Virtual- and Augmented Reality in Education Intel Webinar. Hannes Kaufmann

Similar documents
E-Learning in Virtual- und Augmented Reality. Hannes Kaufmann

Simulating Educational Physical Experiments in Augmented Reality

VR/AR Concepts in Architecture And Available Tools

Getting Real with the Library. Samuel Putnam, Sara Gonzalez Marston Science Library University of Florida

HMD based VR Service Framework. July Web3D Consortium Kwan-Hee Yoo Chungbuk National University

CSC 2524, Fall 2018 Graphics, Interaction and Perception in Augmented and Virtual Reality AR/VR

November 30, Prof. Sung-Hoon Ahn ( 安成勳 )

A C A D / C A M. Virtual Reality/Augmented Reality. December 10, Sung-Hoon Ahn

preface Motivation Figure 1. Reality-virtuality continuum (Milgram & Kishino, 1994) Mixed.Reality Augmented. Virtuality Real...

Classifying 3D Input Devices

Construction of visualization system for scientific experiments

CSE 165: 3D User Interaction. Lecture #7: Input Devices Part 2

/ Impact of Human Factors for Mixed Reality contents: / # How to improve QoS and QoE? #

VIRTUAL REALITY LAB Research group Softwarevisualisation in 3D and VR

Virtual/Augmented Reality (VR/AR) 101

Augmented and Virtual Reality

Immersive Natives. Die Zukunft der virtuellen Realität. Prof. Dr. Frank Steinicke. Human-Computer Interaction, Universität Hamburg

ENGAGING STEM STUDENTS USING AFFORDABLE VIRTUAL REALITY FRAMEWORKS. Magesh Chandramouli Computer Graphics Technology Purdue University NW STEM

NICE: Combining Constructionism, Narrative, and Collaboration in a Virtual Learning Environment

AUGMENTED REALITY, FEATURE DETECTION Applications on camera phones. Prof. Charles Woodward, Digital Systems VTT TECHNICAL RESEARCH CENTRE OF FINLAND

Campus Space Planning for VR/AR

UMI3D Unified Model for Interaction in 3D. White Paper

Connecting Plant Simulation with mobile 3D & Virtual Reality Systems e.g. using an Oculus Rift

Digitalisation as day-to-day-business

EMPOWERING THE CONNECTED FIELD FORCE WORKER WITH ADVANCED ANALYTICS MATTHEW SHORT ACCENTURE LABS

AR-Enhanced Human-Robot-Interaction Methodologies Algorithms

The Application of Virtual Reality in Art Design: A New Approach CHEN Dalei 1, a

Introduction to Virtual Reality (based on a talk by Bill Mark)

Application of 3D Terrain Representation System for Highway Landscape Design

Brought to you by: #PLMConx

Augmented Reality Lecture notes 01 1

Prepare Checkout and download some of the apps in preparation for our session today. AR Runner MetaVerse CoSpaces

Classifying 3D Input Devices

EE 267: Introduction and Overview!

Immersive Training. David Lafferty President of Scientific Technical Services And ARC Associate

Interactive Objects for Augmented Reality by Using Oculus Rift and Motion Sensor

VR based HCI Techniques & Application. November 29, 2002

Motion sickness issues in VR content

Remote Shoulder-to-shoulder Communication Enhancing Co-located Sensation

Building a bimanual gesture based 3D user interface for Blender

Output Devices - Visual

Virtual Reality in Plant Design and Operations

CSE 190: 3D User Interaction

Immersive Guided Tours for Virtual Tourism through 3D City Models

Upper Austria University of Applied Sciences (Media Technology and Design)

Intro to Virtual Reality (Cont)

Enhancing Shipboard Maintenance with Augmented Reality

Visual Imaging in the Electronic Age An Interdisciplinary Course Bridging Art, Architecture, Computer Science, and Engineering Offered in Fall 2016

Design and Implementation of the 3D Real-Time Monitoring Video System for the Smart Phone

3D User Interaction CS-525U: Robert W. Lindeman. Intro to 3D UI. Department of Computer Science. Worcester Polytechnic Institute.

Theory and Practice of Tangible User Interfaces Tuesday, Week 9

The Reality of AR and VR: Highlights from a New Survey. Bob O Donnell, President and Chief Analyst

LOOKING AHEAD: UE4 VR Roadmap. Nick Whiting Technical Director VR / AR

Augmented and Virtual Reality 6.S063 Engineering Interaction Technologies. Prof. Stefanie Mueller MIT CSAIL HCI Engineering Group

Visual & Virtual Configure-Price-Quote (CPQ) Report. June 2017, Version Novus CPQ Consulting, Inc. All Rights Reserved

Exploring Geoscience with AR/VR Technologies

Introduction.

interactive laboratory

MECHANICAL DESIGN LEARNING ENVIRONMENTS BASED ON VIRTUAL REALITY TECHNOLOGIES

Virtual Sports for Real!

Virtual Co-Location for Crime Scene Investigation and Going Beyond

State Of The Union.. Past, Present, And Future Of Wearable Glasses. Salvatore Vilardi V.P. of Product Development Immy Inc.

TOUCH & FEEL VIRTUAL REALITY. DEVELOPMENT KIT - VERSION NOVEMBER 2017

Head Mounted Display Optics II!

Mobile Virtual Reality what is that and how it works? Alexey Rybakov, Senior Engineer, Technical Evangelist at DataArt

SUNY Immersive Augmented Reality Classroom. IITG Grant Dr. Ibrahim Yucel Dr. Michael J. Reale

Music Instruction in a Virtual/Augmented Reality Environment (CAVE 2 and Hololens)

Mobile and Pervasive Game Technologies. Joel Ross ICS 62 05/19/2011

Virtual Reality in Neuro- Rehabilitation and Beyond


Chapter 1 - Introduction

PRODUCTS DOSSIER. / DEVELOPMENT KIT - VERSION NOVEMBER Product information PAGE 1

Virtual Reality I. Visual Imaging in the Electronic Age. Donald P. Greenberg November 9, 2017 Lecture #21

Virtual and Augmented Reality for Cabin Crew Training: Practical Applications

A Guide to Virtual Reality for Social Good in the Classroom

Designing for an Internet of Humans

Depth Imaging the engine of the renaissance of VR/AR

Quality of Experience for Virtual Reality: Methodologies, Research Testbeds and Evaluation Studies

VR / AR / MR in MRO & Service VDC Whitepaper

23270: AUGMENTED REALITY FOR NAVIGATION AND INFORMATIONAL ADAS. Sergii Bykov Technical Lead Machine Learning 12 Oct 2017

Omni-Directional Catadioptric Acquisition System

Service Cooperation and Co-creative Intelligence Cycle Based on Mixed-Reality Technology

EnSight in Virtual and Mixed Reality Environments

Virtual Reality (VR) for Early Education: A Study

Introduction To Immersive Virtual Environments (aka Virtual Reality) Scott Kuhl Michigan Tech

VISIONAIR Project Opportunities for new media research

Restricted Siemens AG 2017 Realize innovation.

A Modular Architecture for an Interactive Real-Time Simulation and Training Environment for Satellite On-Orbit Servicing

Augmented and mixed reality (AR & MR)

Miguel Rodriguez Analogix Semiconductor. High-Performance VR Applications Drive High- Resolution Displays with MIPI DSI SM

Virtual Environments. Ruth Aylett

Mohammad Akram Khan 2 India

REPORT ON THE CURRENT STATE OF FOR DESIGN. XL: Experiments in Landscape and Urbanism

Head Tracking for Google Cardboard by Simond Lee

VIRTUAL REALITY Introduction. Emil M. Petriu SITE, University of Ottawa

The 8 th International Scientific Conference elearning and software for Education Bucharest, April 26-27, / X

Draft TR: Conceptual Model for Multimedia XR Systems

Low-cost virtual reality visualization for SMEs

Augmented reality for machinery systems design and development

Optical Marionette: Graphical Manipulation of Human s Walking Direction

Transcription:

Virtual- and Augmented Reality in Education Intel Webinar Hannes Kaufmann Associate Professor Institute of Software Technology and Interactive Systems Vienna University of Technology kaufmann@ims.tuwien.ac.at

Overview AR/VR in Education: A Brief History Construct3D & Evaluations Challenges for Use in Mainstream Education Outlook Virtual Reality in Education Augmented Reality in Education

Milgram s Reality-Virtuality Continuum (1994) Mixed Reality Real Environment Augmented Reality (AR) Augmented Virtuality (AV) Virtual Reality (VR) Adapted from Milgram, Takemura, Utsumi, Kishino. Augmented Reality: A class of displays on the reality-virtuality continuum

Hannes Kaufmann Augmented Reality (AR) Definition (Azuma, 1997) 1) Combines real and virtual world 2) Interactive in real time 3) Registered in 3-D: Real and virtual objects are in a 3D relation to each other 4

Hannes Kaufmann Collaborative VR / AR Users share the same virtual space Assists social interaction / cooperation natural communication (language, gestures) supports working in teams 5

AR/VR in Education: A Brief History http://archive.ncsa.illinois.edu/cyberia/vetopl evels/vr.history.html http://www.bilawchuk.com/mark/history.html

Hannes Kaufmann ScienceSpace (Dede C. et al., 1996) NewtonWorld, MaxwellWorld, PaulingWorld NewtonWorld: Kinematics and dynamics of one dimensional motion MaxwellWorld: Electrostatics PaulingWorld: study of molecular structures 7 Evaluation studies: Learners engagement, usability issues

Hannes Kaufmann Virtual Gorilla Exhibit Project (Allison D. et al., 1997) Area: Zoology, Biology Goal: Learning about Gorilla behavior 8 Model of Atlanta Zoo Gorilla habitat Combination of desktop 3D-modeling and immersive VR Courtesy Allison D., Georgia Tech University.

Hannes Kaufmann VR Education: NICE (Roussos et al., 1999) Courtesy Maria Roussos, EVL, UIC. Area: Biology, especially for children (age 6-10) Goal: Testbed for the exploration of virtual reality as a learning medium 9

Hannes Kaufmann CyberMath (Taxen G. et al., 2000) Courtesy Gustav Taxen, Center for User Oriented IT Design, Sweden. Area: Mathematics education Goal: Exploring open issues in VR education 10 4 exhibitions on geometry and calculus Remote collaboration (CAVE, desktop) Supports teaching styles

Construct3D in [1], Computers&Graphics, 2003

Usability Evaluation (2004) 16 students (age 16-19) working in teams of two One teacher supervises each team 5 training sessions Basic dual-user evaluation setup Summary in [2], HCI 2007, LNCS Springer ISONORM 9241 Usability questionnaire

Milling Cutter Given: Surface of revolution Find diameter of spherical cutting tool View in 3D with Deep View Free at www.righthemisphere.com/dv

Main Results Construct3D is Easy to use, requires little time to learn Encourages learners to try new functions Can be used consistently Designed in a way that things you learned once are memorized well

Key Strengths Dynamic 3D geometry - nearly haptic interaction with geometric objects Students can walk around objects. Active relationship between body object Strength to visualize abstract problems Ideal content: Highly dynamic examples which encourage modifications and visualize abstract problems

Hannes Kaufmann Training & Education 17 Unlimited possibilities to re-try/learn Supports active participation active learning! (in contrast to educational video) Increased interest and motivation of students New, better ways of training and learning New learning medium New, innovative learning content possible

PhysicsPlayground Basic building blocks: 3D shapes / actors Joints Interaction adapters Force adapter Analyzer adapter Simulation mode System control (load/save)

PhysicsPlayground - Analyzer Allows to monitor physical behavior and properties Real time logging Multiple connections between adapters and analyzer inputs possible

Teaching content - Crankshaft Piston is moved by exerting force on flywheel Motion of the piston is analyzed Path of movement is recorded Analyzer shows acceleration and deceleration Rotational motion transforms into sinus wave

Teaching content Torque Flywheel is spinned by exerting force on the handle Torque depends on length of handle longer handle, larger torque Friction causes deceleration: exponential factor WARM

Findings Simulation very robust for experiments with rigid bodies Accuracy of the Nvidia PhysX engine is sufficient for educational purposes Variety of teaching content Very motivating for students Real time simulation and monitoring of experiments possible

Constructivist Theory Knowledge is actively built by learners PhysicsPlayground: Active construction, real time simulation Knowledge construction (learning) is a collaborative process PhysicsPlayground : Collaborative Learning in AR Learning is contextual Adaption of old knowledge to new experience - integrate known types of information Motivation is a key component Support different learning styles/modes WARM

Challenges: Why is it not used in schools yet? 1. Didactical Aspects 2. Organizational Aspects

Didactical Aspects Teaching in AR/VR very similar to current computersupported teaching Tasks needed that actually engage learners and require their active involvement. Teaching in smaller groups

Multi-User Support 6 wireless HMDs attached to one consumer graphics card (using TripleHead2Go) Rendering 6 stereo views on 1 PC; interactive frame rates Private screen + private view for each user Personalized output: Context-sensitive views in International Journal of Virtual Reality, 2007

Variety of Hardware Setups Stereo Projection (EON Reality) Wii Controller + Auto-stereoscopic Screen CAVE Projection Environment (EON Reality)

Didactical Aspects Teaching in AR/VR very similar to current computersupported teaching Tasks needed that actually engage learners and require their active involvement. Teaching in smaller groups Time needed for adjustment and adaptation of teaching material Lack of ICT-competence of teachers

Organizational Aspects Access to infrastructure Ease of use of AR/VR infrastructure Costs!!! - missing financial means Hardware & Software Maintenance / Repair? Sponsoring could be an option

Costs of an Immersive HW Setup (2003) 1 PC with high-end graphics card ~2.500 EUR 1 Head mounted display ~5.000 EUR 1 wireless pen ~1.000 EUR 1 Plexiglas tablet ~ 10 EUR? 1 optical tracking system ~50.000 EUR ~58.510 EUR

Costs of an Immersive HW Setup (2007) 1 PC with high-end graphics card ~1.500 EUR 1 Head mounted display ~1.500 EUR 1 wireless pen ~30 EUR 1 Plexiglas tablet ~10 EUR 1 optical tracking system ~11.000 EUR in 2003: ~58.510 EUR in 2007: ~14.040 EUR Successful change of the market situation

State of the Art & Outlook: Virtual Reality in Education

EON Reality

Visenso: Cyber-Classrooms Why don t we turn movie theaters into VR learning environments in the mornings?

Hannes Kaufmann Oculus Rift Stereoscopic Large FOV: 110 diagonal 90 horizontal Weight: 220 grams Resolution: 640x800 per eye Price ~300 USD The best existing low cost immersive HMD

Hannes Kaufmann Sony MOVE Motion Controller Inertial sensor (gyro, accel., magnetom.) measures orientation 60 Hz camera used for optical tracking of colored sphere High accuracy (cm/mm) Controller can change colors (eases segmentation)

PS Move Controller used for Tracking

Costs of an Immersive HW Setup (2013) 1 PC with good graphics card ~1.500 EUR 1 Oculus Rift head mounted displays ~300 EUR 1 Razer Hydra Controller ~150 EUR 1 PSMove for optical tracking ~ 50 EUR in 2003: ~58.510 EUR in 2013: ~2.000 EUR Prototype, no professional maintenance. Nobody uses such a VR setup for education yet.

Outlook: Augmented Reality in Education

Use of Available Hardware in Schools

Interactive Books Re-writeable holographic Display BooksComeAlive.co.uk

Spaceglasses

Summary VR/AR: High potential for teaching & learning Content can be taught differently (in 3D) New teaching material can be taught Technological advances lower costs! New display technologies Flexible input devices Work in small and large groups possible, depending on hardware setup Content development expensive & time consuming Organizational issues remain

Thank you! kaufmann@ims.tuwien.ac.at