Modulplan Master (2006) - Seite 1 MODULPLAN MASTER MEDIENINFORMATIK: MEDIENGESTALTUNG:

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Modulplan Master (2006) - Seite 1 MODULPLAN MASTER MEDIENINFORMATIK: MEDIENGESTALTUNG:

Modulplan Master (2006) - Seite 2 Module number M - 101 Mastering Digital Media Required/Option Master of Arts: Required Master of Science: Required Module Responsibilities Prof. Dr. Andreas Breiter Prof. Dr. Barbara Grüter Prof. Dr. Ulrike Erb Prof. Roland Kerstein Mastering Digital Media One Semester 1 st Semester S 6 CP = 180h Presence: 60h Course related study work 120h The integrated course aims to cover the essentials in the fields of intercultural collaboration as well as advanced topics on team building and project management. The integrated focus on scientific and artistic methods aims to develop competencies in current scientific debates, critical judgement and writing in the fields of intercultural collaboration. Team building - Organizing common undertakings and experiences - Developing goals and objectives for each student and for the group - Taking over responsibilities - Working with plans, milestones, and group events Intercultural Cooperation - Students present their different cultural backgrounds, their individual strengths and weaknesses using different media. - Developing case studies on intercultural aspects - Analysis, construction and presentation of typical intercultural clashes by role-playing, performances or professional techniques Advanced topics of project management - Project life-cycle from project initiation to closure

Modulplan Master (2006) - Seite 3 - Multi-project management - Methods for cost and time estimation - Risk management - Quality management Advanced topics of scientific and artistic work (debate, judgement and writing and presentation in the field of intercultural collaboration) Paper, project work, project report or equivalent documentation on issues of intercultural collaboration Will be announced at the beginning of the course

Modulplan Master (2006) - Seite 4 Module number M - 102 Theory, Design and Evaluation of Digital Media Required/Option Master of Arts: Required Master of Science: Required Module Responsibilities Prof. Dr. Barbara Grüter Prof. Tim Edler Prof. Dr. Heidi Schelhowe Prof. Dr. Holger Rada Theory, Design and Evaluation of Digital Media One Semester 1 st Semester V+PR or SU+PR 6 CP = 180h Presence: 60h Course related study work 120h After completing the course the students should be able to design and evaluate digital media applications for modelling human activities, to discuss and compare different approaches towards representation, information, aesthetic experience and activity as well as different forms of computing and reality (e.g. ubiquitous computing, augmented, virtual or mixed reality, media spaces, tangible media). They are able to describe and critically evaluate selected literature on leading edge research in interactive media applications and to bring forward new ideas to promote the state-ofthe-art in digital media applications. They can account for that through scientific research and/or prototype construction and they are able to appropriately present their work and their ideas to an expert audience in speech, writing, and images. Foundations of interactive media applications issues of computer systems, media aesthetics and related theory of activity and digital media - Survey of the fields of Media theory and current topics in research and development in the field of interactive Media Application - Approaches of understanding and modelling human activities - Substantial treatment of selected topics in one application or research area - Case studies on interactive media applications and their use, in particular, the relation between the conceptual level, technology

Modulplan Master (2006) - Seite 5 and design - Presenting the own work in speech, writing, images and/or performance Paper or Prototypes, An Interview might follow in the case of group work Will be announced at the beginning of the course For example: Wardrip-Fruin, Noah, and Nick Montfort (Eds.). The New Media Reader. Cambridge, Mass.: MIT Press, 2003 Wardrip-Fruin, Noah and Pat Harrigan, Eds (2004) First Person - New Media as Story, Performance, and Game. Cambridge, Mass.: MIT Press, 2004 Reader

Modulplan Master (2006) - Seite 6 Module number M - 103 Advanced Topics in Media Design Required/Option Master of Arts: Required Master of Science: Required Module Responsibilities Prof. Dr. David Oswald Prof. Dr. Holger Rada Prof. Roland Kerstein Students select two courses from the following list, e.g.: - Interactive Environments - Advanced Topics in Mixed Reality - Audiovisual Media - Authoring Systems 2 semesters 1 st and 2 nd V+PR or SU+PR 12 CP = 360h Presence: 120h Course related study work 240h Englisch Students are able to develop and design scenarios for interactive media in different application contexts (learning, playing, arts and culture). They learn how to conceptualize and develop complex applications for digital media or intermedia scenarios. For instance, they design cross-media installations employing interactions between humans, computers, and space, or they design novel human-computer interfaces. They should know important methods of systematic inter-relations of digital and analogue media in the context of media design. The main aim is to explore digital environments. Students can choose from selected topics in digital media design. On top of that, the module prepares and accompanies the master project. - Analyzing forms of representation, communication, and interaction - Developing and designing media-specific representations and their relation - Designing multimedia scenarios - Designing innovative human computer interfaces with new technologies (mobile, ubiquitous, wearable etc.)

Modulplan Master (2006) - Seite 7 - Developing strategies for interaction and communication in multimedia - Developing new forms of narratives and new concepts for entertainment - Designing digital media for real-world environments - Developing content and implementing and adapting its design to diverse media settings Paper and/or Prototypes Will be announced at the beginning of the course

Modulplan Master (2006) - Seite 8 Module number M - 104 Advanced Topics in Media Informatics Required/Option Master of Science: Required Master of Arts: Required Module Responsibilities Prof. Dr. Andreas Breiter Prof. Dr. Ulrike Erb Prof. Tim Edler Prof. Dr. Barbara Grüter Students select two courses out of the following application areas: - E-Learning - E-Services - Digital Media in Playing - Digital Media in Arts and Culture or, alternatively, - Advanced topics in applied research in informatics for digital media 2 semester 1 st and 2 nd semester V+PR or SU+PR 2 * 6 credits = 2 * 180 h Presence: 2 * 60 h Course related study work 2 * 120 h None The students are acquainted with main models and theories in different fields of digital media application (e-learning, e-services, playing, arts and culture) and are able to apply these models and theories to problems from current practice. They learn to understand differences in application contexts and learn to use research methods from different disciplines (economics, psychology, education, administrative science, cultural studies). They learn to develop their own research questions and to work in on a research thesis. Alternatively, they can focus on a special topic in applied research where they intensify their knowledge on digital media technologies, such as ubiquitous or wearable computing, mobile technologies or computer graphics. E-Learning - Learning theories and their implications for Digital Media

Modulplan Master (2006) - Seite 9 - elearning Technologies and their application - Beyond elearning - Body-Interaction, Cognitive and Social Learning - Collaborative Learning E-Services - Media economics - IT-Management 2 - Management Information Systems - IT Controlling - Advanced topics in E-Government / E-Administration - Advanced topics in E-Business Digital Media in Playing - Game design and evaluation (Experience Design, Formal Methods, Situated Action, Play-testing) - Advanced Topics in Game Technology - Advanced 3D modelling and animation techniques - Network issues in multiplayer games: synchronization, data streaming, compression - Advanced devices for input and output Digital Media in Arts and Culture - Advanced topics in conception and design of digital media in space, e.g. museums, events, exhibitions - Theories and changes in art production, presentation, experience, and merchandising. - Using spatial methods in screen design, video processing and movie cutting. Alternatively, students can focus on applied research in informatics for digital media, such as - Ubiquitous or wearable computing - Database programming - Robotics - Computer networks - Telecooperation Systems Research paper or prototypes with classroom presentation Optional: viva in the case of group work Will be announced at the beginning of the course Reader (online)

Modulplan Master (2006) - Seite 10 Module number M - 105 Research in Media Design Required/Option Master of Arts: Required Module Responsibilities Prof. Tim Edler Prof. Roland Kerstein Selected Topics 1 Semester 3 rd V+PR or SU+PR 6 CP = 180h Presence: 60h Course related study work 120h Students will learn to work independently on practical and theoretical fields of digital media design. They are able to analyze systematically current aesthetics and practice of media applications. They can present the process of digital media conception, development and design and relate them to current research. Selected research topics from advanced fields in digital media design. Paper and/or Prototypes Will be announced at the beginning of the course

Modulplan Master (2006) - Seite 11 Module number M 106 Required/Option Module Responsibilities Research in Media Informatics Required Option Prof. Ulrike Erb Prof. Dr. Rainer Malaka Prof. Dr. Barbara Grüter Students select one course out of the following areas, which is specifically tailored towards participating in the research process - Research in E-Learning - Research in E-Services - Research in Digital Media in Playing - Research in Digital Media in Arts and Culture - Research in Informatics for Digital Media One semester 3 rd semester V+Ü or V+L or S 6 credits = 180 h Presence: 60 h Course-related study work: 120 h None Students are able to apply current theories and methods in the selected field. They are aware of its state of the art as well as the current trends and issues. They are able to promote the applications and/or the research in this field by their own work and ideas. They can account for that through scientific research and/or prototypes and appropriately present their work and their ideas to a scientific and/or technical audience in speech, writing, and other media. Students are expected to submit a contribution to an international conference. Depending on the selected field, students will work on - Theories, methodologies, and state of the art - Design and prototyping - Evaluation - Communication and discussion of own research results Paper and/or Prototypes To be announced at the beginning of the course

Modulplan Master (2006) - Seite 12 Module number M - 107 Master Project Required/Option Master of Arts: Required Master of Science: Required Module Responsibilities Prof. Dr. Ulrike Erb Prof. Roland Kerstein Prof. Dr. Andreas Breiter Prof. Dr. Barbara Grüter The project organizers can define accompanying courses for the students that fit into the scope of the Master project. 2 semesters 2 nd and 3 rd P 36 CP = 1140h Mastering Digital Media The students are able to work theoretically, empirically, and practically on complex problems of digital media production and use in a medium-size, self-organized team. They do not only apply existing knowledge in science, the arts and artistic design, but also develop new knowledge: novel concepts, solutions, and methods. Working on a complex problem with importance to society, science, and arts or artistic design, the students concern themselves with: - - Organization of both individual work and team work - - Analysis of the problem - - Definition of objectives - - Research of the state of the art - - Theoretical reasoning - - Design of a solution - - Implementation - - Examination of the results - - Preparation of intermediate and final results for publication or other forms of public display, exhibitions etc. M.Sc. students are required to focus on media informatics in their work; M.A. students on media design. project work, project report, and colloquium Depending on project topic; to be determined in consultation with advisor

Modulplan Master (2006) - Seite 13 Module number M - 108 Master Thesis Required/Option Master of Arts: Required Master of Science: Required Module Responsibilities Prof. Dr. Ulrike Erb Prof. Roland Kerstein Prof. Dr. Andreas Breiter Prof. Dr. Barbara Grüter The Supervisor of the Master Thesis can offer an additional seminar for graduates. 1 semester 4 th S 30 CP = 900h Master Project At any time The students are able to work theoretically, empirically, and practically on complex problems and innovative solutions in the field of digital media production and use. To this end, they employ methods of science as well as of the arts and artistic design. They work on their own initiative, set up schedules, and meet deadlines. Master thesis: - Subject matter related to the selected topic, typically corresponding to the respective master s project - Scientific research or development of artistic methods in the context of a complex problem in the field of digital media - Application of scientific results and methods as well methods of the arts and artistic design - Presenting work in science or the arts or artistic design in speech, writing, and digital media - Participating in research or artistic discourse M.Sc. students are required to focus on media informatics in their work; M.A. students on media design. Seminar for graduates: - Students present a topic of their Master Thesis. - Students discuss with advisors and other students concerning topics and development process of their thesis. Thesis and colloquium