Australian Technologies curriculum. Jill Livett DATTA Vic

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Australian Technologies curriculum Jill Livett DATTA Vic 1

the basics The Australian Curriculum: is required to be taught within all schools in Victoria Government and Catholic schools have agreed to, and are required to implement through AusVELS Independent schools can choose to implement through AusVELS, or directly access the Australian Curriculum through the ACARA documentation, or offer an equivalent registered curriculum (e.g. IB) has learning areas (roughly equivalent to VELS domains) is mainly focussed on Foundation to Year 10 2 (some areas developed for senior secondary)

the basics the learning areas have been written and implemented during different phases Phase one (implemented 2013) English, Maths, Science, History (part of Humanities and Social Sciences: HSS) Phase Two (implemented 2015, fully reported to by 2017) The Arts, Geography (HSS) Phase Three (implemented 2015 onwards, reported to by 2017) Technologies, Health and Physical Education, Languages, Civics and Citizenship (HSS), Economics and 3

the basics Other curriculum areas to be incorporated into all learning areas General capabilities literacy, numeracy, ICT, creative and critical thinking, personal and social capability, ethical understanding, intercultural understanding (AusVELS) Cross Curriculum Capabilities Studies of Aboriginal and Torres Straits Islander Histories and Culture Asia and Australia s engagement with Asia Sustainability 4

current state of play Australian Curriculum Review Commissioned by federal Education Minister Pyne Review released in October Recommendations that affect D&T That the Technologies learning area be introduced from Year 9 (or from Year 7 in some sections of the report) That the 2 strands (Knowledge and understanding, and processes and production skills) be integrated Some decisions about the curriculum will be made at the Ministers of Education meeting on Dec 12 th Currently, the Victorian position is that we will continuing implementing in accordance with the VCAA Curriculum Planning Guidelines (Technologies drawn on F-2, reported on 3-8, elective 9-10) 6

Technologies aims Technologies aims to develop the knowledge, understanding and skills to ensure that, individually and collaboratively, students: investigate, design, plan, manage, produce and evaluate technologies solutions (what does this sound like?) are creative, innovative and enterprising when using traditional, contemporary and emerging technologies, and understand how technologies have developed over time make informed and ethical decisions about the role, impact and use of technologies in society and for a sustainable future engage confidently with and responsibly select and manipulate appropriate technologies resources, materials, data, systems, tools and equipment when designing and creating solutions critique and evaluate problems, needs or opportunities to identify and create solutions ACARA Technologies Curriculum (Feb 2014, published, not yet endorsed) 7

Design and Technologies develop confidence as critical users of technologies, and designers and producers of designed solutions investigate, generate and critique innovative and ethical designed solutions for sustainable futures use design and systems thinking to generate design ideas and communicate these to a range of audiences produce designed solutions suitable for a range of technologies contexts by selecting and manipulating a range of materials, systems, components, tools and equipment creatively, competently and safely; and managing processes evaluate processes and designed solutions and transfer knowledge and skills to new situations understand the roles and responsibilities of people in design and technologies occupations and how they contribute to society aims 8 Activity

technologies - key ideas Preferred futures students critique, design and make solutions that create the sort of future that is beneficial for all Project management developing students ability to plan and manage their project work effectively logical planning, use of time, equipment, and materials 9

technologies thinking Systems thinking Design thinking Computational thinking what are these types of thinking? 10

technologies - thinking Systems thinking an holistic approach to identifying and solving a problem looking at interactions and interrelationships, their impacts on the whole Design thinking using strategies to understand the design need and opportunities, generate creative and innovative ideas, planning and evaluating what best suits the need Computational thinking problem solving method used in digital technologies to organise data logically, break a problem into parts, interpret patterns and models, designing and implementing algorithms 11

the Technologies learning area is core from F-8, some flexibility at 9-10 is divided into two subject areas Design and Technologies Digital Technologies 12

curriculum organisation the Technologies curriculum is organised through: bands that group year levels together F-2, 3-4, 5-6, 7-8, 9-10 Each subject has a distinctive curriculum that is organised into: strands content descriptions elaborations (suggestions) achievement standards 13

Technologies strands Design and Technologies Knowledge and understanding Technologies and society the use, development and impact of technologies in people s lives Technologies contexts technologies and design across a range of technologies contexts Processes and production skills Creating designed solutions by: investigating generating producing evaluating collaborating and managing Digital Technologies Knowledge and understanding Digital systems the components of digital systems: hardware, software and networks and their use Representation of data how data are represented and structured symbolically Processes and production skills Collecting, managing and analysing data Creating digital solutions by: defining designing implementing evaluating collaborating and managing 14

contexts in the D&T subject, there are four contexts (specialisation areas) Engineering Principles and Systems Food and Fibre Production Food Specialisation Materials and Technologies Specialisations At each band level from F-8, all students are required to undertake learning in all contexts *In F-2, Food and Fibre Production and Food Specialisation are combined 15

contexts Engineering Principles and Systems similar to the VELS Systems Technology related to forces that are used to create light, sound, heat, movements, control or support in systems. 16

contexts Food and fibre production covers the development and production of primary resources agriculture, horticulture, aquaculture, forestry, etc. Image courtesy of hin255 at FreeDigitalImages.net 17

contexts Food specialisation exploring the characteristics and properties of food and their importance in maintaining health involves designing/ developing and making food products and services 18

contexts Materials and Technologies specialisations exploring the characteristics and properties of materials including wood, metal, plastics, textiles, paper, cardboard, composites, smart materials. In later years, this context can also cover specific specialisations, including VCD, architecture, fashion, electronics, etc. 19

designed solutions All students need to create a range of designed solutions during each band. At least one: product environment service 20

designed solutions a product a physical or tangible result of a design process that meets a need (e.g. chair, dress, meal, electronic circuit, an app, an advertising pamphlet, etc.) 21

designed solutions an environment the result of a design process that is a space or place that can be natural, managed or built e.g. room interior, garden, cubby house, play area, etc. 22 Image courtesy of Simon Howden at FreeDigitalImages.net

designed solutions a service the result of a design process that is less tangible e.g. a maintenance plan, cafe or catering service, communication service or provision, transportation service system, - usually explained through plans, flow charts, diagrams procedures, etc. 23 Image courtesy of stockimages at FreeDigitalImages.net

design and technologies processes a term that is used frequently, seems to mean: the design process (VELS) - but plural not one set process, but varying forms of process that are different - dependent on the situation, types of solution and level of students covers designing, production and evaluation stages it doesn t mean the individual processes used in production 24

scope and sequence Reference point available as a download contains the strands and content descriptions for each band 25

band descriptions Contains: the strand and content descriptions indications of links to General Capabilities and Cross Curriculum Priorities Elaborations suggestions of how the content could be taught (for guidance and directions, not required) Achievement Standards expected student capabilities at the end of the band level (assessment?) 26

learning in design and technologies Key ideas use of design briefs 27

Factors influencing design decisions sustainability and ethics function aesthetics enterprise and marketing work health and safety learning in design and technologies 28 Image courtesy of bugphai at FreeDigitalImages.net

learning in design and Progression of production skills technologies producing designs and products/solutions managing projects and collaboration 29

Victorian implementation so far VCAA will publish the AusVELS version of the Technologies area in Term 3 Technologies will be core/mandatory from Year 3-8, optional/elective in Years 9-10, Foundation-2 it will be drawn on to develop curriculum VCD in the Materials Specialisation of Design and Technologies (only mention in the Australian Curriculum not in the Arts) VCAA is writing a VCD curriculum to be included in the 30

issues Covering all contexts Covering all types of designed solutions products, environments and services? do we know what they are? May require targeted professional learning for teachers Covering all of the Cross Curriculum Priorities? Sustainability is natural fit for the Technologies area the other two areas may be much more difficult Shouldn t be an add on should be relevant Time division of Technologies time (into subjects and contexts) shouldn t be equal some areas have much more 32

resources General Scootle TES - http://www.tesaustralia.com/technologies-secondaryteaching-resources/ National STEM Centre UK - http://www.nationalstemcentre.org.uk/elibrary/technology/ Design awareness in schools http://www.vcaa.vic.edu.au/pages/foundation10/curriculum/resourc es/designawareness/index.aspx if you need the VCAA Curriculum guidelines (official VCAA position on all things AusVELS, go to the: F-10 Curriculum Planning and Reporting Guidelines http://www.vcaa.vic.edu.au/documents/auscurric/f- 10CurriculumPlanningReporting.pdf 35

resources Sustainability www.thesecretlifeofthings.com www.ecodesigners.com.au http://practicalaction.org/schools What is Ecodesign? - http://www.business.vic.gov.au/#70831 (Designing Sustainable Products/Fashion) Fairtrade Asia and Australia s engagement with Asia suggested areas Product design (miniturisation, small space, ethnic, fashion e.g. harajuku), food Aboriginal and Torres Straits Islander cultures and histories textiles design, cloaks, bush mechanics, food *Brainstorm 36