 2

Topics to be covered Color management defined Color space Color accuracy and Delta-E (ΔΕ or de) Device dependent and device independent color Gamut Rendering intents & black point compensation Color transforms Calibration & profiling Spot colors 3

What is color management? And why do we need it? 4

Color management is A process, not a task Ensures color fidelity between devices Limited by each device 5

Color management is A process, not a task Ensures color fidelity between devices Limited by each device 6

Color management is A process, not a task Ensures color fidelity between devices Limited by each device 7

Color management is like making toast by Steve Upton 8

Color management is like making toast by Steve Upton 9

Color management is like making toast 10

Color management is like making toast 1 2 3 4 5 6 7 8 9 10 1 2 3 4 5 6 7 8 9 10 11

Color management fundamentals Basic terms 12

Color space (L*a*b*) 100 50 L* 0 13

Color space (L*a*b*) -127 0 a* +127 14

Color space (L*a*b*) -128 0 b* +127 15

Color space (L*a*b*) L* b* a* 16

Color space (L*a*b*) L* = 100 White b* Yellow -a* Green Gray a* Red -b* Blue L* = 0 Black 17

Color space (L*a*b*) L* = 100 White b* Yellow -a* Green Gray a* Red -b* Blue L* = 0 Black 18

Color inaccuracy Hue - color Chroma - saturation Luminance - brightness 19

Hue Cooler Actual Color Warmer 20

Where is your color? L* = 100 White b* Yellow -a* Green Gray a* Red -b* Blue L* = 0 Black 21

Hue L* = 100 White b* Yellow -a* Green Gray a* Red -b* Blue L* = 0 Black 22

Hue L* = 100 White b* Yellow -a* Green Gray a* Red -b* Blue L* = 0 Black 23

Chroma - Saturation Less Saturation Actual Color More Saturation 24

Chroma or Saturation L* = 100 White b* Yellow -a* Green Gray a* Red -b* Blue L* = 0 Black 25

Chroma or Saturation L* = 100 White b* Yellow -a* Green Gray a* Red -b* Blue L* = 0 Black 26

Chroma or Saturation L* = 100 White b* Yellow -a* Green Gray a* Red -b* Blue L* = 0 Black 27

Luminance Darker Actual Color Lighter 28

Where is your color? L* = 100 White b* Yellow -a* Green Gray a* Red -b* Blue L* = 0 Black 29

Where is your color? L* = 100 White b* Yellow -a* Green Gray a* Red -b* Blue L* = 0 Black 30

Delta-E or ΔΕ or De Original Color Delta-E 3 Delta-E 7 31

Device dependent color 32

Device dependent color R = 201 G = 5 B = 2 R = 206 G = 3 B = 7 33

Device dependent color CMYK = 1/84/95/2 5/93/88/0 0/97/90/8 34

Device dependent color CMYK = 1/84/95/2 5/93/88/0 0/97/90/8 L*a*b* = 56/95/54 35

Gamut 36

Gamut 37

Gamut 38

Gamut 39

Gamut 40

Gamut 41

Gamut 42

Gamut 43

Color space SWOP 44

Color space SWOP vs. GRACoL 45

Color space SWOP vs. GRACoL vs. Inkjet 46

Color space SWOP vs. GRACoL vs. Inkjet vs. Adobe RGB 47

Color space SWOP vs. Toner vs. Inkjet 48

Gamut Larger Smaller 49

Gamut? Larger Smaller 50

Spot colors 51

Spot colors Pantone Bridge 52

Color management application Decision time 53

Rendering intent Larger Gamut Smaller Gamut In-Gamut Colors 1 3 2 4 5 6 Out-Of-Gamut Colors 54

Perceptual 1 2 3 4 5 6 55

Perceptual 1 2 3 4 5 6 56

Perceptual 1 2 3 4 5 6 57

Perceptual 1 2 3 4 5 6 58

Perceptual 1 2 3 4 5 6 59

Perceptual 1 2 3 4 5 6 60

Perceptual 1 2 3 4 5 6 61

Colorimetric 1 3 2 4 5 6 62

Saturation 1 3 2 4 5 6 63

Colorimetric relative vs. absolute Newsprint Absolute Colorimetric Newsprint Relative Colorimetric 64

Banding Original Perceptual Colorimetric 65

Banding Original Perceptual Colorimetric 66

Banding Original Perceptual Colorimetric 67

Banding Original Perceptual Colorimetric 68

Black point compensation Newsprint 69

Black point compensation 70

Black point compensation 71

Black point compensation 72

Graphic program defaults 73

Graphic program defaults 74

Assigning vs. converting 75

Assigning vs. converting Assigning = Change the way the image looks/prints Converting = Keep the look the same 76

Assigning vs. converting Assign = Not the same taste 1 Tb. = 1 Tb. 77

Assigning vs. converting Convert = The same taste 1 Tb. = 4 Tb. 78

Assigning vs. converting Original Color in GRACoL 23/92/53/17 40/50/14 79

Assigning vs. converting Original Color in GRACoL 23/92/53/17 40/50/14 Assign SWOP 5 23/92/53/17 41/51/10 80

Assigning vs. converting Original Color in GRACoL 23/92/53/17 40/50/14 Assign SWOP 5 23/92/53/17 41/51/10 Convert SWOP 5 24/93/61/19 40/50/14 81

Converting GRACoL SWOP 82

Assigning vs. converting Assign Convert Assign 83

Calibration and profiling Controlling your color 84

Calibration Calibration is active 85

Calibration Calibration is active Match a device to itself over time 86

Calibration Calibration is active Match a device to itself over time Bring to a repeatable state 87

Calibration Calibration is active Match a device to itself over time Bring to a repeatable state Tuning the guitar 88

Calibration Sometimes called linearization Linearization is only one part of calibration 89

Calibration cameras Shutter speed Aperture White/gray balance 90

Calibration monitors Brightness Contrast White point 91

Calibration output devices 92

Calibration output devices Per channel ink/toner limits Per channel linearity Total ink/toner limit Ink gray balance Usually through the use of a RIP 93

Calibration output devices Per channel ink limits 94

Calibration output devices Per channel ink limits Wet No additional saturation No additional saturation Wet 95

Calibration output devices Per channel ink limits Wet 92% No additional saturation 89% No additional saturation 96% Wet 81% 96

Calibration output devices Per channel linearity (ink or toner) 75% 97

Calibration output devices Per channel linearity (ink or toner) 75% 25% 98

Calibration output devices Per channel linearity (ink or toner) Non-Linear 75% 25% Non-Linear 99

Calibration output devices Per channel linearity (ink or toner) Non-Linear 75% 25% Non-Linear 25% 50% 75% Linear 100

Calibration output devices Total ink limit No darker 280% 290% 300% 310% 320% 330% 340% 350% 360% 370% 380% 390% 400% 101

Calibration output devices Total ink limit No darker 280% 290% 300% 310% 320% 330% 340% 350% 360% 370% 380% 390% 400% TIL 102

Calibration output devices Total ink limit No darker 280% 290% 300% 310% 320% 330% 340% 350% 360% 370% 380% 390% 400% TIL Wet 280% 290% 300% 310% 320% 330% 340% 350% 360% 370% 380% 390% 400% 103

Calibration output devices Total ink limit No darker 280% 290% 300% 310% 320% 330% 340% 350% 360% 370% 380% 390% 400% TIL Wet 280% 290% 300% 310% 320% 330% 340% 350% 360% 370% 380% 390% 400% TIL 104

Calibration output devices Ink gray balance Poor gray balance Questionable Gray Balance Good Gray Balance 105

Calibration output devices Ink gray balance Poor gray balance Questionable gray balance Good Gray Balance 106

Calibration output devices Ink gray balance Poor gray balance Questionable gray balance Good gray balance 107

Profiling Profiling is passive ICC Profile International Color Consortium 108

Profiling Profiling is passive A snapshot of the device characteristics 109

Profiling CMYK 0/100/66/0 0/51/24/0 66/36/24/0 92/0/81/23 0/0/0/30 L*a*b* 61/127/105 73/36/13 55/-10/-18 46/-55/16 78/0/0 110

Profiling CMYK = 0/100/66/0 CMYK = 1/84/95/2 0/100/66/0 0/97/90/8 L*a*b* = 61/127/105 L*a*b* = 61/127/105 111

Color management is like making toast 1 2 3 4 5 6 7 8 9 10 1 2 3 4 5 6 7 8 9 10 112

Session summary What we learned Basic color management concepts apply to getting the most out of all types of color technologies Take charge of your color management setting and options Color management is not a single task, rather a complete process To learn more, we have some resources for you 113

Additional resources www.efi.com ABCs of Color Rendering Intent Black Point Compensation articles www.colorwiki.com Glossary of color terms www.xrite.com Complete Guide to Color Management A Guide to Understanding Color Communication The Color Guide and Glossary 114

Additional World of Fiery sessions May 27 Color Management Fundamentals Learn the foundations of color theory and management to get the most from your design software and color technologies. June 17 Color Standards & Specifications Gain knowledge of the latest industry standards and how they apply to wide and superwide format printing and proofing. July 8 Color Management Inside Fiery XF & Fiery proserver Put your knowledge into practice and understand RIP-level color controls. Production Series for wide format printing starting this September, you can register your interest for these on the World of Fiery Webinars home page 115

Color management fundamentals Questions? 116

Color management fundamentals Thank you! 117