Medieval Dining Hall LINE DEVELOPER Simon Powell WRITING Steven J. Black EDITING Simon Powell LAYOUT Simon Powell CONTENTS Map Description:... 3 Using Medieval Dining Hall... 3 Using Medieval Dining Hall with our other products... 4 Map Layout... 5 Map Overview... 6 Map Pages... 7 INTERIOR AND COVER ARTWORK Simon Powell PRODUCT DIRECTOR Simon Powell ASSISTANT DIRECTOR Steven J. Black COPYRIGHT All referenced battlemaps are DramaScape. DramaScape is a trademark of Simon Powell. All rights reserved. Copyright 2013-2017 Simon Powell. No part of this publication may be reproduced in any form by any means, electronic, mechanical, photocopying, recording, or otherwise without the written permission of the publishers. Permission to copy is granted for the Map Pages for personal use only. If you want to get a discount on our maps as they are released join our Facebook page or Forum. DramaScape map products include square, hex, and no overlay versions. Contact: info@dramascape.net Facebook: https://www.facebook.com/dramascape Google +: https://plus.google.com/communities/1025504505 68545190280 SAMPLE DS10088 September 2017 2
Map Description: Medieval Dining Hall can be entered from any side of the map. The dining hall has been built on top of a rocky plateau partially covered by patches of grass (or perhaps moss). Other features outside the hall include a few barrels and a cart in the northeast. This could be a cart used to bring in supplies for dinners and feasts. Another idea is local kids or teenagers used it to bring in the barrels outside. They plan on sitting on the barrels and trying to peek inside through the windows during the next feast with the lord in attendance. The center of the map was probably a rocky hill at one time that was then used as the base stone foundation for the building. The surrounding rocky plateau was cleared after the construction was complete. The center stone building has three solid stone walls in the north, east, and south. Stone slabs stacked on top of each other form a staircase that ascends to the western open entrance. For privacy, they might employ wooden or textile screens. Either way a lord s watchmen patrol this entrance. The center of the dining hall has a rectangular hearth. A dining hall would usually have a vent above the hearth (even if not indicated by the cover). Stacked wood to the left of the fire pit is used to keep the fire going. The two fire spits have a large pig and two small rabbits roasting over the hearth. There is a large barrel to the right of the fire pit with a ladle. This could be a large container of stew. Or it could be a primitive keg filled with a brown ale or mead! To the north and south of the hearth are three long rectangular tables. These tables are flanked by two benches. There are two additional long tables with a single bench along the north and south walls. The tables are covered with food, drink, utensils, plates, jugs, and a few candles. The north and south walls each have six arched windows (two in the west, two in the center, and two in the east). The room is lit by three candlebeams in the north and south roughly parallel to the windows in addition to the candles on the tables. Candlebeams are shown on the cover (They are medieval chandeliers that hold candles). There Medieval Dining Hall 3 are also several crates and barrels along the walls. Adorning the north and south walls are shields and crossed axes. A set of stairs in the east ascend to a raised dais with the manor lord s table on top. This table has three chairs with the lord s banner behind them on the east wall. The lord s throne is larger with the corresponding banner bigger in size. The cover has a green banner with a red circle in the center for the banner. The lord s best hunting trophies are mounted above the banners. These appear to be a bear s stuffed head above the lord s chair and four harts (prized adult male red deer with ten tines or more on their antlers) divided into a pair on each side of the bear s head. Using Medieval Dining Hall For the adventure hook, Heroes Feast, Duke Tantegel could simply poison the adventurers. However, the Duke already appears weak since he was unable to slay the giant with his own men. So he plans to weaken the group by getting them drunk first before his best knights kill them. The knights are at other tables with the guests in the center near the hearth. There are additional knights guarding the western entrance. Another good touch would be the attendance of anyone else the player characters have wronged in the Dukedom who wants to get back at them. For example, a merchant the group bartered down to bare minimum prices is in attendance. Mercenaries the group beat in the past. On the Duke s signal, the Duke s knights and the group s enemies in attendance encircle the group and attack them while other knights form a wall of armor at the western entrance to prevent escape. The group s best bet isn t to fight them all, especially if they are drunk. Instead they should slay men at the western entrance and make a dash for it. If they survive, they should rally the serfs to their cause. The Duke is a traitorous coward who let their crops be taken and their farm s burn. He then turned around and tried to murder the group that stopped the giant and saved the remaining farms. It is time to break their chains and overthrow the SAMPLE
Duke! And if a player character ends up being a Duke wouldn t that be interesting? Using Medieval Dining Hall with our other products The Medieval Dining Hall works well with all the maps in our Medieval Maps [Bundle].All of the maps in this bundle have all three overlay types and the virtual tabletop (VTT) images with the exception of the older Medieval Market freebie. https://www.drivethrurpg.com/product/146735/m edieval-maps-bundle?affiliate_id=12615 Wagons Roll makes sense in a lot of ways for use with this map on the tabletop. It has additional carts and wagons that can be placed around the hall on the map. It has horses and oxen that move the carts to the hall and carriages to move important guests to the hall such as a feudal lord. It has a plains or forest path that can be the land route between the hall and the storehouse. One adventure idea is that bandits have been attacking the supply line stealing food. The feudal lord is afraid of being kidnapped by bandits en route to the next important dinner at the hall. He hires the group to get rid of the bandits. https://www.drivethrurpg.com/product/106531/w agons-roll?affiliate_id=12615 The Western Keep is useful as it can represent the feudal lord s castle on the tabletop or VTT. For the tabletop, one of the printable extra pages has topdown troops that can be used as the lord s knights. The bottom row has different figures that could be used for the bandits or as special troops/commanders. https://www.drivethrurpg.com/product/99545/we stern-keep?affilite_id=12615 Medieval Dining Hall Top Down Armies: Humans V Orcs includes a human army that can represent the lord s knights with three included cavalrymen. The orc army could be used as the bandits. The included map could be used as the land route from the storehouse to the dining hall on the VTT. https://www.drivethrurpg.com/product/113085/to p-down-armies-human-v-orcs?affiliate_id=12615 The free Figure Flat Doors includes doors you can place on the tabletop. This could be used on this product to create a wall of doors in the western entranceway. Guards keep the doors closed except to let guests inside or outside effectively making the doors into a wooden screen of sorts. This product also serves well as a visual aid to players who ask where the doors are located on maps when doors are smaller or harder to see. https://www.drivethrurpg.com/product/134948/fig ure-flat-doors?affiliate_id=12615 SAMPLE 4
Medieval Dining Hall Map Overview SAMPLE 6