THAW OF THE LICH LORD

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THAW OF THE LICH LORD Joseph A. Mccullough

First published in Great Britain in 2015 by Osprey Publishing, PO Box 883, Oxford, OX1 9PL, UK PO Box 3985, New York, NY 10185-3985, USA E-mail: info@ospreypublishing.com Osprey Publishing, part of Bloomsbury Publishing Plc 2015 Joseph A. McCullough All rights reserved. Apart from any fair dealing for the purpose of private study, research, criticism or review, as permitted under the Copyright, Designs and Patents Act, 1988, no part of this publication may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, electronic, electrical, chemical, mechanical, optical, photocopying, recording or otherwise, without the prior written permission of the copyright owner. Enquiries should be addressed to the Publishers. A CIP catalogue record for this book is available from the British Library Joseph A. McCullough has asserted his right under the Copyright, Designs and Patents Act, 1988, to be identified as the author of this book. www.ospreypublishing.com www.ospreygames.co.uk Osprey Publishing is supporting the Woodland Trust, the UK s leading woodland conservation charity, by funding the dedication of trees. Acknowledgments Artwork: Dmitry Burmak Official Frostgrave figure design: Mark Copplestone, Mike Owen, Mark Sims, Nick Collier, Giorgio Bassani and Bob Naismith Figure painting: Dave Woodward, John Treadaway, Steve Maguire and Kevin Dallimore Scenery: John Treadaway, Steve Maguire, Karl Perrotton and Kevin Dallimore Photography: Kevin Dallimore Other figures from: North Star Military Figures, Crusader Miniatures, Copplestone Castings, Wargames Foundry, Wargames Factory, Fireforge Games and Mantic Games Scenery manufacturers: Gale Force 9, Pegasus Hobbies, Fenris Games, Ainsty Castings, Cigar Box Battles and Frontline Gaming

Contents Introduction 4 the campaign 6 Scenario 1: Total Eclipse 8 Scenario 2: Battle on the River 9 Scenario 3: Loot the Cart 12 Scenario 4: The Storm of Undeath 13 Scenario 5: Run of the Rangifer 15 Scenario 6: The House of Longreach 18 Scenario 7: Lair of the Ghoul King 21 Scenario 8: The Dark Cauldron 25 Scenario 9: The Bone Wheel 27 Scenario 10: The Final Battle 29 Ending the Campaign 33 Optional Rule: Death of the Lich Lord 33 new soldiers 35 Bard 35 Crow Master 36 Javelineer 36 Pack Mule 37 new spells 39 Homunculus 39 Lichdom 40 Revenant 43 new treasure 45 Bestiary 52 Banshee 54 Blood Crow 54 Death Cultists 55 Frost Wraith 56 The Ghoul King 57 Rangifer 57 Spectre 58 Wraith Knight 58 Zombie Troll 58 The Lich Lord 60

IntroduCtIon Welcome to Thaw of the Lich Lord, the first supplement for Frostgrave: Fantasy Wargames in the Frozen City. In this book, players will find ten new scenarios set during one of the most dangerous times in the history of Frostgrave, a period when an undead wizard from before the great cataclysm escapes from his imprisonment and attempts to take control of the city. While the scenarios presented here can be played in any order or used for one-off games, if they are played in the order in which they are presented, they can provide a full campaign that tells the story of the Lich Lord s attempted rise to power. The players wizards and warbands can then become major characters in the battle to thwart the Lich Lord and, of course, grab his treasure. The scenarios in this book are ordered so that they become more challenging and more dangerous as the campaign progresses. It would probably be unwise to take a newly generated wizard and throw him into the action in Scenario 10. Additionally, some scenarios have such a high threat level that the players may even make temporary alliances with each other in order to defeat the Lich Lord or his minions. That s fine just remember that any such alliance is only as good as the word of your opponent. To assist the players during the campaign, this book also includes four new soldier types that their wizards can hire. There are also new treasures that can only be found during this campaign, some of which are unique items to be won during specific scenarios. Several new spells are also presented, including the horrific Lichdom, which allows a wizard to escape his mortal flesh and become a nigh-immortal lich. A bestiary provides new threats for players to overcome, and includes many of the Lich Lord s undead servants. Finally, a new random encounter table is given for those who wish to create their own scenarios set during this tumultuous period in the history of Frostgrave. As always, the rules, scenarios, creatures, and treasures found in this book are meant merely as the beginning. Players are encouraged to make up their own scenarios and monsters, and take their games wherever their imaginations lead them. 4

the CampaIgn More than one thousand years ago, during Felstad s glorious age, a great wizard turned his mind to dark places. Seeking knowledge from forbidden books and the writings of madmen, he experimented in a soundless dungeon and discovered a horrific secret immortality through undeath. Drawing upon the greatest necromantic powers, he ripped his soul from his body, then forced it back into his own lifeless corpse. In that instant, he became a creature of death, a lich of vast magic powers. Casting aside his old name, he dubbed himself the Lich Lord, and vowed to rule over all of the undead. The new lich had little time to put his plans into action. Mere days after his transformation, the great storm arose and swept over the city. Caught off-guard by the cataclysm, the Lich Lord retreated into an indestructible sarcophagus, where he planned to wait for the storm to pass. The blizzard, however, did not pass it raged for days and weeks. Although the Lich Lord remained safe in his sarcophagus, the terrible storm froze it It looked like a pool of clear water. I could even see my reflection. But beneath it was just a bottomless pit solid, sealing him inside, and buried him with the entire city under incalculable tons of snow.