Gateway Tower by Gensler Tomorrow 2017 ARCHITECTURAL VISUALIZATION TECHNOLOGY REPORT

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Gateway Tower by Gensler Tomorrow 2017 ARCHITECTURAL VISUALIZATION TECHNOLOGY REPORT

CONTENTS 2017 ARCHITECTURAL VISUALIZATION TECHNOLOGY REPORT Executive summary 3 Survey participants 4 Industry changes & challenges 8 Virtual reality 12 Cloud rendering 17 Report summary 23 About Chaos Group 27 2

Executive summary In September 2017, global computer graphics technology firm Chaos Group conducted an online survey of architecture and architectural visualization professionals. The questionnaire asked about the types of technology in use at their firms, the challenges of their workplace, and their attitudes and expectations towards the future of the industry. The survey reached 5,769 respondents from over 70 countries, reflecting the global scale of today s architecture and architectural visualization practices. Those surveyed included everyone from freelancers and employees at small studios, to multinational firms with thousands of staff. The objective of the report is to provide a current snapshot of the technology trends in architecture and architectural visualization, and to identify the innovations that are rapidly changing the industry. Key findings Fast changing technologies, including the widespread adoption of BIM and VR, are having a profound impact on the industry A majority of architecture and architectural visualization firms will use VR in 2018 Cloud rendering usage expected to triple in 2018 Peninsula Place by Calatrava Uniform 3

SURVEY PARTICIPANTS 4

Survey participants Firm size: # of Architects Number of architects Freelancer 1-10 11-100 101-1000 1000+ 3% 1% 10% 30% 56% Firm profile: Project types Project type Architectural Visualization Interior Design Residential Commercial Master Planning Urban Planning Government Historic Preservation & Restoration Other 10% 10% 10% 5% 9% 37% 34% 45% 43% 5

Survey participants Job positions Job positions Architect Visualization Specialist Interior Designer Director of Design Technology Intern Architect IT Director BIM Specialist BIM Manager Other 2% 2% 2% 6% 6% 11% 13% 23% 35% Popular software combinations Popular software combinations SketchUp + 3ds Max Revit + 3ds Max SketchUp + Revit SketchUp, Revit, 3ds Max Other 16% 16% 14% 25% 29% 6

Survey participants Popular software applications Popular software applications V-Ray SketchUp 3ds Max AutoCAD Adobe CC Revit Rhino Renderer other than V-Ray Maya Grasshopper ArchiCAD Dynamo BIM 360 Vectorworks FormIt Other 21% 17% 10% 9% 9% 5% 3% 3% 1% 6% 37% 31% 55% 51% 50% 47% Winter Afternoon Van Tran 7

INDUSTRY CHANGES & CHALLENGES 8

Industry changes & challenges Increased reliance on technology is the biggest change in architecture and architectural visualization in the past 3 years. Respondents from companies of all sizes confirm the most noticeable change in the last few years is the increased reliance on recently introduced technologies such as BIM and VR. 70% of those surveyed noted that the increased reliance on technology is the #1 change in the industry over past three years, almost twice as many as the 36% who stated an increased demand for sustainable designs. Key industry changes in architecture and architectural visualization Key industry changes in recent years Increased use of technology in design & construction Increased demand for sustainable design Consolidation of architecture firms to remain competitive Merging of private & public sectors Other 36% 24% 20% 3% 70% 9

Industry changes & challenges Challenges architects face today Top challenges that architects face today Tight project deadlines Budget restrictions Demand for high-end & photorealistic content Increased competition Employee training in systems & software Available materials Sustainable design Other 2% 34% 29% 26% 25% 43% 53% 51% The demand for photorealistic content is the 3rd biggest challenge in architecture and architectural visualization. While tight deadlines and limited budgets are always top concerns, 43% of respondents noted that the increased demand for high-end and photorealistic content is also a major challenge. Importance of 3D rendering for winning projects Very important Critical Somewhat important Depends on project Not important 7% 7% 1% 36% 49% 10

Industry changes & challenges 85% of respondents 85% of respondents state that 3D rendered imagery is very important to state that 3D rendered imagery critical for winning projects. is Very important to Critical for winning projects. Ambassador Office by Andrzej Chołdzyński Nmachine 11

VIRTUAL REALITY 12

Virtual reality The rapid adoption of virtual reality in architecture Using VR or plan to use VR in the future Yes Not yet. Currently experimenting. Not yet. Plan to in next 6 months. Not yet. Plan to in 7 12 months. Not yet. Expect to in a year or more. No. No plans to use VR. Not sure 8% 4% 13% 10% 9% 28% 28% Over two-thirds of architecture and architectural visualization professionals plan to use VR in 2018. While 3D tools have been mainstream for architects and visualization artists for some time, the introduction of virtual reality offers new ways for them to experience their designs. More than half of those surveyed have used VR or are currently experimenting with VR on a project. Station Eva Saghegyi 13

Virtual reality Number of VR projects completed 1 20% 36% 2 3 4 5 5+ 14% 30% 80% of VR adopters are using it on multiple projects. Of those already using virtual reality, 80% have used it on multiple projects, suggesting that VR is beginning to play a more significant role in architectural design and visualization workflows. Architecture is fundamentally spatial, and all its visualizations, from facade plans to animations, have been two-dimensional so far. VR is the first medium that can transmit the spatial qualities of a building. Now the industry must figure out the means of communication in a new medium which is a dimension bigger than familiar platforms or products. Attila Cselovszki, Brick Visual CTO 14

Virtual reality Large firms are leading the adoption of virtual reality Using VR or plan to use VR in the future of large firms (100+ architects) Yes Not yet. Currently experimenting. Not yet. Plan to in next 6 months. Not yet. Plan to in 7 12 months. Not yet. Expect to in a year or more. No. No plans to use VR. Not sure 3% 2% 5% 4% 3% 21% 62% 15

Virtual reality Most large architectural firms are already using VR. Large architecture firms have embraced VR at a much higher rate than smaller firms and freelancers. 62% of large firms are currently using VR, and more than half of those have already used VR on five or more projects. Number of VR projects completed 1 2 3 4 5 5+ large firms (100+ architects) 5% 23% 14% 58% Popular software for VR content creation Software used to create VR V-Ray Unreal Unity Lumion Enscape IrisVR LumenRT Revizto Other 27% 18% 15% 9% 6% 1% 1% 11% 59% Large architecture firms are using VR on multiple projects. 95% of the large firms using VR have used it on multiple projects. According to the survey, V-Ray is the most used software for VR creation in architecture and architectural visualization, followed by Unreal and Unity. 16

CLOUD RENDERING 17

Cloud rendering A majority of rendering remains in-house. Although the current industry standard is to render using an internal render farm, a combined 34% of respondents use external render farms and cloud services to complete their projects. Currently using cloud rendering Current rendering hardware 9% Rendering hardware Internal render farm External render farm Cloud Other 17% 17% 6% 76% Cloud rendering usage is on the rise Cloud rendering adoption Plan to use cloud rendering within 6 months Plan to use cloud rendering within a year No plans to use cloud rendering Not sure 12% 12% 39% 28% 18

Cloud rendering Cloud rendering usage could triple in 2018. 85% of respondents state that 3D rendered imagery is Very important to Critical for winning projects. According to the survey, cloud rendering demand could increase significantly in 2018, with the potential for 233% growth by mid-year, and up to 367% growth by the end of 2018. These numbers could grow even further if any undecided respondents try cloud rendering in 2018. Fog Federico Ciavarella 19

Cloud rendering Cloud rendering security Cloud rendering security 1 Not a consideration 2 3 4 5 6 7 Top challenge 8% 9% 13% 14% 16% 20% 20% Security is not perceived as a barrier for cloud rendering adoption. While the security of cloud computing is often a popular topic, most of those surveyed do not rank it among the major challenges for cloud rendering adoption. Cloud rendering costs Cloud rendering costs 1 Not a consideration 2 3 4 5 6 7 Top challenge 4% 7% 9% 17% 21% 20% 22% Cost is the #1 consideration for cloud rendering adoption. 20

Cloud rendering Cloud rendering budgets Cloud rendering budgets Per project Ad-hoc Annual budget Quarterly budget Other 4% 2% 11% 33% 50% Though most cloud rendering is budgeted on a per project basis, a third of cloud rendering projects consist of unplanned, ad-hoc usage. Infestant Tamas Medve 21

Cloud rendering Cloud rendering benefits Reduction in render times 1 Not a benefit 2 3 4 5 6 7 Top benefit 4% 3% 5% 15% 16% 21% 36% Reducing render time is the #1 benefit of cloud rendering. Over 50% of respondents consider shorter render times as the main benefit of cloud rendering. Cloud rendering benefits Ability to work on more projects & more iterations 1 Not a benefit 2 3 4 5 6 7 Top benefit 4% 4% 8% 19% 19% 23% 23% A majority of respondents consider the ability to handle more projects and more project iterations as a key benefit of cloud rendering. 22

REPORT SUMMARY 23

Report summary Fast changing technologies, including the widespread adoption of BIM and VR, are having a profound impact on the industry. Increased demand for high-end photorealistic visuals and keeping pace with new technologies have become major factors in a competitive industry with tight budgets and quick deadlines. VR introduces a new way to design, collaborate and convey architecture and architectural visualization, bringing with it more opportunity for large architectural firms as well as individual freelancers. Ambassador Office by Andrzej Chołdzyński Nmachine 24

Report summary A majority of architecture and architectural visualization firms will use VR in 2018. Today, virtual reality adds a new dimension to the mainstream 3D tools used in architectural visualization. Because of VR s unique ability to represent space at human scale, it s already playing a significant role in architecture, and its usage is expected to increase rapidly in 2018. Though firms of all sizes are currently working in VR, large firms are seeing the most widespread adoption and using it on multiple projects. Anima Visual RPBW 25

Report summary Cloud rendering usage to triple in 2018. While most architectural visualization rendering is accomplished inhouse, there is growing interest in cloud rendering. The increased speed of rendering and the ability to do more iterations on a project are the most appealing aspects of rendering on the cloud. Depending on barriers such as cost and ease-of-use, the use of cloud rendering could double mid-year and even triple by the end of 2018. Dongjiadu by KPF Mozses 26

About V-Ray About Chaos Group From architecture and design to visual effects in film and television, V-Ray is the most widely used rendering solution in the world. Whether used to showcase products at IKEA or bring the Game of Thrones dragons to life, V-Ray has helped artists and designers visualize their best work for over 20 years, pushing the boundaries of imagery, animation, and virtual reality. In 2017, V-Ray was honored with an Academy Award for helping to facilitate the widespread adoption of fully ray-traced rendering in motion pictures. For a free trial of V-Ray visit chaosgroup.com/download-free-trials Chaos Group is a worldwide leader in computer graphics technology, helping designers and artists create photorealistic imagery and animation for architecture, design and visual effects. Chaos Group s award-winning physically-based rendering and simulation software is used daily by top design studios, architectural firms, advertising agencies and visual effects companies around the globe. Today, the company s research and development in cloud rendering, material scanning and virtual reality is shaping the future of creative storytelling and digital design. Founded in 1997, Chaos Group is privately owned with offices in Sofia, Los Angeles, Seoul and Tokyo. For more information, visit chaosgroup.com Press contact: David Tracy david.tracy@chaosgroup.com Copyright 2017 by Chaos Group All rights reserved. No part of this publication may be reproduced, distributed, or transmitted in any form or by any means without the prior written permission of Chaos Group, except in the case of brief quotations embodied in critical reviews and certain other noncommercial uses permitted by copyright law. All company names and artist imagery rights reserved by respective owners. 27