FALLOUT PERKS BY LEVEL:

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FALLOUT PERKS BY LEVEL: Level Two Perks: Brown Noser 2 5 6 (No Deathclaws / Dogs) +1 CH for reactions Die Hard 1 6 First Aid 40% 10% DR when hp < 20% Level Three Perks: Awareness 1 5 See HP s and weapons of enemies Bonus HtH Damage 3 6 6 +2 Melee Damage per level Cautious Nature 1 6 +3 PE in random encounter placement Comprehension 1 6 (No Dogs) +50% skill points from reading Drunken Master 1 Unarmed 60% +20% Unarmed when under the influence Earlier Sequence 3 6 +2 Sequence per level Faster Healing 3 6 +2 Healing Rate per level Gunner 1 6 Small Guns 40% No 10% penalty when firing from vehicle Healer 2 7 5 6 First Aid 40% Increase HP healed by 4-10 per rank Kama Sutra Master 1 5 5 Stamina and skill in bed Leadfoot 1 6 6 Pilot 60% Increase vehicle max speed by 25% Night Vision 1 6 Negative mods for darkness reduced 50% Quick Pockets 1 5 2 AP to swap equipment Rad Child 1 6 (Only Ghouls) +5 to Healing Rate in 10+ rad source Scout 1 7 Maps easier to read Smooth Talker 3 4 (No Dogs) +1 IN per level when dealing with NPCs Stat! 1 6 First Aid 75%, Doctor 50% 5 AP for healing Stonewall 1 6 50% to avoid knockdown

Strong Back 2 6 6 +50lbs Carry Weight per level Survivalist 3 6 6 Outdoorsman 40% +25% to Outdoorsman skill Swift Learner 3 4 +5% to earned XP Theif 1 (No Deathclaws/Dogs) +10% to Sneak, Lockpick, Steal, and Traps Toughness 1 6 6 +10% to all DR types Level Four Perks Bracing 1 7 Big Guns 80%, (No Deathclaws / Dogs) Bonus for tripod while holding Death Sense? 5 (Only Deathclaws) +2 PE, -50% light penalty, +25% detect Flexible 1 6 Sneak 60% 1 AP to change stance Hit the Deck! 1 6 +50% to Explosive DR Leader 1 6 Close party gains +1 AG and +5 AC Loner 1 < 5 Outdoorsman 50% +10% to all skills when alone Steady Aim 1 6 (Only Mutants) Burst attacks cost 1 AP Tunnel Rat 1 6 Sneak 60% 1 AP move while crouch or prone Level Six Perks Adrenaline Rush 1 1-9 +1 ST when HP < 50% max Bonus Move 2 5 2 free hex moves in combat per level Bonus Ranged Damage 2 6 6 (No Deathclaws / Dogs) +2 ranged damage per level Cancerous Growth 1 < 7 (Only Ghouls) +2 to Healing Rate, Regen in 48 Hrs Educated 3 6 +2 Skill Points each level gain Empathy 1 7 5 Know when others interpreted wrongly Fortune Finder 1 8 More money in random encounters Gambler 1 Gambling 50% +20% to Gambling skill Ghost 1 Sneak 60% +20% to sneak in darkness Harmless 1 Steal 50%, Karma > 49, (No Deathclaws) +20% to steal Heave Ho! 3 +2 ST for thrown weapons only More Criticals 3 6 (No Mutants) +5% Critical Chance per level Negotiator 1 Barter 50%, Speech 50%, (No Deathclaws / Dogs) +10% to Speech and Barter

Pack Rat 2 +10lbs to Carry Weight Pathfinder 1 6 Outdoorsman 60% Reduce travel time by 25% Pressence 3 6 +1 CH for reaction rolls per level Quick Recovery 1 5 1 AP to stand up after being knocked down Rad Resistance 2 6 4 +15% Radiation Resistance per level Ranger 1 6 +15% to Outdoorsman Salesman 1 Barter 50%, (No Deathclaws / Dogs) +20% to Barter Silent Running 1 6 Sneak 50% Run and sneak simultaneously Snakeater 1 3 +25% Poison Resistance Stunt Devil 2 6 6 6 (No Dogs) 25% less damage from fall/crash, +10% Pilot Way of the Fruit 1 6 (No Deathclaws/Dogs) +1 PE and AG after eating fruit Level Seven Perks Bone Head 2 7 %50 (75%) to avoid being unconsciousness Level Eight Perks Bluff Master 1 3 When caught stealing, talk your way out Brutish Hulk 1 7 5 (Only Deathclaws) Double normal HP when leveling Psychotic 1 5 (Only Mutants and Half Mutants) Effects of Psycho are doubled, addiction 1/2 Level Nine Perks Animal Friend 1 5 Outdoorsman 25% Animals will not attack Better Criticals 1 6 4 6 (No Mutants) +150% damage, +50% damage to limbs Crazy Bomber 1 6 Traps 60%, (No Deathclaws / Dogs) Know when explosive improperly set Demolition Expert 1 4 Traps 90%, (No Deathclaws / Dogs) 50% more damage to explosives Dodger 2 6 +5 AC per rank Driving City Style 1 6 5 (No Deathclaws / Dogs) 30% Pilot, +2 bonus when driving Explorer 1 Better chance to find interesting things

Flower Child 1 5 50% against addiction, 50% withdrawal Here and Now Gain a level Karma Beacon 1 6 Karma doubled for reactions Light Step 1 5 5 +4 AG against triggering traps Master Trader 1 7 Barter 60%, (No Deathclaws / Dogs) 30% Barter Mutate 1 Switch Traits Mysterious Stranger 1 4 Chance to gain temporary ally Pyromaniac 1 Big Guns 75% +5 damage with fire-based weapons Scrounger 1 8 Double ammunition found Sharpshooter 1 7 6 +2 PE to determine range modifiers Speaker 1 Speech 50%, (No Deathclaws / Dogs) 20% Speech Level Ten Perks Hide of Scars 2 6 (Only Deathclaws) +15% to all Resistances except fire Level Twelve Perks Action Boy (or Girl) 2 5 +1 AP per combat per level Bonsai 1 Outdoorsman 50%, Science 40%, (Only Ghouls) Steady supply of fruit Cult of Personality 1 10 Positive modifier for negative karma Gain Agility 1 * +1 AP permanently Gain Charisma 1 * +1 CH permanently Gain Endurance 1 * +1 EN permanently Gain Intelligence 1 * +1 IN permanently Gain Luck 1 * +1 LK permanently Gain Perception 1 * +1 PE permanently Gain Strength 1 * +1 ST permanently HtH Evade 1 Unarmed 75% +3 to AC per AP at end of combat turn Livegiver 2 4 +4 HP each level gain per level Living Anatomy 1 Doctor 60% +10% Doctor, +5 damage to living creatures Master Theif 1 Lockpick 50%, Steal 50%, (No Deathclaws / Dogs) +15% Lockpick and Steal

Medic 1 First Aid OR Doctor 40% +10% First Aid and Doctor Mr. (or Ms.) Fixit 1 Repair OR Science 40%, (No Deathclaws / Dogs) +10% Science and Repair Road Warrior 1 6 Pilot 60%, (No Deathclaws / Dogs) No penalties while driving and attacking Tag! 1 Pick an additional Tag skill Talon of Fear 1 6 Unarmed 60%, (Only Deathclaws) Unarmed attacks carry Type B poison Team Player 1 4 +10% all skills when entire party is near Tough Hide 2 < 8 (Only Mutants) +15 to AC, +10% to all Resistances Weapon Handling 1 5 +3 ST for handling and firing weapons Level Fourteen Perks Divine Favor 1 8 Re-roll any roll once a day Level Fifteen Perks Bonus HtH Attacks 1 6-1 AP cost of HtH or Melee attack Bonus Rate of Fire 1 6 6 7 (No Deathclaws / Dogs) -1 AP cost of Ranged attack Mental Block 1 +1 PE to determine range and find traps Pickpocket 1 8 Steal 80%, (No Deathclaws / Dogs) +25% Steal Level Sixteen Perks Bend the Rules 1 6 Ignore restrictions but race for next perk Level Eighteen Perks Silent Death 1 10 Sneak 80%, Unarmed 80% Double damage from behind while sneaking

Level Twenty Perks Break the Rules 1 6 Ignore restrictions and race for next perk Level Twenty Four Perks Slayer 1 8 8 Unarmed 80% Critical Hit with HtH or Melee against LK Sniper 1 8 8 Small Guns 80%, (No Deathclaws / Dogs) Critical Hit with Ranged against LK