Game Preservation and the Future of the Past

Similar documents
UberPi Quick Start Guide 3TB Model

Gaming Consoles & Win 8 Tips & Apps. Grand Computers Club New Technologies SIG December 17, 2014

ECE 498 Linux Assembly Language Lecture 8

Programming of Graphics

GAME PRESERVATION FORUM

Game Console Hacking: Xbox, PlayStation, Nintendo, Game Boy, Atari And Sega By Albert Yarusso, Joe Grand

Game Console Hacking: Xbox, PlayStation, Nintendo, Game Boy, Atari And Sega By Albert Yarusso, Joe Grand

Games Research: the Science of Interactive Entertainment

Introduction to Computer Games

N64 emulator unblocked

14, , $ & - / / SC-1000 / SG-

Principles of Computer Game Design and Implementation. Lecture 1

New nintendo retro game console

CD-ROM DOS

A (Very) Brief History

Rumina'ons on the History of Video Game Design CS 2501 Computer Game Design

Digital Media & Computer Games 3/24/09. Digital Media & Games

div class="statcounter"a title="web analytics" href="

Developing Video Game Archives as an e-research Platform for Game Studies. Shin Ohno, Takashi Obana, Mitsuyuki Inaba, Akinori Nakamura, Koichi Hosoi

PLAYSTATION PSP OPERATION MANUAL ARCHIVE

- Version 9.0- December 2nd, 2018

Game Industry Presented by: Marcin Chady

SAULT COLLEGE OF APPLIED ARTS AND TECHNOLOGY SAULT STE. MARIE, ONTARIO COURSE OUTLINE

Finding Aid to the Guy Welch Collection,

Game Gear Reviews! Issue 1 January In this puzzling issue: - Dr. Robotnik s Mean Bean Machine - Pac-Attack - Super Columns

DEVELOPMENT ESSENTIALS:

Preservation of the Video Game

Selling Today 13th Edition

Game Industry Presented by: Pam Chow

Anarchy Arcade. Frequently Asked Questions

BEST PRACTICES EXCHANGE. Milt Shefter

Embedding a Video Game Museum in a University Curriculum

Retro games online free

Virtual Worlds Lessons from the Bleeding Edge of Multiplayer Gaming

CYBER JACK. The Adventures of. Produced by: Brian Wiser & Bill Martens. Robert Clardy and Synergistic Software

YOUR HANDY GUIDE TO EVERYDAY TECHNOLOGY CONSOLES

Andes Game Platform Porting

PDF REPLACEMENT GAME MANUALS

Finding Aid to the Carol Shaw Papers,

Unblocked games xbox one

Nintendo Ds Manual Rom Freaks Net Search

Mario 64 emulator online unblocked Mario 64 emulator online unblocked

SKG Retrobox Instruction Manual

COMS 465: Computer Mediated Communication

Rebecca Hernandez-Gerber CINE-GT Metadata Creation Assignment. value to myself: my video and computer game collection. At first, this may seem a

Industry. Teut Weidemann ceo Wings Simulations GmbH A JoWooD company

Summer Art Assignments Handout Revised June 2018 Distributed in June prior to the AP year. AP Studio Art: An Overview

WeekI. , of video games IND - Survey of peers on Interactive Entertainment

Game.Machines : un livre de référence pour les fans de jeux vidéo Nicolas Esposito 13/06/2006 Game.Machines est un livre d une qualité rare. Commençon

A (Very) Brief History

While there are lots of different kinds of pitches, there are two that are especially useful for young designers:

CompuScholar, Inc. Alignment to Utah Game Development Fundamentals 2 Standards

The Early Games. of Robert Clardy. Produced by: Brian Wiser & Bill Martens

Instructions 2018/03/27 v2.6 English

Puzzle bobble nintendo games free. Puzzle bobble nintendo games free.zip

GLOSSARY for National Core Arts: Media Arts STANDARDS

Individual Test Item Specifications

VISIT SITE TO ACCESS GENERATOR

S

UNIT 36 ASSIGNMENT ONE. Casey-Jo Kenny Student ID

Retro pc games. 10/01/2017 S 902 xanax mg 10/02/2017. Does norco have codeine in 10/04/2017

Immersion in Game Atmospheres for the Video Game Heritage Preservation

NBA Officiating News, Rulebook and Referee Operations the video source book 9 volume set a guide to programs currently available on video in.

Emuparidise 01/03/ CPT CODE FOR BICOMPARTMENTATL ARTHROPLASTY OF THE KNEE 01/04/2018. Adolescentes desquintadas por perros 01/06/2018

Glitch Drums Volumes 1, 2, 3

Coursework 2 support

div class="statcounter"a title="web analytics" href="

Coursework 2 support. modifications. modifications. you can either modify quake 1orquake 3for the coursework. I d advice modifying quake3.

COMPUTER GAME DESIGN (GAME)

See our member submitted walkthroughs and guides for Final Fantasy Mystic Quest. Help for Final Fantasy Mystic Quest on SNES. More help, hints and

Classic Home Video Games, Sample file

Retro nes games for sale

JUNE 2014 MAIN EXAMINATION MODULE: MARKETING MANAGEMENT PROGRAMME: POST GRADUATE DIPLOMA IN MANAGEMENT

Game Design 2. Table of Contents

Artist Career Challenges & Goals From a AAA team to a Start-Up

Worldwide Market Forecasts for the Video Game and Interactive Entertainment Industry:

INTERACTIVE GAMING: MOVEMENT FOR A SEDENTARY SOCIETY

SGD Simulation & Game Development Course Information

Human Computer Interaction Unity 3D Labs

Copa de Crimbo DEC 2015 NOTTINGHAM. Nottingham Wildcats Arena, NG3 7EB. Contact Steve G

THE FALL OF THE SEGA DREAMCAST Innovation Case Study

History of Computer Games. First games s and Early 1970 s. John E. Laird Adapted by Matt Evett

Prof. Aaron Lanterman School of Electrical and Computer Engineering Georgia Institute of Technology Solaris

New Physically Based Rendering (PBR) and Scene Editor included in latest release of Paradox, C# Game Engine - version 1.1.3β

: Top 5 Conferences in the History of E3. By: Phil Fry

Recycling Industry Information

Game 230: History of Computer Games

WE DEVELOP YOUR GAMES

CONTENTS. List of Tables and Figures List of Boxes Acknowledgements. 27 Suggested further reading

INTRODUCTION. Statistics

Computer Games Laboratory. Prototyping

IMGD 1001: The Game Industry

Gaming Development Fundamentals

@ The ULTIMATE Intellivision Manual

Fallout 3 full download

Supercade: A Visual History Of The Videogame Age By Van Burnham

Public Art Network Best Practice Goals and Guidelines

CSE 125 Boot Camp. Or: How I Learned to Stop Worrying and Love The Lab

Winter 2015 Schedule Classes for Children & Teens

Microsoft s Red-Ink Xbox *

Transcription:

Game Preservation and the Future of the Past

I m Eric Hello Computer Science PhD, Games and Playable Media Work with Stanford s technology collection Archivist for digital games Think about saving things for a long period of time What to save? How to define history?

- Views and Film Index, April 25, 1906

M.U.L.E Multi Use Labor Element Arguably first multiplayer single screen game

Cabrinety Collection 16000+ software, ~13000 games 200+ different hardware consoles, computers, etc. 4000+ magazines, catalogs, technical documents Lots of headaches and worry Founded by Stephen Cabrinety and collected for his entire short life Remnants of a museum

Other Collections Apple computer archives Steve Meretzky Papers Infocom, Zork, Planetfall, many other text adventures Hal Barwood Lucasarts, Indiana Jones and the Fate of Atlantis U of T Austin Rochester Museum of Play

Museum of Play

Game Cultural History

DMA Design

Hardware Issues

2000 1990 1980 1972 Sega Dreamcast (1998) WonderSwan (1999) (handheld) WonderSwan Color (2000) (Japan Only) (handheld) Swan Crystal (2002) (handheld) Neo Geo Pocket (1998) (Japan Only) Neo Geo Pocket Color (1998 Japan/1999 US) Game Boy Color (1998) (handheld) Nintendo 64 (1996) (64-bit) Nintendo 64DD (1999) (Japan Only) PlayStation (1994) PlayStation One (2000) Casio Loopy (1995)(Japan Only) Sega Saturn (1994) Virtual Boy (1995) Apple Pippin (1995) PC-FX (1994)(Japan Only) Playdia (1994) Atari Jaguar (1993) (64-bit) Atari Jaguar CD (1995) 3DO (1993) Commodore Amiga CD32 (1993) Supervision (1992) Pioneer LaserActive (1993) Philips CD-i (1991) Super Nintendo Entertainment System (1991) Sega Game Gear (1991) (handheld) Neo-Geo (1990) Neo-Geo CD Neo-Geo CDZ Sega Mega Drive (1988) / Sega Genesis (1989, North America only) Sega CD (1992) Sega 32X (1994) Sega Nomad (1995) TurboGrafx 16 (1990) TurboGrafx-CD TurboDuo[1992] TurboExpress (handheld) SuperGrafx Atari Lynx (1989) (handheld) Game Boy (1989) (handheld) Game Boy Pocket (1996) (handheld) Game Boy Light (Japan Only) (handheld) Commodore 64GS (1990) Amstrad GX4000 (1990) PC Engine (1987, Japan) Atari XEGS (1987) Atari 7800 (1986) Sega Master System (1986) / SG-1000 Mark III (1985, Japan) Nintendo Entertainment System (1985) / Famicom (1983, Japan) Vectrex (1982) Emerson Arcadia 2001 (1982) Atari 5200 (1982) Colecovision (1982) Game And Watch (1980) (handheld) Intellivision (1980) APF Imagination Machine (1979) Microvision (1979) (handheld) Magnavox Odyssey! (1978) Bally Astrocade (1977) Atari 2600 (1977) RCA Studio II (1976) Fairchild Channel F (1976) Coleco Telstar (1976) APF TV Fun (1976) PONG (1972,1975) Magnavox Odyssey (1972)

Obsolescence

Bit Rot

Software Issues Emulation Versioning Encoding Digital Rights Management (DRM)

Emulation Accuracy BSNES 3Ghz, multicore processor

Emulation Nesting

Encoding Old bit streams never die they just become unreadable Rothenberg, Ensuring the Longevity of Digital Information

Encoding

DRM

DRM

Archival Sites, Free Distribution Sites, Community Sites, and Commercial Distribution Sites

Dear FileFront User: We regret to inform you that due to the current economic conditions we are forced to indefinitely suspend the FileFront site operations on March 30, 2009. If you have uploaded files, images or posted blogs, or if you would like to download some of your favorite files, please take this opportunity to download them before March 30th when the site will be suspended. We would like to give a warm thank you to all of you who have been part of the FileFront communities we have built together. Your support has had a meaningful impact for all of us here at FileFront. Again, we want to give you a sincere thank you for your support over the years and wish you all the very best. Keep gaming alive, FileFront Management and Team. March 25, 2009. 48 TERABYTES of data

25 PETABYTES

Digital Millennium Copyright Act 1201 Copyright Protection and Management Systems (d) Exemption for Nonprofit Libraries, Archives, and Educational Institutions. (1) A nonprofit library, archives, or educational institution which gains access to a commercially exploited copyrighted work solely in order to make a good faith determination of whether to acquire a copy of that work for the sole purpose of engaging in conduct permitted under this title shall not be in violation of subsection (a)(1)(a). A copy of a work to which access has been gained under this paragraph (A) may not be retained longer than necessary to make such good faith determination; and (B) may not be used for any other purpose.

Computer Game Exemption 201.40 (2) Computer programs and video games distributed in formats that have become obsolete and which require the original media or hardware as a condition of access, when circumvention is accomplished for the purpose of preservation or archival reproduction of published digital works by a library or archive. A format shall be considered obsolete if the machine or system necessary to render perceptible a work stored in that format is no longer manufactured or is no longer reasonably available in the commercial marketplace.

Types of Contextual Documentation: - Design documents of all kinds - Development-related correspondence - Artwork, such as conceptual art sketches, and storyboards - Versions of games, from original prototypes to patches, sequels, and mods - Game development source code, assets, tools, and the resulting binary executables - Machinima, replays, and other recordings of gameplay - Development-related maps (shadow maps, influence maps, texture maps, etc.) - Wikis, subversion/sharepoint/perforce directories, internal websites, notice board notes and posters, and other collaborative/group media - Scheduling/planning documents - Developer or publisher budgets, forecasting, market research, and other business related documentation - Other documentation related to the developer/ publisher relationship - Company newsletters and circulars - Information on projects, teams, and company structure over time - Photographs and videos of the company, people, and events (both internal and external) - Advertising and marketing materials, especially pieces used for unique, on-time purposes - Press kits and demos - Legal Documentation - Books on game design, development, and game studies - Research papers produced by academics for developers - Source materials (i.e., writing, film, art, etc. that inspired a game) - Powerpoint and other presentations for conference and meetings - Game magazines, including clippings files - Archival and business records or person papers from groups, organizations and individuals who are associated with the game industry, but are not involved in game development

Preserving Virtual Worlds Library of Congress initiative for preservation strategy Definition of games for long term archival storage How to verify accuracy? How to choose what to save? How to save it?

Alone in a Virtual World

The Future of the Past

Questions? ekaltman@soe.ucsc.edu

What are the major issues facing software data preservation? A) Emulation, Encoding, Versioning and DRM B) Obsolescence, Maintenance and Bit Rot C) Mean girls, Jocks, Uber-nerds and That Guy.

What are the best ways to insure that your work is saved for the future? A) Make it open source or as easily accessible as possible B) Lock your content behind a paywall and victimize your customers C) Don t use Digital Rights Management (DRM) D) A and C

Why is game preservation a good thing? A) Shows the history, growth and ingenuity of this young industry B) Lets people nowadays understand how games as practice were viewed in the past. C) I just like playing emulators.! D) All the above

How awesome was Communist Mutants From Space? I mean really? A) Totally freaking sweet, I d upvote that on Reddit. B) Kinda cool, I guess. C) Lame, yawn. D) You re an idiot.

What do you need to prepare for section next week? A) Upload your final game and game manual B) Be ready to give a short (~3 minute) presentation of your game C) Schedule updates D) A and B