Player motives / socialization. Jaanus Jaggo

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Transcription:

Player motives / socialization Jaanus Jaggo 1

Gaming in general Gaming has always been a social activity Socialization is player interaction with each other 2

Socialization in video games Why do we (developers) care? 3

Socialization in video games Why do we (developers) care? Some answers: Many people think that video gaming is not social activity Social interaction can ease the learning process We want to play with our friends Players have reason to come back Players are more willing to spend money 4

Bartle taxonomy 1996 Richard Bartle -> Classifies players in mmo games 5

Primary category of players Try to assign those players: CS GO player, speedrunner, cheater, typical facebook game player, 100% completionist, guild leader, modder, game wiki writer, youtuber Kripparrian to a most suitable category: 1. 2. 3. 4. Killers Achievers Socializers Explorers 6

Demographics USA demographics in 2015 according to Entertainment Software Association 155 million Americans play video games 51% households own a dedicated game console 42% Americans are playing regularly (3+ hours per week) Average player is 35 years old Most frequently used devices: 62% PC 56% Dedicated game console (PS4,...) 35% Smartphone 31% Wireless device 21% Dedicated handheld system (PSP, Nitendo DS) 7

Men and Woman The most frequent female game player is 43 years old The most frequent male game player is 35 years old 8

Team exercise Each team tries to determine 3 key principles for designing game for particular audience. Teams: 9

Team exercise Each team tries to determine 3 key principles for designing game for particular audience. Teams: Team 1: kids Team 3: elderly Team 2: woman Team 4: gamers Team 5: streamer 10

Designing games for wide demographic Do not try to attract everyone by adding unrelated features Avoid repelling people who might otherwise be attracted 11

Social video games Not just online/multiplayer games are social 6 Degrees of socialisation: 1. 2. 3. 4. 5. 6. I See You Play See Me Play I Beat Your Score Let s Collaborate Go Head-to-Head We Are Guild VR game: New Retro Arcade: Neon 12

1st degree I See You Play When players download the game first time. In World Of Warcraft: 34,2% say Making Friends is the most important aspect ~60% prefer to play Solo Why is this? 13

1st degree I See You Play When players download the game first time. In World Of Warcraft: 34,2% say Making Friends is the most important aspect ~60% prefer to play Solo Socialization requires effort and risk of embarrassment Ways to encourage I See You Play? 14

2nd degree See Me Play When players become comfortable. Online games: The ability to be seen in a game = players spend money for cosmetic items PapayaMobile statistics: http://venturebeat.com/2011/08/24/papayamobile-reveals-growth-stats-for-mobile-games/ 15

3rd degree I Beat Your Score Once player have become truly engaged and play regularly. Comparing highscores with real-life friends Bragging elements Giving players a reason to return Soundeffect in MMO when someone levels up 16

4th degree Let s collaborate Once the player become involved with an Alliance or Faction. How games have implemented collaboration? 17

4th degree Let s collaborate Once the player become involved with an Alliance or Faction. Forms of collaboration? 18

5th degree Go Head-to-Head Forms of competitive play? 19

5th degree Go Head-to-Head Forms of competitive play? 20

6th degree We Are Guild The social experience becomes more important than the game itself. Players share and schedule their experiences together Right in-game tools and loyal players Rewarding but equally efforting 21

6th degree We Are Guild The social experience becomes more important than the game itself. Players share and schedule their experiences together Right in-game tools and loyal players Rewarding but equally efforting 22

Group Task Assemble groups 2-3 persons each! 23

Group Task 1. Asteroids 24

Group Task 1. Pacman 25

Group Task 3. Lemmings 26

Group Task 4. Tetris 27

Group Task 5. Space Invaders 28

Group Task Design a spinoff game Add one feature for each socialization degree: 1. 2. 3. 4. 5. 6. I See You Play See Me Play I Beat Your Score Let s Collaborate Go Head-to-Head We Are Guild Each new feature should not be in the original game! Describe your game on the blackboard! 29

Difficulty curve 30

Social difficulty curve 31

Homework Watch the presentation: How to Make Great Game Tutorial Look back to your previous homework. Describe your game s average player. List at least 5 other games the average player plays. Write 6 features for your game such that each will improve one degree of socialization. Plan your game's tutorial with at least 7 steps. Visualize the planned difficulty curve for the first 10 minutes of your game. 32