National Curriculum Statement: Substitute values into formulas to determine an unknown (ACMNA234)

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Cat and Mouse Teacher Notes 7 8 9 0 2 Aim TI-Nspire CAS Investigation Student 30min The aim of this investigation is to determine positive integer solutions for a game which is represented as a linear equation. Spreadsheets and graphs will be used to help identify possible solutions. Equipment For this activity you will need: TI-Nspire CAS TI-Nspire CAS file Cat and Mouse National Curriculum Statement: Substitute values into formulas to determine an unknown (ACMNA234) ScOT: Algebra Problem Description In the video game Cat and Mouse, you receive 4 points for each cat caught and points for each mouse caught. What scores are impossible to get in this game? What is the largest impossible score? Is there a pattern in the impossible scores? The total score (S) can be represented by the equation: S = 4 x C + x M where C equals the number of cats and M equals the number of mice. The number of cats and/or mice can equal 0 (although not at the same time) and negative solutions are not allowed. This equation with its integer solutions is an example of a Diophantine equation named after the 3 rd century mathematician Diophantus of Alexandria who made a study of such equations. He was one of the first mathematicians to introduce symbolism into algebra. Diophantine equations may have a range of possible solutions from none to infinitely many integer solutions. Page of 5

2 Setting up the calculations During this activity, students will need use the TI-Nspire file Cat and Mouse. This file can be distributed using TI-Navigator, the TI-Nspire docking station or the teacher/student software. To distribute the file using the Teacher software, use the Tools menu and select the Transfer Tool. Locate the TI-nspire file on your computer and then start the transfer. Once the file is transferred to the first handheld, unplug the handheld and continue plugging in each student s handheld device. Once all the students have the file, stop the transfer. Note that students can also transfer the file from one handheld device to another from within the My Documents folder. Note also that multi-port USB connectors can be used to transfer files to several computers at the one time. This activity requires access to the Cat and Mouse TI-Nspire document. This document should be loaded on your device before proceeding. Once the document is on your handheld, press home and select My Documents. Locate the Cat and Mouse document and press enter to open. The location of the file depends on the selected location during the file transfer. Determining if a score is possible with a spreadsheet Navigate to screen. (shown opposite). Input a possible score in cell A such as 30, then scroll down the cats or mice column until you find a pair of positive integer solutions. In the shaded row, 2 cats and 2 mice result in a total score of 30. (2 4 + 2 = 30) Determining if a score is impossible Input a score in cell A, for example 3. Notice as the cats column increases from 0 to 4, the mice column decreases (as fractions) until a negative fraction is obtained. This indicates that a score of 3 is impossible to achieve. Page 2 of 5

3 Determining if a score is possible using a graph Navigate to the screen.2 shown opposite. The slider in the top left hand corner indicates a score of 9. Notice the graph passes through the point (2, ). This indicates that the point (2, ) is a solution. By using the slider, integer solutions can be found very quickly. Move the cursor to hover over the slider and click to increase or decrease the score. Note: If you are using the TI-Nspire software, you can switch to the computer view to improve the accuracy of locating the intersection point of the line with the grid. If in doubt, verify the integer solutions with the spreadsheet on page.. Questions. How many points do you receive if you catch 8 cats and 5 mice? S = 4 x C + x M = 4 x 8 + x 5 = 87 points 2. Gary obtained a score of 23. How many cats and mice did he catch? S = 4 x C + x M 23 = 4 x C + x M 23 = 4 x 3 + x 3 cats and mouse 3. Which scores in the list below are impossible to get? 6, 2, 3, 5, 7, 2, 22 6, 2, 3, 5, 7, 2, 22 Scores of 6, 3, 7 and 2 are impossible to get. 4. Amanda obtained a score of 44. List two possibilities that result in a score of 44. T= 4 x C + x M Since 44 = x 4, then cats or 4 mice will satisfy the equation. Catching cats and no mice equals a score of 44. Likewise catching 4 mice and no cats results in a score of 44. Page 3 of 5

4 5. Adam caught four animals in total. What possible scores could he receive? The results for four animals are: Cats Mice Score 0 4 44 3 37 2 2 30 3 23 4 0 6 6. Which scores from to 40 inclusive are impossible to get? From your results determine the largest impossible score. The shaded scores are impossible to get., 2, 3, 4, 5, 6, 7, 8, 9, 0,, 2, 3, 4, 5, 6, 7, 8, 9, 20, 2, 22, 23, 24, 25, 26, 27, 28, 29, 30, 3, 32, 33, 34, 35, 36, 37, 38, 39, 40 29 is the largest impossible score. 7. Once you know the largest impossible score, is it possible to obtain every score above this score? Investigate the next ten consecutive scores immediately after the largest impossible score. Comment on your findings. What do you notice? The largest impossible score is 29. As soon as you have four scores in a row, (eg 30, 3, 32, 33) you can get any score by adding on 4. After 29, you can get every possible score. 8. One method of finding the highest impossible score is shown below. xy x y HCF x, y where x and y are the number of points awarded and HCF(x, y) is the highest common factor of x and y. For example in the Cat and Mouse game, 4 4 29 Page 4 of 5

5 What would be the highest impossible score for the following equations? (i) Score = 7 C + M (ii) Score = 9 C + 3 M 7 7 59 93 9 3 92 (iii) Score = 9 C + 5 M (iv) Score = 5 C + 20 M 95 9 5 3 37 5 20 5 20 5 53 Page 5 of 5