Distributing Multimedia Elements to Multiple Networked Devices

Similar documents
Interactive Aircraft Cabin Simulator for Stress-Free Air Travel System: A Concurrent Engineering Design Approach

Interactive Advertisements in an IoT Era

Knowledge Enhanced Electronic Logic for Embedded Intelligence

Definitions of Ambient Intelligence

Bluetooth Low Energy Sensing Technology for Proximity Construction Applications

TETRIS approach. Computing and Technology. On Campus - Full time May 2005

Definitions and Application Areas

USING VIRTUAL REALITY SIMULATION FOR SAFE HUMAN-ROBOT INTERACTION 1. INTRODUCTION

TA2 Newsletter April 2010

Ambient Intelligence: visualizing the future

Exploring Raspberry Pi: Interfacing to the Real World with Embedded Linux

Adaptive Touch Sampling for Energy-Efficient Mobile Platforms

Interface Design V: Beyond the Desktop

Visvesvaraya Technological University, Belagavi

The Definitive Guide to Editing with DaVinci Resolve 12.5 (Blackmagic Design Learning Series)

Towards High Level of Presence: Combining Static Infrastructure with Dynamic Services

Enhancing Robot Teleoperator Situation Awareness and Performance using Vibro-tactile and Graphical Feedback

Technical Requirements of a Social Networking Platform for Senior Citizens

Drumtastic: Haptic Guidance for Polyrhythmic Drumming Practice

Interaction Design in Digital Libraries : Some critical issues

Amigo Approach Towards Perceived Privacy

This list supersedes the one published in the November 2002 issue of CR.

Design: Internet Technology in Pervasive Games

Computer-Augmented Environments: Back to the Real World

Asura. An Environment for Assessment of Programming Challenges using Gamification

EXHIBITION GUIDE DESIGNED AND PRODUCED BY

STE Standards and Architecture Framework TCM ITE

Content-Based Multimedia Analytics: Rethinking the Speed and Accuracy of Information Retrieval for Threat Detection

Excel VBA: for Non-Programmers (Programming in Everyday Language) (Volume 1)

Beyond the switch: explicit and implicit interaction with light Aliakseyeu, D.; Meerbeek, B.W.; Mason, J.; Lucero, A.; Ozcelebi, T.; Pihlajaniemi, H.

Accessible Power Tool Flexible Application Scalable Solution

Chapter 6 Experiments

DESIGNING A WORKPLACE ROBOTIC SERVICE

Introduction to Programming. June 4 June 8, and July 9 July 13 Mo-Fr., 8:30AM - 3:30PM

Always stay in touch with your home!

3D display is imperfect, the contents stereoscopic video are not compatible, and viewing of the limitations of the environment make people feel

Interactive Tables. ~Avishek Anand Supervised by: Michael Kipp Chair: Vitaly Friedman

Week-1 [8/29, 31, 9/2]: Introduction, Discussion of Lab Platforms (Jetson)

The Disappearing Computer

Creating The Future Rather Than Chasing It

Institute of Computer Science, FORTH Prof. Dimitris Plexousakis Director, FORTH-ICS

Human Autonomous Vehicles Interactions: An Interdisciplinary Approach

TOTAL DESIGN OF LOW COST AIRCRAFT CABIN SIMULATOR

Parts of a Lego RCX Robot

Ubiquitous Home Simulation Using Augmented Reality

CUDA for Engineers: An Introduction to High-Performance Parallel Computing

Multi-sensory Tracking of Elders in Outdoor Environments on Ambient Assisted Living

Multimedia Virtual Laboratory: Integration of Computer Simulation and Experiment

Video Marketing Vol. 3

Welcome to EGN-1935: Electrical & Computer Engineering (Ad)Ventures

Seventh Framework Programme Theme: ICT Networked Media MOBILE 3DTV CONTENT DELIVERY OPTIMIZATION OVER DVB-H SYSTEM MOBILE3DTV

The Disappearing Computer. Information Document, IST Call for proposals, February 2000.

Indiana K-12 Computer Science Standards

A Flexible, Intelligent Design Solution

Modeling and Simulation: Linking Entertainment & Defense

A Study of Optimal Spatial Partition Size and Field of View in Massively Multiplayer Online Game Server

Today. Ubiquitous Computing. Teachers. Course Aim. Course Information A few words about Interaction Design Overview of Ubiquitous Computing Home work

CONTRIBUTION OF AMBIENT INTELLIGENCE TO THE SUBJECTIVE WELLBEING: AN OVERVIEW OF THE ADVANTAGES AND DISADVANTAGES

Fuzzy PID Controllers for Industrial Applications

Can the Success of Mobile Games Be Attributed to Following Mobile Game Heuristics?

Challenges In Context

Looking forward to hearing from you! Team Citizengage

Broadcasting ITU-D and BDT activities. ITU Workshop, Rome, May 2017

NUI. Research Topic. Research Topic. Multi-touch TANGIBLE INTERACTION DESIGN ON MULTI-TOUCH DISPLAY. Tangible User Interface + Multi-touch

Individual Test Item Specifications

Digital Manufacturing

AMBIENT INTELLIGENCE IN MANUFACTURING INDUSTRY: CONTROL SYSTEM POINT OF VIEW

Interactive Building

ARTEMIS SRA Advanced Research & Technology for Embedded Intelligence and Systems Strategic Research Agenda

Adding Context Information to Digital Photos

Physical Interaction and Multi-Aspect Representation for Information Intensive Environments

Design Research & Tangible Interaction

Next Generation Haptics: Market Analysis and Forecasts

I believe that complete digital switchover is unlikely to ever happen to UK radio. This is due to a combination of factors:

DreamCatcher Agile Studio: Product Brochure

Immersion & Game Play

EXHIBITION GUIDE DESIGNED AND PRODUCED BY

Sky Italia & Immersive Media Experience Age. Geneve - Jan18th, 2017

Being natural: On the use of multimodal interaction concepts in smart homes

The future of work. Artificial Intelligence series

10 Smart Choices to Heal the Pain of Your Past

The Intel Science and Technology Center for Pervasive Computing

Promoting citizen-based services through local cultural partnerships

Concurrency in C# Cookbook: Asynchronous, Parallel, and Multithreaded Programming

Computer Challenges to emerge from e-science

Seeing things clearly: the reality of VR for women. Exploring virtual reality opportunities for media and technology companies

Technical-oriented talk about the principles and benefits of the ASSUMEits approach and tooling

Developing Novel Extensions to Support Prototyping for Interactive Social Robots

A Study on Evaluation of Visual Factor for Measuring Subjective Virtual Realization

Machine Trait Scales for Evaluating Mechanistic Mental Models. of Robots and Computer-Based Machines. Sara Kiesler and Jennifer Goetz, HCII,CMU

RISE OF THE HUDDLE SPACE

Framework Programme 7

Design Science Research Methods. Prof. Dr. Roel Wieringa University of Twente, The Netherlands

Building Spatial Experiences in the Automotive Industry

Dynamic Dual Mode for ASTRO 25 Systems:

Augmented Home. Integrating a Virtual World Game in a Physical Environment. Serge Offermans and Jun Hu

An Integrated Expert User with End User in Technology Acceptance Model for Actual Evaluation

INTERACTIVE BUILDING BLOCK SYSTEMS

REBO: A LIFE-LIKE UNIVERSAL REMOTE CONTROL

A SURVEY OF SOCIALLY INTERACTIVE ROBOTS

Transcription:

Distributing Multimedia Elements to Multiple Networked Devices Maddy Janse, Peter van der Stok Philips Research, NL 11th May 2005, Munich Jun Hu ID, TU/e 1/14

Hu? Pervasive computing, AmI? ICE-CREAM OZONE Conclusion 2/14

Hu? A mathematician (NWU) A programmer A system analyst A computer scientist (NWU); A HCI designer (TU/e, Philips Research); 3/14

Hu? A mathematician (NWU) A programmer A system analyst A computer scientist (NWU); A HCI designer (TU/e, Philips Research); Now: Department of industrial design, TU/e Distributed interactive multimedia systems user experience 3/14

Pervasive computing, AmI? Technology becomes invisible, embedded in our natural surroundings, present whenever we need it, enabled by simple and effortless interactions, attuned to all our senses, adaptive to users and context and autonomously acting. 4/14

Pervasive computing, AmI? Technology becomes invisible, embedded in our natural surroundings, present whenever we need it, enabled by simple and effortless interactions, attuned to all our senses, adaptive to users and context and autonomously acting. Ambient Intelligence (AmI) E. Aarts and S. Marzano. The New Everyday View on Ambient Intelligence. Uitgeverij 010 Publishers, 2003. 4/14

Pervasive computing, AmI? Technology becomes invisible, embedded in our natural surroundings, present whenever we need it, enabled by simple and effortless interactions, attuned to all our senses, adaptive to users and context and autonomously acting. Ambient Intelligence (AmI) E. Aarts and S. Marzano. The New Everyday View on Ambient Intelligence. Uitgeverij 010 Publishers, 2003. Many projects in HomeLab: NexTV ICE-CREAM OZONE Ambient Lighting 4/14

Pervasive computing, AmI? Technology becomes invisible, embedded in our natural surroundings, present whenever we need it, enabled by simple and effortless interactions, attuned to all our senses, adaptive to users and context and autonomously acting. Ambient Intelligence (AmI) E. Aarts and S. Marzano. The New Everyday View on Ambient Intelligence. Uitgeverij 010 Publishers, 2003. Many projects in HomeLab: NexTV ICE-CREAM OZONE Ambient Lighting This talk: the presentation of multimedia content on distributed yet connected objects in the home environment 4/14

ICE-CREAM The ICE-CREAM project investigated how to make compelling experiences for end-users based on the possibilities of integrating technologies for interactive media. 5/14

ICE-CREAM The ICE-CREAM project investigated how to make compelling experiences for end-users based on the possibilities of integrating technologies for interactive media. DeepSea Advanture: Distributed interfaces Synchronized lighting effects and robotic behaviors Grabbing and storing of content elements Wide range of interaction possibilities 5/14

ICE-CREAM The ICE-CREAM project investigated how to make compelling experiences for end-users based on the possibilities of integrating technologies for interactive media. Content structure: Opening: The submarine dives into the sea DeepSea Advanture: Distributed interfaces Synchronized lighting effects and robotic behaviors Grabbing and storing of content elements Wide range of interaction possibilities Mode switch Automated Mode (Default) Customization: Choose the language and the mode Mode switch Chosen mode (exclusive) Mode switch Discovery Mode Game Mode Ending: Escape through the tunnel to the surface 5/14

ICE-CREAM Devices Distributing Multimedia Elements to Multiple Networked Devices Maddy Janse, Peter van der Stok, Jun Hu Media Elements 3D movie Graphic interface Lighting effects Vibration Presentation devices 42 Plasma display HiFi audio system ipronto (portable display with a touch screen) Color lights lights in the room Toy submarine Controlling devices GamePad controller ipronto touch screen Toy submarine 6/14

ICE-CREAM Setups and experiments 7/14

ICE-CREAM Setups and experiments Instruments: Fun The Appeal questionnaire from Philips Research Presence The Television Commission Sense Of Presence Inventory (ITC-SOPI) from the UK Independent Television Commission 7/14

ICE-CREAM Setups and experiments Instruments: Fun The Appeal questionnaire from Philips Research Presence The Television Commission Sense Of Presence Inventory (ITC-SOPI) from the UK Independent Television Commission Experiment: Distribution Level of Control None Dis. Lighting Dis. Display Dis. LowControl yes - - MediumControl yes yes - HighControl yes - yes 7/14

ICE-CREAM Setups and experiments Instruments: Fun The Appeal questionnaire from Philips Research Presence The Television Commission Sense Of Presence Inventory (ITC-SOPI) from the UK Independent Television Commission Experiment: Distribution Level of Control None Dis. Lighting Dis. Display Dis. LowControl yes - - MediumControl yes yes - HighControl yes - yes Factors: Enjoyability Attention Challenge Curiosity Control Pride Presence Spatial Presence; Engagement; Naturalness; Negative Effects 7/14

ICE-CREAM Results Distributing Multimedia Elements to Multiple Networked Devices Maddy Janse, Peter van der Stok, Jun Hu Level of Control effect Significant differences in Spatial Presence, Engagement and Naturalness confirmed our expectations. No significant differences were found for the other Fun concepts. 8/14

ICE-CREAM Results Distributing Multimedia Elements to Multiple Networked Devices Maddy Janse, Peter van der Stok, Jun Hu Level of Control effect Significant differences in Spatial Presence, Engagement and Naturalness confirmed our expectations. No significant differences were found for the other Fun concepts. Effects of distribution Only Naturalness had been affected in both the LightingDistribution condition and the DisplayDistribution condition. Pride and Spatial Presence were significantly higher in LightingDistribution condition and not in DisplayDistribution. 8/14

ICE-CREAM Results Distributing Multimedia Elements to Multiple Networked Devices Maddy Janse, Peter van der Stok, Jun Hu Level of Control effect Significant differences in Spatial Presence, Engagement and Naturalness confirmed our expectations. No significant differences were found for the other Fun concepts. Effects of distribution Only Naturalness had been affected in both the LightingDistribution condition and the DisplayDistribution condition. Pride and Spatial Presence were significantly higher in LightingDistribution condition and not in DisplayDistribution. Number of Users effect The participation of a second user increased all the measurements of the Appeal questionnaire, but decreased the overall presence. 8/14

OZONE Integrated embedded platform architecture for consumer oriented ambient intelligence applications that provide content and context relevant information and services to users anywhere and at anytime. 9/14

OZONE Integrated embedded platform architecture for consumer oriented ambient intelligence applications that provide content and context relevant information and services to users anywhere and at anytime. a top layer for service enabling applications; a middle layer responsible for seamless task migration, and a bottom layer for high performance computing at a low power level. 9/14

OZONE Follow-me Distributing Multimedia Elements to Multiple Networked Devices Maddy Janse, Peter van der Stok, Jun Hu Link video content from one terminal to another and move around while maintaining the visual presentation on different terminals. 10/14

OZONE The linking concept The linking concept: several members of the same family want to watch the same video content on more receiving devices in more locations and at the same time. Connecting two or more receivers and to synchronize the same video content on the two devices. Proximity detection was used to initiate the receiving of video content by the second device. 11/14

OZONE Feedback from the users This linking concept was demonstrated and evaluated with users in a realistic home setting in the HomeLab of Philips Research: The linking concept was perceived as quite natural Perceived value: useful but skeptical Image quality was identified as one of the most important factors for acceptance of the system. 12/14

OZONE Feedback from the users This linking concept was demonstrated and evaluated with users in a realistic home setting in the HomeLab of Philips Research: The linking concept was perceived as quite natural Perceived value: useful but skeptical Image quality was identified as one of the most important factors for acceptance of the system. Crucial: the relationships between subjective acceptance of quality degradation and the optimal coding mechanism to apply. 12/14

Conclusion Evaluation of these applications revealed the following areas for promising new research: Assessment methodologies that operationalize multi-attribute concepts like fun and attractiveness, before we talk about user experience in general; Interaction with content by users in the home environment: Design and Evaluation; 13/14

Conclusion Evaluation of these applications revealed the following areas for promising new research: Assessment methodologies that operationalize multi-attribute concepts like fun and attractiveness, before we talk about user experience in general; Interaction with content by users in the home environment: Design and Evaluation; Distribution of ambiance effects in synchronization with or as a part of the content; Efficient configuring of scalable video and allocation of resources based on subjective quality evaluations. Methods for subjective video quality assessment in dynamic network environments. 13/14

Questions? 14/14