Aircraft Layout From the master, Nathan Kirschbaum

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Transcription:

at NAS Willow Grove mid 1940s Aircraft Layout From the master, Nathan Kirschbaum Helping students, mid 1990s at USAF Museum around 1990, showing students the Bomarc he worked on at Boeing in the early 50s From Kirschbaum s Aircraft Design Handbook, Aircraft Design Aid and Layout Guide slide 1

Outline The start Basics of aircraft drawing layout How to start & the initial sketch ------------------------------ The working drawing The inboard profile The three-view drawing After the drawing From Nathan s Book: Aircraft Design and Layout Guide slide 2

Input to Designers Corporate Management Aerodynamics & Propulsion Groups Weights & Aero performance groups Systems Groups Operational & illities groups Self Doodling Output of designer Integrate geometrical & dimensional req ts, equipment, structural components, & expendables into a: Balanced Vehicle In ALL Phases of Flight & Ground Operation slide 3

The Basic Three-View Drawing (or General Arrangement Drawing) Orthogonal Projection The International Language First Building Block (Save for concept in designer s eye) for project to get started A Poor Three-View Drawing and Inboard Profile Can Undo a Good Concept or Proposal slide 4

Opening the Box: Orthographic Projection Consider the object to be inside a box Shaded sections are standard for A/C dwg: Side View of Aircraft slide 5

Airplane Layout - Reference lines FS: fuselage station drawn by Nathan Kirschbaum slide 6

An Example drawn by Nathan Kirschbaum slide 7

Waterlines and Buttock Lines (FS & Wing station too?) slide 8

Initial Assumptions or Dictates No ground support equipment for daily maintenance, or passenger or weapon loading Engine Removal Schemes - back/bottom Weapon Carriage Schemes Weapon bays, conformal semi-recessed, conformal tangential, etc. Pressurization - fuselage cross section Hangerage size - dimensional & area limitations Especially with respect to Aircraft Carriers Center of Gravity - VTOL, Thrust Vectoring Direction of landing gear retraction Air inlet location/orientation/type - Jet A/C engine and/or propeller location - propeller A/C Stealth slide 9

Systems Flight control system Speed brake & vectoring nozzle(s), if any, included Fuel tank system (coordinate with propulsion & structures) Hydraulic and pneumatic, if any Electrical system Landing gear system (coordinate with configuration designer) Environmental control systems Avionics & sensor systems Anti-icing system(s) Defense/self protection systems Weapon systems, if any (coordinate with designer) Loading systems, if any (coordinate with designer) slide 10

Initial Sketch: Approach Sketch 2 or 3 view of aircraft on quadrille pad or crosshatched paper (wives's tale - sort of - an old envelope ) Organize assumptions Keep relative scale for trueness (don t kid yourself) Use a straight edge to draw straight lines! Make initial tradeoffs between components whilst you - Re-do initial sketch until components fall into, place and assumptions seem satisfied Does it look like your initial conceptual visualization? Oft times not slide 11

Kirschbaum initial sketch example slide 12

Final design slide 13

X-29 example: Initial K Baum Sketch slide 14

The eventual X-29 slide 15

After the sketch, the initial layout and working drawing slide 16

Drawing Start Establish reference lines Use the Final Initial Sketch as guide In Side View (side elevation) Draw crew station or passenger envelope Establish required view-over-nose from pilot s eye (forward vision line) If military, draw radome & radar sensor, draw in-flight refueling system If general aviation, draw nose shape to either enclose specified engine (1 engine) or baggage (2 engine) Allow sufficient volume for retracted nose wheel slide 17

In Planview (top elevation) Establish fuselage width at pilot s shoulder (a min.) or passenger cabin width Draw radome and radar (if military) or engine or baggage compartment (if civil) Establish A/C length and locate cg Draw wing and establish mean aerodynamic chord 9mac). Locate wing on drawing placing mac on cg as function of aerodynamic layout (to start) Establish spar locations - these will locate major load bearing bulkheads on the fuselage Locate and draw engines slide 18

Planview 2: Establish Crew station or cabin envelope Vision requirements Ingress/egress provisions Engine location & propeller diameter (if prop) Inlet type, location & orientation (if jet) Nozzle type & location (if jet) Nose shape & envelope to house baggage (if civil) or radar/reconnaissance equipment (if military or commercial) Wing and spar locations Control surfaces & their fixity points Landing Gear locations & fixity points Stowage for retractable systems Proper tip-back & turnover angles Fuel tankage - balance slide 19

Establish (Pt 2) Gun installation & weapon carriage (if military) Make sure weapons are to scale! Make sure gun has clear bullet path! Passenger & cargo volume requirements (if commercial) Doors & emergency exits Lavatories & kitchen facilities Cargo ramp & floor height from ground Oft times establishes size of vehicle Irrespective of sizing program slide 20

Landing Gear Layout Requirement See Raymer, Fig. 11.5 and his discussion, Or Currey, Fig. 3.7 slide 21

Inboard Profile Employed to locate internal equipment to satisfy equipment fit, accessibility & their volumetric requirement (fuel, passengers, cargo, weapons systems) Employs side & top view of three-view along with cross sections of fuselage/engine pods (if any)/wing sections at or through fuselage Cross sections taken at critical areas of layout Radar dish envelope (clearance requirement) Pilot s eye (for vision requirements) Jet engine inlet (establish inlet capture area, boundary layer bypass shape) Engine face with its accessory envelope and the complimentary airframe mounted accessory drive (AMAD) slide 22

Inboard Profile (Continued) Inlet duct path & shapes between inlet and engine face Landing gear attachment & wheel stowage Wing spar locations (attachment to or through fuselage) Horizontal tail & vertical tail at pivot and/or spar locations Engine pylon attach if fuselage engine podded design Engine nozzle/fuselage interface Cargo entry (nose/side/aft) Pilot/Passenger boarding/entry if integral boarding system required Note: can establish req d cargo, passenger & stores clearances & accommodation in sections detailed above slide 23

Use drawing to find wetted areas Cross sections allow you to find accurate fuselage (and nacelle) wetted areas Important for performance & weight estimation slide 24

Use drawing to find cross sectional areas Cross sections allow you to obtain the cross sectional area distribution Important for transonic and supersonic performance estimation Poor area distribution can be cause for reconfiguring slide 25

Find wing fuel volume (and similarly fuel in fuselage) slide 26

Inboard Profile (continued) These cross sections establish the required fuselage shape(s) and length for fuel, cargo, passengers, weapons/stores They establish: Quantity & distribution of fuel & it s distributive cg Critical fuselage cross section shapes that have to be faired to or otherwise accommodated Wetted area & cross section area distribution Together with top & side inboard profiles they establish the aircraft center of gravity & cg range slide 27

Inboard Profile and Working Drawing At the start, three-view & inboard profile are the same drawing called a Working Drawing Why? Many a change will be required before all known or stipulated equipment can be installed, balance met, and performance requirements satisfied. It is an iterative procedure The working drawing is continuously changed during the design process to satisfy all of the diverse requirements of equipment integration, balance, performance, stability/control - or if need be, redrawn - starting anew slide 28

A good working drawing example slide 29

Another example of a good working drawing slide 30

Report Quality 3-View (normally 11x17 B Size ) slide 31

Presentation Three-View Sometimes for clarity in presentations, a simplified 3-View is appropriate slide 32

The post drawing process Have weight and cg estimated by the weights group. Iterate or start anew in light of weight or cg result. Have performance checks made to see what adjustments are required with updated weights, wetted areas, cross sectional area distributions, fuel loads, etc. Have stability & control checks made and resize surfaces if required. Iterate or start anew with new engine sizes, fuel requirements, wing loadings, surface sizes, etc. If the design, as such, is bought with discrepancies from someone -in-the-company, or when time runs out: That s It! slide 33

To Conclude After a while, any ridiculous idea begins to look reasonable after you ve been working on it long enough Prof. Mowforth Cranfield University, England Quality sketching and drawing is important Not emphasized enough to current students See related discussion in Raymer, Chap 7 and elsewhere slide 34