Southeast Asia Games Market. The World s Fastest Growing Region C A SUAL GAMES SEC TOR REPORT 2015

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Southeast Asia Market The World s Fastest Growing Region C A SUAL GAMES SEC TOR REPORT 2015

Why focus on Southeast Asia? Revenues of the Southeast Asia games market will double to $2.2 Bn by 2017 Key reasons why Southeast Asia will be the key battleground for global players in the game space. 1. World s Fastest Growing Region 2. Enormous Underlying Online Connectivity and Economic Growth 3. Already a $Bn Market Vietnam Thailand The Big 6 Representing 99% of Region Revenues Philippines 4. Mobile are Dominant 5. Established Western Distribution Channels Malaysia Singapore 75% Indonesia 6. High English Language Penetration Source: Newzoo 2014 Southeast Asia Market Report

Fastest Growing Region SOUTHEAST ASIA GAMES MARKET Southeast Asia s economic growth prospects, huge population, and fast-rising (mobile) internet connectivity essentially guarantee double-digit growth rates in terms of game spending for many years to come. Southeast Asia is growing beyond other similar regions such as LATAM. Projections show 85% of games industry growth by 2017 will come from Asia. Underlying Growth 2013 to 2017 (CAGR) +10.2% +6.6% +6.8% +4.9% +4.1% +13.1% In certain ways Southeast Asia resembles Europe as a region, not only in terms of population size, but more importantly, in terms of diversity of individual countries. Latin America Eastern Europe Southeast Asia Latin America Eastern Europe Southeast Asia From a games market perspective, this results in significant differences in gamer demographics, genre preferences and spending behavior. Economic Growth (GDP) Online Connectivity Growth Source: Newzoo 2014 Southeast Asia Market Report Game Revenues 2014 $230.3M Thailand $214.2M Malaysia $201.6M Singapore $181.1M Indonesia $155.8M Vietnam $96.8M Philippines KPI Regional Comparisons 2014 Latin America Eastern Europe Southeast Asia 621,000,000 354,000,000 626,000,000 Online (%) 311,000,000 (50%) 218,000,000 (62%) 188,000,000 (30%) 176,000,000 134,000,000 126,000,000 Game Revenues $3,349,000,000 $2,445,000,000 $1,094,000,000 CAGR 2013-2017 +14.2% +14.7% +28.8% Source: Newzoo 2014 Southeast Asia Market Report SOUTHEAST ASIA GAMES MARKET CASUAL GAMES ASSOCIATION 3

Southeast Asia Better Option than China? Southeast Asia may be easier to enter than China and has already become a battleground for global players in the games space. One reason for this is that all countries in the region are familiar with English as a language of international business and popular culture. In Singapore and Philippines, English is an official language. In Malaysia, English is an active second language and other regions widely use English in business. Southeast Asia also shares many of the same preferences for social networks as the West. As high as 95% of those using mobile social networks or chat applications in Vietnam are actively on Facebook. The lowest percentage of Facebook users in the region is Indonesia, and that is still at 78%. Twitter and Instagram are also utilized at a good rate in all regions. Estimated English Speakers Malaysia 32% Vietnam Singapore 80% Philippines Thailand <10% China 27% Indonesia <1% <15% 57% Sources: Singapore Census 2010, David Crystal The Cambridge Encyclopedia of the English Language 2003, John Benjamins English in Southeast Asia 2012 Popularity of Social Networks 78% 87% 91% 86% 89% 95% 45% 30% 36% 43% 34% 27% 32% 36% 26% 39% 21% 8% 4

Mobile Gaming in SEA SOUTHEAST ASIA GAMES MARKET Overall, half of the top grossing games in Southeast Asia are Western titles. Western games are most popular in the Philippines, where they make up 65% of the top games. Only 35% of the top games in Thailand are Western titles, the lowest percentage in Southeast Asia. King and Supercell are by far the most dominant Western publishers with their hit titles making apperances in every Top 20 ranking. Best performing Westerns Also big in all countries: is one of the highest grossing games in every SEA country # of Top Grossing Apps from Western Companies January 2015 Indonesia Top 20 Apple 13 20 Phillipines Top 20 Apple 15 20 Thailand Top 20 Apple 8 20 Google Play 9 20 Google Play 11 20 Google Play 6 20 Malaysia Top 20 Singapore Top 20 Vietnam Top 20 Apple 13 20 Apple 11 20 Apple 9 20 Google Play 11 20 Google Play 8 20 Google Play 7 20 SOUTHEAST ASIA GAMES MARKET CASUAL GAMES ASSOCIATION 5

Indonesia: Urban and Working Key Data for 2014 Online Paying Annual Spend / Payer 2014 Revenues (exl. Tax) Source: Newzoo 2014 Southeast Asia Market Report 252,800,000 52,600,000 34,000,000 19,900,000 $9.12 $181,100,000 An important demographic strength is Indonesia s young population and corresponding large workforce, a key driver for growth of consumption. With a population of 252.8 million in 2014, Indonesia is the most populous country in Southeast Asia and fourth in the world. Over half of that population lives in an urban environment, with 10 million living in Jakarta alone, the most populous city in the region. Indonesia s large population, growing middle class and mobile internet penetration contribute to reasons for investment. A large percentage of mobile gamers in Indonesia have spent money on mobile games. Strategy games is the most popular mobile genre, with similar percentages of spenders and nonspenders across all of Indonesia s top 5 mobile genres. 51% of Indonesians live in an urban eviroment Source: CIA The World Factbook 2014 Popularity of Mobile Game Genres Amongst Mobile Spenders Non-Spenders 41% 42% 35% 30% 24% 24% 20% 19% 14% 17% 49% of mobile gamers spend money on mobile games Strategy Racing Action / Adventure Arcade Simulation 6

Malaysia: Multiscreen SOUTHEAST ASIA GAMES MARKET Key Data for 2014 Online (%) Paying Annual Spend / Payer 2014 Revenues (exl. Tax) Source: Newzoo 2014 Southeast Asia Market Report 30,200,000 21,400,000 14,300,000 6,600,000 $32.61 $214,200,000 In Southeast Asia, Malaysia is the country where playing on multiple screens is most popular. Of all Malaysian gamers, 26.5% play on all four screens: Computer Screen (PC), Personal Screen (smartphone), Entertainment Screen (console) and Floating Screen (tablet/handheld console). This is above the global average of 23.9%. Computer screens and personal screens are the most prevalently used, with 93.2% and 87.4%, respectively, of the gaming population utilizing these. Many mobile gamers in Malaysia have spent money on mobile games. This is especially interesting considering that the annual spend is second highest in Southeast Asia at $32.61 per spender. 27% of gamers play on all four screens Source: Newzoo 2014 Southeast Asia Market Report Popularity of Mobile Game Genres Amongst Mobile Spenders 40% Non-Spenders 31% 25% 27% 21% 21% 19% 16% 13% 20% 43% of mobile gamers spend money on mobile games Strategy games Racing Action / Adventure Simulation games Puzzles / 3-in-a-row SOUTHEAST ASIA GAMES MARKET CASUAL GAMES ASSOCIATION 7

Philippines: Increasingly Online Key Data for 2014 Online (%) Paying Annual Spend / Payer 2014 Revenues (exl. Tax) Source: Newzoo 20154 Southeast Asia Market Report 100,100,000 42,000,000 27,200,000 11,000,000 $8.76 $96,800,000 Between 2004 and 2014, internet access in the Philippines grew more than 800%, the fastest rate in Southeast Asia, due primarily to the boom in mobile internet. Other contributing factors include: investments from telecom companies into expanding coverage across the islands, computer literacy programs in schools, and increasing affordability of computers and gadgets. Internet penetration reached 42% in 2014, translating to an online population of about 42 million. The Philippines has a lower percentage of mobile game spenders compared to the rest of the region, and similar percentages of spenders and non-spenders across all of the Philippines top 5 mobile genres. 42% of the Philippines is online, compared to 5% only 10 years ago Source: ITU, Newzoo forecast for 2014 Popularity of Mobile Game Genres Amongst Mobile Spenders Non-Spenders 33% 36% 32% 29% 25% 27% 20% 20% 20% 20% 38% of mobile gamers spend money on mobile games Strategy Racing Action / Adventure Role Playing Arcade 8

Singapore: Payers Spend Big SOUTHEAST ASIA GAMES MARKET Key Data for 2014 Online Paying Annual Spend / Payer 2014 Revenues (exl. Tax) Source: Newzoo 2014 Southeast Asia Market Report 5,500,000 4,100,000 2,800,000 1,100,000 $189.30 $201,600,000 Singapore has the lowest percentage of paying mobile gamers at 29%, but those mobile game spenders have far and away the highest annual spend per payer in Southeast Asia at $189 across all platforms. When looking at payers by platform, tablet and mobile phone gamers have the highest average yearly spend compared to payers on other screens. One factor that certainly contributes to the high spend per payer overall is that Singapore has the third highest percapita GDP (PPP) in the world. Strategy games is the most popular mobile genre among non-spenders, while action or adventure games is the most popular mobile genre among spenders. $189 the highest annual spend per player in Southeast Asia Source: Newzoo 2014 Southeast Asia Market Report Popularity of Mobile Game Genres Amongst Mobile Spenders Non-Spenders 30% 27% 26% 26% 22% 21% 16% 14% 19% 18% 29% of mobile gamers spend money on mobile games Strategy Role Playing Puzzles / 3-in-a-row Arcade Action / Adventure SOUTHEAST ASIA GAMES MARKET CASUAL GAMES ASSOCIATION 9

Thailand: Largest Game Revenues Key Data for 2014 Online (%) Paying Annual Spend / Payer 2014 Revenues (exl. Tax) Source: Newzoo 2014 Southeast Asia Market Report 67,200,000 21,100,000 14,700,000 8,300,000 $27.76 $230,300,000 Thailand boasts the highest games revenues in Southeast Asia at $230.3M in 2014. More impressively, the revenues seen in 2014 are expected to grow to $490.9M by 2017, representing a CAGR of 30.9% and putting Thailand in the global top 20 countries by game revenues. Currently mobile games revenues make up 31% of the total, but are projected to account for over half of game revenues by 2017. Almost half of mobile gamers in Thailand spend money on mobile games. Racing games is the most popular mobile genre among both spenders and non-spenders. 213% increase in game revenue between 2014 and 2017 Source: Newzoo 2014 Southeast Asia Market Report Popularity of Mobile Game Genres Amongst Mobile 34% Spenders 32% Non-Spenders 24% 17% 22% 18% 21% 15% 21% 15% 49% of mobile gamers spend money on mobile games Racing Action / Adventure Strategy Fighting Shooter 10

Vietnam: Mobile on the Rise SOUTHEAST ASIA GAMES MARKET Key Data for 2014 Online (%) Paying Annual Spend / Payer 2014 Revenues (exl. Tax) Source: Newzoo 2014 Southeast Asia Market Report 92,500,000 44,700,000 31,400,000 12,300,000 $12.67 $155,800,000 Although the mobile phone games segment currently has the highest number of players, smartphone games only account for about 18% of revenues in Vietnam. However, this segment will see an impressive CAGR of 87.7%, the fastest in Southeast Asia, becoming the biggest segment by 2017. Additionally, revenues for mobile phones and tablets together will reach $161.6M in 2017, accounting for just over 50% of all games revenues. Racing games is the most popular mobile genre among both spenders and non-spenders. More non-spenders in Vietnam play brain-training or educational games than payers do. 39% of game revenues will be from mobile phones in 2017 Source: Newzoo 2014 Southeast Asia Market Report Popularity of Mobile Game Genres Amongst Mobile Spenders Non-Spenders 44% 44% 35% * Does not include Poker 48% of mobile gamers spend money on mobile games Racing 27% Brain Training / Educational 25% 19% Strategy 23% 20% 20% 18% Role Playing Card* SOUTHEAST ASIA GAMES MARKET CASUAL GAMES ASSOCIATION 11

See you in Singapore Casual Connect Asia in Singapore brings together nextgeneration developers, publishers, distributors and platforms to explore the fastest growing region in the games industry. Explosive consumer growth coupled with proven creative development make APAC a valuable market to explore on both ends of the value chain, and Casual Connect Asia brings the perfect mix of business and creativity enabling you to stake your claim in the region s potential. http://asia.casualconnect.org For press inquiries, please email jessica@casualgamesassociation.org Learn more about the games industry with the best speakers, networking, lectures and data to help you succeed in a crowded market at: Casual Connect Asia in Singapore 19-21 May 2015 Casual Connect USA 11-13 August 2015 Casual Connect Tel-Aviv November 2015 Casual Connect Europe 16-18 February 2016 Casual Connect Asia in Singapore May 19-21, 2015 About Newzoo Newzoo is an international full service market research and consulting firm, focused completely on the games industry. It provides independent market data across all game segments, business models and regions of the world based on a unique combination of primary consumer research, transactional data and financial analysis. ABOUT THE CASUAL GAMES ASSOCIATION When it comes to the health of your business, the more things that work together, the better. Which is why the Casual Association is a critical portion of the success of your company and the industry as a whole. It means that you and your team have access to cutting edge educational resources and are connected to thousands of other game industry professionals, members of the press and service providers around the globe. Learn more at http://www.casualgamesassociation.org/