Blackjack Terms. Lucky Ladies: Lucky Ladies Side Bet

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CUMBERLAND, MARYLAND GAMING GUIDE DOUBLE DECK PITCH BLACKJACK The object is to draw cards that total 21 or come closer to 21 than the dealer. All cards are at face value, except for the king, queen and jack, which count as 10. An ace has a value of 11, unless that gives a player or the dealer a score in excess of 21, in which case it has a value of 1. The dealer starts the game. Each player gets two cards, face up. The dealer gets two cards, with one card face down (hole card). Only after all players hands are played does the dealer disclose the hole card and play the dealer s hand. Once you have your two cards in front of you, you can choose to stand (draw no more cards), or take a hit (draw one or more cards) until you reach 21 or come as close as possible. If you go over 21, you break and automatically lose. A winning hand pays even money and winning blackjack pays 3 to 2. Blackjack Terms SPLITTING PAIRS If your frst two cards are a pair with the same numerical value, you may split them. You must bet the same amount as your original wager on each hand formed by splitting a pair. DOUBLING DOWN After you get your frst two cards, or on the frst two cards of any split pair, you may make an additional wager up to the original amount except when your frst two cards total 21. When doubling down you draw only one additional card. INSURANCE If the dealer s face-up card is an ace, and prior to anyone receiving additional cards, you can take insurance. To do this you place a bet no more than one-half your original bet on the insurance line. If the dealer s hole card is a 10, jack, queen or king, you win your insurance bet at odds of 2 to 1. If the dealer s hole card is any other card, you lose your insurance bet. HANDLING OF CARDS Players are not allowed to touch the cards. VALUE OF THE PLAYER S HAND The player is responsible for the correct count of his or her hand. HAND SIGNALS The player is responsible for the proper use of hand signals to indicate hit or stand. Lucky Ladies: Lucky Ladies Side Bet 1. The optional lucky ladies wager will be placed in an area separate from 2. Players must place a blackjack wager if they place a lucky ladies wager. 3. Players may not place a wager on another player s lucky ladies wager. 4. The optional lucky ladies wager will win if the player s frst two cards total LUCKY LADIES PAY TABLE First Two Cards Payout Queen of hearts pair with dealer blackjack...1,000 to 1 Queen of hearts pair...125 to 1 Matched 20...19 to 1 Suited 20...9 to 1 Any 20...4 to 1 Only highest payout paid per player. Matched 20 is two identical cards.

CRAPS A lively craps game is the ultimate when it comes to fun and excitement. In this fast-paced game, there are many ways to bet and just as many ways to win! It s as simple as placing a bet on the pass line or don t pass line, and the fun begins! COME OUT ROLL The frst roll of the dice at the opening of the game or the next roll of the dice after a decision with respect to pass bet and don t pass bet. COME OUT POINT A total of 4, 5, 6, 8, 9 or 10 thrown by the shooter on the come out roll. PASS LINE A pass line wager is placed immediately prior to the come out roll. You win on 7 and 11 and lose on 2, 3, or 12 on the come out roll. If any other number rolls, it s your point. If your point rolls before 7, you win. If 7 rolls before your point, you lose and the dice move to the next shooter. Pass line bets cannot be reduced or removed after the point is established. This bet pays even money. DON T PASS LINE A bet on this line plays the game in reverse of the pass line. You lose on the 7 and 11 and win on 2 and 3 on the come out roll. When 12 is rolled, it is a stand-off. When 4, 5, 6, 8, 9 or 10 rolls, it is the point. You are betting that 7 will be rolled before the point. This bet must be placed before the come out roll, but may be removed or decreased after a point is established, however it may not be replaced or increased after such removal or reduction. This bet pays even money. COME You can bet on come at any time after the come out roll. You can try for a new point at any time. You win on 7 and 11 and lose on 2,3, or 12 on the roll immediately following placement of the bet. If any other number rolls it s your point and your bet will be moved to that number. If your point rolls before 7, you win. If 7 rolls before your point, you lose. A come bet cannot be reduced or removed after a number is established for such bet. DON T COME A bet on this plays the game in reverse of the come line. You lose on the 7 and 11 and win on 2 and 3 on the roll immediately following placement of the bet. When 12 is rolled, it is a stand-off. When 4, 5, 6, 7, 8, 9 or 10 rolls, it is your point. You are betting that 7 will be rolled before that point. When a point is established, the bet will be placed behind that number. This bet pays even money. Don t come bets cannot be increased, but may be removed, or decreased after a point is established. However, they may not be replaced or increased after such removal or reduction. ODDS An additional wager in support of a pass line or come bet may be made. Also, an additional wager in support of a don t pass or don t come bet, which allows you to win an amount equal to your original bet, may be made. These additional wagers in support of a pass line, come bet, don t pass or don t come bet may be moved any time after the come out roll and the point is established. Odds are listed in the pay out chart. Come odds are inactive on the come out roll unless called on by the player. Don t come odds always work. In addition 3, 4 and 5 odds may be offered, where three times odds are allowed on the 4 and 10, four times on the 5 and 9, and fve times on the 6 and 8. FIELD You can bet on every roll of the dice. If 2, 3, 4, 9, 10, 11 or 12 rolls, you win. All numbers pay even except 2 and 12, which pays double, as indicated on the layout. If 5, 6, 7 or 8 rolls, you lose. The feld is a one roll bet. PLACE BETS On a place bet, you can bet on 4, 5, 6, 8, 9 or 10 at any time. If your number rolls before 7, you win according to the odds payout chart. If 7 rolls before your number, you lose. Place bets are inactive on the come out roll unless called on by the player. BUY BETS Buy bets are exactly the same as place bets, except by paying a 5% commission on the buy bet, you receive the true odds as shown on the chart. Buy bets are inactive on the come out roll unless called on by the player. A buy button denotes this bet. LAY BET You may lay a bet against 4, 5, 6, 8, 9 or 10 at any time. In order to do so you must pay a 5% commission based on what you could win. Lay bets always work. Check the chart for the payoffs. A lay button denotes this bet. HOP BETS-PROPOSITION BETS These are one roll bets, except for hard ways. The dealer will place all proposition bets in the center of the craps table. The dealer will take or pay all proposition bets on the next roll of the dice- again, except for hard ways. Unless you request otherwise, your winning bet remains in action. HARD WAYS There are four hard ways combinations. Hard four (two 2s), hard six (two 3s), hard eight (two 4s), and hard ten (two 5s). Hard ways wagers will win if the selected hard way is rolled before a 7 and lose if a 7 is rolled or the selected number is rolled in any other way prior to the selected hard way being rolled.

BONUS CRAPS: ALL SMALL This feature consists of a side bet in which all of the small numbers (2, 3, 4, 5 and 6) must be rolled before a seven. The bet loses on any seven, including a seven on the come out roll. If all of the small numbers are rolled, the side bet will pay 34 to 1 and be taken down. Players may bet this feature at the beginning of the roll only. The numbers will be marked with lammers to show which numbers have already been rolled. After all of the small numbers are lammered up, the dealer will pay the bettors and take their small bets down. ALL TALL This is the same feature and side bet as all small. The tall numbers consist of (8, 9, 10, 11 and 12) and they must be rolled before a seven. The bet loses on any seven, including a seven on the come out roll. If all of the tall numbers are rolled, the side bet will pay 34 to 1 and be taken down. Players may bet this feature at the beginning of the roll only. The dealer will mark the numbers with lammers after they have rolled. After all of the tall numbers are lammered up, the dealer will pay the bettors and take their tall bets down. ALL OR NOTHING AT ALL The bet must be made at the beginning of the come-out roll. This feature consists of all of the numbers 2, 3, 4, 5, 6, 8, 9, 10, 11 and 12 being rolled before any seven. This bet loses whenever a seven rolls. After all of the numbers are lammered up, the dealer will pay the bet 175 to 1 and take the bet down. ROULETTE Roulette is a fun and simple game that provides exciting action. The player will exchange currency for non-value roulette chips or may play with value chips. Players will utilize these chips to make various wagers on different numbers throughout the roulette layout. Roulette offers a wide variety of bets: straight up bets, where you bet on a single number. Combination bets where you split your bets on adjoining numbers. Red or black, odd or even, and many others. The placement of wagers will determine how much will be paid out. You play with your own individual colored chips, good only at the table where they were issued. The value of these chips depends on the amount of your buy-in. Each betting cycle begins with the dealer spinning a ball in the opposite direction of the revolving roulette wheel head. Bets may be placed until the dealer announces no more bets. When the ball comes to rest, the dealer marks the winning number and all bets which correspond to this number are paid. A few simple rules to remember when playing roulette All roulette chips must stay on top of the gaming table at all times At the completion of play, you must exchange all roulette chips for regular casino cheques. These are the $25.00, $5.00 and $1.00 cheques used on all other table games You may not leave the table with the roulette chips in your possession Inside Bets ROULETTE Payout Odds Straight up...35 To 1 Split...17 To 1 Street or 3 number...11 To 1 Corner...8 To 1 Top line or fve numbers...6 To 1 Line bet or six numbers...5 To 1 Courtesy line; 0,00 split...2 To 1 Outside Bets Column bet...2 To 1 Dozen...2 To 1 Red or black...1 To 1 Odd or even...1 To 1 1-18...1 To 1 19-36...1 To 1

THREE CARD POKER Three card poker is a form of stud poker. Three card poker offers two independent betting options. One bet is called the pair plus bet. This wagering option allows the player to bet solely on the value of his or her hand. Additionally, a second betting option is available to the player called the ante bet. This option allows the player to wager that his or her hand will beat the dealer s hand. After seeing their cards, the players who have placed the ante wagers may either forfeit their wager and cards or wager an amount that is equal to the ante wager called the play bet to stay in the game. Once the dealer s hand is exposed and the best possible three card poker hand is determined, all winning bets are paid according to the payout schedules for each wager. Losing bets are forfeited. BET AGAINST THE DEALERS HAND The ante allows you to play against the dealer. After you look at the three cards, you have two options. You can either fold, or if you think your hand is high enough to beat the dealer, place an equal wager on the play spot. If your hand beats the dealer s qualifying hand of a queen or better, you win both wagers. If the dealer does not qualify, you win the ante wager and the play wager is a push. BET ON YOUR OWN HAND Bet just the pair plus spot to play your hand value only and not against the dealer s hand. If your hand contains a pair or better, you win! BET BOTH Bet just the pair plus spot to play your hand value only and not against the dealer s hand. If your hand contains a pair or better, you win! PAYOUTS PLAYING AGAINST THE DEALER Player folds Lose When dealer does Play wins 1 to 1 not qualify When dealer qualifes and Play wins 1 to 1 player s hand beats dealer and Ante wins 1 to 1 Tie Push RANKING OF THE HANDS FROM HIGHEST TO LOWEST 1. Straight fush 4. Flush 2. Three of a kind 5. Pair 3. Straight 6. If no hand contains a pair or better, the highest ranking card(s) win. Ace is high except in 3-2-Ace sequence. ANTE BONUS PAYOUTS When wagering against the dealer, the following bonuses will be paid. Straight up...5 To 1 Three of a kind...4 To 1 Straight...1 To 1 A pair plus bet is not necessary for the bonus to be paid.

PAIR PLUS PAYOUTS Straight fush...40 To 1 Three of a kind...25 To 1 Straight...6 To 1 Flush...4 To 1 Pair...1 To 1 When a player with a winning pair plus hand also bets an ante, then the play bet must be placed to stay in the game. 6 CARD BONUS PAYOUTS 6 card bonus is a wager that allows the player to place a bet using their hand and the dealer s hand playing with the following pay table. 5-Card royal fush...1000 To 1 5-Card straight fush...200 To 1 Four of a kind...50 To 1 Full house...25 To 1 5-Card fush...20 To 1 5-Card straight...10 To 1 Three of a kind...5 To 1 MISSISSIPPI STUD Mississippi Stud is a fve-card poker game that lets you bet up to 10 units on a single hand. In Mississippi Stud, you compete against a pay table, not against the dealer, and you win if your hand is a pair of jacks or better. The top payout is 500 to 1 for a royal fush and it pays on all bets! GETTING STARTED Make an ante bet to receive your frst two cards. The dealer will deal three community cards, in the middle of the layout. PLAY OR FOLD? At this point, you may either fold or make a 3rd street bet of 1x to 3x your ante. The dealer then reveals the frst community card. Once you see the frst community card, you have a choice: fold or make the 4th street bet of 1x to 3x your ante. The dealer then reveals the second community card. Once again, you can fold or stay in the game by making the 5th street bet from 1x to 3x your ante. Note: when you fold, you forfeit all bets left in action. WINNING AND LOSING After the dealer turns over the fnal community card, he resolves all wagers left in action. You win if your fve-card hand is a pair of jacks or better. Some hands push (see table layout for odds).

1. The dealer pays according to the following pay table. All winning bets receive the following odds payouts: Royal fush...500 To 1 Straight fush...100 To 1 Four of a kind...40 To 1 Full house...10 To 1 Flush...6 To 1 Straight...4 To 1 Three of a kind...3 To 1 Two pair...2 To 1 Pair of jacks or better...1 To 1 Pair of 6s to 10s...Push 2. The 3 Card Bonus bet is based on the three community cards ONLY. The 3 card bonus will receive action regardless if the player folds their hand. If the player has placed a wager on the 3 card bonus bet and folds, the dealer will remove the original ms stud wager/s, and tuck the folded cards under the players 3 card bonus bet. Players win with at least a pair or better. All winning bets receive the following odds payouts. Straight fush...40 To 1 Three of a kind...30 To 1 Straight...6 To 1 Flush...3 To 1 Pair...1 To 1 Rules subject to change. Management reserves all rights. See a Table Games supervisor for specific information. Maryland law requires an individual to be 21 years of age or older in order to enter the gaming floor or play video lottery terminals. Please play responsibly, for help visit mdgamblinghelp.org or call 1-800-522-4700.