What Are Comics? What are comics? This seemingly easy question still puzzles scholars of the subject.

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Benjamin Ho 16/11/11 UWC2101B: Civic Discourse in a Fractious World Essay 3, Final Draft What Are Comics? What are comics? This seemingly easy question still puzzles scholars of the subject. Scott McCloud famously defined comics as Juxtaposed pictorial and other images in deliberate sequence, intended to convey information and/or to produce an aesthetic response in the viewer. (McCloud 9) His focus was how images placed next to and with each other create a sequential narrative a definition of form, not content. McCloud s definition allowed him to incorporate sequential artworks such as the Bayeux tapestry (see Fig. 1) and the Mexican codices under the umbrella of comics (McCloud 11-12). He does so in order to propose that its form precedes the bad reputation it used to receive as unintellectual children s entertainment. However, McCloud s definition excludes one-frame gag cartoons that people would also consider comics. Also in disagreement with McCloud is Robert C. Harvey, who feels that such art pieces should not be lumped together with comics, simply because they aren t perceived to be. To Harvey, what makes comics unique is how it blends visual and verbal content (Harvey 25). But Harvey s definition excludes all comics without any text. Both McCloud s and Harvey s definitions are able to cover certain subsections of comics, but also ignominiously exclude many other works that would be considered comics and include some that aren t. The flaw with both definitions is their attempts to identify a comic by its appearance, but definitions by appearance alone will fail as long as comic artists who experiment with form intentionally defy aesthetical and structural conventions. What we should realise is that people are somehow able to tell when something is a comic, and it is this subconscious knowledge I attempt to elucidate: while comics are often identified by their

visible elements - the text-picture combination, aesthetic style, iconic content, and sequential images - what makes the combination of all or some of these things a comic is the inherent narrative (or discursive) arc that is induced by these elements. That a writer of comics has so many options to explore when telling his story shows its power as a storytelling medium. Figure 1: A portion of the Bayeux Tapestry, retrieved from Wikimedia Commons 2

In order to understand the ever-shifting nature of identifiers of the comics medium which prevents it from being simply defined by its visible parts, we can first observe how the combination of text and pictures does not necessarily constitute a comic. Fig. 2 shows a portion of the 1966 Legion of Superheroes comic showing Superboy and his fellow Legionnaire Mon-El visiting the fifth-dimensional world of the character Mxyzptlk to get a lock of his hair. It contains many elements commonly associated with comics: images in sequence, the in-picture captions that capture the narrator s voice, speech and thought balloons, and comics most famous creation: Superman (in his teenage incarnation). Harvey s definition puts blend in quotation marks because he realises its ambiguity helps it define a similarly ambiguous medium; comics do feel like words and pictures were put in a blender to create something indescribably new. It is not simply a placing of words over images; for example, no alchemical blending process happens for Rene Magritte s surrealist painting The Treachery of Images (which features a pipe with the caption This is not a pipe in French), and people do not see Magritte s painting as such. Yet, pop artist Roy Lichtenstein s art is an oddity; there is some sense of this verbal-visual mixture despite their status as art pieces, not comics. One of them, his picture Drowning Girl (see Fig.3), evokes a sense of the comics medium, yet one realises logically that it isn t a comic, because of Lichtenstein s purpose it is a piece of pop art, that references or parodies what comics are, but isn t one itself. A reason it reminds us of comics can be observed from the elements it shares with our first source: not just the incorporation of text in the form of speech balloons, but also that they share the same colour printing aesthetic found in the newsprint comics of the Golden Age era. This aspect of colour was affected by the economic and technological context behind the printing of comics in colour, and created this immediate identification of such colours with traditional American comics (McCloud 186-191). 3

Figure 2: Swan et al. The Forgotten Legion! Adventure Comics #351, December 1966. Figure 3: Roy Lichtenstein. (American, 1923-1997). Drowning Girl. 1963. Oil and synthetic polymer paint on canvas. 67 5/8 x 66 3/4" (171.6 x 169.5 cm). 4

Yet, colour is not a dependable identifier of comics either, as developments in colour printing technology mean that modern comics look less like their Golden Age counterparts and Lichtenstein s art. Comics in Europe in the same era, which were not governed by necessity due to superior printing techniques, were able to use colour in a way that fully expressed the visual intentions of the writer; for example, the flat-colour aesthetic used by Hergé in Tintin (McCloud 190). Today s modern comics also utilise a variety of colouring techniques to suit the artist s liking, be it traditional or digital. One uniquely illustrated comic that should serve useful as a counterpoint to the gaudy colours of our Golden Age comic would be the painted comics of Alex Ross, who defies the Franco-Belgian definition of comics as bandes dessinees, or drawn strips. Justice is an example of one of his painted comics featuring all-too-familiar DC superheroes. What keeps it from being mistaken for just a painting are the elements common in both Justice and the Legion of Superheroes: speech balloons (overlaid, not painted), juxtaposition of images in sequence, even the sense of cartooniness, best observed in an argument between two superheroes with the same stretching powers (see Fig. 4). Its identity as a comic is also no doubt reinforced by its content; it is a story about superheroes like Superman, Batman, and the Justice League. When McCloud excises form from content, he is denying the icons often identified with comics comic books seem to be the de facto medium for the portrayal of superheroes. Alex Ross takes us further to the edge of Harvey s definition of comics with another painted work, Superman: Peace on Earth. There is less visual-verbal blend here: there are no speech balloons, and captions are not done in the usual comicbook manner, but printed in Roman-style serif font (see Fig. 5). Only a few things allow us to identify it as a comic: the juxtaposition of the painted images and text in sequence, and the presence of an iconic superhero. 5

Figure 4: Alex Ross, Jim Krueger, Doug Braithwaite, Justice Vol. 2 Figure 5: Paul Dini and Alex Ross, The World's Greatest Superheroes, 2005 6

Perhaps I seem to be overemphasising the connection between superheroes and comics a painting of Superman in pose, strictly speaking, is not a comic, because it lacks the sequential narrative. On its own, A frame of Superman speaking in the middle of Congress from Superman:Peace on Earth does not function as a comic; but taken as part of a narrative whole, it becomes part of a comic. A comic with no verbal cues, simply a visual sequence, such as The Rescue by Phil Craven, illustrates how most comics are defined by its sequence (Craven 116-135). But there is a fundamental problem with McCloud s emphasis on sequence. Despite his belief that sequential art such as the Bayeux tapestry and the Mexican codices should be subsumed into the definition of comics because of their sequential nature, it is almost laughable to call them comics, when few would perceive them as such. What prevents these ancient artworks from being identified as comics? One could say how they differ from American comics with respect to their visual style. The American comic emerged with its own definitive style and was marketed as a comic, but the Bayeux tapestry and the Mexican codices, can at the very best be marketed as sequential art art in sequence that tells a story. Sequential art as a definition is simply too broad, and everything that people call comics is a subset of this. The exclusion of one-frame gag cartoons from McCloud s definition also shows the flaw of defining comics by a sequence of multiple images instead of the narrative to which it contributes. What differentiates a one-frame comic - such as Gary Larson s The Far Side - from a still image? David Carrier says that Larson s humor very often depends upon a viewer s expectation about how thus to move images.... Presented with one moment of an ongoing action, we imagine disaster in the next scene. (Carrier 113) An example of a Larson cartoon shows this clearly: We expect the sea monster, of which only its arm is shown, to use the nutcracker to open the bathysphere, which would result in the drowning and consumption 7

of the panicking man inside (see Fig. 6). The picture foreshadows a moment in a larger narrative, one of the man s impending doom. This expectation is defined by Scott McCloud as closure, observing the parts but perceiving the whole. (McCloud 63) But while McCloud believes that closure occurs in the gutter (the space between panels), Larson s strip show that closure can be created despite the lack of a subsequent frame, if there is a strongly implied subsequent event. The narrative thus remains important to a definition of comics. Lichtenstein s art evokes memory of the comic also because it appears to be a frame in medias res Drowning Girl implies a sadness caused by an earlier event that repels her from Brad, and also suggests that her refusal to call Brad will result in her drowning. A still painting, such as the Mona Lisa, can therefore never be mistaken for a comic. But does this suggest that candid photographs of subjects in movement are comics? Of course not, just like how something that only employs sequence such as the Bayeux tapestry cannot be considered a comic, because its categorization hinges on other identifiers, such as its aesthetic appearance and icons. Not all comics are meant to be read only in sequence; in some comics, when images and words are laid over multiple panels, or panels do not seem to occur in sequence, the narrative can be read non-linearly as a whole page. Charles Hatfield discusses the idea of sequence vs. surface in An Art of Tensions: The page... functions both as sequence and as object, to be seen and read in both linear and non-linear, holistic fashion. (Hatfield 139-140) To illustrate this example, Hatfield provides a comic, Waiting, which depicts the waitress overlaid on top of the panels, her six arms spread Kali-like (see Fig. 7). While the panels themselves do show her hectic day waiting on tables in sequence, the full-body image of her with six arms impresses upon you the busyness she has to contend with that she has to do more than a normal person with two hands can handle. Her body ties the panels together, reminding you that it is a story about her experience. When viewed as a whole, a 8

reader can get a sense of the story without focusing on each panel in sequence. To ignore the verbal aspect of Harvey s definition, it is a visual blend that captures the entire story nonlinearly, something other mediums such as the written word or film would find difficult to do. So, the linear sequence itself is not central to a comic s function, but the overarching narrative that is being conveyed. Taking a step into the wild world of webcomics, one sees examples of greater deviations from current definitions that somehow still fall under the umbrella of the term comics. Such extreme examples of comics reveal the essential narrative or discursive nature at the heart of comics. One of these would be Dinosaur Comics, which never changes its visual template, simply substituting the dialogue in the blank spaces. The text very rarely has anything to do with the pictures of the dinosaurs, and the images in juxtaposition do not seem to contribute to the discourse in any way (see Fig. 8). Many get turned off by Dinosaur Comics lazy presentation, but it has a cult following that appreciates its offbeat humour. How does the Dinosaur Comics format aid the conveyance of humour more than a simple discursive comedic dialogue? Perhaps the absurdity of dinosaurs conversing like humans creates a visual counterbalance to the discourse. Dinosaur Comics is basically an extreme version of a Talking Heads comic where the speech and visual action have no complementary relationship to each other; sometimes, there is no visual action at all. Despite this abuse of the format, one can tell it s a comic, because of the combination of words and pictures albeit unrelatedly that encapsulate a discursive arc. 9

Figure 3: Gary Larson, example from The Far Side Figure 2: Linda Perkins and Dean Haspiel, Waiting, Keyhole 3, 1997 Figure 4: Ryan North, example from Dinosaur Comics 10

This analysis of various different things that have been classed as comics leads us to our conclusion about the definition of comics: both the definitions proposed by Harvey and McCloud are not wrong, but defective because of their focus on appearance. The combination of words and images, despite being the most evident aspect, is not unique to comics. The economic constraints on colour printing in 1960s America led to a certain gaudy aesthetic that came to be identified with comics, but thanks to improvements in colour printing, artists are no longer bound by these constraints, often freely experimenting with different artistic styles. The ubiquity of the concept of the superhero in American comics also means they will be identified with the medium (at least in this era), but the perception of a comic does not hinge on their presence, as not all comics are about superheroes. It seems a sequential order is necessary for this definition, in order to create narrative; for one-picture comics without any appearance of sequence, what is created is the illusion of it, due to its nature as an image in medias res. But the sequence itself is not at the core of comics, instead, it is the narrative it creates the page of a comic read holistically instead of sequentially also contributes to an overall story, and it is this narrative/discursive arc that is common to all comics. In summary, a comic consists of an unconfined yet historically perceived set of visible aspects and a narrative/discursive core without either, it would cease to be a comic. One thing is for certain: the requirement for a narrative arc, suggested or shown, makes it ideal as a medium for storytelling. We do not need to incorporate the Bayeux tapestry into comics to create legitimacy for the medium; the sheer number of different possibilities at the disposal of a writer of comics should convince detractors that there is much expressive power in the medium. 11

Works Cited Carrier, David. "Caricature." A Comic Studies Reader. Mississippi: University of Mississippi Press, 2009. 105-113. Print. Craven, Phil. "The Rescue." Flight. Vol. 3. New York: Flight Comics, LLC, 2006. 116-135. Print. Harvey, Robert C. "How Comics Came to Be." A Comic Studies Reader. Mississippi: University Press of Mississippi, 2009. 25-45. Print. Hatfield, Charles. "An Art of Tensions." A Comics Studies Reader. Mississippi: University of Mississippi Press, 2009. 132-148. Print. Larson, Gary. The Far Side. n.d. Web. 14 November 2011. <http://www.geo.unibremen.de/ozeankruste/farsidesubmersible_sml.jpg>. McCloud, Scott. Understanding Comics: The Invisible Art. New York: Kitchen Sink Press, 1993. Print. North, Ryan. Dinosaur Comics 2011. Web. <http://www.qwantz.com/index.php?comic=2079>. Ross, Alex, Jim Krueger and Doug Braithwaite. Justice. Vol. 2. DC Comics, n.d. Print. Ross, Alex, Paul Dini and Todd Klein. The World's Greatest Superheroes. New York: DC Comics, 2005. Print. Swan, Curt, et al. Legion of Superheroes Archives. Vol. 6. New York: DC Comics, 1996. Print. 12