Capcom Co., Ltd. (Tokyo Exchanges, First Section, 9697) 3rd Quarter Report Fiscal year ending March 31, 2016

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Capcom Co., Ltd. (Tokyo Exchanges, First Section, 9697) 3rd Quarter Report Fiscal year ending March 31, 2016 0

Forward-looking Statements Strategies, plans, outlooks and other statements that are not historical facts are based on assumptions that use information currently available and reasonable judgments. Actual performance may be significantly different from these statements for a number of reasons. In the entertainment industry, which includes Capcom, performance may be highly volatile because of diversifying user needs and other changes in market conditions. Items that can affect Capcom s performance include: (1) the number of hit titles and sales volume in the Home Video Game Business, which accounts for the majority of sales; (2) progress in developing home video games; (3) the popularity of home video game consoles; (4) sales outside Japan; (5) changes in stock prices and exchange rates; (6) alliances with other companies concerning product development, sales and other operations; and (7) changes in market conditions. Please note that this is not a complete list of factors that can influence Capcom s operating results. 1

Contents 1. Financial Highlights 2. Business Segments 3. Forecast for Year Ending March 2016 4. Additional Information -Summary of Major Financial Information P 3 P 9 P 24 P 26 2

Financial Highlights 3

Financial Highlights -Consolidated Business Results (1) Sales and income both increased, thanks to the contribution of major titles in the Digital Contents 9 Months Results in FY12/14 vs. FY12/15 (Million yen) 2014/12 2015/12 Difference Net sales 47,830 57,060 9,230 Operating income 9,727 10,604 877 Ordinary income 10,114 10,640 526 Net income attribute to owners of the parent 6,540 7,006 466 Sales of Monster Hunter X(Cross) were favorable, exceeding our forecasts. New titles also contributed to earnings in the PC Online and Mobile Contents. 4

Financial Highlights -Consolidated Business Results (2) FY12/15 Net Sales (Fact of Increase and Decrease) (Billion Yen) Favorable sales of Monster Hunter X(Cross) and a rise in sales of digital download contents boosted sales in the Digital Contents business. In the Amusement Equipments business, unit sales of our new pachislo machine increased. 60.0 Digital Contents + 3.6bn. Arcade Operations - 0.3bn. Other Businesses - 0.1bn. 50.0 Amusement Equipments + 6.0bn. The contribution of Monster Hunter X Growth in digital download sales Existing arcade sales down 6% YoY 57.0bn. 47.8bn. Increase in new pachislo machine sales volume 0 5

Financial Highlights -Consolidated Business Results (3) FY12/15 Operating Income (Fact of Increase and Decrease) (Billion yen ) 11.5 Principal contributors to earnings increases in the Digital Contents business included highly profitable major titles and download sales in the Consumer sub-segment. In the Arcade Operations business, income fell due to a decline of existing arcades. 11.0 10.5 Amusement Equipments Digital Contents + 1.2bn. + 0.1bn. Earnings up with sales increase The contribution of new major title and download sales Increase in pachislo machine sales volume Arcade Operations - 0.3bn. Earnings down with existing arcade sales decline Other Businesses - 0.1bn. Lower licensing revenues 10.6bn. 10.0 9.5 9.7bn. 9.0 6

Financial Highlights Balance Sheet Major Changes in Balance Sheet Items Assets 2015/3 2015/12 Difference Notes and accounts receivable, trade 8,005 13,384 5,379 Work-in-progress for game software 16,833 23,734 6,901 O nline contents in progress 7,895 5,214-2,681 (1) Work-in-progress for game software Increased in association with progress with the development in the Consumer business (2) Online contents in progress (Million yen) Decreased because of the launch of online games and mobile contents (Million yen) Liabilities 2015/3 2015/12 Difference Notes and accounts payable, trade 3,089 2,325-764 Electronically recorded monetary liabilities 988 2,475 1,487 (3) Notes and accounts payable, trade / Electronically recorded monetary liabilities Higher accounts payable - trade for purchases involving pashislo machines 7

Financial Highlights - Consolidated Cash Flows FY12/15 Consolidated Cash Flows (Fact of Increase and Decrease) (Billion Yen) 48.0 CF from Operating Activities - 2.6 bn. CF from Investing Activities - 2.6 bn. CF from Financing Activities + 1.2 bn. 44.0 40.0 36.0 Net income before income taxes +4.0 Depreciation and amortization Increase in inventories -1.3-5.3 32.0 28.0 24.0 27.9bn. +10.4 Increase in accounts receivable, trade -7.1 Other Increase in work-in-progress for game software -3.3 Payments for acquisitions of tangible fixed assets -2.6 Payment for acquisition of intangible fixed assets -0.1 Other +0.1 Net increase in short-term borrowings Dividends paid Repayments of long-term borrowings -2.2 +4.0-0.1 Other -0.5 Effect of exchange rate changes on cash and cash equivalents +0.1 23.9 bn. 0 8

Business Segments 9

Digital Contents business 10

Business Segments -Digital Contents (1) The major title Monster Hunter X(Cross) performed favorably, and repeat sales overseas rose steadily 9 Months Highlights (Consumer) Monster Hunter X(Cross) sold over 3.2 million copies, exceeding our forecast of 2.5 million copies. Performance increased mainly due to overseas repeat sales and higher download sales. Sales of Major Titles for the 9 Months (Consumer) (Unit: Thousand) Platform Title Region Date Result 3DS Monster Hunter X (Cross) Japan 2015/11/28 3,200 3DS Monster Hunter 4 Ultimate (Repeat) Japan 2014/10/11 North America 2015/2/13 Europe 2015/2/13 600 PS3 Xbox 360 Wii U PC XboxOne Resident Evil Revelations2 (Repeat) * Result includes the units of full- game downloads * Japan includes other Asian countries Japan 2015/2/25 North America 2015/2/24 Europe 2015/2/25 500 11

Business Segments -Digital Contents (2) The introduction of Monster Hunter X(Cross) and other major titles led to year-on-year increases in both package and download sales Unit Sales for the 9 Months (Consumer) (Unit: Thousand) 2013/12 2014/12 2015/12 Difference Titles 33 20 28 8 Package Japan 5,800 3,500 4,000 500 North America 3,100 1,600 1,100-500 Europe 1,700 500 500 - Asia 200 100 200 100 Package Total 10,800 5,700 5,800 100 Digital download contents Full-game download 3,600 3,000 4,000 1,000 Total 14,400 8,700 9,800 1,100 12

Business Segments -Digital Contents (3) The introduction of new titles in both the Mobile Contents and PC Online business helped expand the profit base 9 Months Highlights (Mobile Contents) Under the Capcom brand, distribution of Monster Hunter Explore Cumulative downloads exceeded 3.5 million, contributing to earnings in line with expectations. 9 Months Highlights (PC Other) Our new online game title, Dragon s Dogma Online, got off to a solid start. Downloads exceeded 1.5 million, becoming our next core title following Monster Hunter Frontier. For the mainstay Monster Hunter Frontier G, the G9 update prompted steady performance. December 17 marked the official launch of services for Monster Hunter Online at China s Tencent Holdings Limited. Some royalties were booked in the third quarter. 13

Business Segments -Digital Contents (4) The introduction of new titles in sub-segments, centered on Monster Hunter X(Cross), led to higher sales and income 9 Months Digital Contents Performance (100 million yen) (Composition) Net sales Operating income Operating margin Package Digital download contents Consumer total 2013/12 2014/12 2015/12 Difference 560 324 360 36 69 84 97 13 12.3% 26.1% 26.9% - 385 190 217 27 77 53 63 10 462 243 280 37 Mobile Contents PC Other 52 33 24-9 46 48 56 8 14

Business Segments -Digital Contents (5) Concentrate on sales of new titles, including Street Fighter V FY2015 Sales Forecast for Major Titles (Consumer) Platform Title Region Date Plan PS4 PC Japan 2016/2/18 Street Fighter V North America 2016/2/16 2,000 Europe 2016/2/16 (Unit: Thousand) * Result includes the units of full- game downloads * Japan includes other Asian countries 15

Business Segments -Digital Contents (6) Revised our full-year forecasts, due to favorable sales of major titles and contributions from overseas download sales FY2015 Software Units Sales Plan (Consumer) Package Titles 2014/3 2015/3 2016/3 Plan Difference 42 33 38 5 Japan 6,700 4,000 4,400 400 North America 3,800 2,400 2,200-200 Europe 1,900 1,300 1,100-200 Asia 300 300 300 - Package Total 12,700 8,000 8,000 - Digital download contents (Unit: Thousand) Full-game download 4,800 5,000 7,000 2,000 Total 17,500 13,000 15,000 2,000 16

Business Segments -Digital Contents (7) Revised upward our forecast for Digital Contents, due to the contribution of the Consumer sub-segment FY2015 Digital Contents Plan (100 million yen) (Composition) Net sales Operating income Operating margin Package Digital download contents Consumer total 2014/3 2015/3 2016/3 Plan Difference 658 453 520 67 44 102 125 23 6.8% 22.5% 24.0% - 433 262 310 48 97 90 100 10 530 352 410 58 Mobile Contents PC Other 65 41 35-6 63 60 75 15 17

Arcade Operations 18

Business Segments -Arcade Operations (1) 9 Months Highlights Existing arcade sales down 6% year on year (down 8% in 1H and 1% in 3Q) Opened three arcades (November: LakeTown Koshigaya (Capcom Cafe), December: Aeon Mall Tokoname) 9 Months Business Results 2013/12 2014/12 2015/12 Difference Net sales 79 69 65-4 Operating income 12 7 4-3 Operating margin 15.6% 11.0% 7.0% - Number of Arcades Existing arcade sales softened, due to a lack of large-scale machines and popular prizes Year-to-Year Ratio of Existing arcades -5% -10% -6% - 2014/3 2015/3 2015/12 2016/3 Plan New arcades 1 1 3 4 Closing arcades 2 1 2 3 Total 33 33 34 34 19 (100 million yen) (Facilities)

Business Segments -Arcade Operations (2) FY2015 Outlook for remainder Revised downward our forecast for the fiscal year, as the operating environment remains hard, despite of contributions from new arcades and increased management efficiency Attract new customers through multifaceted developments, such as the Capcom Cafe, with links to Capcom characters In the fourth quarter, arcade openings and closings both will be one facility (total of 34 arcades) Full-year sales at existing arcades: Down 3% year on year FY2015 Business Plan (100 million yen) 2014/3 2015/3 2016/3 Plan Difference Net sales 106 92 90-2 Operating income 16 9 7-2 Operating margin 15.2% 10.2% 7.8% - Year-to-Year Ratio of Existing Stores -5% -10% -3% - 20

Amusement Equipments 21

Business Segments -Amusement Equipments (1) Sales and income both increased, due to steady sales of the Resident Evil 6 pachislo machine Performance in the Arcade Games Sales was soft 9 Months Highlights (PS) No new title introductions this third quarter Unit sales (nine months, cumulative): two models, 42 thousand units 9 Months Highlights (Arcade Games Sales) Genre facing increasingly tough competition, with some other music games 9 Months Business Results 2013/12 2014/12 2015/12 Difference Net sales 92 70 130 60 Operating income 24 27 28 1 Operating margin 26.6% 39.8% 22.1% - *Pachinko & Pachislo is about 90% of net sales, and Arcade Games Sales about 10% (100 million yen) 22

Business Segments -Amusement Equipments (2) Revised our forecasts and are focusing on the subcontracting business and thorough cost management FY2015 Outlook for remainder (PS) No new pachislo machine introductions Concentrate on the development of new models compliant with new standards FY2015 Outlook for remainder (Arcade Games Sales) No introduction of new titles FY2015 Business Plan 2014/3 2015/3 2016/3 Plan Difference Net sales 231 75 130 55 Operating income 71 27 25-2 Operating margin 30.8% 36.3% 19.2% - *Pachinko & Pachislo is about 90% of net sales, and Arcade Games Sales about 10% (100 million yen) 23

Forecast for Year Ending March 31, 2016 24

Forecast for Year Ending March 31, 2016 No change in initial plan Priorities are sales of major titles and energizing the online contents 2015/3 2016/3Plan Difference Net sales 64,277 76,000 11,723 Operating income 10,582 12,000 1,418 Ordinary income 10,851 11,700 849 Net income attribute to owners of the parent 6,616 7,700 1,084 No change from full-year operating performance forecast announced on May 7, 2015 Net income per share forecast is 136.94 Forecast a 15 interim dividend and 25 year-end dividend, resulting in a 40 dividend for the fiscal year (Million yen) 25

Additional Information Summary of Major Financial Information 26

Summary of Major Financial Information(1) Profit and Loss Sheet (Million yen) 2014/3 2015/3 2016/3 E % 2015/12 Net Sales 102,200 64,277 76,000 118.2% 57,060 Gross Profit 29,949 25,898 29,500 113.9% 22,845 % of Gross Profit 29.3% 40.3% 38.8% - 40.0% Sales and G&A Expenses 19,749 15,403 17,500 113.6% 12,240 Operating Income 10,299 10,582 12,000 113.4% 10,604 % of Operating Income 10.1% 16.5% 15.8% - 18.6% Ordinary Income 10,946 10,851 11,700 107.8% 10,640 % of Ordinary Income 10.7% 16.9% 15.4% - 18.6% Net Income 3,444 6,616 7,700 116.4% 7,006 % of Net Income 3.4% 10.3% 10.1% - 12.3% Sales by Business Segments Digital Contents Arcade Operations Amusement Equipments Others (Million yen) 2014/3 2015/3 2016/3 E % 2015/12 Net Sales 65,824 45,351 52,000 114.7% 36,080 Operating Income 4,489 10,208 12,500 122.5% 9,706 Operating Margin 6.8% 22.5% 24.0% - 26.9% Net Sales 10,620 9,241 9,000 97.4% 6,578 Operating Income 1,617 940 700 74.5% 459 Operating Margin 15.2% 10.2% 7.8% - 7.0% Net Sales 23,160 7,540 13,000 172.4% 13,091 Operating Income 7,131 2,736 2,500 91.4% 2,895 Operating Margin 30.8% 36.3% 19.2% - 22.1% Net Sales 2,594 2,144 2,000 93.3% 1,310 Operating Income 1,001 661 600 90.8% 354 Operating Margin 38.6% 30.8% 30.0% - 27.0% Sales by Geographic Area Japan North America Europe Other territories (Million yen) 2014/3 2015/3 2016/3 E % 2015/12 86,532 50,877 59,000 116.0% 48,660 10,179 8,678 12,500 144.0% 5,044 4,320 3,413 3,500 102.5% 2,108 1,167 1,308 1,000 76.5% 1,246 27

Summary of Major Financial Information(2) Sales Units Shipped <platform> (Thousand Units) 2014/3 2015/3 2016/3 E Difference 2015/12 Playstation 2 Titles - - - - - Total Units - - - - - Playstation 3 Titles 17 13 - - 12 PlayStation4 Total Units 4,200 2,450 - - 1,250 PSP Titles - 5 - - 6 PS Vita Total Units 200 250 - - 250 Wii Titles 2 - - - - Wii U Total Units 350 150 - - 50 NintendoDS Titles 4 5 - - 6 Nintendo3DS Total Units 4,700 3,750 - - 3,850 Xbox 360 Titles 11 7 - - 2 Xbox One Total Units 2,950 1,200 - - 300 PC & Others Titles 5 3 - - 1 Total Units 300 200 - - 100 Package total Titles 39 33 37 4 27 Total Units 12,700 8,000 8,000 100.0% 5,800 Full-game Titles 3-1 1 1 download Total Units 4,800 5,000 7,000 140.0% 4,000 Total Titles 42 33 38 5 28 Total Units 17,500 13,000 15,000 115.4% 9,800 *Full-game download includes the titles distributed only by download Sales Units Shipped <distribution / catalogue repeat sales> (Thousand Units) 2014/3 2015/3 2016/3 E Difference 2015/12 Distribution titles Old titles Sales Units Shipped <geographic> 550 1,400 500 35.7% 400 3,900 5,700 7,200 126.3% 5,100 (Thousand Units) 2014/3 2015/3 2016/3 E Difference 2015/12 Japan 4,500 6,700 4,400 65.7% 4,000 North America 5,400 3,800 2,200 57.9% 1,100 Europe 3,600 1,900 1,100 57.9% 500 Asia 500 300 300 100.0% 200 Full-game download (global) 2,700 4,800 7,000 145.8% 4,000 Total 16,700 17,500 15,000 85.7% 9,800 28