OFFensive Swarm-Enabled Tactics (OFFSET)

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Transcription:

OFFensive Swarm-Enabled Tactics (OFFSET) Dr. Timothy H. Chung, Program Manager Tactical Technology Office Briefing Prepared for OFFSET Proposers Day 1

Why are Swarms Hard: Complexity of Swarms Number Agent Complexity Collective Complexity 1000 Simple platform with one mission system Highly capable platform with multiple mission systems, able to make complex decisions in unstructured environments 100 10 Leader-follower formations Static comms Scripted, rulebased behaviors Fluid, distributed maneuvers Dynamic, resilient networking Adaptive collaboration, flexible coordination Heterogeneity Human-Swarm Interaction Identical platforms and payloads in a single domain Heterogeneous platforms and payloads in multiple domains Simple, fixed functions or remotely operated Freestyle intuitive human-swarm interactions 2

OFFSET Program Vision, Goal, and Objective Vision OFFSET seeks to inspire the generation of innovative swarm tactics that disruptively create new opportunities for future swarm system capabilities to assert and maintain superiority of the urban operating environment. Goal OFFSET aims to design, develop, and demonstrate a swarm system architecture encoded in a realistic game-based environment and embodied in physical swarm autonomous platforms to advance the innovation, interaction, and integration of novel swarm tactics. Objective OFFSET seeks to create highly capable, heterogeneous swarm systems with upwards of 250 collaborating autonomous swarm elements, across multiple spatial and temporal scales of tactical interest, e.g., conducting urban operations in built-up areas up to eight city blocks in size over mission durations of up to six hours. 3

OFFSET Motivations Embrace Complexity of Swarms Discover Disruptive Swarm Capabilities Overcome Challenges of Urban Operations 4

Challenges of Urban Combat Operations Urban environments are complex, dynamic, and unpredictable Channelized Vertical Occluded Urban operations doctrine dictates: Centralized planning Decentralized execution Artist s Concept Source: U.S. Army RDECOM-TARDEC Small Unit Needs Improved force protection More fire power Improved precision effects Expanded ISR Potential Swarm Impacts Expanded standoff distance More assets and weapons Multi-resolution sensing/targeting, BDA Distributed, dispersed sensors UAS unmanned aerial system ISR intelligence, surveillance, reconnaissance BDA battle damage assessment 5

Swarm Tactics Informing Swarm Technologies Tactics provide an ideal level of abstraction for capturing commander s intent Current OFFSET Approach Focus Swarm Mission Game Bottom-up technology development leads to gap between technologies and warfighting needs Warfighting Needs Swarm Tactics Plays gap Technology Push Swarm Primitives Behaviors Swarm Algorithms Skills Technology Push 6

Representative OFFSET Swarm Operational Thread Mission: Seize a block or group of buildings Tactics: Maneuver down streets Maintain flank security Suppress enemy fires Assault and clear building Misdirect enemy with decoys Artist s Concept Primitives: Find ingress points Build map of building Locate occupants Defend perimeter Maintain comms Algorithms: Indoor SLAM Map merging Coverage RF source localization Chemical detection SLAM simultaneous localization and mapping RF radio frequency 7

Towards Autonomous Swarm Capabilities Adaptive, complex, collective behaviors for intelligent movement, decisions, and interactions with the environment OFFSET Ability to interact with, influence, and infer swarm system behaviors Deployment, support, and maintenance of large-scale hardware and software systems Large-scale distributed and dispersed sensing, fusion, and distillation of information Adaptive, resilient, fragmented sharing and storage of distributed information 8

Core Elements of the OFFSET Swarm System 9

Discover and Develop Novel Swarm Tactics Goal: Design a tactics-focused game to rapidly explore, evolve, and evaluate swarm tactics Artist s Concept Swarm Tactics Exchange Extensible architecture for end user-generated swarm tactics Community cultivation and harvesting of most successful swarm tactics Rapid integration into physical swarm systems for field test and validation 10

Design Advanced Human-Swarm Interfaces Goal: Create a novel swarm tactics-focused command interface Artist s Concept Leverage rapidly emerging technologies in immersive technologies Enable real-time tactics updates with automated deployment technologies Design a swarm interaction grammar for intuitive swarm operations 11

Demonstrate Advanced Swarm System Capabilities Goal: Accelerate realization of new swarm tactics and technologies every six months via agile swarm experimentation Operational Context Representative Mission Vignette 1 Vignette 2 Vignette 3 Isolate an urban objective Conduct an urban raid Seize key urban terrain Mission Duration 15-30 minutes 1-2 hours 4-6 hours Area of Operations Approx. two square city blocks Approx. four square city blocks Approx. eight square city blocks Swarm Size 50 100 250 Imagine novel operating concepts for swarm system employment Integrate baseline and modular swarm technologies for field tests Address real-world challenges and considerations impacting swarms 12

OFFSET Ecosystem Focus of this BAA Swarm System Integrators Swarm Sprinters OFFSET Government Team OFFSET User Community 13

OFFSET Capability-Based Experimentation Conduct capability-based experiments every six months Red team (warfighter) injects and assessments Integrate quarterly prototype deliveries Minimum Viable Products: OFFSET demonstration swarm tactics and technologies Focus on offensive tactical missions at company level and below Notional range: USMC Twenty-Nine Palms Combined Arms MOUT Notional surrogate platform characteristics: Expendable Affordable Robot Operating System-compatible Notional OFFSET robotic platforms, approximately to scale MOUT military operations in urban terrain ROS robot operating system 14

OFFSET Swarm System Architecture OFFSET = Virtual World + Physical Testbed + Community Agent Architecture Open middleware (e.g., Robot Operating System) Offer modular autonomy Streamline hardware, software deployment Swarm Architecture Open messaging definitions Use realistic/demonstrated networking solutions Support flexible operating concepts 15

Desired OFFSET Goals and Metrics Swarm Autonomy: Generate and assess 100+ swarm tactics Design operationally relevant swarm tactics in game-based environment Number created per calendar quarter > 10 tactics Perform swarm tactics assessment in game-based swarm mission Time to assess new tactic < 15 minutes Integrate swarm tactics architecture on physical swarm platforms Integration time per 100 platforms < 24 hours Human-Swarm Teaming: Demonstrate dynamic, real-time interactions with swarm sizes >100 Perform secure, over-the-air tactics updates to deployed swarms Time to deploy new tactic < 1 minute Construct viable swarm tactics-based courses-of-action (COAs) in 1 minute Number of alternate COAs > 3 COAs Enable scalable swarm operations that adapt with addition or attrition Percentage deviation in swarm size +/- 50% 16

OFFSET Notional Program Structure BAA released and remains open throughout lifetime of OFFSET System integrators create OFFSET architecture, interfaces, and the Swarm Tactics Exchange Potential subsequent solicitations in specific tactics areas Sprinters perform focused tasks for 6-9 months and deliver products to integrate with systems integrators Program structured for agile development cycles enabling rapid integration and tech off-ramps for transition 17

Additional OFFSET Things-to-Consider DARPA OFFSET is interested in: Strong, multi-faceted teams across all OFFSET functional areas Test early, test often philosophy, especially for field experiments Open technology development * best practices * Ref: DoD Chief Information Officer (CIO), Open Technology Development (OTD): Lessons Learned and Best Practices for Military Software, Washington, D.C., 2011 18

www.darpa.mil 19