From Persona to Techsona

Similar documents
Lecture 6: HCI, advanced course, Design rationale for HCI

The Mediated Action Sheets: Structuring the Fuzzy Front-End of UX

PLEASE NOTE! THIS IS SELF ARCHIVED VERSION OF THE ORIGINAL ARTICLE

Creating and Using Personas in Software Development: Experiences from Practice

Issues and Challenges in Coupling Tropos with User-Centred Design

Socio-cognitive Engineering

Future Personas Experience the Customer of the Future

Activity-Centric Configuration Work in Nomadic Computing

Why Did HCI Go CSCW? Daniel Fallman, Associate Professor, Umeå University, Sweden 2008 Stanford University CS376

Introduction to Foresight

Playware Research Methodological Considerations

Personas based Support Tool for Requirements Elicitation

Joining Forces University of Art and Design Helsinki September 22-24, 2005

Human-computer Interaction Research: Future Directions that Matter

ISO ISO is the standard for procedures and methods on User Centered Design of interactive systems.

Gamescape Principles Basic Approaches for Studying Visual Grammar and Game Literacy Nobaew, Banphot; Ryberg, Thomas

Grades 5 to 8 Manitoba Foundations for Scientific Literacy

The Role of Technological Infrastructure in Nomadic Practices of a Social Activist Community

Taking an Ethnography of Bodily Experiences into Design analytical and methodological challenges

Enhancing industrial processes in the industry sector by the means of service design

Who are your users? Comparing media professionals preconception of users to data-driven personas

Name:- Institution:- Lecturer:- Date:-

Methods & Techniques in Participatory Design Tone Bratteteig

INTERNATIONAL CONFERENCE ON ENGINEERING DESIGN ICED 03 STOCKHOLM, AUGUST 19-21, 2003 UTILIZATION OF SCENARIO BUILDING IN THE TECHNICAL PROCESS

Laboratory 1: Uncertainty Analysis

R.I.T. Design Thinking. Synthesize and combine new ideas to create the design. Selected material from The UX Book, Hartson & Pyla

FORESIGHT METHOD HORIZONS. Module. Introduction to Foresight for Canada Beyond 150

Assisted living technology in the City of Aarhus

Persona Usage in Software Development: Advantages and Obstacles

A Three Cycle View of Design Science Research

10. Personas. Plan for ISSD Lecture #10. 1 October Bob Glushko. Roadmap to the lectures. Stakeholders, users, and personas

INVESTIGATION OF ACTUAL SITUATION OF COMPANIES CONCERNING USE OF THREE-DIMENSIONAL COMPUTER-AIDED DESIGN SYSTEM

Bridging the Gap: Moving from Contextual Analysis to Design CHI 2010 Workshop Proposal

Methodology. Ben Bogart July 28 th, 2011

'Ordinary' Skill In The Art After KSR

Comments on Summers' Preadvies for the Vereniging voor Wijsbegeerte van het Recht

Approaches to Software Engineering: A Human-Centred Perspective

Towards a Software Engineering Research Framework: Extending Design Science Research

Some UX & Service Design Challenges in Noise Monitoring and Mitigation

Design Fiction as a service design approach

GUIDE TO SPEAKING POINTS:

The Tool Box of the System Architect

ty of solutions to the societal needs and problems. This perspective links the knowledge-base of the society with its problem-suite and may help

DOCTORAL THESIS (Summary)

A SYSTEMIC APPROACH TO KNOWLEDGE SOCIETY FORESIGHT. THE ROMANIAN CASE

Affordances in HCI: Exploring a mediated action perspective

Computer Ethics. Ethical questions in the design of technology. Viola Schiaffonati October 24 th 2017

Building Attacker Personas in Practice a Digital Banking Example

The Emerging Economy 2030:

Information Sociology

Toward a Cooperative Experimental System Development Approach *

NonZero. By Robert Wright. Pantheon; 435 pages; $ In the theory of games, a non-zero-sum game is a situation in which one participant s

DiMe4Heritage: Design Research for Museum Digital Media

MANITOBA FOUNDATIONS FOR SCIENTIFIC LITERACY

Technology and Normativity

Exploring emerging ICT-enabled governance models in European cities

Methodology for Agent-Oriented Software

Impediments to designing and developing for accessibility, accommodation and high quality interaction

Oesterreichische Nationalbank. Eurosystem. Workshops Proceedings of OeNB Workshops. Current Issues of Economic Growth. March 5, No.

Interview Questions Kathlyn Patton, Director of Personnel Services August 2008

Let s Enjoy A Much More FUN, EXCITING & EASY WINNING 4D Game!

lecture notes for method Observation & Invention

Copyright: Conference website: Date deposited:

SPACES FOR CREATING CONTEXT & AWARENESS - DESIGNING A COLLABORATIVE VIRTUAL WORK SPACE FOR (LANDSCAPE) ARCHITECTS

How to accelerate sustainability transitions?

HUMAN COMPUTER INTERFACE

APPLIED PROBES. Tuuli Mattelmäki 15/12/2003. Tuuli Mattelmäki/ 15/12/2003

AGILE USER EXPERIENCE

Four principles for selecting HCI research questions

The Method Toolbox of TA. PACITA Summer School 2014 Marie Louise Jørgensen, The Danish Board of Technology Foundation

Address by Mr Koïchiro Matsuura, Director-General of UNESCO, on the occasion of the Opening ceremony of the UNESCO Future Forum

Reflecting on the Seminars: Roman Bold, Roman Bold, Orienting The Utility of Anthropology in Design

Module Role of Software in Complex Systems

Re-thinking communication & dissemination strategies: towards practices of engagement & co-production in TRANSIT

Interaction Design -ID. Unit 6

PROJECT FACT SHEET GREEK-GERMANY CO-FUNDED PROJECT. project proposal to the funding measure

FORESIGHT. Scenarios METHOD HORIZONS. Module

ANU COLLEGE OF MEDICINE, BIOLOGY & ENVIRONMENT

Persona Development and Use

Participatory backcasting: A tool for involving stakeholders in long term local development planning

IGF Policy Options for Connecting the Next Billion - A Synthesis -

Designing for Value: People Value Canvas

CHAPTER 8 RESEARCH METHODOLOGY AND DESIGN

TANGIBLE IDEATION: HOW DIGITAL FABRICATION ACTS AS A CATALYST IN THE EARLY STEPS OF PRODUCT DEVELOPMENT

Infrastructure for Systematic Innovation Enterprise

Methods & Techniques in Participatory Design Tone Bratteteig

A Case Study on Actor Roles in Systems Development

Policy Lab UK. Driving innovation from the centre. The University of Tokyo 7 December 2016

What is Empirical Modelling? Principles, Tools, Examples and Perspective. Short Orientation. Principles & Tools. Applications of EM

INTERACTIVE SKETCHING OF THE URBAN-ARCHITECTURAL SPATIAL DRAFT Peter Kardoš Slovak University of Technology in Bratislava

Science Impact Enhancing the Use of USGS Science

From Concept to Market: Linking Research, Development and Production Activities

The Standards for Technological Literacy

USING IDEA MATERIALIZATION TO ENHANCE DESIGN CREATIVITY

Almost by definition, issues of risk are both complex and complicated.

PART III. Experience. Sarah Pink

What is Digital Literacy and Why is it Important?

Online Identity By CommonLit Staff 2014

The Industry 4.0 Journey: Start the Learning Journey with the Reference Architecture Model Industry 4.0

UNITED STATES DISTRICT COURT NORTHERN DISTRICT OF CALIFORNIA I. INTRODUCTION

Transcription:

From Persona to Techsona Susanne Bødker & Clemens Nylandsted Klokmose Department of Computer Science, Aarhus University bodker@cs.au.dk, clemens@cs.au.dk Abstract. In this paper we introduce the notion of techsona, as a possible counterpart design instrument to personas. We use a case study to illustrate a design process where techsonas help pinpoint technological ideas and alternatives and analyze these systematically. While a persona captures imagine a user, a scenario imagine a situation the techsona gives the missing piece of imagine a technology We show how a recently developed activity theoretical model can serve both as a framing for techsonas and as an analytical interface between personas and techsonas. The paper discusses the potentials and problems of the techsona and concludes that the techsona truly helps with a missing piece in persona and scenario-based design. Keywords: Persona, Techsona, Activity Theory Introduction In our work with interaction design, we have used scenarios and personas in various forms over the years. The capacity, and possible and plausible actions of humans are captured and communicated through these. Hence, the use of personas and scenarios help us answer the question of how potential users reach out towards current or hypothetical future technologies. The reverse side, however, needs to be addressed similarly: How do the action possibilities of an artifact, whether a current or hypothetical artifact, reach out towards the potential user? We miss a set of design instruments, matching personas, in order to capture and communicate open issues regarding the artifacts designed, design decisions and even technological alternatives. In this paper we present techsonas to provide this match. Personas are connected to scenarios in that they often work together, and share the same qualities of capturing both the current situation and human action possibilities on the one hand, and the future on the other [3,5]. Scenarios focus on particular situations, whether typical or critical, and they can generally be used throughout the design process to hold on to design decisions while being open for interpretation. It is our claim in this paper that we need the techsona to counterpart personas and scenarios in order to help users and designers reason about technology on a more abstract and hypothetical level than prototypes. We need means to capture and concretize technological alternatives and thought experiments without necessarily manifesting them as prototypes. Hence, we want to provide a light-weight yet systematic means for ad-

dressing questions like: What if we used a wall-mounted multi-touch screen for our ticket vending machine, would that benefit or impede our users? Accordingly, we need to populate the gap that we are addressing here with a tool that helps focus on the critical detail in terms of use of future artifacts, and acts as counterparts to personas at the levels from human fear and values to specific action possibilities and constraints. In addition this tool needs to capture elements of existing technologies that are useful when designing the future. From personas and scenarios to techsonas and back again Personas [11, 12, 13] are defined as ways of representing real people throughout the design process. According to Cooper [13], personas are hypothetical archetypes, defined with rigor and precision, discovered in the investigation process. Personas allow for an understanding of the values, fears, etc., of the users [13]. Personas are used in two ways: by their designers in their own design process and for communication with others [17]. In interaction design personas are often used in conjunction with scenarios. Scenarios are most well known from Carroll [9]. He points out that scenarios are stories about people and their activities; that they are specific and fluid at the same time and they point towards both analyses of existing use/work activities and visioning of the future. Making scenarios is a creative process: they are hypotheses, or qualified guesses about the artifact and its use [5]. They serve to open the dialogue about future possibilities and current constraints. [4, 5] propose to work from use-like situations towards scenarios that are constructions meant to stage acting in the future or to reflect on and illustrate problems with this action. Our use of personas and scenarios in design is described in [8]. While Carroll [9] argues that use-scenarios can be the principle design representation of an artifact (pp. 190) Bødker & Christiansen [5] propose to capture and communicate innovative or prototypical examples of technologies, in a manner that seems quite parallel to personas. It is necessary in particular to enable a systematical exploration of new ideas, which is an integral part of any type of interaction design. Hence, we need a means for exploring an (even far-fetched) idea against personas and use scenarios in a lightweight yet systematic manner. Accordingly we see personas and techsonas as closely connected with scenario-based methods, and we have been inspired by previous work on future scenarios [3] and inspiration cards [16]. The difference between personas, techsonas and scenarios can briefly be captured as follows. While a persona in design would easily be approached as imagine a user, a scenario as imagine a situation the techsona gives the missing piece of imagine a technology. If focusing on a current use situation, personas summarize and crystalize findings regarding users actions and motives, scenarios flesh out (specific) use situations, and techsonas summarize the action possibilities, or affordances of the technology. Like a persona, the techsona is hypothetical, yet rigorous and precise enough to be confronted with a variety of personas and scenarios. Where personas are discovered through investigation, techsonas are invented as part of the design process. A good techsona embodies a simple (potential) design idea

and provides enough description of its realization to confront the values, fears, capabilities, etc. of the users as expressed in the personas. In the following we discuss what goes into a techsona and how can it be confronted with personas in a systematic manner. We use a model derived from activity theory that helps reasoning about the dialectics between human and technology. A framework for mediation between personas and techsonas Recently we have applied the Human-Artifact Model [7] for design-oriented analyses of current and future artifacts and activities of use. In this context the model provides an emphasis on understanding interaction with technology as multi-layered and dialectical. The analytical scheme of the Human-Artifact Model (Figure 1) combines analyses of human experiences and artifacts, and addresses the tensions between human skills and capacity on the one hand, and the action possibilities and affordances offered by the artifact on the other [3]. This is done on three levels reflecting the activity hierarchy: activity, action and operation. These levels provide three sets of analytical glasses: Motivation (by asking why?), goal-orientation (by asking what?) and operation (by asking how?). Figure 1. The Human-Artifact Model (according to [7]) We have combined this approach to understanding the relationship between a practice and given artifacts with iteratively and concurrently developing personas [8]. Through this we confront the richness of personas with the more focused questions of Why?, What? and How? coming from the Human-Artifact Model (Figure 1). In the following we illustrate how this is done similarly for the techsona. The model resembles Carroll et al s task-artifact cycle [10. However, while the task-artifact cycle reflects a causal relationship between the artifact and task, the dialectical relationship of the Human-Artifact Model is different: In practical terms, we need to analyze what happens and might happen to the human activity every time artifacts are changed and vice versa, but there no causal predictions available, such as because the artifact is changed in this way, the task will change in that. Another difference between the Human-Artifact Model and the task-artifact model in terms of its focus on tasks, in short, is that tasks are mainly about actions, whereas the why level in particular is missing in the analysis. We refer to [1] for a longer discussion of tasks.

Applying the Human-Artifact Model as a mediator between personas and techsonas emphasizes their dialectical relationship, and provides a structure for systematically exploring the tensions between the assumptions of the artifact and the capabilities and orientation of the user towards the artifact all the way from motivation to low-level operation. Case: The Municipal E-service The egov+ project focused on studying and improving eservices for public authorities (see e.g. [6]). The main problem identified were that public authorities often see eservices as replacements of the ways in which citizens show up in the public office to receive e.g. a new passport or a driver s license. The project worked to identify alternative ways of designing and understanding citizen eservices and multiple student projects have been part of this. Based on records of interviews and observations with citizens and municipal workers, the researchers developed a set of personas that the students were asked to use as starting points when carrying out an iterative design process (see more in [8]). Personas were used to summarize substantial research findings as communication devices within the project, from researchers/analysts to students/designers, similar to the ways personas is described in [11, 15]. They were supplemented with scenarios to describe the current use situation as well as future use. Here is a condensed description of the persona Ahmed (from [6]): Ahmed is a citizen of the world. Yet, somewhat in contrast to this, he is motivated in his life by a wish to own his own home, to live in Denmark. He prefers face-to-face deals in general, and he does e.g. most of his shopping in this manner. He is heavily dominated by his concerns for his close family and their everyday life in Denmark (school, housing, etc.) and his wider family. This family is spread across the world and he makes contact with members whenever possible. Ahmed is used to visit the municipal office in question. He is used to cell phones whereas he does not use Internet banking. He travels with his family to meet relatives whenever possible. Based on a more detailed description of Ahmed and five other personas, and a selection of scenarios [8] the students were asked to discuss technology suggestions, such as a passport machine coming from a newspaper article, to make rich descriptions of this and their own technological alternatives and relate them to the given personas these rich descriptions are what we refer to as techsonas. A condensed example the techsona friend-in-waiting : The Friend-in-waiting allows citizens who come to the citizen services office to spend the time in the waiting area completing as much passport information as possible. It is used in a similar way as current paper forms, but has the advantages that existing information from municipal systems can be called up automatically. The Friend-in-Waiting is a pad that the front-desk staff hands to people when they enter the office. Hence the Friend-in-waiting does not require for citizens to bring their own device, if only they bring their social security card. The look-and-feel resemblance with paper forms combined with the use of touch displays is intended to help citizens who are otherwise not using computer technolo-

gy. The Friend-in-Waiting is also a guide that leads citizens to a booth where pictures are taken and automatically linked to the ID of the citizen, and, if needed, to the citizen services staff responsible for handling the passport. The students used The Human-Artifact Model as an interface between personas and techsonas, to analyze potential matches and mismatches between human beings and a technology as it was described, or tensions between persona and techsona. The Human-Artifact Model was also used to structure the development of a techsona, e.g. when the students were asked to develop a techsona based on the passport machine described in a newspaper (Figure 2).! The$Passport$Machine$ Why?! What?! TPM!is!for!people!who!like!to!physically!go!to!a!municipal!office! for!services.!they!may!not!have!internet!at!home,!they!do!not! trust!the!internet!or!they!want!to!hold!the!passport!in!their!hand! directly.!tpm!offers!only!the!passport!service!and!other!affairs! with!the!office!needs!to!be!dealt!with!elsewhere.! Based!on!a!social!security!number!and!a!simple!login,!TPM! produces!a!passport!within!minutes.! The!TPM!is!placed!in!the!municipal!office!entrance!and!can!be! used!without!contact!to!a!clerk.!the!tpm!takes!an!appropriate! picture!of!the!citizen,!lets!the!citizen!sign!the!passport!using!a! pen!on!a!touch!sensitive!screen,!checks!person s!height,!extracts! necessary!information!about!the!person!from!the!social!security! register!and!adds!that!information!to!the!passport.!the!citizen! can!pay!for!the!passport!using!a!credit!card.! TPM!makes!use!of!people s!experience!with!atms.!it!uses!a!pen! and!touchfsensitive!screen!to!help!people!sign!the!passport! similar!to!how!it!previously!was!done.!information!on!the!screen! instructs!the!citizen!to!place!herself!appropriately!for!a!picture.! When!the!passport!is!produced,!the!citizen!is!logged!out!of!TPM.! How?!! The!TPM!takes!a!picture!of!the!persons!face,!and!measures! height.!pen!can!be!used!for!holding,!pointing,!writing.!numeric! keyboard!is!used!for!typing!pincodes.! Swipe!to!read!credit!card!and!old!passport.!Screen!lets!citizen! review!the!look!of!the!central!page!of!the!future!passport!!! Figure 2 Creation of techsona through answering the questions of the Human- Artifact Model (The Passport Machine as read about in the newspaper) From there the students directed their attention towards the future and used the given personas personas to develop scenarios of use, and the Human-Artifact Model to structure their insights regarding the users and use situations. Since the goal was to inform design of a new technological solution used when acquiring a new passport, the personas were coded to focus on e.g. Ahmed s orientation towards a potential new artifact. The Human-Artifact Model supported this coding through its levels: Why would he use the artifact? What will he need to do? How is he used to achieve the goals the artifact realizes? Whether such artifact was useful was debatable, and up for the students to uncover. Along the way, the students were asked to be skeptic towards their ideas and to provide alternatives. Hence the outcome of the process was four sets of alternatives illustrating four different sets of problems relating to a passport machine. These included the possible use of mobile technology while in the municipal office or away from it. One of these alternatives was the Friend-in-waiting a tablet-based passport device to be used while in the waiting area of citizen services. This helped address a critical issue that had been uncovered in discussions of the passport machine, namely

The$Friend*in*wai-ng$allows$ci-zens$who$come$to$the$ci-zen$services$office$ to$spend$the$-me$in$the$wai-ng$area$complete$as$much$passport$ informa-on$as$possible.$it$is$used$in$a$similar$way$as$current$paper$forms,$ but$has$the$advantages$that$exis-ng$informa-on$from$municipal$systems$ office.$hence$the$friend*in*wai-ng$does$not$require$for$ci-zens$to$bring$ look*and*feel$resemblance$with$paper$forms$combined$with$the$ use$of$touch$displays$is$intended$to$help$ci-zens$who$are$otherwise$not$ using$computer$technology.$the$friend*in*wai-ng$is$also$a$guide$that$leads$ ci-zens$to$a$booth$where$pictures$are$taken$and$automa-cally$linked$to$the$ ID$of$the$ci-zen,$and,$if$needed,$to$the$ci-zen$services$staff$responsible$for$ handling$the$passport. Man,%34,%Danish%ci-zen,%married%to%Aysia,%30%(resident%permit,%unemployed).%They%have%three%sons,%ages:% 1,%3,%and%4.%Ahmed%has%lived%in%Denmark%since%he%was%a%teenager. Educated%as%engineer%in%Iraq,%currently%taxi%driver Ren-ng%apartment%in%Aarhus%N No%car,%frequent%user%of%cellphone,%and%of%the%Internet%where%he%searches%for%informa-on%about%the%war% in%iraq,%and%concerning%family%travels.%%the%family%frequently%uses%skype%to%talk%to%ahmed s%parents%at% home,%and%to%friends%and%rela-ves%all%over%the%world.%both%internet%and%cable%tv%from%same%provider.% Ahmed%does%his%taxes%on%paper.%He%does%not%have%a%digital%signature,%but%some-mes,%he%wonders%if%he% ought%to.%ahmed%uses%internet%banking%from%a%major%bank. Ahmed%is%34%years%of%age.%He%has%an%engineering%degree%from%Iraq%that%has%been%of%liSle%use%in%his%current% Man,%34,%Danish%ci-zen,%married%to%Aysia,%30%(resident%permit,%unemployed).%They%have%three%sons,%ages:% situa-on.%when%he%arrived%in%denmark%some%years%ago,%he%met%aysia,%who%is%pales-nian.%ahmed%was% 1,%3,%and%4.%Ahmed%has%lived%in%Denmark%since%he%was%a%teenager. granted%ci-zenship,%but%aysia%hasn t%yet.%%both%asend%danish%classes,%and%enjoy%visi-ng%friends%and%family.% Educated%as%engineer%in%Iraq,%currently%taxi%driver Both%have%rela-ves%in%Turkey%and%Italy,%and%their%best%friends%from%Denmark%have%recently%moved%to% Ren-ng%apartment%in%Aarhus%N London. No%car,%frequent%user%of%cellphone,%and%of%the%Internet%where%he%searches%for%informa-on%about%the%war% Aysia%takes%care%of%their%three%sons.%Ahmed%is%impressed%with%the%effort%she%makes%to%make%their% in%iraq,%and%concerning%family%travels.%%the%family%frequently%uses%skype%to%talk%to%ahmed s%parents%at% money%last.%they%travel%as%oxen%as%they%can%to%visit%rela-ves%and%enjoy%nicer%weather.%with%a%family%of% home,%and%to%friends%and%rela-ves%all%over%the%world.%both%internet%and%cable%tv%from%same%provider.% five,%the%price%of%-ckets%to%e.g.%italy,%where%aysia s%sister%lives,%is%important.%aysia%and%the%boys%oxen%go% Ahmed%does%his%taxes%on%paper.%He%does%not%have%a%digital%signature,%but%some-mes,%he%wonders%if%he% and%spend%a%month%with%her%sister. ought%to.%ahmed%uses%internet%banking%from%a%major%bank. They%rent%a%good%size%flat%in%Lindholm%parken.%The%area%has%a%mixed%popula-on,%and%the%many%drunken% Ahmed%is%34%years%of%age.%He%has%an%engineering%degree%from%Iraq%that%has%been%of%liSle%use%in%his%current% Danes%some-mes%annoy%Ahmed%with%their%dogs%on%the%common%lawn.%Ahmed%is%thinking%about%moving,% situa-on.%when%he%arrived%in%denmark%some%years%ago,%he%met%aysia,%who%is%pales-nian.%ahmed%was% and%perhaps%buying%a%house,%but%right%now,%they%don t%have%the%money.% Man,%34,%Danish%ci-zen,%married%to%Aysia,%30%(resident%permit,%unemployed).%They%have%three%sons,%ages:% granted%ci-zenship,%but%aysia%hasn t%yet.%%both%asend%danish%classes,%and%enjoy%visi-ng%friends%and%family.% 1,%3,%and%4.%Ahmed%has%lived%in%Denmark%since%he%was%a%teenager. Both%have%rela-ves%in%Turkey%and%Italy,%and%their%best%friends%from%Denmark%have%recently%moved%to% Ahmed%wants%his%children%to%receive%good%educa-ons.%None%of%the%boys%are%in%daycare%yet,%but%he%is% Educated%as%engineer%in%Iraq,%currently%taxi%driver London. considering%kindergarten%for%the%oldest%two%to%help%improve%their%danish.% Ren-ng%apartment%in%Aarhus%N Aysia%takes%care%of%their%three%sons.%Ahmed%is%impressed%with%the%effort%she%makes%to%make%their%money% Ahmed%is%a%frequent%visitor%at%the%municipal%offices.%While%he%is%now%able%to%support%his%family,%this% No%car,%frequent%user%of%cellphone,%and%of%the%Internet%where%he%searches%for%informa-on%about% last.%they%travel%as%oxen%as%they%can%to%visit%rela-ves%and%enjoy%nicer%weather.%with%a%family%of%five,%the% was%not%always%the%case.%he%and%aysia%received%public%funding%for%a%while.%their%rent%is%subsidized% price%of%-ckets%to%e.g.%italy,%where%aysia s%sister%lives,%is%important.%aysia%and%the%boys%oxen%go%and%spend% the%war%in%iraq,%and%concerning%family%travels.%%the%family%frequently%uses%skype%to%talk%to%ahmed s% a%month%with%her%sister. (boligstøse),%and%they%visit%borgerservice%when%they%need%passports,%or%when%ahmed%needs%to%change%his% tax%informa-on.%in%the%near%future%they%may%need%to%apply%for%kindergarten,%and%also,%he%has%heard%that% parents%at%home,%and%to%friends%and%rela-ves%all%over%the%world.%both%internet%and%cable% They%rent%a%good%size%flat%in%Lindholm%parken.%The%area%has%a%mixed%popula-on,%and%the%many% the%blue%travel%insurance%card%may%be%helpful%when%they%go%to%turkey.%he%wonders%if%aysia%can%get%one%as% TV%from%same%provider.%Ahmed%does%his%taxes%on%paper.%He%does%not%have%a%digital%signature,%but% drunken%danes%some-mes%annoy%ahmed%with%their%dogs%on%the%common%lawn.% well,%given%that%she%is%only%a%resident.%in%general%they%some-mes%talk%about%applying%for%ci-zenship%for% some-mes,%he%wonders%if%he%ought%to.%ahmed%uses%internet%banking%from%a%major%bank. Ahmed%is%thinking%about%moving,%and%perhaps%buying%a%house,%but%right%now,%they% her. Ahmed%is%34%years%of%age.%He%has%an%engineering%degree%from%Iraq%that%has%been%of%liSle%use%in%his%current% don t%have%the%money.% Ahmed%is%not%par-cularly%happy%with%his%doctor%and%is%considering%ge]ng%a%new%one.%He%likes%the%doctor% situa-on.%when%he%arrived%in%denmark%some%years%ago,%he%met%aysia,%who%is%pales-nian.%ahmed%was% Ahmed%wants%his%children%to%receive%good%educa-ons.%None%of%the%boys%are%in%daycare%yet,%but%he%is% that%the%rest%of%his%family%has. granted%ci-zenship,%but%aysia%hasn t%yet.%%both%asend%danish%classes,%and%enjoy%visi-ng%friends%and%family.% considering%kindergarten%for%the%oldest%two%to%help%improve%their%danish.% Ahmed%does%not%par-cularly%trust%public%services,%but%he%feels%that%face^to^face%he%can%bargain%with%the% Both%have%rela-ves%in%Turkey%and%Italy,%and%their%best%friends%from%Denmark%have%recently%moved%to% Ahmed%is%a%frequent%visitor%at%the%municipal%offices.%While%he%is%now%able%to%support%his%family,%this%was% caseworkers%to%get%things%done%the%right%way.% London. not%always%the%case.%he%and%aysia%received%public%funding%for%a%while.%their%rent%is%subsidized%(boligstøse),% Ahmed%is%comfortable%using%the%Internet%and%he%is%fairly%good%at%Danish.%He%does%not%mind%wai-ng%in%line,% Aysia%takes%care%of%their%three%sons.%Ahmed%is%impressed%with%the%effort%she%makes%to%make%their%money% and%they%visit%borgerservice%when%they%need%passports,%or%when%ahmed%needs%to%change%his%tax% however,%and%prefers%face^to^face%contact%with%the%public%administra-on. last.%they%travel%as%oxen%as%they%can%to%visit%rela-ves%and%enjoy%nicer%weather.%with%a%family%of%five,%the% informa-on.%in%the%near%future%they%may%need%to%apply%for%kindergarten,%and%also,%he%has%heard%that%the% price%of%-ckets%to%e.g.%italy,%where%aysia s%sister%lives,%is%important.%aysia%and%the%boys%oxen%go%and%spend% blue%travel%insurance%card%may%be%helpful%when%they%go%to%turkey.%he%wonders%if%aysia%can%get%one%as%well,% a%month%with%her%sister. given%that%she%is%only%a%resident.%in%general%they%some-mes%talk%about%applying%for%ci-zenship%for%her. They%rent%a%good%size%flat%in%Lindholm%parken.%The%area%has%a%mixed%popula-on,%and%the%many%drunken% Ahmed%is%not%par-cularly%happy%with%his%doctor%and%is%considering%ge]ng%a%new%one.%He%likes%the%doctor% Danes%some-mes%annoy%Ahmed%with%their%dogs%on%the%common%lawn.%Ahmed%is%thinking%about%moving,% that%the%rest%of%his%family%has. and%perhaps%buying%a%house,%but%right%now,%they%don t%have%the%money.% Ahmed%does%not%par-cularly%trust%public%services,%but%he%feels%that%face^to^face%he%can%bargain%with%the% Ahmed%wants%his%children%to%receive%good%educa-ons.%None%of%the%boys%are%in%daycare%yet,%but%he%is% caseworkers%to%get%things%done%the%right%way.% considering%kindergarten%for%the%oldest%two%to%help%improve%their%danish.% Ahmed%is%comfortable%using%the%Internet%and%he%is%fairly%good%at%Danish.%He%does%not% Ahmed%is%a%frequent%visitor%at%the%municipal%offices.%While%he%is%now%able%to%support%his%family,%this%was% mind%wai-ng%in%line,%however,%and%prefers%face^to^face%contact%with%the%public% not%always%the%case.%he%and%aysia%received%public%funding%for%a%while.%their%rent%is%subsidized%(boligstøse),% administra-on. Ahmed%does%not%par-cularly%trust%public%services,%but%he%feels%that%face^to^face%he%can%bargain%with% the%caseworkers%to%get%things%done%the%right%way.% Ahmed%is%comfortable%using%the%Internet%and%he%is%fairly%good%at%Danish.%He%does%not% mind%wai-ng%in%line,%however,%and%prefers%face^to^face%contact%with%the%public%administra-on. the match of the passport picture with the actual person, which, according to legislation, required physical presence at the office. But how would it help citizens like Ahmed? A techsona was created together with the video-based scenario and coded with the Human-Artifact Model for analysis towards the personas. This techsona was confronted with the personas and new issues occurred that were explored further through traditional means such as a video scenario (exemplified in Figure 3). PERSONA:)AHMED)WHAT TECHSONA:*Friend1in1wai4ng The$Friend*in*wai-ng$allows$ci-zens$who$come$to$the$ci-zen$services$office$ to$spend$the$-me$in$the$wai-ng$area$complete$as$much$passport$ informa-on$as$possible.$it$is$used$in$a$similar$way$as$current$paper$forms,$ but$has$the$advantages$that$exis-ng$informa-on$from$municipal$systems$ can$be$called$up$automa-cally.$the$friend*in*wai-ng$is$a$pad$that$the$front* desk$staff$hands$to$people$when$they$enter$the$office.$hence$the$friend*in* wai-ng$does$not$require$for$ci-zens$to$bring$their$own$device,$if$only$they$ bring$their$social$security$card.$the$look*and*feel$resemblance$with$paper$ forms$combined$with$the$use$of$touch$displays$is$intended$to$help$ci-zens$ who$are$otherwise$not$using$computer$technology.$the$friend*in*wai-ng$is$ also$a$guide$that$leads$ci-zens$to$a$booth$where$pictures$are$taken$and$ automa-cally$linked$to$the$id$of$the$ci-zen,$and,$if$needed,$to$the$ci-zen$ services$staff$responsible$for$handling$the$passport. PERSONA:)AHMED)HOW PERSONA:)AHMED)WHY and%they%visit%borgerservice%when%they%need%passports,%or%when%ahmed%needs%to%change%his%tax% informa-on.%in%the%near%future%they%may%need%to%apply%for%kindergarten,%and%also,%he%has%heard%that%the% blue%travel%insurance%card%may%be%helpful%when%they%go%to%turkey.%he%wonders%if%aysia%can%get%one%as%well,% given%that%she%is%only%a%resident.%in%general%they%some-mes%talk%about%applying%for%ci-zenship%for%her. Ahmed%is%not%par-cularly%happy%with%his%doctor%and%is%considering%ge]ng%a%new%one.%He%likes%the%doctor% that%the%rest%of%his%family%has. Friend'in'wai*ng,WHY The$Friend*in*wai-ng$allows$ci-zens$who$come$to$the$ci-zen$services$office$ to$spend$the$-me$in$the$wai-ng$area$complete$as$much$ passport$informa-on$as$possible.$it$is$used$in$a$similar$way$as$ Friend'in'wai*ng,WHAT current$paper$forms,$but$has$the$advantages$that$exis-ng$informa-on$ The$Friend*in*wai-ng$allows$ci-zens$who$come$to$the$ci-zen$services$office$ from$municipal$systems$can$be$called$up$automa-cally.$the$friend*in* to$spend$the$-me$in$the$wai-ng$area$complete$as$much$passport$ Wai-ng$is$a$pad$that$the$front*desk$staff$hands$to$people$when$they$enter$ informa-on$as$possible.$it$is$used$in$a$similar$way$as$current$paper$forms,$ the$office.$hence$the$friend*in*wai-ng$does$not$require$for$ci-zens$to$bring$ their$own$device,$if$only$they$bring$their$social$security$card.$the$look*and* but$has$the$advantages$that$exis-ng$informa-on$from$municipal$ feel$resemblance$with$paper$forms$combined$with$the$use$of$touch$displays$ systems$can$be$called$up$automa-cally.$the$friend*in*wai-ng$is$a$ is$intended$to$help$ci-zens$who$are$otherwise$not$using$ Friend'in'wai*ng,HOW,',Handling pad$that$the$front*desk$staff$hands$to$people$when$they$enter$the$office.$ computer$technology.$the$friend*in*wai-ng$is$also$a$guide$that$leads$ Hence$the$Friend*in*wai-ng$does$not$require$for$ci-zens$to$bring$their$own$ ci-zens$to$a$booth$where$pictures$are$taken$and$automa-cally$linked$to$the$ device,$if$only$they$bring$their$social$security$card.$the$look*and*feel$ ID$of$the$ci-zen,$and,$if$needed,$to$the$ci-zen$services$staff$ resemblance$with$paper$forms$combined$with$the$use$of$touch$displays$is$ intended$to$help$ci-zens$who$are$otherwise$not$using$computer$technology.$ responsible$for$handling$the$passport. can$be$called$up$automa-cally.$the$friend*in*wai-ng$is$a$pad$that$ the$front*desk$staff$hands$to$people$when$they$enter$the$ The$Friend*in*Wai-ng$is$also$a$guide$that$leads$ci-zens$to$a$ booth$where$pictures$are$taken$and$automa-cally$linked$to$ their$own$device,$if$only$they$bring$their$social$security$card.$the$ the$id$of$the$ci-zen,"and,"if"needed,"to"the"ci-zen"services"staff" responsible"for"handling"the"passport. Friend'in'wai*ng,HOW,',Adap*ve The$Friend*in*wai-ng$allows$ci-zens$who$come$to$the$ci-zen$services$office$ to$spend$the$-me$in$the$wai-ng$area$complete$as$much$passport$ informa-on$as$possible.$it$is$used$in$a$similar$way$as$current$paper$forms,$ but$has$the$advantages$that$exis-ng$informa-on$from$municipal$systems$ can$be$called$up$automa-cally.$the$friend*in*wai-ng$is$a$pad$that$the$front* desk$staff$hands$to$people$when$they$enter$the$office.$hence$the$friend*in* wai-ng$does$not$require$for$ci-zens$to$bring$their$own$device,$if$only$they$ bring$their$social$security$card.$the$look*and*feel$resemblance$with$ paper$forms$combined$with$the$use$of$touch$displays$is$intended$to$ help$ci-zens$who$are$otherwise$not$using$computer$technology.$the$friend* in*wai-ng$is$also$a$guide$that$leads$ci-zens$to$a$booth$where$pictures$are$ taken$and$automa-cally$linked$to$the$id$of$the$ci-zen,$and,$if$needed,$to$the$ ci-zen$services$staff$responsible$for$handling$the$passport. Artifact Human PERSONA:)AHMED Man,%34,%Danish%ci-zen,%married%to%Aysia,%30%(resident%permit,%unemployed).%They%have%three%sons,%ages:% 1,%3,%and%4.%Ahmed%has%lived%in%Denmark%since%he%was%a%teenager. Educated%as%engineer%in%Iraq,%currently%taxi%driver Ren-ng%apartment%in%Aarhus%N No%car,%frequent%user%of%cellphone,%and%of%the%Internet%where%he%searches%for%informa-on%about%the%war% in%iraq,%and%concerning%family%travels.%%the%family%frequently%uses%skype%to%talk%to%ahmed s%parents%at% home,%and%to%friends%and%rela-ves%all%over%the%world.%both%internet%and%cable%tv%from%same%provider.% Ahmed%does%his%taxes%on%paper.%He%does%not%have%a%digital%signature,%but%some-mes,%he%wonders%if%he% ought%to.%ahmed%uses%internet%banking%from%a%major%bank. Ahmed%is%34%years%of%age.%He%has%an%engineering%degree%from%Iraq%that%has%been%of%liSle%use%in%his%current% situa-on.%when%he%arrived%in%denmark%some%years%ago,%he%met%aysia,%who%is%pales-nian.%ahmed%was% granted%ci-zenship,%but%aysia%hasn t%yet.%%both%asend%danish%classes,%and%enjoy%visi-ng%friends%and%family.% Both%have%rela-ves%in%Turkey%and%Italy,%and%their%best%friends%from%Denmark%have%recently%moved%to% London. Aysia%takes%care%of%their%three%sons.%Ahmed%is%impressed%with%the%effort%she%makes%to%make%their%money% last.%they%travel%as%oxen%as%they%can%to%visit%rela-ves%and%enjoy%nicer%weather.%with%a%family%of%five,%the% price%of%-ckets%to%e.g.%italy,%where%aysia s%sister%lives,%is%important.%aysia%and%the%boys%oxen%go%and%spend% a%month%with%her%sister. They%rent%a%good%size%flat%in%Lindholm%parken.%The%area%has%a%mixed%popula-on,%and%the%many%drunken% Danes%some-mes%annoy%Ahmed%with%their%dogs%on%the%common%lawn.%Ahmed%is%thinking%about%moving,% and%perhaps%buying%a%house,%but%right%now,%they%don t%have%the%money.% Ahmed%wants%his%children%to%receive%good%educa-ons.%None%of%the%boys%are%in%daycare%yet,%but%he%is% considering%kindergarten%for%the%oldest%two%to%help%improve%their%danish.% Ahmed%is%a%frequent%visitor%at%the%municipal%offices.%While%he%is%now%able%to%support%his%family,%this%was% not%always%the%case.%he%and%aysia%received%public%funding%for%a%while.%their%rent%is%subsidized%(boligstøse),% and%they%visit%borgerservice%when%they%need%passports,%or%when%ahmed%needs%to%change%his%tax% informa-on.%in%the%near%future%they%may%need%to%apply%for%kindergarten,%and%also,%he%has%heard%that%the% blue%travel%insurance%card%may%be%helpful%when%they%go%to%turkey.%he%wonders%if%aysia%can%get%one%as%well,% given%that%she%is%only%a%resident.%in%general%they%some-mes%talk%about%applying%for%ci-zenship%for%her. Ahmed%is%not%par-cularly%happy%with%his%doctor%and%is%considering%ge]ng%a%new%one.%He%likes%the%doctor% that%the%rest%of%his%family%has. Ahmed%does%not%par-cularly%trust%public%services,%but%he%feels%that%face^to^face%he%can%bargain%with%the% caseworkers%to%get%things%done%the%right%way.% Ahmed%is%comfortable%using%the%Internet%and%he%is%fairly%good%at%Danish.%He%does%not%mind%wai-ng%in%line,% however,%and%prefers%face^to^face%contact%with%the%public%administra-on. Figure 3. Human-Artifact Model as a mediator between persona and techsona The meeting of persona and techsona Underlying this work to establish and code the personas and techsonas lies the activity theoretical idea that the human users possess a set of learned and adapted action possibilities, and they are oriented towards certain goals and motives. All of these change throughout the human activity, and they are changeable when meeting and using a new artifact. A new artifact provides new possibilities for use, but it also talks back and cannot be used in any odd way the user may want. Similarly the user cannot necessarily make her capacities work with any new artifact. Accordingly the meeting of the persona and the techsona is intended to help address the possibilities of a match between the human and the artifact side, as well as the problems. This is not an either/or, rather they are dialectical tensions: Where lie the possibilities that the Persona Ahmed (or one of the other personas) would use the Friend-in-Waiting, or the passport machine? What kinds of immediate problems do we find that may prevent such future use, or cause a need to adjust the concept before we move on to designing a more elaborate prototype? For instance, would Ahmed s preference for a personal handshake and face-to-face communication prevent him from picking up the Friend-in-Waiting? Or is it sufficient that he meets a person when picking it up and leaving it? Would experience with modern multi-touch inter-

faces on mobile devices help or hinder his handling of the pad? Or would the idea of picking up a device that is not his own be a barrier? etc. (Figure 3). The sort of analysis illustrated in this example falls in a tradition that goes back to [4], where the person side and the technology side of activity are systematically confronted with each other through a number of different scenarios, based on systematic questions. The Human-Artifact Model has helped making it more operational in terms of helping students and other designers work in a structured manner with the levels and questions. What we are providing is an analytical tool that helps uncover potentials and problems of future use at an early stage, but obviously, ultimately, there are no firm answers, and this sort of analysis does not prevent problems from occurring in later prototypes or the final design. Discussion & Conclusion In this paper we have introduced techsonas to facilitate a focus on technological possibilities and alternatives in scenario- and persona-based design. We have used the Human-Artifact Model as a mediator between these. The above example illustrates how the analysis brings out critical details, such as in the example, the relationship between experiences with personal devices related to a shared tablet in the case of friend-in-waiting. While we have limited evidence for this, we suggest that through this kind of analysis we may be able to recognize important details from less important ones, in techsonas, as well as in the personas. In line with the original motivation for personas, the techsona makes it possible to address motivational issues together with the handling possibilities of the proposed technology. Hence, the techsona targets the role of proposed technology in relation to e.g. human fear and values, and the techsona in that manner is a way of filling the gap that we identified. There may well be other ways of filling this gap, and we suspect that the Human- Artifact Model structured analysis is best suited for the design of IT, and less so for e.g. a media production where personas similarly are used to represent the target audience. Other theoretical frameworks may serve equally well as a mediator between techsonas on the one hand and scenarios and personas on the other hand. However, the activity theoretical rooting in dialectical thinking is in our opinion crucial to properly understand the relationship between personas and techsonas. In our experiences with techsonas so far, we have seen indications that this analysis to some extent helps resisting the temptation of premature prototyping, i.e. the temptation to pursue and build a prototypes simply because it looks like a good idea, technically. The students who carefully used the techsonas seemed more critical to their own ideas. Obviously we have built our presentation around one, simplified example. Richer material and more cases are behind this presentation, and we are working to gather even more such material. In the meantime, we encourage the readers to start using and developing the ideas further.

Acknowledgements We thank members of the egov+ project as well as Karen Johanne Kortbek, Lene Mejlby, Nikolaj G. Borchorst, Marianne Dammand Iversen, Peter Dalsgaard and Kim Halskov for their various contributions. This work has been supported by the Carlsberg Foundation and Aarhus University through the icenter PIT. References 1. Bannon, L. & Bødker, S. (1991). Beyond the Interface, Encountering Artifacts in Use, in J. Carroll (ed.). Designing Interaction: Psychological Theory of the Human-Computer Interface, CUP (pp. 227-253) 2. Beguin, P. (2007). In search of a unit of analysis for designing instruments. Artifacts 1(1), 12-16. 3. Bødker, S. (2000). Scenarios - setting the stage for reflection and action in user-centered design, Interacting with computers, vol. 13, no. 1 pp. 61-77. 4. Bødker, S., Christiansen, E., & Thüring, M. (1995). A conceptual toolbox for designing CSCW applications, COOP '95, (pp. 266-284), Juan-les-Pins, January 1995. 5. Bødker, S. and Christiansen, E. (1997). Scenarios as springboards in design. In Bowker, G., Gasser, L., Star, S.L. and Turner, W. (eds.). Social science research, technical systems and cooperative work. Erlbaum, (217-234). 6. Bødker, S., Christiansen, E., Nyvang, T. & Zander, P.O. (2012) Personas, people and participation challenges from the trenches of local government, in 12th Participatory Design Conference (91-100). 7. Bødker, S. & Klokmose, C. N. (2011). The Human-Artifact Model: An Activity Theoretical Approach to Artifact Ecologies Human-Computer Interaction. HCI Journal (315-371). 8. Bødker, S. & Klokmose, C.N. (2012) Preparing students for (inter-)action. Journal of Design. 9. Carroll, J.M. Making Use: Scenario-Based Design of Human-Computer Interactions. MIT Press, 2000 10. Carroll, J.M., Kellogg, W.A. & Rosson, M.B. (1991). The Task-Artifact Cycle. In Carroll, J.M. (ed.). Designing Interaction: Psychology at the Human-Computer Interface. CUP. 11. Chang, Y, Lim, Y., & Stolterman, E. (2008). Personas: from theory to practices. NordiCHI'05, ACM, pp. 439-442. 12. Cooper, Alan. The Inmates are Running the Asylum. SAMS, 1999 13. Friess, E. (2012). Personas and decision making in the design process: An ethnographic study, CHI 2012, ACM, pp. 1209-1218. 14. Grudin, J. & Pruitt, J. (2002). Personas, participatory design, and product development: An infrastructure for engagement. PDC'02, pp. 144-161. 15. Halskov, K. & Dalsgaard, P (2007). The emergence of ideas: the interplay between sources of inspiration and emerging design concepts. CoDesign Vol. 3, Iss. 4. 16. Matthews, T., Judge, T.K. & Whittaker, S. (2012). How do designers and user experience professionals actually perceive and use personas? CHI 2012, ACM, pp. 1219-1228.