VR/AR Concepts in Architecture And Available Tools

Similar documents
Virtual Reality as Innovative Approach to the Interior Designing

interactive laboratory

TOUCH & FEEL VIRTUAL REALITY. DEVELOPMENT KIT - VERSION NOVEMBER 2017

Mobile Virtual Reality what is that and how it works? Alexey Rybakov, Senior Engineer, Technical Evangelist at DataArt

The value of VR for professionals. Sébastien Cb MiddleVR.com

Getting Real with the Library. Samuel Putnam, Sara Gonzalez Marston Science Library University of Florida

About Us and Our Expertise :

Virtual- and Augmented Reality in Education Intel Webinar. Hannes Kaufmann

Virtual Universe Pro. Player Player 2018 for Virtual Universe Pro

Bring Imagination to Life with Virtual Reality: Everything You Need to Know About VR for Events

REPORT ON THE CURRENT STATE OF FOR DESIGN. XL: Experiments in Landscape and Urbanism

Campus Space Planning for VR/AR

Head Tracking for Google Cardboard by Simond Lee

WebVR: Building for the Immersive Web. Tony Parisi Head of VR/AR, Unity Technologies

EMPOWERING THE CONNECTED FIELD FORCE WORKER WITH ADVANCED ANALYTICS MATTHEW SHORT ACCENTURE LABS

Augmented Reality. ARC Industry Forum Orlando February Will Hastings Analyst ARC Advisory Group

MIXED REALITY BENEFITS IN BUSINESS

Virtual/Augmented Reality (VR/AR) 101

PRODUCTS DOSSIER. / DEVELOPMENT KIT - VERSION NOVEMBER Product information PAGE 1

immersive visualization workflow

HMD based VR Service Framework. July Web3D Consortium Kwan-Hee Yoo Chungbuk National University

/ Impact of Human Factors for Mixed Reality contents: / # How to improve QoS and QoE? #

Exploring Virtual Reality (VR) with ArcGIS. Euan Cameron Simon Haegler Mark Baird

Brought to you by: #PLMConx

Virtual Reality I. Visual Imaging in the Electronic Age. Donald P. Greenberg November 9, 2017 Lecture #21

VR/AR Development for Student Learning at

Is This Real Life? Augmented & Virtual Reality in Your Library

Choosing virtual and augmented reality hardware for virtual rehabilitation: process and considerations

Virtual Reality in Neuro- Rehabilitation and Beyond

Exploring Geoscience with AR/VR Technologies

When Virtual Reality Meets the Classroom:

Classifying 3D Input Devices

Augmented and Virtual Reality

LOOKING AHEAD: UE4 VR Roadmap. Nick Whiting Technical Director VR / AR

revolutionizing Subhead Can Be Placed Here healthcare Anders Gronstedt, Ph.D., President, Gronstedt Group September 22, 2017

Draft TR: Conceptual Model for Multimedia XR Systems

Mixed / Augmented Reality in Action

Construction of visualization system for scientific experiments

DEVELOPMENT KIT - VERSION NOVEMBER Product information PAGE 1

Intro to Virtual Reality (Cont)

ReVRSR: Remote Virtual Reality for Service Robots

Assignment 5: Virtual Reality Design

Learning technology trends and implications

Augmented Reality in Transportation Construction

Motion sickness issues in VR content

Moving Web 3d Content into GearVR

Classifying 3D Input Devices

INTEGRATING IMMERSIVE TECHNOLOGIES IN HEALTHCARE CONSTRUTION. A Case Study of Virtual Reality

Sky Italia & Immersive Media Experience Age. Geneve - Jan18th, 2017

lity a Re tual Vir ot g in ttin

The Reality of AR and VR: Highlights from a New Survey. Bob O Donnell, President and Chief Analyst

Introduction To Immersive Virtual Environments (aka Virtual Reality) Scott Kuhl Michigan Tech

Introduction.

Admin. Today: Designing for Virtual Reality VR and 3D interfaces Interaction design for VR Prototyping for VR

Using Hybrid Reality to Explore Scientific Exploration Scenarios

BIM & Emerging Technologies. Disrupting Design process & Construction

COMPANY PROFILE MOBILE TECH AND MARKETING

November 30, Prof. Sung-Hoon Ahn ( 安成勳 )

Computer Graphics. Spring April Ghada Ahmed, PhD Dept. of Computer Science Helwan University

VR/AR with ArcGIS. Pascal Mueller, Rex Hansen, Eric Wittner & Adrien Meriaux

AMD Ryzen VR Ready Premium and AMD VR Ready Processor Badge Guidelines for Marketing Materials. September 2017 PID# A

Virtual Reality Development ADD ANOTHER DIMENSION TO YOUR BUSINESS

VR/AR Innovation Report August 2016

CSC 2524, Fall 2018 Graphics, Interaction and Perception in Augmented and Virtual Reality AR/VR

Restricted Siemens AG 2017 Realize innovation.

ISSUE #6 / FALL 2017

Industrial AR Technology Opportunities and Challenges

Virtual Sports for Real!

Applying Virtual Reality, and Augmented Reality to the Lifecycle Phases of Complex Products

VR System Input & Tracking

Real Estate Marketing

Virtual Reality Industry Survey. Conducted by VR Intelligence in conjunction with the VRX event series

Executive Summary Copyright ARtillry 2017

Virtual Reality to Support Modelling. Martin Pett Modelling and Visualisation Business Unit Transport Systems Catapult

MANPADS VIRTUAL REALITY SIMULATOR

New Trends in. Digital Reality. The Democratization of. Presenter: Trevor Leeson

A Multimodal Locomotion User Interface for Immersive Geospatial Information Systems

CSC 2524, Fall 2017 AR/VR Interaction Interface

A C A D / C A M. Virtual Reality/Augmented Reality. December 10, Sung-Hoon Ahn

Virtual Reality in Plant Design and Operations

A Guide to Virtual Reality for Social Good in the Classroom

3D Interaction Techniques

Future Rehabilitative and Assistive Technology

Introduction to Virtual Reality (based on a talk by Bill Mark)

The 8 th International Scientific Conference elearning and software for Education Bucharest, April 26-27, / X

VIRTUAL REALITY LAB Research group Softwarevisualisation in 3D and VR

Introduction and Agenda

A Real Estate Application of Eye tracking in a Virtual Reality Environment

Making Virtual Reality a Reality. Surviving the hype cycle to achieve real societal benefit.

AUGMENTED REALITY, FEATURE DETECTION Applications on camera phones. Prof. Charles Woodward, Digital Systems VTT TECHNICAL RESEARCH CENTRE OF FINLAND

State Of The Union.. Past, Present, And Future Of Wearable Glasses. Salvatore Vilardi V.P. of Product Development Immy Inc.

Universidade de Aveiro Departamento de Electrónica, Telecomunicações e Informática. Output Devices - I

BIMXplorer v1.3.1 installation instructions and user guide

Design and Implementation of the 3D Real-Time Monitoring Video System for the Smart Phone

DESIGN STYLE FOR BUILDING INTERIOR 3D OBJECTS USING MARKER BASED AUGMENTED REALITY

Using VR and simulation to enable agile processes for safety-critical environments

Chapter 1 - Introduction

3D User Interaction CS-525U: Robert W. Lindeman. Intro to 3D UI. Department of Computer Science. Worcester Polytechnic Institute.

HeroX - Untethered VR Training in Sync'ed Physical Spaces

Augmented Reality From Science to Mass-Market Stefan Misslinger, metaio, Inc.

Transcription:

VR/AR Concepts in Architecture And Available Tools Peter Kán Interactive Media Systems Group Institute of Software Technology and Interactive Systems TU Wien

Outline 1. What can you do with virtual reality or augmented reality? VR use cases AR use cases 2. How can you do it? Tracking Display devices Locomotion (movement in VR) Software

Virtual Reality in Construction, Architecture and Real Estate

Interactive Exploration Visiting of not yet existing buildings Architecture Virtual Tours Real estate Visualisation of historical towns or non-real buildings Production chain simulation (robot collisions, accessibility, )

Design and Prototyping Viewing and manipulating objects in real scale Furnishing Prototyping and content creation Design studies Ergonomics (e.g. assembly)

Training Industrial workers Construction workers First-response teams

Architecture Education (VR and AR) Geometry Design

Augmented Reality in Construction, Architecture and Real Estate

Construction and Maintenance Aiding workers (assembly, navigation) Buildings visualization Product visualization Showing GIS Data and BIM data (cables, lines, ) City planning

Indoor Navigation Path visualization Landmarks highlighting

Support Systems for First Responders Rescue operations Enhancing senses Remote decisions and commands

Marketing Buildings visualization Product visualization Product interaction AR product trial

What is needed for VR/AR? Hardware Output devices (HMDs, ) Input devices (Tracking, ) Graphics hardware Software Rendering 3D interaction Human factors Usability,

Tracking Measure position and/or orientation of a sensor 6 degrees of freedom in space Most VEs track the head and the hands Correct viewing perspective Interaction

Tracking quality factors/criteria Degrees of freedom (3D pos.+ 3D orientation = 6DOF) Range or working volume Accuracy, stability Update rate (measures/sec) real-time requirement Signal to noise ratio

Tracking classification Mechanial Magnetic (active/passive) Optical Marker based Natural feature; Vision (Gestures) Inertial (gravity, acceleration) Time-of-Flight & Frequency Measuring Hybrids (combination of multiple)

Optical tracking + inertial tracking

Full body tracking Motion Capture Xsens Perception Neuron Ikinema Hands tracking

Display devices for VR HMDs HTC Vive Oculus Rift PlayStation VR Fove OSVR Google Daydream GearVR FOV 110 110 100 100 110 90 100 Tracking 6DOF 6DOF 6DOF 6DOF + eye Interaction Tracked controllers touch Tracked controllers 3DOF 3DOF 3DOF No No touch touch Computation PC PC PS4 PC PC Mobile phone Mobile phone Resolution 2160 x 1200 2160 x 1200 1920 x 1080 2560 x 1440 2160 x 1200 Phone Phone

Display devices for AR HMDs Hololens Daqri Meta 2 Totem Acer FOV 30 44 90 120 95 Tracking 6DOF 6DOF 6DOF 6DOF 6DOF Interaction Eye sight + Hand gesture Eye sight Hands interaction Eye sight Computation On-board Mobile unit PC PC PC Eye sight Resolution Display 2 x 1280 x 720 Optical see-through 1366 x 768 2560 x 1440 2560 x 1440 2880 x 1440 Optical see-through Optical see-through Video see-through Video see-through

Other display devices Mobile phone/ tablet (AR) Cave (VR)

Locomotion Real walking Real scale Redirected walking Impossible and flexible spaces Walking on place Virtualizer Omni Walking with controler Teleportation Arrows

Real Walking Real Walking in virtual worlds Enhances sense of presence Enhances perception of size and distance Focuses attention Improves task performance But: Limited to size of tracking space Have to make the user believe to walk in a much larger space?

Redirected walking

Impossible and flexible spaces Virtual rooms share the physical space Unperceivable overlap Flexible spaces dynamic corridors

Walking on place Cyberith Virtualizer Virtuix Omni

Walking with controller Teleportation Arrows

Software Game Engine Unreal Engine Unity Cry Engine Rendering Device Integration Content Open-source

Content Content creation is an important aspect Asset store 3D s-max Blender Game logic

Thank you for your attention! Questions? peterkan@peterkan.com