Theory and Practice of Tangible User Interfaces Tuesday, Week 9

Similar documents
Augmented Reality Lecture notes 01 1

ISCW 2001 Tutorial. An Introduction to Augmented Reality

Game Design - The Reality-Virtuality Continuum -

November 30, Prof. Sung-Hoon Ahn ( 安成勳 )

preface Motivation Figure 1. Reality-virtuality continuum (Milgram & Kishino, 1994) Mixed.Reality Augmented. Virtuality Real...

Augmented and mixed reality (AR & MR)

COLLABORATION WITH TANGIBLE AUGMENTED REALITY INTERFACES.

Shared Imagination: Creative Collaboration in Mixed Reality. Charles Hughes Christopher Stapleton July 26, 2005

Interface Aesthetics Week 4 Augmented Reality. Interface Aesthetics 04/02/07

Augmented Reality. Virtuelle Realität Wintersemester 2007/08. Overview. Part 14:

Computer Graphics. Spring April Ghada Ahmed, PhD Dept. of Computer Science Helwan University

Augmented Reality Mixed Reality

Augmented and Virtual Reality

Tangible User Interface for CAVE TM based on Augmented Reality Technique

A C A D / C A M. Virtual Reality/Augmented Reality. December 10, Sung-Hoon Ahn

MIRACLE: Mixed Reality Applications for City-based Leisure and Experience. Mark Billinghurst HIT Lab NZ October 2009

DESIGN STYLE FOR BUILDING INTERIOR 3D OBJECTS USING MARKER BASED AUGMENTED REALITY

Midterm project proposal due next Tue Sept 23 Group forming, and Midterm project and Final project Brainstorming sessions

Short Course on Computational Illumination

HeroX - Untethered VR Training in Sync'ed Physical Spaces

Mobile and Pervasive Game Technologies. Joel Ross ICS 62 05/19/2011

Immersive Training. David Lafferty President of Scientific Technical Services And ARC Associate

Augmented Reality From Science to Mass-Market Stefan Misslinger, metaio, Inc.

Vocabulary Game Using Augmented Reality Expressing Elements in Virtual World with Objects in Real World

Augmented and Virtual Reality 6.S063 Engineering Interaction Technologies. Prof. Stefanie Mueller MIT CSAIL HCI Engineering Group

Augmented and Mixed Reality Virtual and Mirror Worlds. January 20, 2009

Application of 3D Terrain Representation System for Highway Landscape Design

Video Games and Interfaces: Past, Present and Future Class #2: Intro to Video Game User Interfaces

Immersive Authoring of Tangible Augmented Reality Applications

AUGMENTED VIRTUAL REALITY APPLICATIONS IN MANUFACTURING

TANGIBLE USER INTERFACES FOR AUGMENTED REALITY QIU YAN

Virtual Co-Location for Crime Scene Investigation and Going Beyond

ISO JTC 1 SC 24 WG9 G E R A R D J. K I M K O R E A U N I V E R S I T Y

Beyond: collapsible tools and gestures for computational design

DepthTouch: Using Depth-Sensing Camera to Enable Freehand Interactions On and Above the Interactive Surface

Welcome to this course on «Natural Interactive Walking on Virtual Grounds»!

Supporting Mixed Reality Visualization in Web3D Standard

Tangible User Interfaces

CSC 2524, Fall 2018 Graphics, Interaction and Perception in Augmented and Virtual Reality AR/VR

Interactive intuitive mixed-reality interface for Virtual Architecture

Upper Austria University of Applied Sciences (Media Technology and Design)

Ubiquitous Home Simulation Using Augmented Reality

VR-programming. Fish Tank VR. To drive enhanced virtual reality display setups like. Monitor-based systems Use i.e.

A Survey of Mobile Augmentation for Mobile Augmented Reality System

VIRTUAL REALITY AND SIMULATION (2B)

Interactive Objects for Augmented Reality by Using Oculus Rift and Motion Sensor

VIRTUAL REALITY Introduction. Emil M. Petriu SITE, University of Ottawa

Activities at SC 24 WG 9: An Overview

제 1 HCI Korea, 증강현실전시기술의적용사례및분석. Woontack Woo ( 우운택 ), Ph.D. KAIST GSCT UVR Lab. Tw

Chapter 1 - Introduction

Mixed Fantasy Delivering MR Experiences

Enhancing Shipboard Maintenance with Augmented Reality

Augmented reality for machinery systems design and development

Augmented Reality- Effective Assistance for Interior Design

Advanced User Interfaces: Topics in Human-Computer Interaction

Lab 5: Advanced camera handling and interaction

Mohammad Akram Khan 2 India

Realization of Multi-User Tangible Non-Glasses Mixed Reality Space

Meaning, Mapping & Correspondence in Tangible User Interfaces

Interaction, Collaboration and Authoring in Augmented Reality Environments

ffl reproduction fidelity, ffl extent of presence metaphor. The world knowledge is the first step to be performed in this kind of applications. AR is

Collaborating with a Mobile Robot: An Augmented Reality Multimodal Interface

Omni-Directional Catadioptric Acquisition System

Development of a Finger Mounted Type Haptic Device Using a Plane Approximated to Tangent Plane

Occlusion based Interaction Methods for Tangible Augmented Reality Environments

VR/AR with ArcGIS. Pascal Mueller, Rex Hansen, Eric Wittner & Adrien Meriaux

Chapter 1 Augmented Reality: An Overview

MRT: Mixed-Reality Tabletop

Virtual- and Augmented Reality in Education Intel Webinar. Hannes Kaufmann

Head Tracking for Google Cardboard by Simond Lee

Interior Design with Augmented Reality

- applications on same or different network node of the workstation - portability of application software - multiple displays - open architecture

Using Mixed Reality as a Simulation Tool in Urban Planning Project for Sustainable Development

Job Description. Commitment: Must be available to work full-time hours, M-F for weeks beginning Summer of 2018.

synchrolight: Three-dimensional Pointing System for Remote Video Communication

An augmented-reality (AR) interface dynamically

Introduction to Virtual Reality (based on a talk by Bill Mark)

Perceptual Characters of Photorealistic See-through Vision in Handheld Augmented Reality

Marco Cavallo. Merging Worlds: A Location-based Approach to Mixed Reality. Marco Cavallo Master Thesis Presentation POLITECNICO DI MILANO

Multi-Modal User Interaction

Interior Design using Augmented Reality Environment

User Interfaces in Panoramic Augmented Reality Environments

Virtual Environments. Ruth Aylett

An Implementation Review of Occlusion-Based Interaction in Augmented Reality Environment

INTERIOUR DESIGN USING AUGMENTED REALITY

Future Directions for Augmented Reality. Mark Billinghurst

Augmented Reality in Transportation Construction

Road Stakeout In Wearable Outdoor Augmented Reality

AUGMENTED REALITY, FEATURE DETECTION Applications on camera phones. Prof. Charles Woodward, Digital Systems VTT TECHNICAL RESEARCH CENTRE OF FINLAND

Smart Cities at the National Capital Planning Commission. NCPC Planning Process & Innovation

Development of A Finger Mounted Type Haptic Device Using A Plane Approximated to Tangent Plane

AR 2 kanoid: Augmented Reality ARkanoid

Transportation Informatics Group, ALPEN-ADRIA University of Klagenfurt. Transportation Informatics Group University of Klagenfurt 3/10/2009 1

Welcome, Introduction, and Roadmap Joseph J. LaViola Jr.

A Mixed Reality Approach to Contextualizing Simulation Models with Physical Phenomena with an Application to Anesthesia Machines

Integrating Hypermedia Techniques with Augmented Reality Environments

Einführung in die Erweiterte Realität. 5. Head-Mounted Displays

immersive visualization workflow

COMS W4172 Design Principles

Interaction Metaphor

Transcription:

Augmented Reality Theory and Practice of Tangible User Interfaces Tuesday, Week 9

Outline Overview Examples Theory Examples Supporting AR Designs Examples Theory

Outline Overview Examples Theory Examples Supporting AR Designs Examples Theory

First Down Line in Football Games

Virtual Laser Keyboard

Eye Toy [sony] Eye Toy Demo Eye Toy Review Eye Toy Cups [2:30]

Outline Overview Examples Theory Examples Supporting AR Designs Examples Theory

Reality Virtuality (RV) Continuum [Milgram et al., 1994] Augmenting natural feedback to the operator Augmenting natural feedback to the operator with simulated cues (Milgram et al., 1994)

Outline Overview Examples Theory Examples Supporting AR Designs Examples Theory

Pacman and the RV Continuum Virtual Environment Augmented Reality Real Environment

Support Archeological Field Work [Benko et al, 2005, Columbia] [video]

Overlay Assembly Instructions [Feiner et al., 1993, Columbia]

Overlay Assembly Instructions [Zauner et al., 2003, Austria]

Augmented Reality Kitchen [Lee et al., 2005, MIT Media Lab] [video]

MARA: Mobile AR [Nokia Research]

Surface Drawing [Schkolne and Keefe, 2001, Caltech] [video] [video]

Outline Overview Examples Theory Examples Supporting AR Designs Examples Theory

Building AR Systems is HARD GPS Cl Calculates lt Positions Helmet Tracks Head Orientation Camera captures real world. Computerexamines examines real world image (vision), GPS, and head orientation to generate virtual scene (graphics). Composited Image Displayed on HMD Video Compositor p Combines Virtual with Real Image

Supporting AR Design Hardware Use of advanced displays (head mounted, stereoscopic, novel projection) Sensors to detectreal environment actions Actuators to affect the world Software Requirements Computer Vision systems 3D rendering systems All in REAL TIME Interaction Requirements Complex domain of possible actions/reaction

Standard Displays

Stereoscopic 3D Displays

Immersive Displays: CAVEs

Toshiba Head Dome Display Ludicrous Speed, Go! I have seem the future, and it is lame about as glamorous as wearing an old style TV set on your head USA Today

Head Mounted Displays

Corporate Support: Total Immersion [video]

Software Support: ARToolKit (HIT Lab, Washington and New Zealand) Everything you need to draw stuff on cards (fiducials markers)

Outline Overview Examples Theory Examples Supporting AR Designs Examples Theory

Collaboration: Magic Meeting [Shared Reality, Germany] [video]

3D Popup Book [HIT Lab, New Zealand] [video]

Support Botanical Field Work [video]

Outline Overview Examples Theory Examples Supporting AR Designs Examples Theory

Taxonomy of Mixed Reality Systems [Milgram et al., 1994] Extent of Presence Metaphor The extent to which the observer is intended to feel present within the displayed scene. Extent of Presence Metaphor

Taxonomy of Mixed Reality Systems [Milgram et al., 1994] Exte ent of World Knowledg ge Extent of World Knowledge How much we [the computer] actually know about the objects and the world in which they are displayed.

Taxonomy of Mixed Reality Systems [Milgram et al., 1994] Reproduction Fidelity The relative quality with which the synthesizing display is able to reproduce the actual or intended images of the objects being displayed.

Taxonomy of Mixed Reality Systems [Milgram et al., 1994] Exte ent of World Knowledg ge Extent of Presence Metaphor

Taxonomy of Mixed Reality Systems [Milgram et al., 1994] Exte ent of World Knowledg ge Extent of Presence Metaphor

Taxonomy of Mixed Reality Systems [Milgram et al., 1994] Exte ent of World Knowledg ge Extent of Presence Metaphor

Do you think this is a useful taxonomy for interaction design?

Ping Pong Plus [Ishii et al., 1999, MIT Media Lab]

Illuminating Clay [Piper et al., 2002, MIT Media Lab]

Wait a minute. What s going on here?

Reality Virtuality (RV) Continuum [Milgram et al., 1994] Augmenting natural feedback to the operator Augmenting natural feedback to the operator with simulated cues (Milgram et al., 1994)

TUI vs. AR: Is there a difference? What is it?

Difference [nguyen, today, tui Class] Both Tangible User Interface (TUI) and Augmented Reality (AR) designs seek to move computation beyond thedesktop. Theprimary difference between the two lies in the approach. TUI seeks to inject computation into the physical world while AR seeks to overlay computation onto the physical world. However, the two approaches are not orthogonal.