Human-Computer Interaction

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Transcription:

Human-Computer Interaction Myounghoon Philart Jeon Mind Music Machine Lab Center of Cyber-Human Systems Cognitive Science, Computer Science CS 1000 October 13, 2015

Philart s Personal

Background & Teaching Experience wrt HCI 1 HCI Researcher @Daum Comm., UX/UI Designer & Sound Designer @LG Elec. 2 3 4 Co-work with SS, H/K Motors, Toyota, GE, Panasonic, etc. Best Papers (HFES, HCII), Ergonomic Design Award, IF Comm. Design Award HFES, CHI, HCII, MobileHCI, ASSETS, CSUN, ICAD, AutomotiveUI, UbiComp, etc. Educational Background PhD Engineering Psychology (HCI), Georgia Institute of Technology (2012) M.S. Engineering Psychology, Georgia Institute of Technology (2010) M.S. Cognitive Science, Yonsei University in Korea (2004) B.A. Sociology, Yonsei University in Korea (2000) B.A. Psychology, Yonsei University in Korea (2000) Film Scoring Expert Institute, Yonsei University in Korea (2007) Teaching Human-Computer Interaction/ HCD Affective Design and Computing Human Factors Human Factors II: Multimodal Design & Measure Studio

What type of produ[je]cts? AUI LUI GUI

Academic Origin: Cognitive Sciences (Cognitive Engineering)

In fact, Affective Sciences

The tri-m Lab Mind Music Machine

The tri-m Lab 6 + 2 Graduates (Human Factors + Computer Science) 8 Undergraduates (CS, CE, Psy, Sound Design, ME)

Center of Cyber-Human Systems, Institute of Computing Auditory and User Interface Cybersystems Design Human-Centered Design: Designing systems of the users, by the users, and for the users. We are interested in People, Art, Design, Technology, & experiences A UDITORY DISPLAYS & SONIFICATION A UGMENTED & VIRTUAL REALITY A FFECTIVE COMPUTING Human-Centered A Computing A SSISTIVE UTOMOTIVE UI TECHNOLOGY

The tri-m Lab Google mind music machine lab Or email philart@gmail.com or mjeon@mtu.edu Mind Music Machine

Sonification in VR Goal Expand artists emotional expressions and aesthetic dimensions using visualization and sonification at the immersive virtual environment

System Configuration Vicon Tracker 12 infrared cameras 120 Hz Sub-millimeter precision Display Wall 24, 42 Monitors OpenGL (C++) JFugue Library for audio output ISML GUI interface for customizing sonification par ameters

System Configuration Fig. 1. The Vicon tracker sends the signal to (1) the visualizer (head node), which distributes it to 8 tail nodes, each of which is connected to 3 multivisions; and (2) the sonifier via the scripting language.

Interactive Map

Virtual Instrument

Tony Orrico Based in Chicago, creates large geometric pieces, Penwald Drawings

Embodied Penwald Drawings Orrico laid face down on a piece of paper holding graphite pencils in both hands. He pushed off a wall, jetting himself forward on top of the piece. He dragged his graphite pencils along with him; as he writhed his way back to the starting position over and over again, he left behind himself a pictorial history of his motion. He knelt on a large sheet of paper, striking it with graphite as he swung his arms in a pendular motion, and slowly revolved atop the mat.

Multiple Layers of Outcomes The outcomes of our collaboration and Tony s works were displayed in the Finnish American Heritage Center in Hancock, MI.

Research in Progress Creativity & Intentionality

Automotive User Interfaces & ITS 01. Warning Design 02. Social Car 03. Emotional Driving

Goal Taking drivers emotions and affect into account, improve road safety by estimating a driver s affective states and intervening with dynamic technologies

Driving Simulators in tri-m Lab

Results from 8 Experiments

Facial Expression Detection Systems Our first system uses the Support- Vector Machines (SVMs) algorithm, which could detect positive, negative, and neutral affective states. Our second system uses the Viola-Jones object detection framework, which could detect more specific affective states, including anger, happiness, and surprise.

Research in Progress Table 2. Mapping variables for observation states and sonification parameters Observation States Affective States (AS) Driving Behaviors (DB) - FacialExpression: s FEX - LaneDeviation: s LD - FacialEMG: s FEMG - SteeringWheelAngle: s SWA - EyeMovementPattern: s EMP - Speed: s SP - HeartRate: s HR - Pedal Force: s PF - Respiration: s RE - Collision: s CO - SkinConductance: s SC - BrainWaves: s EEG Sonification Parameters (SP) Musical Parameters (MP) - Genre: c GE - Key: c KEY - Tempo: c TE Human Factors (HF) - Familiarity: c FA - Preference: c PR - Expectation: c EX System Factors (SF) - Timing: c TI - Duration: c DU - Regularity: c RE - Interference: c IN ObservationStates = AS(s FEX, s FEMG, s EMP, s HR, s RE, s SC, s EEG ) x DB(s LD, s SWA, s SP, s PF, s CO ) SonificationParameters = MP(c GE, c KEY, c TE ) x HF(c FA, c PR, c EX ) x SF(c TI, c DU, c RE, c IN ) SonificationOutputs = f(observationstates x SonificationParameters) Intermittent sonification based on driver affective states and behaviors Continuous sonification using multistream soundscapes

Assistive Technologies & Accessible Computing 01. Navigation for Blind 02. Digital Literacy for OAs 03. SocialBot for Autism

Goal Facilitate social and emotional interaction of children with ASD using physical and musical stimuli

Emotion Recognition Research

Research Concept Diagram How much they questioned the nature of art? Research Aspects What they added to the conception of art? Platform-free sonification server Estimation a child s affective sates and overall interaction patterns with a robot Robotic learning of human behaviors for increasing the engagement

Research in Progress Research: Robot Acceptance Human-Robot Team Interaction

Thank You