Game Theory ( nd term) Dr. S. Farshad Fatemi. Graduate School of Management and Economics Sharif University of Technology.

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Game Theory 44812 (1393-94 2 nd term) Dr. S. Farshad Fatemi Graduate School of Management and Economics Sharif University of Technology Spring 2015 Dr. S. Farshad Fatemi (GSME) Game Theory Spring 2015 1 / 43

Lectures: Saturday Monday 15-16:30; Classroom 6. Office Hours: Room 118; Monday 14 15; or by appointment (email:ffatemi@sharif.edu ). Dr. S. Farshad Fatemi (GSME) Game Theory Spring 2015 2 / 43

Classes: One hour of weekly classes. Teacher: Mr. Saeed Shadkar Mr. Abdollah Farhoodi. Evaluation: The evaluation of the course is based on problem sets (15 %), mid-term exam (40 %), and final exam (45 %). The weight for mid-term and final exam might change slightly considering the actual coverage of each of them. The mid-term and final exams are scheduled for 23/01/90 and 05/04/91 respectively. Dr. S. Farshad Fatemi (GSME) Game Theory Spring 2015 3 / 43

Course Description: Game Theory is a name for a collection of analytic tools which economists use to understand strategic interactions. The aim of this course is to learn how to analyze strategic behavior of rational decision makers. We say that decision making is strategic if it involves taking into account what other agents want, know, believe and do. The focus of the course is on three equally important fronts: Students should get a good understanding (and some experience) of how to model a strategic environment as a game. Students will learn how to solve a game-theoretic model appropriately. The course will contain an overview of some classic applications of game theory mostly in economics. Dr. S. Farshad Fatemi (GSME) Game Theory Spring 2015 4 / 43

Course Webpage: URL: gsme.sharif.edu/ ffatemi/game Theory.htm Textbook: Osborne, Martin Ariel Rubinstein (OR); A Course in Game Theory; MIT Press. Osborne, Martin (OS); An introduction to Game Theory; Oxford University Press. Other References: Gibbons, Robert; A Primer in Game Theory; Prentice Hall. Fudenberg Drew Jean Tirole; Game Theory; MIT Press. Dr. S. Farshad Fatemi (GSME) Game Theory Spring 2015 5 / 43

Course Outline: We intend to cover the following topics in this course: Introduction (Os: 1 OR: 1) Strategic games with perfect information Definition and some examples (Os: 2.1-2.5 OR: 2.1) Nash equilibrium (Os: 2.6-2.8; 2.10; 3 OR: 2.2-2.4) Mixed strategy equilibrium (Os: 4 OR: 3.1-3.2) Strictly competitive games and max-minimization (Os: 11 OR: 2.5) Rationalizability, dominance, and iterated elimination of dominated actions (Os: 2.9; 12 OR: 4) Strategic games with imperfect information Bayesian Nash equilibrium (Os: 9.1-9.3 OR: 2.6) Applications: public good provision, auctions, juries, strategic voting, a model of knowledge (Os: 9.4-9.8 OR: 5) Dr. S. Farshad Fatemi (GSME) Game Theory Spring 2015 6 / 43

Extensive games with perfect information Definition, some examples, Nash equilibrium (Os: 5.1-5.3 OR: 6.1) Subgame perfect equilibrium and backward induction (Os: 5.4-5.5 OR: 6.2) Applications: ultimatum game, the hold-up game, agenda control, Stackelberg duopoly, buying votes (Os: 6-7 OR: 6.3-6.6) Repeated games (Os: 14-15 OR: 8) Bargaining games (Os: 16 OR: 7) Extensive games with imperfect information (Os: 10 OR: 11.1) Coalitional games and the core (Os: 8 OR: 13) Introduction to mechanism design Dr. S. Farshad Fatemi (GSME) Game Theory Spring 2015 7 / 43

Introduction Game: A situation in which intelligent decisions are necessarily interdependent. A situation where utility (payoff) of an individual (player) depends upon her own action, but also upon the actions of other agents. How does a rational individual choose? My optimal action depends upon what my opponent does but his optimal action may in turn depend upon what I do Dr. S. Farshad Fatemi (GSME) Game Theory Spring 2015 8 / 43

Examples: Matching Pennies Rock, Scissors, Paper Dots Crosses (Tick-Tack-Toe) Meeting in New York Prisoners Dilemma Dr. S. Farshad Fatemi (GSME) Game Theory Spring 2015 9 / 43

Game Components: Players: Rational agents who participate in a game and try to maximise their payoff. Strategy (action): An action which a player can choose from a set of possible actions in every conceivable situation. Strategy profile: A list of strategies including one strategy for each player. Order of play: Shows who should play when? At each history, which player should to choose his action. Player may move simultaneously or sequentially. Game might have one round which players act simultaneously. Dr. S. Farshad Fatemi (GSME) Game Theory Spring 2015 10 / 43

Information set: What players know about previous actions when it is their turn? Outcome: For each set of actions (at each terminal history) by the players what is outcome of the game. Payoff: The utility (payoff) that a player receives depending on the strategy profile chosen (outcome). Players need not be concerned only with money and could be altruistic, or could be concerned not to violate a norm. Dr. S. Farshad Fatemi (GSME) Game Theory Spring 2015 11 / 43

Each player seeks to maximize his expected payoff (in short, is rational). Furthermore he knows that every other player is also rational, and knows that every other player knows that every player is rational and so on (rationality is common knowledge). The theory of rational choice: The action chosen by a decision maker is as least as good as any other available action (according to his preferences). Dr. S. Farshad Fatemi (GSME) Game Theory Spring 2015 12 / 43

Strategic Games with Perfect Information Definition (Os 13.1) A strategic game consists of a set of players for each player, a set of actions for each player, ordinal preferences (a payoff function) over the set of action profiles. Note: The preferences can be ordinal. Time is absent form this definition; players play simultaneously. An action can be a contingent plan that is why it is sometimes called a strategy. But since in this setting the time is absent then the two are equivalent. Dr. S. Farshad Fatemi (GSME) Game Theory Spring 2015 13 / 43

Strategic form of a simultaneous move game: Row Player A B Column Player C D uac r, uc AC Dr. S. Farshad Fatemi (GSME) Game Theory Spring 2015 14 / 43

Examples Example: Prisoners Dilemma Prisoner 2 Confess Don tconfess Confess 4, 4 1, 10 Prisoner 1 Don tconfess 10, 1 2, 2 Since the preferences are ordinal it is equivalent to: Prisoner 2 Confess Don tconfess Confess 1, 1 3, 0 Prisoner 1 Don tconfess 0, 3 2, 2 Dr. S. Farshad Fatemi (GSME) Game Theory Spring 2015 15 / 43

Example: Working on a Project Player 2 Workhard Don tbother Workhard 2, 2 0, 3 Player 1 Don tbother 3, 0 1, 1 Dr. S. Farshad Fatemi (GSME) Game Theory Spring 2015 16 / 43

Example: The money sharing game A B Share Grab M Share 2, M 2 0, M Grab M, 2 0, 0 Dr. S. Farshad Fatemi (GSME) Game Theory Spring 2015 17 / 43

Example: Battle of Sexes Two players are to choose simultaneously whether to go to the cinema or theatre. They have different preferences, but they both would prefer to be together rather than go on their own. Wife Cinema Theatre Cinema 2, 1 0, 0 Husband Theatre 0, 0 1, 2 Dr. S. Farshad Fatemi (GSME) Game Theory Spring 2015 18 / 43

Example: Duopoly Two firms competing in a market should decide simultaneously whether to price high or low. Firm 1 Firm 2 High Low High 1000, 1000 200, 1200 Low 1200, 200 600, 600 This game is equivalent to Prisoners Dilemma. Dr. S. Farshad Fatemi (GSME) Game Theory Spring 2015 19 / 43

Representation of a Game Strategic form: Player 1 Player 2 Grand Central Empire State Grand Central 100, 100 0, 0 Empire State 0, 0 100, 100 Dr. S. Farshad Fatemi (GSME) Game Theory Spring 2015 20 / 43

Representation of a Game Extensive form: Player1 Grand Central Empire State Player2 Grand Central Empire State GrandCentral Empire State (100, 100) (0, 0) (0, 0) (100, 100) Dr. S. Farshad Fatemi (GSME) Game Theory Spring 2015 21 / 43

Definition A Nash Equilibrium is an action profile a A with the property that no player i can do better by choosing an action different from ai, given that all other players stick to a i. (we show an action profile for player is opponents by a i A i ) Definition (Os 23.1) The action profile a A in a strategic game is a Nash Equilibrium if for every player i: u i (a x ) u i (a x i, ax i ) for every action a i of player i Where u i (.) is a payoff function representing player i s preferences. Dr. S. Farshad Fatemi (GSME) Game Theory Spring 2015 22 / 43

Example: Prisoners Dilemma Prisoner 2 Confess Don tconfess Confess 4, 4 1, 10 Prisoner 1 Don tconfess 10, 1 2, 2 (NC, NC) is not a Nash eq. Prisoner 1 would prefer to play C instead of NC. (NC, C) is not a Nash eq. Prisoner 1 would prefer to play C instead of NC. (a similar argument for (C, NC)). (C, C) is the only Nash eq. of the game. No one has incentive to deviate form this strategy profile. Dr. S. Farshad Fatemi (GSME) Game Theory Spring 2015 23 / 43

Example: Battle of Sexes Wife Cinema Theatre Cinema 2, 1 0, 0 Husband Theatre 0, 0 1, 2 (Cinema, Cinema) and (Theatre, Theatre) are the two NEs of this game. Dr. S. Farshad Fatemi (GSME) Game Theory Spring 2015 24 / 43

Example: Matching Pennies Player 1 Player 2 Head Tail Head 1, 1 1, 1 Tail 1, 1 1, 1 This game has no NE. We will return to this game to study the likely outcome of the game. Dr. S. Farshad Fatemi (GSME) Game Theory Spring 2015 25 / 43

Example: Stag Hunt Two hunters should help each other to be able to catch a stag. Alternatively each can hunt a hare on their own (the initial idea of this game is from Jean-Jacques Rousseau). The payoffs are: Player 2 Stag Hare Stag 2, 2 0, 1 Player 1 Hare 1, 0 1, 1 (Stag, Stag) and (Hare, Hare) are the two NEs of this game. Dr. S. Farshad Fatemi (GSME) Game Theory Spring 2015 26 / 43

Stag Hunt with n Hunters (Os Exercise 30.1) There are n hunters. Only m hunters are enough to catch a stag where 2 m < n. Assume there is only a single stag. What is the NE of the game if : a) Each hunter prefers the fraction 1 n of the stag to a hare. b) Each hunter prefers the fraction 1 k of the stag to a hare (m k n), but prefers a hare to any smaller fraction of the stag. Dr. S. Farshad Fatemi (GSME) Game Theory Spring 2015 27 / 43

Example: a different version of battle of sexes (a coordination game) Wife Cinema Theatre Cinema 2, 2 0, 0 Husband Theatre 0, 0 1, 1 (Cinema, Cinema) and (Theatre, Theatre) are the two NEs of this game. Which eq. is the most likely outcome of this game? Why? Dr. S. Farshad Fatemi (GSME) Game Theory Spring 2015 28 / 43

Example: Chicken Game (Hawk-Dove game) Driver 2 Swerve Straight Swerve 0, 0 1, 2 Driver 1 Straight 2, 1 5, 5 NE: (Sw, St) and (St, Sw). Game is symmetric but the pure NE is asymmetric. Dr. S. Farshad Fatemi (GSME) Game Theory Spring 2015 29 / 43

Why NE? Why NE makes sense as an equilibrium concept for a given game? Why should we believe that players will play a Nash equilibrium? a) NE as a consequence of rational inference. b) Self enforcing agreement: If the players reach an agreement about how to play the game, then a necessary condition for the agreement to hold up is that the strategies constitute a Nash equilibrium. Otherwise, at least one player will have an incentive to deviate. Dr. S. Farshad Fatemi (GSME) Game Theory Spring 2015 30 / 43

c) Any prediction about the outcome of a non-cooperative game is self-defeating if it specifies an outcome that is not a Nash equilibrium. (NE as a necessary condition if there is a unique predicted outcome to a game). d) Result of process of adaptive learning: Suppose players play a game repeatedly. The idea is that a reasonable learning process, if it converges, should converge to a Nash equilibrium (NE as a stable social convention). e) If a game has a focal point, then it is necessary a NE. (Schelling (The strategy of conflict; 1960) introduced the concept of focal points). Dr. S. Farshad Fatemi (GSME) Game Theory Spring 2015 31 / 43

Provision of a Public Good (Os Exercise 33.1) Players: N = {1,..., n} Strategies:: A i = {C, NC} C: Contribute for the public good NC : Dont contribute for the public good Outcome: public good is provided if at least k people contribute. Payoff: 2 k n { 1 if at least k people contribute Outcome = 0 if less than k people contribute u i (a i = C; Out = 0) < u i (a i = NC; Out = 0) < u i (a i = C; Out = 1) < u i (a i = NC; Out = 1) Dr. S. Farshad Fatemi (GSME) Game Theory Spring 2015 32 / 43

What are the NE of this game? - Is there a NE where more than k players contribute? - Is there a NE where exactly k players contribute? - Is there a NE where less than k players contribute? Dr. S. Farshad Fatemi (GSME) Game Theory Spring 2015 33 / 43

Best Response Functions (Correspondence) Best response function of player denotes a players best reaction (utility maximising reaction) to any strategy profile chosen by other players. Definition Player is best response function (correspondence) in a strategic game is the function that assigns to each a i A i the set: BR i (a i ) = {a i A i : u i (a i, a i u i (a i, a i); a i A i } Dr. S. Farshad Fatemi (GSME) Game Theory Spring 2015 34 / 43

Proposition (Os 36.1) The action profile a is a Nash equilibrium of a strategic game if and only if every players action in this profile is a best response to the other player s actions (a i ): ai BR i (a i ) for i = 1,..., N All individual strategies in a are best responses to each other. Recall: A Nash Equilibrium is an action profile a A with the property that no player i can do better by choosing an action different from a i, given that all other players stick to a i. Dr. S. Farshad Fatemi (GSME) Game Theory Spring 2015 35 / 43

Using BR function to find NE a) Find the BR function of each player b) Find the action profiles that satisfy: ai BR i (a i ) for i = 1,..., N Dr. S. Farshad Fatemi (GSME) Game Theory Spring 2015 36 / 43

Example: Matching Pennies Player 1 Player 2 Head Tail Head 1, 1 1, 1 Tail 1, 1 1, 1 Dr. S. Farshad Fatemi (GSME) Game Theory Spring 2015 37 / 43

Example:Chicken Game Driver 2 Swerve Straight Swerve 0, 0-1, 2 Driver 1 Straight 2, -1 5, 5 Dr. S. Farshad Fatemi (GSME) Game Theory Spring 2015 38 / 43

Cournot Duopoly Two firms, 1 and 2, producing a homogeneous good The inverse demand function for the good is P = 10 1 10 Q They choose quantity q i 0 simultaneously For simplicity suppose marginal costs are zero. Total quantity Q = q 1 + q 2 is placed on the market and determines the price. Dr. S. Farshad Fatemi (GSME) Game Theory Spring 2015 39 / 43

Firm 1s Profit is: π 1 = q 1.P = q 1 (10 0.1q 1 0.1q 2 ) = 10q 1 0.1q 2 1 0.1q 1q 2 Suppose firm 2 fixes his production level at ˆq 2 ; then the best response by firm 1 should satisfy the first order condition: π 1 q 1 = 0 10 0.2q 1 0.1 ˆq 2 = 0 or q 1 = 50 0.5 ˆq 2 Then the BR function for firm 1 is: q 1 = BR 1 ( ˆq 2 ) = 50 0.5 ˆq 2 Dr. S. Farshad Fatemi (GSME) Game Theory Spring 2015 40 / 43

And similarly for firm 2: q 2 = 50 0.5 ˆq 1 To find the NE we have to set q 2 = ˆq 2 (q 1 ) q 2 = 50 0.5(50 0.5q 2 And the only NE is: q C 1 = qc 2 = 100 3 Dr. S. Farshad Fatemi (GSME) Game Theory Spring 2015 41 / 43

Remember the monopoly quantity is: q M = 50. Easy to calculate that: P M = 5, π M = 250 and P C = 100 3, πc 1 = πc 2 = 111.1 Dr. S. Farshad Fatemi (GSME) Game Theory Spring 2015 42 / 43

Dr. S. Farshad Fatemi (GSME) Game Theory Spring 2015 43 / 43

Example:Bertrand Duopoly Same context, but firms choose prices. Prices can be continuously varied, i.e. p i is any real number. Firms have the same marginal cost of mc. If prices are unequal, all consumers go to lower price firm. If equal, market is shared. 1) There is a Nash equilibrium where p 1 = p 2 = mc : None of the firms has incentive to deviate from this strategy. 2) There is no other Nash equilibrium in pure strategies. Dr. S. Farshad Fatemi (GSME) Game Theory Spring 2015 44 / 43