IMGD 1001: Concept Art

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IMGD 1001: Concept Art by Mark Claypool (claypool@cs.wpi.edu) Robert W. Lindeman (gogo@wpi.edu) Outline The Pipeline Concept Art 2D Art Animation, Tiles 3D Art Modeling, Texturing, Lighting (next) Claypool & Lindeman - WPI, CS & IMGD 2 1

Why Not Just Prototype? Even creating prototypes can be time consuming and expensive Getting it right on the first try is unlikely Revising instantiated work can be difficult Thus the need for some forethought! Claypool & Lindeman - WPI, CS & IMGD 3 What is a Better Way? Make decisions on paper, where changes and variations can be made quickly and easily. Claypool & Lindeman - WPI, CS & IMGD 4 2

What is Concept Drawing? (1 of 2) From illustration, but is a modern idea Main goal to convey visual representation of a design, idea, and/or mood Use in movies, comic books and computer games Before it is put into the final product (or even prototype) Claypool & Lindeman - WPI, CS & IMGD 5 What is Concept Drawing? (2 of 2) It is not a full design, blueprint or specification. It is a partial design that gives enough detail to imply a full design. IMPLIES Concept Implementation Claypool & Lindeman - WPI, CS & IMGD 6 3

Who Is Involved? We can think of the process as a two-part system: The BOSS supplies the constraints that the drawing needs to fill. The ARTIST generates drawings based on the given constraints. Claypool & Lindeman - WPI, CS & IMGD 7 The BOSS (1 of 3) Takes part in a higher-level design process with goals of its own Attract web-goers Sell more widgets Win an Oscar Claypool & Lindeman - WPI, CS & IMGD 8 4

The BOSS (2 of 3) Communicates constraints inherited from this higherlevel process to the ARTIST We need a happy, purple dinosaur to sell more widgets! Happy Purple Dinosaur Claypool & Lindeman - WPI, CS & IMGD 9 The BOSS (3 of 3) Evaluates the fitness of the ARTIST s solutions based on various heuristics Market research says its good Wife likes it Magic 8-Ball says outlook not so good Claypool & Lindeman - WPI, CS & IMGD 10 5

The ARTIST (1 of 4) Generates drawings based on the given constraints We need a happy, purple dinosaur to sell more widgets! Happy Purple Dinosaur Claypool & Lindeman - WPI, CS & IMGD 11 The ARTIST (2 of 4) Has expert knowledge of drawing materials and techniques Claypool & Lindeman - WPI, CS & IMGD 12 6

The ARTIST (3 of 4) Has aesthetic heuristics (acquired by studying style, design and master artwork) Claypool & Lindeman - WPI, CS & IMGD 13 The ARTIST (4 of 4) May need to cache domain-specific knowledge (dinosaur anatomy, typical dress of a noblewoman in 13 th century England, etc.) Claypool & Lindeman - WPI, CS & IMGD 14 7

A Space of Ideas (1 of 3) There is a space of drawings that potentially satisfy some set of constraints (could be from cache) (Space of Evil Lizard- Monsters) Claypool & Lindeman - WPI, CS & IMGD 15 A Space of Ideas (2 of 3) The ARTIST is capable of generating drawings that represent regions of this space. (Remember that because a concept drawing is not a full design, there is some range of designs that each drawing represents) Claypool & Lindeman - WPI, CS & IMGD 16 8

A Space of Ideas (3 of 3) The BOSS provides the ARTIST with direction in searching this space for a solution that optimizes BOSS s heuristics. My wife says it needs more armor! Concepting is like a hill-climbing search of the idea space! Claypool & Lindeman - WPI, CS & IMGD 17 Beginning with Thumbnails (1 of 3) The exploration of possible solutions often begins with ARTIST generating rough drawings. These rough drawings - called thumbnails are often little more than suggestive scribbles. Thumbnails can be generated very rapidly. This allows ARTIST to generate many points of search space at little cost. Claypool & Lindeman - WPI, CS & IMGD 18 9

Beginning with Thumbnails (2 of 3) But where does the artist come up with all these samples of search space? The ARTIST forms these partial solutions from domain experience and/or cached reference images! Claypool & Lindeman - WPI, CS & IMGD 19 Beginning with Thumbnails (3 of 3) I like the one with the sunglasses. Let s see where we can go with that! Thumbnails enable ARTIST and BOSS to quickly get their bearings and identify fruitful starting-points for exploration. These rough drawings can quickly expose problems with the given constraints. It doesn t take highly detailed concepts to cull large portions of search space! Claypool & Lindeman - WPI, CS & IMGD 20 10

Drawing the Concept (1 of 5) There are many techniques for creating more detailed concepts (pencils, markers, watercolors, etc.) In general, the drawing process is one of iterative refinement. For example, when rendering a concept with markers, the ARTIST will begin by roughly sketching most of the detail with a light marker. Claypool & Lindeman - WPI, CS & IMGD 21 Drawing the Concept (2 of 5) Next, the ARTIST does some line selection. In this stage, the ARTIST is choosing the best of the rough details for inclusion in the final concept. The ARTIST may also be adding some lower-level details as well, now that the higher-level details are becoming more specific. Claypool & Lindeman - WPI, CS & IMGD 22 11

Drawing the Concept (3 of 5) Next, the ARTIST does some region coloring to separate the different elements of the drawing Claypool & Lindeman - WPI, CS & IMGD 23 Drawing the Concept (4 of 5) and now a shading pass to reveal the 3D form of the concept Claypool & Lindeman - WPI, CS & IMGD 24 12

Drawing the Concept (5 of 5) and finally a detail pass, picking out lines to reinforce and areas to highlight. This concept is finished but wait! Claypool & Lindeman - WPI, CS & IMGD 25 Back to Hill-Climbing! Very nice! But the Magic 8-Ball doesn t like all those spots; and the VCs think it should have big, muscley arms!! Claypool & Lindeman - WPI, CS & IMGD 26 13

Questions and Discussion Claypool & Lindeman - WPI, CS & IMGD 27 14