The Magician s Catapult

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The Magician s Catapult Your Activity Compound machine: Design and build your own catapult to launch a grape a certain distance. Materials 10 Popsicle Sticks 1 small rubber band 1 tongue depressor 6-8 grapes Hot glue sticks and glue gun 1 drinking straw (non-flexible) 1 wooden dowel, with diameter smaller than straw, but not shorter than popsicle stick Create 1. Build each upright and connect the two pieces together 2. Tie a rubber band to the stick that connects the two uprights, leaving a loop extending upwards. 3. Cut a short piece of straw and slide over wooden dowel. 4. Attach wooden dowel across top of side braces with two daubs of glue. 5. Glue rubber band to tongue depressor and the tongue depressor to the straw. Horizontal braces should be added to stiffen the structure. 6. The tongue depressor, which is the arm of the catapult, should rotate freely about the dowel allowing for the tension in the rubber band to be felt. 7. Finish the catapult with a portion of straw glued to the arm to keep the grape in place. Also add two more sticks to the front of the catapult to stabilize it after launch. Launch Trial # 1 Trial # 2 Trial # 3 Trial # 4 Average Science Topics Engineering, Structural Engineering, Machines Distance What s going on? A catapult is an example of a compound machine consisting of more than one simple machine such as a lever and a wheel and axel.

Compound Machines Activity Lead Notes Introduction Simple machines and compound machines are the foundation of many modern conveniences. Engineers use a combination of levers, wedges, screws, wheels-and-axels, pulleys and inclined planes to develop simple tools such as a pencil sharpener to complex machines such as an elevator or airplane. Compound machines are everywhere. Engineers usually design machines for a specific function, as specified by their clients. Engineers also have to design within certain constraints, including time, money and human resources. Compound machines are two or more simple machines interacting with one another to do work. We can find them all around us in everyday items, including a can opener, a pencil sharpener, a wheelbarrow, a pair of scissors and a piano. Compound machines are dependant on each of its simple machines. If just one of the simple machines in a compound machine is removed, the compound machine will not function nearly as well. Engineers use their knowledge of simple machines to create many of the compound machines we use every day. Engineering firms do work for people in a variety of ways. A structural engineering firm, for instance, may one time help build a skyscraper for people to work in, the next time build a bridge that connects people with one another, and the next design the devices used in a circus performance to entertain people. A structural engineer is one who designs the structures, or the "built things" around us. Like the buildings towering above us, devices used in entertainment acts must be structurally engineered for, above all, safety. These devices in entertainment include the chains and supports of a swing holding intertwined trapeze artists and the web of metal giving form to the main tent, or big top. During our activity today, we are going to imagine that we are structural engineers. For this activity each group of students will be playing the role of a consulting firm contacted by a client to design a catapult. The client is a magician that during her routine will throw a grape three meters. Then, an engineer needs to think about the design requirements and constraints (limitations) for the problem. Can anyone think of some design requirements or constraints for our problem? Your client wants the catapult to be as inexpensive as possible, and since less material implies less cost in this case, the constraint is that the engineering teams cannot use more than the allotted materials. Now we think about information that might help us solve the problem. Here is some information that could be useful to us: the client said she could catch the grape if it's within one-fifth of a meter. We will have to take measurements. We will probably want to try out our catapult several times to makes sure it is consistent. Our challenge will be to convince our client the machine will perform to her satisfaction given our data (the three or more measured launches) and analysis (the calculated average and our judgment). Before the Activity You may wish to prepare a large table with glue guns if you do not have enough to go around. Designate floor space to measure the length of the launch. Make marks (with tape or chairs) every one-fifth (or one-tenth) of a meter. When they are finished building, the students will place their catapult on the designated floor space to measure the length the grape flies. Students catapult the grape three times and write down each value. Then they will sit down and analyze the data. Build an example of the catapults as shown above.

Preparing the Design Arrange the students in groups of two (or more). Hand out or make available the necessary project materials. Remind students that the client wants the catapult to be as inexpensive as possible. Since less material implies less cost in this case, the constraint is that the engineering teams cannot use more than the allotted materials. Activity Sheet Distribute one activity lesson per student. During the Activity Ask students what units to use for measuring the grape-launch of our catapult. Since we wish to use SI units, which is appropriate: centimeters or meters or kilometers? (Answer: meters) Ask the students what simple machines are found in the catapult they are building? (Answer: The arm is a lever and the straw around the dowel forms a wheel-and-axel.) Activity Reference Figures Step 1 Figure Step 2 figure

Step 5 Figure Step 6 Figure Step 7 Figure

Measuring the Launch 1. Have each engineering team take a turn to launch their grape. (Note: each grape should be about the same size.) 2. Each time their grape is launched, the team should write down the length of flight to the nearest tenth of a meter. 3. Have students calculate the average of their three measurements. Challenge them to do it in their head or longhand, without a calculator. 4. The client said she can catch the grape if it's within one-fifth of a meter of its destination. Therefore, if each group's average length is within one-fifth meter of three meters, they have a successful catapult. 5. Have students make adjustments if necessary. The glue is strong but can be peeled away if changes need to be made. Try moving the arm back and forth along the dowel. Try adding a smaller rubber band. 6. Challenge students to convince our client the machine will perform to her satisfaction given our data (the three or more measured launches) and analysis (the calculated average and our judgment). 7. Remind the teams that if they alter the catapult, not to include measurements from before it was altered, only take measurements from one catapult. After the Activity How can you adjust the length of grape-flight? Why would the grape fly less distance if the dowel is closer to the other side of the arm, near the grapeprojectile? Think of what we learned about levers. Re-Engineering: Ask the students how they could improve the catapults and have them sketch or test their ideas. Presentation: Have the team that got the grape closest to the target distance (and runner-up if time allows) present their design to the rest of the class. Ask them to explain why they think their design worked so well. Source www.teachenggineering.org Contributed by: Integrated Teaching and Learning Program and Laboratory, University of Colorado at Boulder