Walkthrough. Portland. Vincenzo Cilli

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By: Matthew Rorie Design: Randall Montanari Although Grand Theft Auto has appeared on multiple handheld systems in the past, Grand Theft Auto: Liberty City Stories is perhaps the first attempt to recreate a true, current-generation Grand Theft Auto experience on a portable system. Sporting graphics that are arguably even better than Grand Theft Auto III, Liberty City Stories takes elements from that game and Vice City and mixes them together to create something that's sure to satiate GTA fans until the next home console entry in the series comes out. In Liberty City Stories, you take on the role of Toni Cipriani, a low-level mobster in the Leone crime family. Like the nameless hero of GTA III, Toni is something of a patsy, content to do what other people tell him to do, with little ambition or desires of his own, outside of the ever-present desire to make more money. For most of the game, you'll be working for Salvatore Leone himself, the godfather of this particular mafia clan, although there will be other organized crime figures popping up here and there to give you ancillary missions, or just to harrass you. GameSpot's Game Guide to Liberty City Stories includes a full walkthrough for the game's primary missions, as well as locations and tips for the bulk of the secondary pastimes and objectives that you'll need to find to get yourself up to 100% completion. For more info on the game, including maps that detail the location of all of the game's hidden packages, unique jumps, and rampages, check out the Liberty City Stories gamespace of Gamefaqs.com. Walkthrough For simplicity's sake, we're going to list all of the missions for each mission-giver under their names. Note, however, that you usually won't be able to do all of these missions in one long series. You'll often do a few missions for a character, then find that they don't offer any more; when this occurs, you need to do missions for another character, and the first character will eventually call you on your cell phone to offer you more missions. Portland Vincenzo Cilli Slacker One of Vincenzo's dealers seems to have gotten cold feet, and isn't bringing in any money. It's up to you to encourage him to get back on the stroll, so head over to his location and drop him off in Chinatown. On the way, he'll relate to you his worries about the Sindacco family, which has apparently been moving in on the Leone turf. Whatevs, it's not your problem - not yet, anyway. Just drop the dude off and be back on your way.

Dealing Revenge Well, it would appear that your little dealer friend has been killed, and it's up to you to strike back. Your mission? Go back to Chinatown and hit the Sindaccos where it counts: you're asked to kill a few of their dealers. It's unlikely that you have any weapons at this point, but that's all right. The first dealer you come across will go down after a few punches, and the other two targets are on the sidewalks, allowing you to jack a car and run them down. After you complete this mission, you'll be able to go over to the auto dealership in Harwood to start that particular side mission and earn a little extra cash, if you wish. Snuff It's time to start pressing the attack on the Sindaccos; it appears that one of their small-time guys wants to come over to the Leone family, but he's being watched by an enforcer. You'll need to help grease the wheels by getting a gun and whacking the enforcer so that the Sindacco can join your gang. Begin by heading over to the Ammu-Nation and buying a gun. Normally this would be a pricey proposition, but Vincenzo's going to spring for a handgun for you, so pick it up, then head out to the construction site. You're going to have to fight your way through a few Sindacco goons when you arrive, so have your gun at the ready and start blasting them when they pop up. Not all of them are armed, but those that are can put something of a hurting on you. Feel free to leave, get some health, and return if need be. The head goon himself is standing behind a car, though; if you stand on the other side of the car and get right up next to it, you should be able to avoid most of his fire while you drain his health. After the goon's dead, you'll be asked by a mysterious caller on his cell phone to take the car he was using and drive it to the nearby Pay N Spray. One of the gates in the area will have opened up, so drive the car up the ramp to the Pay N Spray, get it repainted, and your mission will be over. You can now obtain missions from JD. Smash And Grab Here's a mission that can get kind of confusing if you don't read between the lines and do things in a certain way. Vincenzo's been aiming higher for his gang, and accordingly, he's sent his men out to knock over a gas station. He'll be the king of the underworld if he keeps this up! Anyway, his enforcers have been cornered by the cops, and aren't going to make it through the firefight they're embroiled in unless you get over there right quick and help them out. There are three of them, so you'll need a four-seater car to fit all of them. It's very important that you get something that can be taken to a Pay N Spray, so no cop cars! Something like a Moonbeam, Kuruma, Sentinal; anything like that should do fine. If you don t see anything near Vincenzo's, just start heading north from his place in whatever you can find, and keep your eye out for something applicable.

When you reach the gas station, you'll find that it's blocked off from the road by a number of cops and cop vehicles. You'll probably have to run over a cop to get into the area, but that's no matter, as you'll be picking up an automatic three-star police wanted level after you get near the enforcers. It's important to drive past the enforcers, towards the corner of the area, as if you stop before the car and wait for them to come you, one of the cops will likely run up and bust you, making for an anticlimactic end to your mission. You might want to kill a few of the cops here before moving in to pick up the enforcers. When you get close enough to the enforcers to let them come to your car, they'll pile in; your unstated goal at this point is to get rid of your wanted level completely. Obviously enough, the easiest way to do this is to hit the nearby Pay N Spray, which should be marked on your map. If you're in a cop car, you won't be told what to do, so it can be pretty confusing. You can get out of a car that you're in and attempt to get all of the enforcers into another vehicle, but with the kind of pressure that the cops are going to be hitting you with, you're likely to lose one of the enforcers to a rundown, and that'll also fail your mission. It's best to use the same car to get into the gas station, get the enforcers, and then run to the Pay N Spray. After your wanted level is clear, head back to Vincenzo to end the mission. Hot Wheels Well, Vinnie has a car full of dope that's apparently just sitting around in the industrial part of town. That makes sense - that's good business. Anyway, he wants you to find the car, and deliver it to his lockup. When you do reach the car, you'll of course find that things are rarely as simple as they seem; you'll immediately get a three-star wanted level, and be asked to lose the cops. Doing so means hightailing it across town to the Pay N Spray, again, and stopping in for a new coat of paint. When you're painted and have ditched the cops, drive over to Vinnie's lockup, answer your cell phone, then take the car and ditch it in the nearby car crusher to end the mission. After this mission, you'll be able to get tasks from...your mom? The Portland Chainsaw Masquerade After you and Vinnie break ties, it'll be a while before you get another mission from him, but another mission you'll get eventually...if that makes any sense. When you get a call from Vinnie, head over to his place to accept it, then find the freighter ship he's on and head into the yellow circle. Before you do so, be sure you have lots and lots of ammo for your SMG, and a suit of armor, if possible. When you reach the freighter, head downstairs to enter a modern-day abattoir, where dozens of Vinnie's goons will come at you with chainsaws. Technically this is a pretty inefficient way of killing you - we'd have just sent them all in with shotguns - but apparently Vinnie's just a sick bastard. Anyway, you're going to be mobbed if you stay in one place, so flip over to your SMG and start

running. You can run faster than the goons can, so just run from one end of the room to the other, turn around, lock onto one or two of the goons, and take them out before they can close in on you. Repeating this process a half-dozen times or so should clear the room out, but keep in mind that more goons will pop in to replace dead ones. When you do finally get down to one or two survivors, and no more are spawning in, grab one of the health pickups before dealing with the remainders. After all of the chainsaw freaks are dead, Vinnie himself will pop in to finish the job. He's armed with an SMG, so try and get a little distance between you and him before shooting him up. If you have any sniper rifle ammo, you might want to try using that from across the room. Otherwise, your own SMG should do the job, provided you last that long. JD O'Toole Note that you'll need to be in casual clothes before you can get accept missions from JD. You can change outfits in your hideout. Bone Voyeur! JD's girls haven't been paying up; you're going to have to go out on the streets of the Red Light District and ensure that they're a bit less reticent about paying their daddy. To that end, get into JD's van and start hunting down hos; they're scattered around the area, but aren't marked on the map. You've got a few hours in which to cruise, though, so you should be able to find as many as you need to get the cash owed to JD in the time alloted. When you roll up in your van, the girls will run up and pay, simple as that. Another way you can get cash here is to find the rival pimps and kill them; this is easiest to do if you just run them down with the van. When they're dead, you can hop out of the car and pick up the cash that they drop. Don in 60 Seconds This isn't exactly a difficult mission; it's more intended to introduce you to Salvatore Leone. To complete it, just get into the car with Salvatore, drive him to the Pay N Spray (it's right down the street, so this shouldn't be difficult), then drive him to his home. After you get this done, you'll be able to take missions from Salvatore. A Volatile Situation Some Sindacco toughs are attempting to put the kibosh on one of the Leone family's casinos in Saint Marks. It's up to you to protect the place. Doing so entails fighting off three waves of hitmen, just like you did when your mom called out the hitmen on you. They'll arrive in cars, get out, then run towards the building in an apparent attempt to lay explosives. It's generally easiest to be in a car before they arrive, then ram them just as they're getting out of their own car; you'll probably push their car over a couple of them, allowing you to ram the others as they attempt to regain their footing. Should mostly be a mopup operation after that. Alternatively, if you have

plenty of ammo for your various weapons, you should be able to wait for the cars on the corner, and shoot them as they approach with free-look, thus hopefully blowing them up before the soldiers manage to get out. After three waves of enemies, they'll drive up a huge truck bomb. You can't do much to this while it's driving in; attempting to ram it off the road is mostly futile. Instead, wait for it to arrive, hop into the truck, then drive it away from the casino until you reach the minimum safe distance. When you're clear, get out of the truck and sprint away from it before it blows! Blow Up 'Dolls' JD's missions will be rounded out by this one, another fairly easy one. Hey, it's still pretty early in the game; you can't be expecting everything to be challenging, right? Anyway, your goal here is to destroy a Sindacco whorehouse that's been bringing in the customers. Doing so entails finding a suitable car (most everything that's not a motorcycle or oversized will work), taking it to 8ball's shop near the auto dealership, getting it rigged with a bomb, and using it to blow up the Sindacco building. After you have your car and have it rigged with the bomb, drive it back towards the Sindacco casino, but go slowly, as any damage you take will cause the bomb to become more sensitive. If you bang yourself around too much, your bomb will detonate, killing you and obviously failing your mission. If you can get to the casino without blowing yourself up, you'll find that the garage is guarded by a few thugs. You can drive over them and park yourself in the garage here, but they'll shoot you up while you run away, so be sure to go in with full health. After you're a safe distance away from the casino, use the remote detonator to blow the carbomb, thus destroying the entire building in the process. Salvatore's Salvation When you get to JD's place again (this mission likely isn't accessible until you've finished most of Salvatore's missions), he'll let you in on a bit of a secret: Leone's been kidnapped from the club by the Sindaccos. As soon as you get the mission briefing, you'll be right back out on the street in front of JD's club, watching one of the Sindaccos drive away, so you'll have to grab a car and follow him. Doing so can be rough, since you're in Sindacco territory, and there may be a roaming gang of the bastards hanging around, waiting to shoot you. At least, that's what happened to us, so we busted one of our tires on our way out of the area. Not fun. Anyway, this chase doesn't last long, and it'll take you right past the police station. If your car's a bit banged up, you might want to ditch it there and grab a cop car; shortly beyond that point, you'll find the car that they've stuffed Leone in. At this point, you'll have to stop the car before they get it to the car crusher; doing so is accomplished by the now-familiar ram-them-until-theyditch-the-vehicle technique. There are three Sindaccos inside the car, so keep ramming them off the road until they get out of the car, then run them down. At this point, you'll have to get into the car that the Sindaccos were driving, then take it up to

Leone's house. You shouldn't have any problems during this trip, but if the car's been badly damaged, you might want to take it up to the Pay N Spray and get it repaired before heading to the mansion. The Guns of Leone Welcome to aggravation-ville. For no good reason, Leone is coming down to the Red Light District, in person, to wipe out a few Sindaccos. As his best man, it's your job to protect him. For some reason, this doesn't mean that you have to get up close and personal with the Sindaccos in the area; instead, you're going to find a perch atop one of the nearby buildings, grab a sniper rifle, and start plugging away at the Sindaccos as Leone makes his way down the block. Note two things here: you don't have to use the sniper rifle, and you don't have to stay on the rooftop. If you have an SMG or an AK-47, then feel free to use it to lock onto the enemies here and blast them, as the sniper rifle can be a bit tricky to aim properly. If you do use the sniper rifle, be sure to zoom all the way in with it to decrease the sensitivity and allow you to more easily place the crosshairs over the Sindaccos. Alternately, it may be easier to just drop down to the ground and go toe-to-toe with the Sindaccos, especially since Leone is going to have a couple of bodyguards with him already. Doing so will let you more easily use your close-range weapons, which is especially helpful since hitting the last couple of Sindaccos here will be difficult if you're still on the roof when they show up. If you do drop down to the ground, though, it might be worth waiting until you have a suit of armor before starting this mission, as you will be taking some gunfire. After you've killed three or four waves of Sindaccos, and the single car full of cops that shows up at the end, Leone will relocate to JD's bar, and you'll pass the mission. Calm Before The Storm Well, here's another toughie. It appears that the Sicilians are trying to make peace between the Leones and the Sindaccos, but that Salvatore doesn't quite trust the negotiator that's been brought in. He wants you to follow the negotiator as he leaves Salvatore's mansion, so get up there and grab the PCJ-600 outside before heading into the yellow circle. Be sure you have plenty of SMG ammo before attempting this mission. When you do hop onto your bike and enter the circle, you'll find that Massimo is travelling as subtly as possible, as he's taking a helicopter between his various meetings. Luckily for you, this means that you can get as close as you want to him without his noticing you, so there's none of that awkward follow-the-guy-at-a-safe-distance crap that's so often an annoyance to you. After Massimo stops off with the Diablos, he'll head up to the Chinatown to deal with the Triads. Hop off your bike and walk up the steps in the middle of the building to get an earful of his plans. Of course, this is the part where you'll get spotted, so bust out your SMG and start poppin' caps. After dealing with the Triads on the roof (and don't get too close to the guys with sniper rifles, or they'll kill you pretty quickly), you'll still have a few more on the street below you. Your best bet is

to just go back down the stairs you came up from, shooting anyone you see, then grabbing the health pickup in the alley before returning to the street to deal with the remaining Triads. The Made Man Well, it's time for JD to earn his just rewards for helping Salvatore so much. When you accept the mission, you'll be driving him to his Made Man ceremony. Unfortunately, the Sindaccos haven't forgotten about the fact that he betrayed them, so they're going to be gunning for him. As soon as you see them pop up on the radar, head for the Pay N Spray. If you stick around in that general area, you'll be able to hit the bastards as often as you like with your car until they all get killed, with breaks at the Pay N Spray when your car gets too banged up. After the Sindaccos have been dealt with, head towards the marker on your map...where you wind up killing JD. That's pretty harsh, saving his life just so you could kill him yourself. Ice-cold. Anyway, now that JD's leaking blood all over the place, the cops are going to get on your tail as soon as they see your car. Heading to the Pay N Spray won't help (but it'll still repair any damage to your car). Your goal now is to drop this Mickey character off at his house, then dump the car in "the river." Technically, this means any body of water, so just head west from Mickey's house, speed up towards the water on the far side of the north-south highway, then dive out of the car with the triangle button just before the car hits the water, and you'll be set. Ma Cipriani Snappy Dresser After you get done talking to your mom, head back to your apartment to get your camera. You have to go, from there, to Giovanni Casa's deli. When you get close, you'll launch into one of the don't-get-too-close tailing assignments that should be second nature to you if you've played previous GTA games. Just stay close enough to see where Casa turns, and you should be fine. He'll wend his way through Chinatown before taking the highway that runs along the western side of the island south to Callahan Point. After you reach Callahan Point and turn in behind Casa, you'll witness a little cutscene. When it's over, get out of your car, and take a picture of Casa in his little outfit. With that done, return to your mom and show her the photo. No need to actually get the film developed or anything like that; your mom has x-ray vision and can see directly into your camera to know that you're telling the truth. Big Rumble In Little China Your ma's convinced that you're intimidated by the Triads down in Chinatown, so you're going to have to bust some heads to prove her that she's wrong. There are two separate gangs roaming around the area, and you're tasked with taking both of them out.

The first gang you'll run into will likely be roaming the streets in an oversized fish truck. You have to set the truck on fire to encourage the gang members to get out so you can kill them; this is accomplished by ramming it as much as possible. When its engine block goes alight, the Triads will get out and be shootable, but they'll probably die when the truck explodes, leaving you with weapons to scavenge. The other gang is in the blocked-off area of Chinatown, where cars can't go, so you'll have to take them down while you're on foot. If you still have a pistol, or if you stole one from the first gang, this shouldn't be difficult, since at least two of these guys are packing nothing better than cleavers. When both gangs have been destroyed, you pass the mission. Grease Sucho Apparently your mom's a fan of the races; she knows about a street race that's taking place tonight, and commands you to enter, win, then kill one of the other competitors. What a lovely woman. Anyway, the race starts and ends down by the docks, but it takes you through the bulk of the island, so you'll need a car that's both fast enough to win and hardy enough to take a few knocks along the route. The Leone Sentinal car that often spawns right outside Ma Cipriani's house is ideal for this, so if one's around, we recommend that you grab that and use it. The race is similar to the races in other GTA games. You'll get a checkpoint in front of you, with an arrow inside the checkpoint pointing to the next one; upcoming checkpoints will also be displayed on your radar in grey. Still, most races are going to be difficult to win before you've given them a practice run, so feel free to try this race out once or twice before playing it "for real." You need to come in first to win; anything else results in a mission failure. After you do win the race, you'll be asked to take out Sucho, or will do so on your own initiative; anything to make your Mom happy, I guess. You'll have to follow his car and knock him around a bit until he gets out. You don't have to do enough damage to actually set it on fire; just hit him a few times, and he'll ditch the car, allowing you to run him down to finish the mission. Dead Meat Well, your mom wants Casa dead, so it's up to you to deliver. If you drive over to his deli, he'll get into your car, making it an easy task to get him to the lumber mill. Unfortunately, he's not just going to stand around while you maneuver him under a sawblade; he's not that dumb. He's going to run like hell when he sees what you're up to, forcing you to chase him down and kill him with a hammer. Apparently you left all your other weapons in your other pants. Anyway, Casa is quick for a big guy, so you're not going to be able to take him out just by giving chase. Instead, let him run from you, and notice where he stops. When he does stop, he'll usually turn around and face backwards, thinking that you're going to be coming up along the same path

that he took. Instead, you'll have to move to the other side of the room, get around him, and approach him from behind. This is more difficult than it sounds, but since you have so much room to work with, you should be able to shift your approach eventually and sneak up on him to whack him. You'll probably have to do this twice in order to actually kill Casa. When that's done, take the van outside, hit the Pay N Spray to lose the cops, and deliver the meat to Casa's Deli. That's what we call good eats. No Son Of Mine Well, you've done all you can to prove your manhood to your Mom, but she's just not having any of it. In fact, she's gone and called in a hit on you! As soon as you pick up this mission, you'll be facing off against a few waves of hitmen - apparently she's hired most of the hitmen in the city, as you're going to have to take down four waves of hitmen in all, with each wave consisting of four hitmen. What's more, each wave will come with progressively better weapons. The first wave will have pistols, while the third and fourth will start packing submachineguns and AK-47's, respectively. This is a tough mission, but fun to try, and it should actually wind up earning you money each time you fail it, thanks to the cash that the assassins drop. Now, the first two waves here are easy to take out, if you use the shotgun that you get at the beginning of the mission; it'll be the third and fourth waves that will be much tougher, since they'll be able to kill you quickly if they manage to open fire. This is true whether you're in a car or on foot; four guys with AK-47's will blow up a car right quick. You'll need to engage in some trickery here if you want to live. You have a few options at your disposal, most of them workable. First up, you can try to back yourself into a narrow alleyway or some other chokepoint and try to goad the cars that the hitmen arrive in into the passage, then unload shotgun rounds into the cars with your free-aim targeting to blow them up before the assassins can get out. This is a pretty efficient method of taking them out. Alternately, you can try to find the biggest, baddest vehicle you can access - a semi or firetruck are good options here - and ram the cars as they come after you. Or, you can try to get on a high spot, where the enemies will have a hard time reaching you, and shooting them from above. A good spot to try this is on the elevated train tracks; you can reach a station on the hill to the southeast of Ma's house. If the assassins get out of their car, and then you get into a vehicle and try to drive away, they'll all carjack new cars and give chase, resulting in four different vehicles following you. It's pretty difficult to take back the advantage after this happens, so you might have to try splitting them up by driving into a confusing area, such as the junkyard near the car dealership, and attempting to get their AI confused and make them drive into walls. If you hide inside the auto dealership itself, you can often get the assassins to get out of their cars and just wait around for you to show up, allowing you to sneak up on them, blow the cars with your shotgun, and wipe your hands of the whole mess. Don't forget to pick up the weapons that they drop! Overall, even if you lose this mission a few times in a row (we sure did), it's still pretty fun to play through a few times, if only because it's all killer, no filler action. And, like we said, even if you get

your weapons taken away when you die, you'll still be picking up enough cash to more than pay for the hospital bills, and when you do survive the fourth wave, you should have more than enough weapons to make up for what you lost in previous tries. After this mission, you'll occasionally be assaulted by more assassins, but this actually isn't a bad thing, as killing them will earn you more cash, ammo, and a vest of armor. Maria Shop 'Til You Strop Salvatore's girl Maria will start giving you missions shortly after you hook up with Salvatore himself. Her first task for you sees you acting as chaffeur; she wants to go shopping, and wants you to drive her to the shops. There are only two stops here, but unfortunately Maria turns out to be a shoplifter, so you'll have police stars to lose. The first stop only gets you one star, so that's no big deal; you can just drive around a bit until it wears off. You might want to get a new car, though, or visit the Pay N Spray before hitting the next shop, as you're going to get three stars from that one, and will have a hard time getting back to her apartment, especially if your car has already been damaged before you roll up. Taken For A Ride You'll need a good car for this, so pick up a Leone Sentinal or a police sedan before heading over to pick up Maria. When you reach her dealer, you'll find that they're actually Sindacco thugs that are intent on kidnapping her. In order to rescue her, you're going to have to follow their car and knock it around a bit. This shouldn't be too difficult if you have a decent car, but you'll have to be careful about random gangs of Sindacco's, since you're going to start out in Sindacco territory; it'll be a pain in the butt to complete this mission if you get a tire blown out from gunfire. Assuming that doesn t happen, though, you just need to follow the car and bang it around a bunch until you can get the Sindaccos to pop out. They'll open fire on you, so the smart thing to do here is to start backing away from their car when you get the text indicating that they're out in the open, then, when you're far enough away, accelerate back towards them. They'll probably be running towards you in a straight line, allowing you to run them down with no problems. After escorting Maria back to her apartment, the mission's done. Yay. Booby Prize This mission is just another race, save for the fact that this race is open to motorcycles only. You're going to need a bike to start the race, but you can find a PCJ-600 outside of Salvatore's mansion. Unfortunately bike racing is a bit more frustrating than car racing, if only because you can fall off your motorcycle so easily. This is going to happen fairly often, especially when the other competitors tap your rear wheel and make you spin around. That said, they'll never get too far ahead of you, so as long as you can keep it close on the second lap and not fall off before the

finish line, you can screw up a bunch of times and still win. Biker Heat Apparently Maria's fallen in with a bad crowd, and this Wayne guy she's been seeing has been beatin' on her. Even if she is clinically insane, she's still your boss's girl, and you're not going to be able to let something like that pass. Time to deal with Wayne. You can find him and his gang in Chinatown, in the area blocked off from the street by concrete pillars. When you confront him, he'll sic a few gang members on you, then take off on a bike. Be sure to grab the submachinegun pickup here, as you'll get a few hundred rounds of ammo to go with it, which will be helpful when you have to chase Wayne down. As with most motorcycle chases in GTA games, this one likely ends with Wayne getting off his bike somewhere and facing you mano-a-mano, but we'll be honest and say that we never really got that far. Since you can shoot straight forward with an SMG while riding a bike, all you really need to do here is get behind Wayne and peg him in the back with a dozen rounds or so, and you'll win the mission. Actually getting behind him is the hard part, though, because he's going to be ducking and weaving through numerous back alleys and other non-street portions of the level. He will eventually straighten out for a while, though, especially when he goes through the long tunnel between 8-ball's shop and he docks. If you can catch up with him then, you should be able to shoot him out of the saddle. If not, you might have to resort to ramming him, or just waiting for him to get to the end of his route (if indeed there is an end) and killing him there. Overdose of Trouble Well, that doesn't sound like a pleasant mission title, and indeed, your last mission for Maria will be a handful. She's on the cusp of a major OD, and needs you to find the zap that'll flush out her system. To this end, you'll need a car that can go fast and take a beating; as per usual, we recommend grabbing a Leone Sentinal. Your first stop here is the diner at Callahan Point. There's no zap here, but there is the remnants of Wayne's biker gang, looking for revenge for what you did to their leader. After you hit the diner, you're going to have mobs of bikers coming at you for the rest of the mission. They'll either attempt to ram your car, or get off their bikes and shoot you. You should be able to outrace them, for the most part, but they will catch up to you when you hit Hepburn Heights, since your next checkpoint is in the middle of a little building area, and is tough to hit. Thus, before you head towards the Hepburn Heights checkpoint, stop in at the Pay N Spray nearby to get your car's health topped off. The bikers will probably mass themselves outside and fire at you as you pull out, but if you back out rapidly enough you should be able to crush a few of them. From there, hit the checkpoint at Hepburn Heights, then head to Maria's apartment, then Salvatore's mansion. The last two checkpoints should be a bit easier to get through without taking major damage due to the straight streets between them. If your car gets too damaged to continue, then you might have no choice but to ditch it and find

another one. This is going to be difficult to do, since the bikers really never stop coming for you, and they'll jack your car if you ever get close enough for them to do so. Since Maria takes a while to get into a car when you pull up to it, you can see the problems here. It's far better to pick a solid car to use in the mission and just hit the Pay N Spray if you have to to keep it running. Salvatore Leone The Offer Leone wants you to get him in good with one of the union bosses at the docks. To that end, you'll need to take her a bit of a bribe, but unfortunately, she's not exactly in a receptive mood, and indeed will send in her thugs to kill you when she's got your money. Now that's cold. Be sure to head into this mission with plenty of health, and armor, if you can find some, along with a bunch of ammo for whatever your weapon of choice is. Fortunately for you, most of the dockworkers possess only melee weapons, so when you regain control of Toni, you can run out of the first little mob of dockworkers, dash away a bit, then do a quick turn around to take out any of them that chase you. From there, you'll have to make your way to the west, shooting dockworkers from as far away as possible when you spot them, or attempting to avoid them as best you can. When you leave the grounds of the docks, you'll pass the mission. Note that shooting the dockworkers will earn you police stars, though, so you might have to hit the Pay N Spray after you get out to get them off your tail. Ho Selecta! Since the union boss doesn't want to play ball, Salvatore is going to go around her back and attempt to undercut the base of her support. He wants you to gather up a few hookers and bring them to the picket line; hopefully the dockworkers have forgotten that you just iced a dozen of their union brothers. Anyway, you need to get six hookers to the docks in a certain period of time, generally between five or six hours, to finish this mission off. Grab the Leone Sentinal in front of Leone's house to start with, or anything with four doors, as you'll be able to pick up more hookers this way; you want to drop off two loads of three hookers apiece, rather than having to drop off six individual hookers. Most of the hookers on the streets are just walking around, minding their own business, and will jump in your car when you pull up to them, making it easy to ferry them over to the docks. Some of them, however, are in cars with johns; to retrieve them, you'll have to ram the car, which will encourage the john to exit, then run him down. After doing that, the ho will leave the car and run to yours. It's not brain surgery. Just make sure you have three hookers in the car before you run over to the docks, and you should be able to polish this mission off with time to spare. After you complete this mission, you should get a call on your cell phone from Maria; be sure to pick it up so that you can start to accept missions from her as well.

Frighteners This is another fairly simple mission. Salvatore wants you to put the fear of God - or at least the fear of the Leones - into three of the union bosses. Doing so isn't difficult. Each of the three union bosses is riding around in a car, so grab a car of your own, track them down, and ram them until they get out of their cars, then run them over. You can switch cars after each boss goes down, if you wish; just make sure you use something hardy, like a Sentinal or a police car. Rollercoaster Ride It's time to deal with Hopper, the head union boss that's been giving Leone such a hard time. You'll only have a couple of minutes to reach the radio station after leaving Leone's house, so grab a Sentinal or PCJ-600 from outside his house and get down to the radio station as quick as you can. When you arrive, kill the chaffeur and hop into the limo to begin the mission proper. When you have Hopper in the limo, you'll need to scare the crap out of her in order to ensure that she's more of a compliant asset for Mr. Leone. Doing so entails going fast, making big jumps, or hitting other cars. Given that the limo can't go very fast, and that you don't want it exploding before you drop Hopper off, it's best to try and find a big jump somewhere and try to fill up the scare meter all at once. Luckily for you, there's just such a jump in the area here. If you head back up to the road that runs north to south near Salvatore's mansion, you should see a little ramp on its southern side with a police badge. If you go north, near the mansion, then floor it south along the road and hit the ramp, you should land somewhere near the docks. Since this is a unique jump, you'll go into slow-mo as soon as you hit the ramp, giving you a bit more time to fill up the scare meter. It shouldn't matter much, though, as the jump is so big that you should be able to fill the entire thing up before you hit the ground. If you go for a more collision-oriented scare tactic, be sure to stick near the Pay N Spray, as the limo's not indestructible. Either way, take her down to the Ferry landing when she's good and scared, but be ready for the dockworkers, as they'll attack when you break the picket lines. Contra-Banned Now that your problems with the dockworkers are resolved, it's time to restart the flow of goods into the ports. Leone's got a shipment coming in, and he wants you to help him bring it in safe and sound. To that end, grab the Sentinal outside his home and pick up the three enforcers scattered around town. Apparently they can't actually get to work on their own, so you'll have to carpool. When you have all of them tucked away in your car, head to the docks. If you enter the docks from the main gate, note that there's a Police Badge in the row of warehouses just to the east of the entrance. Might come in handy. Anyway, the dealers will come along soon enough, as do the cops; things predictably go haywire.

Your backup will help you waste the dealers, so shoot them all down, then quickly hop into the humvee and go on your merry way. The amount of gunfire in the area greatly increases your chance of getting a tire blown out, but whether you do or not, you should still head to the police badge you passed by on your way in and pick it up; the difference between two stars and three stars is pretty big, especially when you still need to get to the Pay N Spray to get yourself completely clear of police chasers. If you can survive the trip back to the Pay N Spray, then the rest of this mission entails simply driving to Leone's lockup and dropping the car off. Sindacco Sabotage Leone wants you to see to the Diablos in Hepburn Heights, who've been getting more and more ferocious in the absence of the Sindaccos. They've initiated a full-scale gang war, in fact, and you're the guy that Salvatore's sending in to clean up the mess. You'll get a decent amount of SMG ammo, as well as a vest, in Sal's garage, so grab it before taking his Sentinal and heading down to Hepburn. If you can get there quickly, then you should find yourself in the middle of a huge battle between the Leones and the Diablos. At this point, all you can really do is lock onto the Diablos, pull the trigger until one of them dies, then repeat the process as quickly as possible and hope that you manage to kill all the Diablos in the area before they take out too many of the Leones. There are "life meters" for each gang on your screen. The Leones will begin at a hefty disadvantage, but with you around, you should be able to turn the tide after a while, assuming you don't get killed or shoot too many of your own guys. If you wish, you can also try using your car to run down the Diablos as they pop up; this works pretty well when new waves spawn in, but before long, the Leones will run up to the Diablos and get pretty close to them, making it difficult to kill the Diablos without accidentally taking a few of your own guys with them. It's probably best to just stick to the foot soldiering; there are health and armor pickups scattered around the area, if you happen to run low on either, but the Diablos aren't particularly great shots. This mission can be difficult to take down, and it'll be a squeaker even in the best conditions, but if you get down to Hepburn doublequick after getting your armor vest and SMG ammo, you should be able to pull it off. Just hold down R and O until someone dies, then click R again and go for the next Diablo. The Trouble With Triads Salvatore's got a "car full of money" that he needs you to pick up for him. It seems odd how Salvatore seems content to load these easily-destroyed vehicles full of precious materials. Anyway, it's your job to go to Callahan Point, grab the truck, and bring it back to Sal. Of course, everything goes haywire as soon as you reach the Point, as the Triads destroy the factory near the truck, sending the cash into the building somehow, where it'll quickly set alight if you don't rescue it. So, you'll have to head into the burning building and pick up all the cash, while

killing any Triad that remain in the area. The first thing to note here is that you have way more time than you need to pick up the cash; the timer should be four or five minutes, so you're set on that end. Thus, your first priority here should be survival. Take out as many of the Triads as you can before worrying about the money, and be especially careful about the fires here, as stepping in one will cause you severe damage. When the Triads are cleared out a bit, start walking through the building, collecting the money. It's represented on your minimap with green dots, and in your field of view with green arrows bobbing overhead. You need to get every single pile of money before you can leave, but like we said, you have plenty of time, so be methodical and you should be all right, so long as you don't step in any fire. Driving Mr. Leone Well, it's finally time to bust out and make your mark on Staunton Island. After taking Salvatore to the ferry terminal (use a Sentinal), you'll have a whole bunch of heat on your ass. Your ultimate goal here is to make it to the bridge leading to the Staunton Island, but with three stars of police awareness, doing so might be difficult. You can stop in the Pay N Spray if you wish, or if you get a tire busted out and want a fresh start. The cops will temporarily ease off you, but as soon as you're spotted again, it'll be back to the three-star wanted level. When you do reach the beginning of the bridge, get into the right-hand lane and floor it. You should be able to make the jump, no matter what kind of car you're driving, as it's a pretty short hop. When you land in Staunton, though, you'll still have three stars, so you'll need to book it to the hideout, which is, coincidentally, right near the Pay N Spray here. Other Pastimes Slash TV Location: After completing Vinnie's "The Portland Chainsaw Massacre," you'll earn a set of overalls which you can change into at your hideout. If you wear these, then head to the freighter ship at the docks where you did the Chainsaw Massacre quest, you'll see another yellow circle indicating that a quest is available to you. If you enter this circle between 18:00 and 5:00, you'll be able to enter the ship and head down to the cargo hold and press Up to start the Slash TV minigame. This game is essentially the same as the Portland Chainsaw Massacre mission; numerous psychopaths will charge at you with chainsaws, and you have to avoid and kill them in order to survive. If you're looking for money, this can be a quick way to make it, as each wave will net you a certain cash reward, and most of the chainsaw freaks will drop piles of cash to boot. Of course, survival is something of another matter, since later waves (there are five in all) will start to spawn in a half-dozen or so enemies at once. If you want to survive here, then bring in a full load of armor and health along with a huge

reservoir of bullets for your M4 or, preferably, your minigun. The minigun won't be available until well after you unlock this mission, but then again, neither will the M4. If you try this mission with nothing more than an SMG, you can probably still beat it, but it'll require you to run away quite often, making it somewhat tedious. Running away will be required no matter what you use, but if you have a minigun, you should be able to kill multiple incoming targets, retreat a bit, get the remaining foes hung up on a crate, and then repeat the process until everyone's dead. Just be sure to pick up any health or armor that the baddies drop, as their drops fade away pretty quickly. Wrong Side of the Tracks Location: This Sanchez race can be found on the El Train station just to the south of Salvatore's mansion. You can start it by hopping on the Sanchez at the station while you're not on a mission. Completing this mission entails making a complete circuit of the track while staying in front of the Wong brothers, who are going to be chasing you. Falling off of the track fails you automatically. If you want to win here, you'll probably want to stay on the center of the track as much as possible, although doing so is difficult due to its narrowness. If you fall off, then you don't necessarily need to worry about hopping right back on; you can stay on the lower segment of the track and still get the checkpoints if you stay near the little ramp. Just be sure to avoid getting hit by incoming trains! What's needed here is more speed than caution, though, as the checkpoints are well spaced out, and you don't begin with much time on your clock. Luckily, though, the Wong brothers won't be much of a challenge to you, since they'll fall back and stay back pretty early on. RC Triad Takedown Location: There's a white Toyz van located under a Chinese awning on the eastern end of Chinatown. Entering it will star the RC Triad Takedown mission. Your goal here is simple: find and kill as many Triad members as possible. Triads wear blue jumpsuits with red dragons emblazoned on them. You're supposed to kill 20 Triad members, which you can do by getting your RC car near them and hitting the O button to detonate it. You start with only 25 seconds or so to work with, but each kill you earn will add three seconds to your total. Unfortunately, completing this mission is mostly a matter of luck. If you take a left after you gain control of an RC car, you should find yourself looking at at least one group of Triads, but sometimes the random spawning system just doesn't put any Triads in your immediate vicinity, so you're forced to drive off and spend most of the time on the clock looking for people to kill. If you're lucky and consistently manage to find Triads to blow up within a few seconds of getting into an RC car, then you should be able to get 20 kills fairly quickly, but you might wind up getting to 19 and then having the well run dry... Noodle Punk

Location: You can obtain this mission by hopping onto the Noodleboy bike outside of Punk Noodles in Chinatown, a bit to the southwest of the police station. In it, you're tasked with delivering steamy hot noodles to customers around Portland. Describing this is simple: you get a number of orders equal to the level of the mission, so at the first level, you'll have one order to deliver, and at the tenth level, you'll have ten. To deliver noodles, you have to perform a drive-by when you get close to a target. If you get the noodles close enough to them, they'll run over and grab it, and you'll be able to move on; miss, and you'll lose a set of noodles. You can only hold six boxes of noodles at a time, so if you run out before you make all of your deliveries, you'll have to return to Punk Noodles to get more. There are no time extensions here; all of the levels give you the same amount of time to complete them, so that you'll have to rush pretty quickly if you want to beat mission ten. There isn't much that can be said to compensate for practice here; get good at throwing noodles and you'll find the earlier levels of this mission to be pretty easy. It's when you hit level seven and above that things get difficult, since you'll have more deliveries than noodle capacity, thus forcing you to return to Noodle Punk at least once during the middle of a level to restock. Check your map at the beginning of a level and plan a route then, rather than heading around haphazardly. Car Salesman Location: If you head to the auto dealership on the northern end of the island, you can attempt to make some extra cash by selling cars to the prospective buyers. You have four different cars to work with here, each of which has its own particular selling point. To make a sale, you have to max out the sale meter, but dropping it to zero will cause you to fail the mission automatically. Crashing a car or damaging it too much will usually require you to repair it at the Pay N Spray before the customer will buy it. As mentioned, there are four cars here. The Idaho requires you to smash pedestrians to raise the sale meter. This is easy enough to do, but it'll raise your wanted level, so unless you want to hit the Pay N Spray fairly often, you'll probably want to avoid it. The Banshee requires you to go fast. Again, this is difficult, due to the fact that you're not in a great part of town to really blaze out at high speeds; there are too many cars in the area to go super fast. You might want to try going up the hill near Salvatore's house and then gunning yourself back down the hill, if you think you can control yourself and not crash. The Kuruma buyer is in the mood for a nice, smooth ride, not too fast but not too slow. This is likely the easiest one of the bunch, as all you have to do is get onto a straightaway and start tapping the accelerator when you find the sweet spot of speed that causes the sale meter to rise. Don't turn too fast, don't crash into anything, and you should be able to max the meter fairly quickly and return to the dealership to repair the car. The Bobcat owners want to go offroad, so take them down near the junkyard and start hitting the hills. You can earn a massive boost to the sale meter for flipping the car, but this is difficult to do