Type / Connector Balanced, Microphones, Pro Audio Gear, Intercom, Long (over 15ft) runs, Professional Standard for audio connections.

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Audio For Stage Hands, Cliff Notes (page 1 of 6) Connections: Type / Connector XLR Use Balanced, Microphones, Pro Audio Gear, Intercom, Long (over 15ft) runs, Professional Standard for audio connections NL-4 Speaker, NL-4 for 1 or 2 way speakers NL-8 for 3 or 4 way speakers NL8 EP4, EP6, EP8 Speaker EP4 for 1 or 2 way speakers EP6 for 3 way speakers EP8 for 4 way speakers 1/4 TS (Tip/Sleeve) Unbalanced, Guitar cords, keyboards, short runs Sometimes used, with heavier gauged cable (14-18AGW) for speakers. Usually not in professional installations because they pull out easily.

Audio For Stage Hands, Cliff Notes (page 2 of 6) Type / Connector Use 1/4 TRS (Tip/Ring/Sleeve) Balanced mono or unbalanced stereo, headphone outputs (unbalanced stereo), some mixer outputs (balanced mono), Insert cables (Unbalanced send & return) RCA Unbalanced, CD Players, VHS & DVD decks, Consumer Standard for audio connections 1/8 TS (Tip/Sleeve) Unbalanced mono, sometimes used for mono audio inputs for consumer video cameras and computers 1/8 TRS (Tip/Ring/Sleeve) Unbalanced stereo, computer outputs

Audio For Stage Hands, Cliff Notes (page 3 of 6) Type / Connector 1/8 TRS Stereo to 2 RCA(Left & Right) Use Adapter used most commonly when interfacing Computer Audio to a sound system. The Computer sends a stereo audio signal out of an 1/8 TRS jack, and then is adapted to 2 RCA connectors for interfacing to an audio system. NOTE: This is an Unbalanced signal, and must be converted to a balanced signal for cable runs longer than 15ft. 2 direct boxes (1 for each channel) to accomplish this. Direct Box Stereo Direct Box Direct Boxes (DI, which stands for Direct Input) are used to convert an Unbalanced line into a Balanced line. Examples are Guitar, Keyboards, Computer Outputs, Unbalanced playback deck (Such as CD & DVD players with RCA outputs). A stereo direct box is simply one box with 2 channels, designed for connecting to something with a stereo output (Such as Keyboards & CD Players)

Audio For Stage Hands, Cliff Notes (page 4 of 6) Standard XLR Audio Wiring: Pin 1: Ground Pin 2: Hot Pin 3: Negative Exceptions: Intercom, some older audio equipment Microphone: Used to pickup acoustic vibrations in the air and convert those vibrations into a low level electrical signal. Line Level: Standard voltage level that is used inside most electrical devices and is standard in all audio electronics. The advantages of a line level signal are: a standard electrical voltage; ability to travel long distances with minimum loss; large enough voltage to counteract most outside interference, but small enough voltage to not cause interference with most outside objects. Speaker: Used to convert Electrical signal in audio vibrations which can be picked-up by the human ear. Direct Box (D.I.): Used to convert an unbalanced signal into a balanced signal for travel over long distances. The Simple Sound System: Science of Sound Speed of Sound: Aprox. 1130ft per second in air (Rounded off). Wavelength: 1130 frequency = wavelength Decibel (db): Exponential measurement unit of volume. A 6dB increase in acoustic volume is a doubling of volume A 3dB increase in electrical volume is a doubling of volume Ohms Law: or or Where V = Voltage I = Current ( I stands for INTENSITY) R = Resistance General Note: More Ohms = Less Resistance

Audio For Stage Hands, Cliff Notes (page 5 of 6) Balanced: Normally Low Impedance. Uses 3 wires for each signal: Positive, Negative, and Ground. Positive and Negative are 180 degrees out of phase from each other. Good for rejecting electrical interference and radio waves. Can travel long distances with minimal signal degradion. All signals that travel more than 15 feet should be balanced. Unbalanced: Normally High Impedance: Uses 2 Wires for each signal: Positive and Ground. Okay for distances below 15 feet in most environments. Can not reject outside electrical interferences. Gear: Name Common Types Use Microphone Transducers: Dynamic, Condenser, Ribbon Direct Box (DI) Mixing Console Playback/Record Decks Equalizer Polar Patterns: Omni, Cardioid, Bi-Polar, Hyper-Cardioid Varieties: Hand Held, Laveleir, Plate (Floor), Stand Mountable, Wireless Active (requires power); Passive (non-powered) Analog, Digital, Powered, Automated, non- Automated, Small format, Large Format. Consoles are built for specialized needs, such as: recording, broadcast, live reinforcement, theater, etc Cassette, CD, DVD, DAT, VHS, Beta, Hard Disk, Multitrack, etc Parametric, Graphic Often found as a standalone piece of gear and also built into mixing consoles. Pick up acoustic sounds and convert those sounds into an electrical signal. Convert an unbalanced signal (ex: CD Player, Keyboard) to a balanced Signal (Usually to XLR) Route and mix audio signals from multiple input sources and locations. Consoles are used to create multiple mixed audio signals (from the inputs) and send those various mixed signals to multiple outputs, to then be patched to various locations which require audio for various uses. Record and/or playback audio. Process an audio signal by adjusting the volume of certain frequency bands

Audio For Stage Hands, Cliff Notes (page 6 of 6) Crossover Delay Amplifier Speaker Name Common Types Use Active (Requires power, Splits an audio signal into placed between the multiple bands (ex: lows, console output and the mids, and highs) Amplifiers in the signal Active: Usually placed chain. Higher quality) between the Console Passive (Does not require Outputs and Amplifier power, usually built into Inputs. the speaker itself, and Passive: Usually built into therefore is after the a speaker encloser and Amplifier) placed right before each Multiple Types, most do basically the same thing. Multiple Types, most do basically the same thing. Transducer Types: Dynamic, Condenser, Ribbon, Compression Driver/Horn, Piston Passive: Requires an Amplifier and Crossover Powered: Has Amplifiers and Crossovers Built-In. speaker component. Used to delay an audio signal to compensate for the speed of sound in air. To amplify a line level signal to an electrical signal powerful enough to move a speaker cone. Converts electrical signal from an amplifier into acoustic vibrations. Final stage in the audio path before air and the ear.