R&D Activities at the UCI Center for Computer Games and Virtual Worlds

Similar documents
Game Mods as an IT Resource for Getting Things Done

Realizing a Multi-Disciplinary Center for Games Research at UCI

Sample of Research Projects. Walt Scacchi ivecg.uci.edu November 2014

Game Grids and Game Culture: Research Vision

Patterns of Sustained Collaborative Creativity Across Open Computerization Movements

Computer Games and Virtual Worlds for Health, Assistive Therapeutics, and Performance Enhancement

Dr. Charles Watt. Educational Advancement & Innovation

Open Systems Architecture in DoD Acquisition: Opportunities and Challenges

NEES CYBERINFRASTRUCTURE: A FOUNDATION FOR INNOVATIVE RESEARCH AND EDUCATION

10/30/2013. Game User Experience. Langxuan James Yin October 28, A History of Games. The Cathode Ray Amusement Device (1947)

A Review of Science Learning Game Environments

BOX, Floor 5, Tower 3, Clements Inn, London WC2A 2AZ, United Kingdom

Engineering, & Mathematics

Executive Summary. Chapter 1. Overview of Control

Library Special Collections Mission, Principles, and Directions. Introduction

3 Millions Internet Poker Players Information Records Revealed Online

STRATEGIC FRAMEWORK Updated August 2017

Lives: A System for Creating Families of Multimedia Stories

on-time delivery Ensuring

GAME PRESERVATION FORUM

Investigating the Use of Computer Games and Virtual Worlds for Decentralized Command and Control

Serious Game Secrets. What, Why, Where, How, Who Cares? Andrew Hughes, Designing Digitally

Lockheed Martin. An Overview of Partnering with Small Businesses

UNIT-III LIFE-CYCLE PHASES

Designing serious games

RAF Mildenhall, England. Table of Contents. Section 1: Introduction. Section 2: Existing Conditions and Needs Assessment

CYBER-INFRASTRUCTURE SUPPORT FOR ENGINEERING DESIGN

Interactive Visualizations for Cyber-

Preliminary Design Phase Activities, Priorities and Opportunities

UNCLASSIFIED. UNCLASSIFIED Office of Secretary Of Defense Page 1 of 5 R-1 Line #102

Prototyping: Accelerating the Adoption of Transformative Capabilities

Digital Engineering Support to Mission Engineering

A New Energy Efficiency Center

(Highly Addictive, socially Optimized) Software Engineering

DoD Research and Engineering Enterprise

Autonomous and Autonomic Systems: With Applications to NASA Intelligent Spacecraft Operations and Exploration Systems

The ALA and ARL Position on Access and Digital Preservation: A Response to the Section 108 Study Group

National Instruments Accelerating Innovation and Discovery

TECHNOLOGY, ARTS AND MEDIA (TAM) CERTIFICATE PROPOSAL. November 6, 1999

CMRE La Spezia, Italy

Online Game Technology for Space Education and System Analysis

PATTERNS IN GAME DESIGN

CHINA S PC ONLINE GAMES MARKET REPORT

Technology Management

Technology Roadmapping An Overview for MAA Thrust Area Work Groups

Georgia Tech Program Organization

History and Perspective of Simulation in Manufacturing.

TAB V. VISION 2030: Distinction, Access and Excellence

Chapter 4 Summary Working with Dramatic Elements

Human Spaceflight: The Ultimate Team Activity

Challenges and Innovations in Digital Systems Engineering

The Promise and Realities of Additive Manufacturing (3D Printing) in Space Betsy Cantwell, PhD

GAME AUDIENCE DASHBOARD MAIN FEATURES

DoD Research and Engineering Enterprise

NASA Mars Exploration Program Update to the Planetary Science Subcommittee

Contact info.

A Collaborative Science Learning Game Environment for Informal Science Education: DinoQuest Online

EXECUTIVE SUMMARY. St. Louis Region Emerging Transportation Technology Strategic Plan. June East-West Gateway Council of Governments ICF

BS in. Electrical Engineering

Software-Intensive Systems Producibility

Investigating the Use of Computer Games and Virtual Worlds for Decentralized Command and Control

Strategic Information Management: Issues

Game-Based Stroke TeleRehabilitation: Challenges in Scaling to National Clinical Trails

The Study on the Architecture of Public knowledge Service Platform Based on Collaborative Innovation

Reality Computing, Visualization, and the cyber future of the Humanities scholarship. Nicola Lercari, PhD Asst. Prof. of World Heritage UC Merced

What is a collection in digital libraries?

Big Data Visualization for Planetary Science

About us. What we do at Envrmnt

What could be driving the Lab of the future and is the Smart Lab really a thing?

Management Operations Control Applications (MOCA) Mission Update

Supercomputers have become critically important tools for driving innovation and discovery

The Sherwin-Williams Company

Model Based Systems Engineering (MBSE) Business Case Considerations An Enabler of Risk Reduction

Digital Engineering. Ms. Philomena Zimmerman. Deputy Director, Engineering Tools and Environments OUSD(R&E)/Systems Engineering

Human Systems COI 3/23/2018. Dr. Kevin T. Geiss Director Airman Systems Directorate 711th Human Performance Wing Air Force Research Laboratory

Economic Impact of the Albany Cluster. Kenneth Adams President & CEO, Commissioner Empire State Development

SGD Simulation & Game Development Course Information

Farnborough Airshow Farnborough Air Show Investor Relations Technology Seminar 2018 Rolls-Royce

Future of Cities. Harvard GSD. Smart[er] Citizens Bergamo University

Building an Infrastructure for Data Science Data and the Librarians Role. IAMSLIC, Anchorage August, 2012 Linda Pikula, NOAA and IODE GEMIM

STEMming the tide: is the skills gap getting bigger?

Modeling and Navigating a Simulated Semiconductor Fabrication Laboratory using a Game Engine

Virtual and Augmented Reality for Cabin Crew Training: Practical Applications

Engineered Resilient Systems NDIA Systems Engineering Conference October 29, 2014

AN AUTONOMOUS SIMULATION BASED SYSTEM FOR ROBOTIC SERVICES IN PARTIALLY KNOWN ENVIRONMENTS

Strategic Plan

Science of Science & Innovation Policy (SciSIP) Julia Lane

High Performance Computing Systems and Scalable Networks for. Information Technology. Joint White Paper from the

Preserving Technological Superiority

Digital Engineering. Phoenix Integration Conference Ms. Philomena Zimmerman. Deputy Director, Engineering Tools and Environments.

Dream Chaser Frequently Asked Questions

BIG IDEAS. Personal design choices require self-exploration, collaboration, and evaluation and refinement of skills. Learning Standards

Individual Test Item Specifications

Technology Roadmapping. Lesson 3

Lunar Exploration Science Campaign: A commercial-leveraged lunar mission program

New Challenges of immersive Gaming Services

Digital Government and Digital Public Services

Advances in Hypersonic Test & Evaluation. Dr. Ed Kraft Associate Executive Director for Research Space Institute at Tullahoma

From FP7 towards Horizon 2020 Workshop on " Research performance measurement and the impact of innovation in Europe" IPERF, Luxembourg, 31/10/2013

AVAILABLE BEGINNING SUMMER 2016 ABOVE AND BEYOND. A highly entertaining, highly interactive museum exhibition from Evergreen Exhibitions

Transcription:

R&D Activities at the UCI Center for Computer Games and Virtual Worlds Walt Scacchi and others Institute for Software Research and Center for Computer Games and Virtual Worlds University of California, Irvine Irvine, CA 92697-3455 USA 22 March 2010 1

Overview Background recent efforts in CGVWs Game development concepts A Mission Management Game Mission management related games Elite (1984) and Wing Commander (1993) Eve Online (2007) Industry Giant II (2003) Texas Hold'Em (traditional) Game development issues and opportunities 2

Computer Games and Virtual Worlds (CGVWs) CGVWs are a new media and cultural form CGVWs are an immersive, experiential literary form -- CGVW play as emergent narrative and recyclable experience CGVWs are a rapidly growing global industry But CGVWs not limited to entertainment Game industry not interested in non-entertainment or serious applications Modding and making CGVWs is becoming a practice-based learning, skill acquisition, and career development strategy CGVW culture as a social movement Your next generation project staff will be fluent in CGVW culture and technology If you're not, they won't come to play/work with you

Recent CGVW Projects at UCI Collaborative science learning game (SLG) environment at Discovery Science Center (DSC) DinoQuest and DinoQuest Online (DQO) Collaborative game world for semiconductor or nanotechnology fabrication FabLab training simulator for Intel Nanotech design environment for K-12* (concept) Collaborative virtual world for envisioning possible cultural and technological opportunities Intel Research (w/ Linden Labs) Science on a (virtual) sphere and spherical info visualization Networked CGVW research and education project* Pathway to network of science/technology learning centers

Mixed reality games for informal science education for K-6 students and families http://www.discoverycube.org/

Web-based science learning games for informal science education for K-6 students and families http://www.dqonline.org/

Semiconductor/nanotechology fabrication training game FabLab Demo Reel

Envisioning collaborative virtual worlds 2010-2012 Virtual Life Demo Reel

Nanotech design environment for K-12 9

Spherical data visualization and spherecasting support: NOAA Science on a Sphere installation in Opensim

UCI Cyber-Interaction Observatory: A Gateway CGVW R&D Laboratory UCI Cyber-Interaction Observatory: A Gateway Science Center Partnership between UCI, EON Reality, and others

Goal: Develop cyberinfrastructure for networked learning game environments MMOLG Web 3.0 System Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 1: Individual player connection: your Internet connection at home. Tier 2: Local institutional connection: library, science center, museum, school. Tier 3: Regional science/technology center provides local exhibit content connected online. Tier 4: Gateway science/technology centers provide open interfaces and extensible content. Tier 5: Science/Technology CGVW Grid: Massive Multiplayer Online Learning Games and collaboration infrastructure for science/technology education and training

Game development concepts Games as systems Components Game space Game engine, user interface, database, networking Establishes game look and feel, storyline. Rules of play Controls game engine, mediates UI and database Goals and choices Core play mechanics 13

Mission management game space 14

Loose analogy: Simulator interfaces for immersive CGV motorsports racing experiences how much to invest to achieve what level of outcome/realism?

Mission management scheduling concepts Part of recurring planning and scheduling process P+S Process includes: Initial plan preparation, resource/task assignment (scheduling), resource conflict/optimization analysis and load balancing, plan enactment, plan execution exigencies and breakdowns, plan breakdown diagnosis, incremental replanning and rescheduling, plan archiving, analysis, reuse and tailoring. Domain-independent and domain-specific heuristics needed for optimization, balancing, breakdown diagnosis, replanning and rescheduling. 16

Mission management scheduling related games Elite (1984) Wing Commander (1993) EVE Online (2007) Core play mechanic: Fly to remote planets, deal with obstacles or opponents in route, then acquire resources and skill points through trading or combat Industry Giant II (2003) Genre: Space flight combat simulator and resource trading games Genre: Resource trading and accumulation Tycoon/Entrepreneur game Core play mechanic: Travel to destinations, assess resource harvesting opportunities and barriers, acquire resources through skill investments and resource trading Texas Hold 'em (traditional) Genre: 7 card Poker game Core play mechanic: resource betting, hedging, and bluffing in presence of emerging private scoring position and shared/community resources with uncertain future positions 17

Elite 1984 18

Elite (OOlite) example route planning 19

Wing Commander: Privateer example -- storyline 20

EVE Online example UI Dashboard 21

Industry Giant II example situation awareness 22

Industry Giant II example resource management opportunities 23

Industry Giant II resource targeting 24

Industry Giant II resource status 25

Texas Hold 'em example 26

Some observations Visualize resources, resource properties, resource constraints, and resource flow dependencies both in (a) game space and (b) player user interface Provide players private and shared progress scores, opponent stats, and other feedback to influence their decision-making Visualize opponent spatial positions and anticipated resource positions Provide dynamic and competitive uncertainty situations shaping players' course of action Provide storyline arc that highlights goals, expected obstacles and competitor positions, and consequences of outcomes (desired and undesired). 27

Game space redux 28

Game space redux 29

Game development issues and opportunities Specify, design, prototype and analyze Mission Management scheduling game Incorporate mission management planning and scheduling process concepts, rules, and constraints Develop game space and play rules Develop play/use case scenarios for single or multiple players Incorporate some observations Develop game architecture Develop new or mod existing game engine 30

Potential Research Deliverables Mission management scheduling game concepts Game architecture and prototype Game design artifacts Usage scenarios and storyline Worked examples, goals, and rules Online tutorials 31

Discussion and Conclusions Computer games and virtual worlds can become an engine of innovation for aerospace and defense communities CGVWs is an emerging area for strategic R&D investment, enabling new program initiatives CGVWs represent an area for outreach and future workforce development UCI is making a strategic investment to establish new research center, laboratories, and new undergrad degree in Computer Game Science. 32