Living Water Bible Games

Similar documents


What is a Jesse Tree?

Third Week of Advent

TORAH, GOD'S INSTRUCTIONS GENESIS 5A - LESSON 5 - GENEALOGY OF MAN

Lesson Three. The Third Millennial Day The Covenants of Day Three

Why Four Gospels? A Man, A Lion, An Ox, and An Eagle

Phase 10 Masters Edition Copyright 2000 Kenneth R. Johnson For 2 to 4 Players

Scripture: Matthew 1: Breaking the Cycle

PHASE 10 CARD GAME Copyright 1982 by Kenneth R. Johnson

Printable 3-D Jesse Tree Ornaments

Lesson Aim: To teach that we should not make friends with God s enemies.

White Noise Do You Hear What I Hear Christmas Series New Life Assembly December 4, 2011 AM Matthew 1 and Luke 1

The Only Possible Legitimate Messiah

Bible Study. Joshua W. Speights, Pastor

Lighting the Advent Wreath 2017

CHRISTMAS RESOURCE BOOK: DRAMAS

CHRISTADELPHIAN SUNDAY SCHOOL ASSOCIATION STAGE 1 PRIMARY PROJECT 4-6 YEARS

The King, His Kingdom and Me

TABLE TALK QUESTIONS THERE ARE TREMENDOUS BENEFITS TO FAMILIES WHO COMMIT TO EATING TOGETHER. // THOUGH IT IS JUST FOOD,

Jesus Family History Matthew 1:1-17 Preached at 8.15, and on 4th December 2016

NT002. Matthew 1:1-17 & Luke 3: CalvaryCurriculum.com

Old Testament History

Bible Battles Trading Card Game OFFICIAL RULES. Copyright 2009 Bible Battles Trading Card Game

Instruction Manual. Pangea Software, Inc. All Rights Reserved Enigmo is a trademark of Pangea Software, Inc.

Building the Bell Tower

Bible ABC Pocket Games

Inventor: 2009 manuela&wiesl


Matthew PART 1 THE KING AND (CHAPTERS 1 13) THE KINGDOM OF HEAVEN

Copyright 2010 Springbok Publishing All Rights Reserved- Page 1

Godly Play Materials Catalogue

The Construction of the Menorah

This activity will introduce the children to the lesson for today: God Wants Me To Do My Best.

Passport to the World

8 out of 19 - not bad. Joash 2 Kings 11-12; 2 Chronicles 22:10-24:27

HOLY YOUNG PEOPLE BIBLE CLASS (H.Y.P.B.C.) ELEMENTARY SCHOOL LEVEL 2017 Bible Quizzing Toss-up Questions Joshua

Old Testament Promises in the New Testament

The Early Years. Lesson at a Glance. Jesus Beginnings. Lesson Objectives. Lesson Plan. Lesson Text. Scripture Memory Verse.

Chapter 2 Integers. Math 20 Activity Packet Page 1

Holiday Holly in 3-D A Wallhanging Ellen O. Designs for Sulky of America

NOVEMBER 24, 2018 WEEKLY MAIN POINTS

MULTIPLICATION FACT FOOTBALL

Battle. Table of Contents. James W. Gray Introduction

October 17-18, Vision Weekend. We can make Jesus our king and follow him together. Nehemiah; Ephesians 6:10-18; Matthew 6:33

Advent Devotional Guide: Preparing for the Coming of Christ by Rev. Dr. Mark D. Roberts Copyright 2011 by Mark D. Roberts and Patheos.

BIBLE RADIO PRODUCTIONS

God is good, and His Eye is on eternity

Romans Study #5 February 28, 2018

Building Noah s Ark. Materials Needed: Color printer Heavy paper (letter-sized) Stick Glue/ Super glue Scissors Penknife Metal Ruler

Paper Toys The Easter Story Assembly Instructions

The Old Testament and the New Testament

Embroidery Gatherings

3M Printscape TM Personalized Gift Bag Kit Square Base or Rectangular Base For Inkjet Printers

Free Card Trick No. 2

Quick Printable (And Online) Puzzles

Another boardgame player aid by

Go to Grade 4 Everyday Mathematics Sample Lesson

Read Romans 12:10 DAY 1. Thank God for the opportunity to honor others more than yourself. DAY 2. Read Romans 15:7

WOOD SHOP 101 AWARD PLAQUE ESTIMATED LENGTH: NEEDED MATERIALS:

What s in a Name? How many of you have ever done some work on your family tree? Whether you dabble in it or

The Family History of Our Lord

1. This is a record of the ancestors of Jesus the Messiah, a descendant of David and of Abraham: 2 Abraham was the father of Isaac.

2015 BRITTNEY FIELD, GAINS.COM

Instruction Cards Sample

Old Testament. Created for use with young, unchurched learners Adaptable for all ages including adults

CHRISTMAS QUIZ. 1. Joseph was originally from (Luke 2:3) a. Bethlehem d. Jerusalem b. Nazareth e. None of the above c. Hebron

Go Fish (Addition facts to Ten)


1 st Kings (Cont)

Pair counting. Maths focus: Counting on in ones, tens or hundreds from any number. What you need: Instructions

Example: I predict odd, roll a 5, and then collect that many counters. Play until time is up. The player with the most counters wins.

BIBLE. Paper Toys. Book 2 The Nativity House. The Nativity Story

THE LEVEL PLAYING FIELD ROULETTE SYSTEM

Suggested* 9 th Grade: Night by Elie Wiesel. 12 th Grade Brave New World by Aldous Huxley. PDF available online free. PDF available online free

Classic Dominoes. Number of Players: 2-4

THE LAMP STAND THE ONLY LIGHT (PART I) EXODUS 25:31-40

Learning the Times Tables!

A Handbook of Trial Lens Set 158 pcs

Card Games Rules. for Kids

Print all pieces you require for your party in full colour, ensuring you print to fit so as to not cut off any of the designs.

Building the Gothic Church

Matthew 1:1 The book of the genealogy of Jesus Christ, the son of David, the son of Abraham.

The Human Calculator: (Whole class activity)

Full of Grace. Communications. Creative. Sample. A Child s Guide to the Rosary. by Mark Neilsen

GO! Elephants. Machine Embroidery Set for the AccuQuilt GO! Elephant Die (#55373) Design Set Information. Appliqué Shapes:

Free Card Trick No. 1

FOR THE CROWN Sample Play

Printing & Assembling Quilted Frog Download Patterns

BABYLON CARD MODELS KIT

Ken Baugh, in his introduction to Warren Wiersbe s book Be Loyal, tells the following account from the life of Thomas Jefferson:

OLD TESTAMENT SURVEY PERIOD SEVEN LAST DAYS OF JUDAH LESSON 31

Dear Homeschool Friend, hhhhhhhhhh

Theme: Focus on God Our Creator

BIBLE RADIO PRODUCTIONS

Resurrection Extra - Stand-up Bible Characters

OLD TESTAMENT SURVEY PERIOD SIX TWO KINGDOMS LESSON 27

MESSIAH S TREE By Rev. Will Nelken

Thank you for your purchase! Come Follow Me, I ll Go Follow You!

BALTIMORE COUNTY PUBLIC SCHOOLS. Rock n Roll

Transcription:

Living Water Bible Games Copyright You are welcome to share these resources with others providing that: They are not used for any commercial purpose They are not changed in any way You do not charge for the content or the way it is delivered All copyright information is kept intact You do not use any of the resources as a gift in order to solicit donations, subscribers, or similar things They are not made available in a public way (such as on a website or in a book) without our written permission. You may, and are encouraged to, link to pages on my website, however, please do not link directly to the PDF files. You may use on your website, for the purpose of showing what the game is like and linking to the game page, the pictures of the games/resources that are displayed on my site. Disclaimer Although I have proof read this document, some errors may have slipped through if you find one, please let me know. I cannot guarantee the accuracy of any of the information contained herein. All my resources are provided on an AS IS basis, without warranty of any kind, express or implied, about the completeness, accuracy, reliability, or suitability for any purpose. Any reliance you place on such information is therefore strictly at your own risk. In no event will I be liable for any loss or damage, including without limitation, indirect or consequential loss or damage, or any loss or damage whatsoever arising from loss of data or profits arising out of or in connection with the use of this product. The risk of using it lies entirely with the user. Parents/Teachers/Supervisors you are responsible for the children in your care. Please take extra care if you let them use scissors or glue. Do not allow children to operate laminators as they get very hot. It is best to round off the corners of flashcards and other resources to prevent accidents due to sharp edges. These terms and conditions may be changed at any time. By downloading or using this document, you are agreeing to the full, current terms and conditions of Living Water Bible Games (http://).

CONTENTS Instructions... Page 4 Timeline Cards Set 1 (Easy Version)... Page 7 Timeline Cards Set 2 (Harder Version)... Page 12 Solution List... Page 17

- 4 - Timelines are an excellent way to get an overview of an historical period and to give children a framework in which to place the Bible events that they learn about. This game consists of 24 event cards, which are numbered to show their order in the Bible, and 9 action cards. By placing the cards in order as they play, the children start to learn the overall flow of the Biblical story. The game is suitable for 2 to 6 players of ages 7 and up. How to Play There are two types of playing card: Bible event cards and action cards. As the game progresses, the Bible event cards will be laid down, in order, across the middle of the table to form the timeline (you might have to play on the floor to get enough space to lay out the whole timeline). The action cards introduce an element of luck and are discarded into a discard pile as they are used. 1. Shuffle all the cards together and deal three cards, face down, to each player. 2. Turn over the next card in the deck and lay it, face up, on the table to start the timeline (if you turn over an action card simply put it back into the middle of the deck and turn over another card). Put the remaining cards to one side to be used as a draw pile. 3. Players take it in turns to play a card. At each turn you will play one card and pick up one card from the draw pile (unless instructed otherwise by an action card). Once all the draw pile cards are taken, continue to play one card at each turn. You will not have to pick up a card since there are none left in the draw pile. 4. You may play any card from your hand. If you play a Bible event card, it must be placed, in the correct order, onto the timeline. For example, if there are two cards on the table: Samson and Paul o you could place Adam to the left of Samson o or you could place Jesus birth in between Samson and Paul o or you could place John s revelation to the right of Paul After playing your card, you should draw one card from the draw pile (if there are any cards left in the pile). Play moves to the next person. As each card is placed in the timeline, you should check that it is in the correct position. If the player has put it in the wrong position, they must take the card back, pick up a card from the draw pile (if there are any cards left in the pile) and then play moves to the next person. If you play an action card, put it on the discard pile and then follow its directions: o Change direction of play if you choose to play this card, place it on the discard pile (not the timeline) and pick up a card from the draw pile (if there are any cards

- 5 - left in the pile). Play then moves to the next person, but in the opposite direction. For example, if you have been playing in a clockwise direction, play changes to a counter-clockwise direction when a change direction action card is played. o Skip next turn if you choose to play this card, place it on the discard pile (not the timeline) and pick up a card from the draw pile (if there are any cards left in the pile). Play then moves to the next person, but you must not play when it is next your turn. o No pick up if you choose to play this card, place it on the discard pile (not the timeline) and DO NOT pick up a card from the draw pile. Play moves to the next person. o Discard one card if you choose to play this card, place it on the discard pile (not the timeline) along with any other card from your hand (you may discard a Bible event card or an action card) and then pick up a card from the draw pile (if there are any cards left in the pile). Play moves to the next person. 5. The winner is the first person to lay down all their cards. If you prefer, you can continue to play for a bit longer by playing to see who gets second place, third place etc. The advantage to this is that the timeline gets closer to completion. If you are planning to play more than one round, give the winning player one point and then play the next round. The winner is the player with the most points after 5 rounds. Note: When you are playing with the numbered cards, it is obvious whether or not a card has been placed in the correct position relative to the other cards on the table. However, when you are playing with the unnumbered cards, the parent/teacher will have to check if the cards have been placed correctly (you could print out the list on page 17 to refer to). The Playing Cards There are two sets of cards. The easier set has numbers and Bible references on the cards to help children who are still learning the order of events. To encourage the children to memorize the order of events (rather than simply use the numbers) you could ask each player to read the card they lay down as well as its adjacent cards in order. For example, if a player places Jesus birth between Samson and Paul, they should say Samson destroyed the Philistines temple. Jesus was born. Paul saw Jesus on the way to Damascus. After a time of using the easier set of cards, you can start the children on the harder set. If they struggle initially, you could allow them to look at the solution list (after a few moments thought). It won't be long before they can place all the cards in order without referring to the list. The blank cards are provided in case you would like to add any other events to the timeline - simply write the event on a card and, if you wish to give it a number, use decimals or letters, i.e. you could number the card 7.1 or 7a. If you create a card for each Bible event you study, the children will start to get a feel for where different events fit in the overall story of the Bible.

- 6 - Preparing the Cards Choose the easier or the harder set of cards, and print one copy of each of the required pages (print pages 8 to 11 for the easier version or pages 13 to 16 for the harder version). The card pages can be simply printed onto paper, but they will last longer and shuffle more easily if they are reinforced by either laminating them, printing them on card, or printing them on paper and sticking them onto card. Use one of the following methods. Method 1 Print one copy of each of the card pages onto plain white, light-weight card. Cut the cards apart between the dark black lines. Method 2 Print one copy of each of the card pages onto plain white paper. Do NOT cut out the cards yet. Find some light-weight card (e.g. a cereal box) that is big enough to fit each page. Using a glue stick (not a liquid glue as it will wrinkle the paper), cover the back of the page with glue paying particular attention to the edges of each card (you should be able to see through the paper slightly so that you know where to glue). Stick the pages to the plain side of the cardboard (not the printed side of a cereal box as it may show through), rubbing carefully with your hands or the edge of a ruler to smooth out the paper. Place a heavy book over each page and allow them to dry completely before cutting the cards apart. The books help prevent the pages from curling as they dry. Method 3 For a more professional result, print the card pages on premium quality inkjet paper and laminate the pages instead of sticking them onto card. Cut out the cards between the dark black lines, rounding the corners slightly so they will not be too sharp. Printing Your Game To print a PDF file, click on the File menu and choose Print (or click the print button on the toolbar). The Print Dialog Box appears. Choose the correct printer from the drop-down box at the top and then select which pages you would like to print and how many copies you want of each page. Under Page Scaling, choose Fit to Printable Area. Click Ok to print. Get detailed printing instructions with images here: LivingWaterBibleGames.com/faqs.html Printing Tips You do not need to print the whole of the PDF file, only the pages you want to use. It is often easier to use Print Range: Current Page (which only prints the page you re looking at) or to list the page numbers you wish to print in the Print Range: Pages box (for example, type: 2, 4, 6-9 to print pages 2, 4, 6, 7, 8 and 9). If some of the image is being cut off, check that the Fit to Printable Area option from the drop down list in the print dialog box is selected. Better quality paper (bright white ink-jet paper, for ink-jet printers) will make a big difference to the quality of your printouts, so for keeper games it is worth getting good paper.

Timeline Cards Set 1 (With numbers and scripture references)

1 2 3 God created Adam and Eve (Genesis 1:26-27) Noah built the ark (Genesis 6:8-22) People tried to build a tower at Babel (Genesis 11:1-9) 4 5 6 Abraham was told to sacrifice his son (Genesis 22) Abraham s servant found a wife (Rebekah) for Isaac (Genesis 24) Jacob deceived his father to get Esau s blessing (Genesis 27:35-36) 7 8 9 Joseph interpreted Pharaoh s dream (Genesis 41:1-40) Moses received the ten commandments (Exodus 34:28) Joshua fought a battle against Jericho (Joshua 6)

10 11 12 Samson destroyed the Philistines temple (Judges 16:29-30) David killed Goliath (1 Samuel 17:22-51) Solomon judged wisely (1 Kings 3:17-28) 13 14 15 Israel split into two kingdoms: Israel and Judah (1 Kings 12:19-21) Elijah challenged the prophets of Baal (1 Kings 18:21-40) Daniel was thrown into the lions den (Daniel 6:16) 16 17 18 Jesus was born (Luke 2:6-7) Jesus was baptized (Luke 3:21) Jesus died on the cross (Luke 23:44-46)

19 20 21 Jesus rose from the dead (Luke 24:5-6) Jesus ascended into heaven (Luke 24:51) The Holy Spirit came upon the apostles at Pentecost (Acts 2:1-4) 22 23 24 Stephen was stoned (Acts 7:54-60) Paul saw Jesus on the way to Damascus (Acts 9:17) John wrote down the visions he had seen (Revelation 1:9-11)

No pick up Change direction of play Change direction of play No pick up Discard one card Discard one card No pick up Skip next turn Skip next turn

Timeline Cards Set 2 (No numbers or scripture references)

God created Adam and Eve Noah built the ark People tried to build a tower at Babel Abraham was told to sacrifice his son Abraham s servant found a wife (Rebekah) for Isaac Jacob deceived his father to get Esau s blessing Joseph interpreted Pharaoh s dream Moses received the ten commandments Joshua fought a battle against Jericho

Samson destroyed the Philistines temple David killed Goliath Solomon judged wisely Israel split into two kingdoms: Israel and Judah Elijah challenged the prophets of Baal Daniel was thrown into the lions den Jesus was born Jesus was baptized Jesus died on the cross

Jesus rose from the dead Jesus ascended into heaven The Holy Spirit came upon the apostles at Pentecost Stephen was stoned Paul saw Jesus on the way to Damascus John wrote down the visions he had seen

No pick up Change direction of play Change direction of play No pick up Discard one card Discard one card No pick up Skip next turn Skip next turn

- 17 - Order of Events God created Adam and Eve (Genesis 1:26-27) Noah built the ark (Genesis 6:8-22) People tried to build a tower at Babel (Genesis 11:1-9) Abraham was told to sacrifice his son (Genesis 22) Abraham s servant found a wife (Rebekah) for Isaac (Genesis 24) Jacob deceived his father to get Esau s blessing (Genesis 27:35-36) Joseph interpreted Pharaoh s dream (Genesis 41:1-40) Moses received the ten commandments (Exodus 34:28) Joshua fought a battle against Jericho (Joshua 6) Samson destroyed the Philistines temple (Judges 16:29-30) David killed Goliath (1 Samuel 17:22-51) Solomon judged wisely (1 Kings 3:17-28) Israel split into two kingdoms: Israel and Judah (1 Kings 12:19-21) Elijah challenged the prophets of Baal (1 Kings 18:21-40) Daniel was thrown into the lions den (Daniel 6:16) Jesus was born (Luke 2:6-7) Jesus was baptized (Luke 3:21) Jesus died on the cross (Luke 23:44-46) Jesus rose from the dead (Luke 24:5-6) Jesus ascended into heaven (Luke 24:51) The Holy Spirit came upon the apostles at Pentecost (Acts 2:1-4) Stephen was stoned (Acts 7:54-60) Paul saw Jesus on the way to Damascus (Acts 9:17) John wrote down the visions he had seen (Revelation 1:9-11)

Living Water Bible Games G Baines All Rights Reserved