Translating the Actual into a Digital Photographic Language Working in Grayscale

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Translating the Actual into a Digital Photographic Language Working in Grayscale Overview Photographs are informed by considered and intentional choices. These choices are suggested by a need or desire to secure a moment, an experience, a revelation, a curiosity, or a discovery on film or a CCD sensor and contain it as an object in a photographic print. The shutter release is not simply pressed and the photograph taken, but rather made, through a process of mental construction visualization interpreting the actual, reality, the thing itself and translating it into a visual language, a photographic language, through the intentional use of aesthetic choices unique to the medium. This mental construction elaborates, refines and embellishes - from looking and the gathering of visual information to seeing and a careful study, analysis and organization of that information. This attention to seeing, the thing itself, the detail, the frame, the vantage point, time, light and focus, will resonate with the photographer s visual and conceptual concerns on film. Translating and transforming the actual is further complicated by the intentional consideration and use of color or black and white. As proposed by John Szarkowski in his introductory essay to William Eggleston s Guide, for the photographer who demanded formal rigor from his pictures, color was an enormous complication of a problem already cruelly difficult after a period of frustrating experimentation, decided that since black and white had been good enough for David Octavius Hill, Brady and Stieglitz, it was good enough for them. Over the last three decades or so, art has become increasingly photographic, particularly with the use of color materials. Previously, the self-conscious art photography had focused on the mechanism of the camera to the photographer s own poetics of seeing, and the formal qualities of aesthetics with the use of monochromatic materials. Ansel Adams suggested one sees differently with color photography than black and white in short, visualization must be modified by the specific nature of the equipment and materials being used. This distinction between color and black and white is now further complicated with the ease of converting digital color files into a variety of monochromatic possibilities, including black and white, and multitone, such as duotone, tritone, quadtone and split-tone. In considering color or black and white, it might be suggested that a visual vocabulary be developed so that the visual language of color or black and white is utilized not only as a means of description that further contributes and articulates photographic meaning, but also informs psychological and emotive possibilities. These tonal and descriptive possibilities, whether color or black and white, can be realized by considering the Zone System to capture the best tonal information possible in the camera and make crafted photographic prints that reveal a full, dynamic range of tones.

The Zone System Developed in 1940 by Ansel Adams with the cooperation of Fred Archer (an instructor at Art Center in Pasadena), the Zone System is a method for measuring and controlling the various luminances (tonal values) of a subject as visualized to be represented in the final photographic print, whether that representation is literal or a departure from reality. The Zone System divides an image into 11 zones of tonal values from the darkest value (Zone 0 black) to the lightest (Zone X white). Zone V represents 18% middle gray, commonly used as a gray card. While the full range of tones is measured within the 11 zones, the dynamic range (Zone I Zone IX) represents those tonal values that can reveal descriptive qualities in the print, including shadow and highlight detail. The goal in using the Zone System is to visualize how tonal values, whether color or grayscale, would appear in a desired print within this dynamic range and make the necessary adjustments with image exposures that will produce those desired tonal values. Zone System and Adobe Photoshop In looking at the histogram of the digital file (image), the Curves or Levels commands or the Histogram palette can be utilized to view all of the tonal values and zones. With the Curves command, the brightness of a specific tone or tonal zone can be altered. Using the Eyedropper tool, any part of the image can be measured and the value will show up on the curve as a small circle. Zo ne IV = 1 02 Zo ne II I = 7 7 Zo ne II = 5 1 Zo ne I = 2 6 Zo ne 0 = 0 Zo ne X = 2 55 Zo ne IX = 2 30 Zo ne VII I = 2 04 Zo ne VII = 1 79 Zo ne VI = 1 53 Shadow Value = 0 Zo ne V = 12 8 Highlight Value = 255 Zo ne 0 = 0 Zo ne I = 2 6 Zo ne II = 5 1 Zo ne II I = 7 7 Zo ne IV = 1 02 Zo ne X = 2 55 Zo ne IX = 2 30 Zo ne VII I = 2 04 Zo ne VII = 1 79 Zo ne VI = 1 53 Shadow Value = 0 Zo ne V = 12 8 Highlight Value = 255 With the use of the Levels command, to move the values in Zone V toward Zone IV in order to make the image brighter, the Brightness/Contrast slider would be moved towards the left on the histogram and vice versa in order to make the image darker.

Example of Zone System and Adobe Photoshop Zone X 254 Zone VI 153 Zone IV 102 Zone III 77 Zone VIII 204 Zone II 51 Zone VII 179 Zone I 26 Zone IX 230 Zone 0 6 Zone V 128

Converting Color to Black and White In shooting black and white film, colored filters over the lens can be utilized to alter the color sensitivity and consequently the tonal values of certain wavelengths of color. The filter transmits its own color while resisting its opposite color thus affecting how tonal values are recorded. For example, a strong red filter will filter out the blue colors and make white clouds stand out with more contrast against a dark sky. A yellow or orange filter will produce a softer effect. A green filter can be used to make foliage appear lighter relative to everything else in the scene. Understanding how color filters alter the color sensitivity of certain wavelengths of color and ultimately, the tonal values, it would be suggested that it is more beneficial to utilize color materials, whether it be color film or color digital captures, as the starting point for converting files to black and white. Color files provide the greatest amount of tonal information to work with due to the files having three layers or channels (RGB) of tonal information to work with. In utilizing color materials as the starting point for conversion, Adobe Photoshop offers an unparalleled degree of control and flexibility. There are number of ways to convert color images into black and white images digitally. This includes such conversions as Desaturation through a Hue/Saturation adjustment, changing the mode to Grayscale, utilizing Calculations to blend two color channels into one, using the Channel Mixer to selectively modify channels as if colored filters were being used and converting Channels into Layers for even greater control. Desaturation Converting a color image to black and white with Desaturation through a Hue/Saturation is possible though it provides only basic overall tonal value control. This can be accomplished by going to Image > Adjustments > Hue/Saturation and adjusting the Saturation level to a minus setting, such as -100 or by going directly to Image > Adjustments > Desaturate.

Grayscale Aside from desaturating a color file, Photoshop has a standard method for converting color to black and white. This is accomplished by going to Image > Mode > Grayscale. Photoshop performs a standard calculation converting the separate channels in a color file (three in RGB) into one channel in a grayscale file. In RGB, Photoshop uses a mix of 59% of the Green channel, 30% of the Red channel and 11% of the Blue channel. Selective Grayscale A color (RGB) file can be converted to grayscale by selectively utilizing one channel that offers the most pleasing distribution of tonal values. This is accomplished by clicking on only one channel, either the Red, Green or Blue, and then converting to Grayscale. The other two channels of tonal information will be discarded.

Calculations Using Calculations, the color file is converted by blending two channels of tonal information into one channel. This is accomplished by clicking on Image > Calculations. Specify one channel as the first source and another as the second source. Blend the two using a Normal mode and a desired percentage of the first channel, creating a new file by specifying Result > New Document. Channel Mixer Using the Channel Mixer takes the conversion one step further in that two or more channels can be blended for even greater control over tonal information. This is accomplished by clicking on Image > Adjustments > Channel Mixer or more preferably, as an Adjustment Layer by clicking on Layer > New Adjustment Layer > Channel Mixer. Once in the Channel Mixer dialog, check Monochrome. Specify a combined percentage of all three channels that equals 100%. For greater control, use an adjustment curve afterwards to lighten and darken the image, rather than using a percentage higher or lower than 100% or increasing/decreasing the constant percentage. Proceed to convert the black and white RGB file into Grayscale.

Channels into Layers For even more flexibility and precision, the individual channels from a color file can be turned into individual layers. Like the Channel Mixer, converting Channels into Layers allows for two or more channels to be blended and to preview the visual effects of each adjustment. This is accomplished by splitting a color file into the three separate channels and recompositing. Separately copy each of the three channels in a color file and proceed to paste each into a new document. The resulting file will have adjustment layer masks for each of the three channels. Once the layers have been created, the order of the blends and their percentages can be adjusted at any time, achieving a maximum amount of control and precision. Using the Opacity slider, turn down the opacity of the top two layers until a desired percentage is achieved. This works like the Channel Mixer only with layers instead.

The individual layers can be further refined by adding Layer Masks to the top two channels, Layer > Layer Mask > Reveal All, and using a black paint brush to paint away select areas. To reduce the effect of the mask, turn down the opacity of the paintbrush. Make sure you are painting on the layer mask and not on the image a mask icon will be seen, not a paintbrush icon, on the targeted layer. Create a mask by painting with black; remove a mask by painting with white. The Layer Masks provide for both global and local corrections. Multitone Once a color file has been converted to grayscale image, there are additional possibilities to manipulate and refine the dynamic tonal scale. Converting the grayscale image into a Multitone image, including duotone, tritone, quadtone and split-tone, extends the dynamic tonal scale by providing richer blacks (more ink) or smoother transitions in highlights (a lighter ink) as well as impart coloration to an image. A duotone is printed with two inks. Tritones use three inks, while quadtones use four inks. Even though many types of ink are used in its creation, a multitone image typically appears to have only one channel. Custom curves are created for each ink (channel) and when applied to the base grayscale, each ink specific curve changes the inks distribution in response to the base information, or the single grayscale channel.

To create a Mutitone, convert a Grayscale image to a Duotone mode. This is accomplished by clicking on Image > Mode > Duotone. One of the keys to creating excellent multitones is to start with an excellent Grayscale image. Once the Duotone has been created, the resulting dialog box will ask to specify a duotone (or tritone, or quadtone) parameter. To use them, click on Load > Duotone (or Tritone, or Quadtone) Presets. Once loaded, these presets can be modified by clicking on the Curve and/or Color settings. These modified settings can then be saved as custom duotone settings. When printing, it will be necessary to convert the Duotone image back to RGB.

Tone A Tone can be achieved by making a color correction. This is accomplished by taking a Grayscale image and converting it into an RGB image. Proceed to click on Layer > New Adjustment Layer > Color Balance, Curves, Hue/Saturation (check Colorize) or Photo Filter to add color to the image. A combination of adjustment layers may be utilized and adjustment layer masks may be added to apply a correction in local areas only. Split-Tone A Split-Tone can be achieved by making different color corrections to the shadows and highlights of an image. This is accomplished by taking a Grayscale image, converting into RGB, and creating a Color Balance Adjustment layer. Check the Highlight button and make a color correction. Proceed to check the Shadow button and make a different color correction.