Introduction to Mobile Gaming. Jon Schlegel Founder and CEO

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Transcription:

Introduction to Mobile Gaming Jon Schlegel Founder and CEO

Introducing Optime Software Leading developer of classic casual games for smartphones Over 70M unique application downloads to date 13 games currently shipping across iphone, ipad, and Android

Agenda Market Overview & Segmentation What Makes a Successful Game? Business Models for Mobile Games Mobile Game Technologies & Tools

Mobile Gaming: A Brief History 1997 2002 2004 2006 2008 2010 The latest generation of smartphone platforms has revolutionized mobile gaming

Most Smartphone Apps Are Not Games Less than 15% of the applications on the App Store are games itunes App Store Applications by Category 14% There are over 48,000 games on the App Store Distribution of apps across categories is similar on Android 43% 7% 8% Games Entertainment Lifestyle Source: 148apps 17% 11% Books Education Other

Most Top Ranked Apps Are Games Over 60% of the Top 100 paid applications on the App Store are games Games have produced more revenue than any other application category itunes App Store Top 100 Paid Applications by Category 3% 6%2% 8% 18% 63% Game category is one of the most competitive categories in the App Store Source: itunes Games Utilities Music Entertainment Photography Other

Mobile Game Market Segmentation AAA Big budget games with very high production values Casual Less complex games designed for everyday users rather than hardcore gamers Social Similar to casual games, but with a social or viral component

Smartphone OS Market Share Mobile Communications Device Smartphone OS Sales to End Users (Millions of Units) 300 225 150 75 0 2009 2010 2011 2012 2013 2014 Symbian Blackberry Windows Phone Source: Gartner Android ios Android and ios will continue to be the leading smartphone platforms Symbian has sufficient volume to be attractive if Nokia can fix issues with Ovi Store ios figures underreported due to exclusion of ipod Touch + ipad

What Makes A Successful Mobile Game? 1. Outstanding Design 2. Intuitive Controls 3. Bite-Sized Content 4. Strong Value 5. Cute Characters

Case Study: Angry Birds Over 12M Copies Sold Outstanding design - Nice visual detail with excellent sound effects Intuitive controls - Drag slingshot back to aim, flick forward to launch Bite-Sized Content - Most levels take less than a minute to complete Strong Value - Angry Birds Seasons offers multiple graphical themes for $0.99 Cute Characters - So cute that they ve been made into plush toys

Case Study: Doodle Jump Over 5M copies sold Outstanding design - Doodle graphics are charming without requiring much detail Intuitive controls - Tilt device to move back and forth across the screen Bite-Sized Content - Doesn t have an objective other than score or an ending Strong Value - Hours of gameplay for $0.99; multiple easter eggs and skins Cute Characters - Goofy looking characters make the game more fun

Case Study: Flight Control Over 3M copies sold Outstanding design - Simple but effective graphical presentation Intuitive controls - Draw lines with your finger to direct the planes Bite-Sized Content - Takes a few minutes for an average player to complete a game Strong Value - Multiple airfields available for $0.99 + many additional features Cute Characters - No characters, just airplanes

Case Study: Tap Zoo Ranked #2 Top Grossing Outstanding design - Cute cartoon animals and nice animations for zoo visitors Intuitive controls - Use menu system to purchase animals touch zoo area to place Bite-Sized Content - Gameplay is ongoing, can start and stop at will Strong Value - Play for free or accelerate progress through in-app purchases Cute Characters - Adorable animals with goofy faces make you want to keep playing

Business Models for Mobile Games Paid Ad-Supported Freemium

Business Model: Paid Customers pay one-time fee to purchase application Top paid iphone games earn $10K-$100K per day Best for well differentiated and premium branded games

Business Model: Ad-Supported Ads shown during gameplay or between levels Typical net ecpm $1-2, but can be as high as $10-$15 Best for apps looking to establish reach

Business Model: Freemium Free app with upsell to premium Feature limited lite version drives users to premium In-app purchase content available within free version

Distribution of Mobile Game Prices itunes App Store Price Distribution Games Category Most iphone games are free or $0.99 Difficult to command a high price point due to intense competition 12% 5% 4% 35% Prices for ipad apps tend to be higher than iphone apps 43% Free $0.99 1.99 2.99 Over $2.99 Source: 148apps

Mobile Game Technologies & Tools Don t spend time reinventing the wheel Leverage existing platforms and tools Get to market faster with lower cost

Game Engines 2D Game Engines Particle Effects Sprite Management Tiled Maps 3D Game Engines Rendering Lighting Physics

Social Platforms Drive competition among users with leaderboards Generate replay value through achievements Create viral hooks with challenges and multiplayer

Ad Mediation Platforms Most ad networks can t fill 100% of inventory Ad network payouts vary considerably over time Use a mediation layer to optimize your ad revenue

Reporting and Tracking Analytics App Rankings Majicrank Sales Reporting AppViz

Conclusion Smartphone games have outstanding revenue potential if you can rise above the rest Focus on user experience and delivering strong value in a bite-sized package Choose a business model that will set you up for success Don t reinvent the wheel

Jon Schlegel Founder and CEO jschlegel@optimesoftware.com http://www.optimesoftware.com