Briefing Session of Revisions to Consolidated Results Forecasts

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Briefing Session of Revisions to Consolidated Results Forecasts Fiscal Year Ending March 31, 2013 March 26, 2013 1 SQUARE ENIX HOLDINGS CO., LTD.

Statements made in this document with respect to SQUARE ENIX HOLDINGS CO., LTD. and its consolidated subsidiaries' (together, SQUARE ENIX GROUP") plans, estimates, strategies and beliefs are forward-looking statements about the future performance of SQUARE ENIX GROUP. These statements are based on management's assumptions and beliefs in light of information available to it at the time these material were drafted and, therefore, the reader should not place undue reliance on them. Also, the reader should not assume that statements made in this document will remain accurate or operative at a later time. A number of factors could cause actual results to be materially different from and worse than those discussed in forward-looking statements. Such factors include, but not limited to: 1. changes in economic conditions affecting our operations; 2. fluctuations in currency exchange rates, particularly with respect to the value of the Japanese yen, the U.S. dollar and the Euro; 3. SQUARE ENIX GROUP s ability to continue to win acceptance of our products and services, which are offered in highly competitive markets characterized by the continuous introduction of new products and services, rapid developments in technology, and subjective and changing consumer preferences; 4. SQUARE ENIX GROUP s ability to expand international success with a focus on our businesses; and 5. regulatory developments and changes and our ability to respond and adapt to those changes. The forward-looking statements regarding earnings contained in these materials were valid at the time these materials were drafted. SQUARE ENIX GROUP assumes no obligation to update or revise any forward-looking statements, including forecasts or projections, whether as a result of new information, subsequent events or otherwise. The financial information presented in this document is prepared according to generally accepted accounting principles in Japan. 2 SQUARE ENIX HOLDINGS CO., LTD.

Revisions to Consolidated Results Forecasts Fiscal Year Ending March 31, 2013 3 SQUARE ENIX HOLDINGS CO., LTD.

Fiscal Year Ending March 31, 2013 Forecast Previous forecasts(*) Revised forecasts Billions of Yen % % Change Net Sales 150.0 100% 145.0 100% (5.0) Operating Income 7.5 5% (6.0) - (13.5) Recurring Income 6.5 4% (5.0) - (11.5) Net Income 3.5 2% (13.0) - (16.5) (Ref.) Comparisons with the previous fiscal year Fiscal Year Ended 3/12 *Based on the results forecasts announced on October 30. 2012 Billions of Yen Fiscal Year % Ending 3/13 % Change Net Sales 127.9 100% 145.0 100% 17.1 Operating Income 10.7 8% (6.0) - (16.7) Recurring Income 10.3 8% (5.0) - (15.3) Net Income 6.1 5% (13.0) - (19.1) 4 SQUARE ENIX HOLDINGS CO., LTD.

Fiscal Year Ending March 31, 2013 Forecast by Business Segment 1Fiscal Year Ending March 31, 2013 Forecast (Revised) Digital Entertainment Amusement Publication Merchandising Eliminations or unallocated Billions of Yen Net Sales 87.0 44.0 11.0 3.0 (0.0) 145.0 Operating Income 1.0 (0.5) 2.2 0.5 (9.2) (6.0) Operating Margin 1.1% - 20.0% 16.7% - - Total 2Fiscal Year Ending March 31, 2013 Forecast (Previous) Digital Entertainment Amusement Publication Merchandising Eliminations or unallocated Billions of Yen Net Sales 94.5 43.0 9.5 3.0 (0.0) 150.0 Operating Income 13.8 0.0 1.5 0.5 (8.3) 7.5 Operating Margin 14.6% - 15.8% 16.7% - 5.0% Total 3Changes(1-2) Digital Entertainment Amusement Publication Merchandising Eliminations or unallocated Billions of Yen Net Sales (7.5) 1.0 1.5 - (0.0) (5.0) Operating Income (12.8) (0.5) 0.7 - (0.9) (13.5) Total 5 SQUARE ENIX HOLDINGS CO., LTD.

Net Sales by Business Segment (Billions of Yen) 200.0 192.3 Digital Entertainment Amusement Publication Merchandising 150.0 135.7 120.1 125.3 127.9 145.0 150.0 100.0 59.1 64.2 71.9 87.0 94.5 50.0 59.9 52.3 45.0 41.9 44.0 43.0 0.0 13.0 14.4 13.0 3.8 5.5 3.0 11.3 2.8 2009/3 2010/3 2011/3 2012/3 11.0 3.0 9.5 3.0 2013/3 (Revised) (Projections) 2013/3 (Previous) 6 SQUARE ENIX HOLDINGS CO., LTD.

Operating Income by Business Segment (Billions of Yen) 40.0 35.0 30.0 28.2 4.1 2.9 1.8 Digital Entertainment Amusement Publication Merchandising Operating Income 25.0 20.0 15.0 10.0 5.0 12.3 3.5 3.2 11.0 0.8 28.4 10.7 7.3 0.7 0.7 2.6 3.2 2.6 2.2 11.3 12.6 6.0 0.5 7.5 0.5 1.5 13.8 0.0-5.0 2009/3 2010/3 2011/3 2012/3 2.2 1.0 2013/3 (Revised) -0.5 2013/3 (Previous) (Projections) 7 SQUARE ENIX HOLDINGS CO., LTD.

Digital Entertainment Segment-Net Sales HD Games Social Gaming and Others (Billions of Yen) MMO 150.0 120.1 100.0 87.0 94.5 59.1 64.2 71.9 50.0 0.0 2009/3 2010/3 2011/3 2012/3 2013/3 (Revised) 2013/3 (Previous) (Projections) 8 SQUARE ENIX HOLDINGS CO., LTD.

Digital Entertainment Segment- HD Games Weak sales of big console titles in NA and EU. The latest situations: Title Release Date Metascore *1 Expected Units Sold in FY13 *2 SLEEPING DOGS Aug. 2012 Approx. 1.75 Millions HITMAN: ABSOLUTION Nov. 2012 Approx. 3.6 Millions TOMB RAIDER Mar. 2013 Approx. 3.4 Millions *1 An average of scores for X360/PS3/PC versions. *2 Not including download. - Despite the high critical acclaim, failed to meet each target. - In particular, NA sales force was ineffective, ending up with 2/3 of number of units sold in Europe. - Moreover, price pressure was strong, which forced spending additional channel costs such as price protection. 9 SQUARE ENIX HOLDINGS CO., LTD.

Digital Entertainment Segment - Social Gaming and Others (Billions of Yen) 8.0 7.0 6.0 5.0 4.0 3.0 2.0 1.0 0.0 2012/3 2013/3 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q (Forecast) Steady increase in profit through tightened development and KPI managements. 10 SQUARE ENIX HOLDINGS CO., LTD.

Digital Entertainment Segment - Social Gaming and Others - Major titles released in Japan are growing steadily. - Successfully started in the Asian markets ( Million Arthur became a smash hit in Korea). (A Major Title in Japan- Sengoku IXA Chiyorozunohasya) ( Million Arthur in Korea) 2012 SQUARE ENIX CO., LTD. All Rights Reserved. 2012-2013 SQUARE ENIX CO., LTD. All Rights Reserved. Published by Actoz Soft - A smartphone version of Sengoku IXA, the long-run popular PC online game since Aug. 2010. - Launched in Apr. 2012. - Acquired 450K+ registered users. - Million Arthur, a megahit title in Japan since Apr. 2012, started service in Korea from Dec. 2012. * - Registered users exceeded 1 million only in two months. *Operated by Actoz Soft, a Korean game company, under license by Square Enix. 11 SQUARE ENIX HOLDINGS CO., LTD.

Extraordinary Loss In view of the rapidly changing environment of the game businesses, extraordinary loss (loss from restructuring) of approximately 10 billion will be incurred. Major items: - Loss on disposal of content : approximately 4 billion, - Loss on evaluation of content: approximately 4 billion - Others: approximately 2 billion. 12 SQUARE ENIX HOLDINGS CO., LTD.

Rebuild the Management Team 13 SQUARE ENIX HOLDINGS CO., LTD.

Refresh the long-serving management team since the Company s establishment in 2003 to advance thorough structural reforms. - Wada, President and Representative Director, will not be re-elected as director at the expiration of the current term until late Jun. 2013. * - President candidate is Yosuke Matsuda, Representative Director. ** - Phil Rogers will be nominated as a director candidate. ** - Matsuda is selecting the other board members. * Directors term of office is 1 year under the Company s Articles of Incorporation. ** Subject to resolutions by the Company s annual general meeting of shareholders to be held in late Jun. 2013. 14 SQUARE ENIX HOLDINGS CO., LTD.

Briefing Session of Revisions to Consolidated Results Forecasts Fiscal Year Ending March 31, 2013 March 26, 2013 15 SQUARE ENIX HOLDINGS CO., LTD.