Designing for an Internet of Humans

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Designing for an Internet of Humans The Route to Adoption of IoT Paul Grace pjg@it-innovation.soton.ac.uk 24 March 2017

IT Innovation Centre The IT Innovation Centre is an applied research centre advancing a wide range of information technologies and their deployment in industry and commerce. Part of Electronics and Computer Science at the University of Southampton, we are located on the Science Park, 3 miles from the main University Campus. collaborative research (supported by EC and UK programmes) client-funded research, development and consulting Currently ~30 staff, ~20 projects with ~100 commercial clients/partners We deliver proofs-of-concept demonstrators and novel operational systems We work in a spirit of partnership, aiming to provide effective transfer of knowledge to our clients and collaborators University of Southampton IT Innovation Centre 2017

Motivation The Internet of Things must consider and benefit People Smarter interactions between humans and things E.g. Novel and Beneficial Smart Home Applications Smarter interactions between humans E.g. Novel and Beneficial Smart Healthcare, or Ambient Assisted Living IoT is not just M2M H2H: Human to Human H2M: Human to Machine M2M: Machine to Machine Challenges for adoption of real-world IoT solutions Extreme heterogeneity Easy to use Multi-modal Interfaces Trustworthy IoT solutions Observable benefits & value University of Southampton IT Innovation Centre, 2017

Human/Machine Interactions in IoT H2H Experience Trust Novel Interaction, Multimodal sensing & actuation, Performance, QoS and QoE H2H trust mediation, H2M trust in IoT, M2H trust (insider attacks) M2H/H2M Security Data Privacy, User centred security policies M2M Interoperability Extreme heterogeneity, M2M & H2M Interoperability Aspects of Connectability University of Southampton IT Innovation Centre, 2017

FIESTA-IoT FIESTA-IoT Global IoT testbed Corporate R&D Departments FIESTA Models Portal Experiment Experiment Experiment European Researchers FIESTA Services Semantically Interoperable data Semantic Models IoT/Cloud Smart Cities BigData FIESTA EaaS Middleware & Linked Data Sets FIESTA Meta-Cloud Infrastructure Linked Data Set Testbed Provider API Testbed Provider API Testbed Provider API Brokerage & Reservations Secure Access Discovery of IoT Data & Resources IoT Experimentation & Technology testing Middleware Adapter for Semantic Interoperability Middleware Adapter for Semantic Interoperability Middleware Adapter for Semantic Interoperability IoT/Cloud Testbed #1 DataSet IoT/Cloud Testbed #2 DataSet... IoT/Cloud Testbed #N DataSet Large Scale Building Hospital Smart City Building Building University of Southampton IT Innovation Centre and FIESTA-IoT Consortium, 2017

What is the FIESTA-IoT Facility Offering? FIESTA-IoT IoT Data Marketplace: Access to highly heterogeneous data sources that are semantically aligned and can be easily leveraged and integrated using the FIESTA-IoT tools. Certification: A Global Market Confidence Certification Programme, that will help developers certify that their software and products conform with and interoperate with the latest IoT market specifications & standards. University of Southampton IT Innovation Centre and FIESTA-IoT Consortium, 2017

FIESTA-IoT Open Calls FIESTA-IoT Funding to use FIESTA-IoT 50K Euros for a 6 month FIESTA-IoT experiment Yet to be published follow: http://fiesta-iot.eu/opencall SMEs and Scientific research 3 rd Open Call Published: April 17 Submission deadline: June 17 4th Open Call Published: June 17 Submission deadline: Sep 17

OPERANDO Europe s citizen privacy laws are world-leading However, escalating loss of user privacy The evolving data protection and privacy frameworks are yet to be implemented in a transparent and friendly way Users need to understand and control how their personal data are used Users should be able to take part of the monetization of the economic value of their data University of Southampton IT Innovation Centre and OPERANDO Consortium, 2017

OPERANDO: Privacy as a Service Innovative privacy enforcement framework Online Service Providers (OSP) * Including PPAA Privacy Authority (PA)(*) (*) operated by Privacy Service Provider User Privacy Policy = User sensitivity profile + Explicit user input + Privacy laws + Best practices User Privacy Regulator Trusted Privacy Protection Relationship (OSP-Users Privacy Regulators) University of Southampton IT Innovation Centre and OPERANDO Consortium, 2017 9

FP7 OPTET 2012-2015 University of Southampton IT Innovation Centre, 2015 10

FP7 3D Live 2012-2015 Experience and interact across distant locations using real-time mixed reality, sensing and immersion compete in live sports competitions from anywhere! World s 1st Mixed Reality Ski Race Feb 2015 as seen on BBC Click Reconstruct scenes of moving humans in real-time 3D Real env: biomechanics from inertia sensors, weather from environment sensors, location from GPS, etc. Immersive env: simulators, game interaction tech (Wii fit, Kinect sensors) Experience design concerns focus on creating meaningful activity interaction with Internet of Humans technologies dealing with experience perspectives caused by diverse interaction environments activity characterisation drives needs for spatial and temporal consistency (e.g. skiing vs walking) power and influence of participants constrained by HCI capabilities minimising cost to real participant needed to support distant participation University of Southampton IT Innovation Centre and other members of the 3D LIVE Consortium, 2015

Outside gear Smart Data Goggles FP7 3D Live 2012-2015 Controller Smartphone Inputs Real GPS Location Biomechanics Environment conditions Game control Voice and Background Sound Outputs Player voices and Game Sounds Augmented slope scenes Virtual player location Online competitor locations Online player s movements Environment Sensor Inertial Sensor Headphones University of Southampton IT Innovation Centre 2015 and other members of the 3D LIVE project consortium University of Southampton IT Innovation Centre and other members of the 3D LIVE Consortium, 2015

FP7 3D Live 2012-2015 Oculus Rift, CAVE Inside gear Ski Simulator or Wii Fit Inputs RT 3D reconstruction of players Activity recognition Voice Outputs Player voices, Game Sounds, Real Sound Immersive 3D environment Virtual player location Real and Online competitor locations Reconstructed 3D online players 1 to 4 Kinect Sensors Laptop University of Southampton IT Innovation Centre 2015 and other members of the 3D LIVE project consortium University of Southampton IT Innovation Centre and other members of the 3D LIVE Consortium, 2015

H2020 ProsocialLearn 2015-2017 Teach children (7-10) social skills using digital games in schools Measure human prosociality through multimodal sensing of interaction, emotion and engagement game interaction classification (prosocial skills) and analytics emotion/engagement from voice, facial expression and body language Pedagogical and interaction design considers enhanced learning opportunities Role distribution: teachers vs machines Learning space: tablets vs desktops Learning generalisation: real vs online interaction University of Southampton IT Innovation Centre, 2017

Conclusions H2H M2H/H2M 3D-Live, ProsocialLearn Addressing adoption challenges of real-world IoT OPTET Development tools, decision tools to build better, trustworthy systems OPERANDO Novel Interaction, Multimodal sensing & actuation, Performance, QoS and QoE Trust Modelling tools, threat analysis design tools Data Privacy, User centred security policies M2M Experience of real IoT deployments FIESTA-IoT Semantically interoperable data, Interoperability testing Aspects of Connectability University of Southampton IT Innovation Centre, 2017