Game Design. Complete Guide to. by Wolfgang Baur and a Team of Design All-Stars

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TM P R E S E N T S TM Complete Guide to Game Design The Kobold...welcomes the best and the brightest of the industry to share their knowledge of game design. Jeff Grubb, Forgotten Realms designer by Wolfgang Baur and a Team of Design All-Stars

COMPLETE KOBOLD GUIDE TO GAME DESIGN Essays by Wolfgang Baur and a Team of Design All-Stars Edited by Janna Silverstein Cover by Jonathan Hodgson

Complete KOBOLD Guide to Game Design 2012 Open Design LLC Edited by Janna Silverstein Cover art by Jonathan Hodgson Designed by Stephen Wark Portions of this volume previously appeared in: The KOBOLD Guide to Game Design, Volume 1: Adventures The KOBOLD Guide to Game Design, Volume 2: How to Playtest & Publish The KOBOLD Guide to Game Design, Volume 3: Tools & Techniques All Rights Reserved. Reproduction of this book in any manner without express permission from the publisher is prohibited. OPEN DESIGN LLC P.O. Box 2811 Kirkland, WA 98083 WWW.KOBOLDQUARTERLY.COM Most product names are trademarks owned by the companies that publish those products. Use of the name of any product without mention of trademark status should not be construed as a challenge to such status. Open Design, Kobold Quarterly, and the KQ logo are trademarks of Open Design LLC. ii Complete Kobold Guide to Game Design

Foreword Contents A Stranger in an Oddly Familiar Land Game Design 1. What is Design? 3 2. Designing RPGs: Computer and Tabletop 15 3. The Process of Creative Thought 20 4. Design that Matters 26 5. Seize the Hook 31 6. The Infinite Onion 43 7. Fortunate Accidents 47 8. Basic Combat Systems for Tabletop Games 49 9. More Empty Rooms 59 10. Fantasy Realism 66 11. Designing Magic Systems 70 12. How NOT to Design a Magic Item 75 13. Location as a Fulcrum for Superior Design 81 14. Worldbuilding 87 Enhancing Adventures 15. Crafting a Dastardly Plot 99 16. Challenge and Response 106 17. On the Street Where Heroes Live 113 18. City Adventures 119 19. The Underdark 125 20. Maps, Monsters, and Bottom-Up Design 130 21. Monster Hordes 136 22. Hardboiled Adventures 142 23. What Makes a Night Arabian? 148 24. The Mystery of Mysteries 151 25. The Anvil in the Dwarf s Soup 157 26. Using and Abusing Misdirection 162 27. Stagecraft 166 v iii

Writing, Pitching, Publishing 28. The Three Audiences 173 29. Shorter, Faster, Harder, Less 175 30. Buckets in the Sandbox 180 31. Collaboration and Design 187 32. Myths and Realities of Game Balance 193 33. Pacing 197 34. Playtesting 205 35. Promises, Promises 209 36. Failure and Recovery 215 37. Why Writers Get Paid 219 38. Talent Won t Save You... 223 39. The Magic Bullet for Publication 228 40. Creative Mania and Design Despair 232 iv Complete Kobold Guide to Game Design

The Ultimate Resource for Gamers, Game Masters, and Designers In the three individual volumes of the Kobold Guide to Game Design series, a star-studded line-up of game designers laid out concepts, techniques, and advice for enhancing adventures and designing roleplaying games. This volume brings together those essays in one package a total of 40 articles featuring new pieces by popular author and designer Willie Walsh, New York Times bestselling author and game designer Michael A. Stackpole, and award-winning designer Wolfgang Baur. Between these covers, you ll find practical, thought-provoking essays on worldbuilding, creating magic systems, conflict and compelling stories, what to expect when you work as a design professional, and much more. Concrete examples provide models to help you create well-rounded designs and exciting adventures. Your campaigns will never be the same. With essays by Keith Baker, Wolfgang Baur, Monte Cook, Ed Greenwood, Rob Heinsoo, Nicolas Logue, Michael A. Stackpole, and Willie Walsh Praise for the Kobold Guide to Game Design Vol III: Tools and Techniques: If you re an aspiring pro this book is a must. If you re a rules hacker like me, this stuff is solid gold. Berin Kinsman, UncleBear Media If you re a GM, a game designer, or a RPG player interested in getting into the design side of how to create your own games, you can t fi nd a better introduction. Brian Fitzpatrick, Blog Critics TM Open Design is a trademark of Open Design LLC. $29.99 ISBN 978-1-936781-06-5 92999 > 9 781936 781065