Cratos. Classic Collection Program family on CRATOS hardware Software version: CN-INT v2.0 Document version: v1.2t. Cratos

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Transcription:

Classic Collection Program family on CRATOS hardware Software version: CN-INT v2.0 Document version: v1.2t

2

Table of contents 1. Games review... 6 1.1 Turning on... 6 1.2 Obtaining the right to play... 6 1.3 Selector... 7 1.4 CLASSIC FRUIT... 8 1.4.1 Playing the game... 8 1.4.2 Doubling... 8 1.4.3 Bonuses... 9 1.4.4 Payout table... 9 1.5 CLASSIC CHERRY... 10 1.5.1 Playing the game... 10 1.5.2 Bonus games... 10 1.5.3 Payout table... 11 1.5.4 Multiplying values of the prize combinations... 11 1.6 CLASSIC POKER II... 12 1.6.1 Playing the game... 12 1.6.2 Doubling... 12 1.6.3 Mini bonus... 13 1.6.4 Payout table... 13 1.6.5 Prize information... 13 1.7 POKER 21... 14 1.7.1 Playing the game... 14 1.7.2 Doubling... 14 1.7.3 21 s bonus... 15 1.7.4 Payout table... 15 1.7.5 Prize information... 15 1.8 CLASSIC POKER... 16 1.8.1 Playing the basic game... 16 1.8.2 Doubling... 16 1.8.3 BONUS of 4... 17 1.8.4 BONUS of 3... 17 1.8.5 Payout table... 18 1.8.6 Prize information... 18 3

1.9 CLASSIC STARS... 19 1.9.1 Playing the game... 19 1.9.2 Bets and payout table... 19 1.9.3 The prizes follow the below table:... 20 1.10 AMON S TABLE... 21 1.10.1 Playing the game... 21 1.10.2 Free spin... 21 1.10.3 Bets and payout table... 21 1.10.4 The multipliers of the prizes... 22 1.11 HOT REELS 27... 23 1.11.1 Playing the game... 23 1.11.2 Bets and payout table... 23 1.11.3 The prizes according to the bellow table... 24 1.12 HOT DICES... 25 1.12.1 Playing the game... 25 1.12.2 Bonus prize... 25 1.12.3 Mistery reward... 25 1.12.4 Dice bonus... 25 1.12.5 Bets and payout table... 26 1.12.6Theprizes according to the following table... 26 1.13 DESERT ADVENTURE... 27 1.13.1 Playing the game... 27 1.13.2 Free rolls... 27 1.13.3 Bonus game... 27 1.13.4 Bets and payout table... 27 1.13.5 The prizes according to the following table... 28 1.14 NIGHT FEVER... 29 1.14.1 Plying the game... 29 1.14.2 Scatter... 29 1.14.3 Bonus game... 29 1.14.4 Bets and payout table... 29 1.14.5 The prizes according to the following table... 30 1.15 BUG MANIA... 31 1.15.1 Playing the game... 31 4

1.15.2 Free spins... 31 1.15.3 Bets and payout table... 31 1.15.4Theprizesaccordingtothefollowingtable... 32 1.16 ORCA'S PEARL... 33 1.16.1 Playing the game... 33 1.16.2 Free spins... 33 1.16.3 Bets and payout table... 33 1.16.4 The prizes according to the following table... 34 1.17 FRUIT 81... 35 1.17.1 Playing the game... 35 1.17.2 Bets and payout table... 35 1.17.3 Reward multipliers... 36 1.18 RANDOM BONUS... 37 1.18.1 Playing the basic game... 37 1.18.2 Bonus prize... 37 1.18.3 Payout table... 38 1.18.4 Multiplier values of the payout table... 38 1.19 Doubling... 39 1.19.1 Doubling process... 39 2. The physical structure of the hardware... 41 2.1 Connectors... 41 2.2Edgeconnectorcon3... 42 2.3 VGA outputs con8, con6... 43 2.4 Supply voltages:... 44 2.5 RS232 con1, con2... 45 5

1.Gamesreview 1.1Turningon After turning on the device, a test program will run on the hardware. This program will check the safety and integrity of the hardware and software components. The tests are the following: After the test, the OK tag signs the correct functioning, in the case of error, an ERROR tag will appear. If the test ended successfully, the program loading will begin from the storage into the memory. Here a new check is done for the program and for the data. If everything went in order, a program called Selector will begin its run. In the case of any failure, the program will send an error message with the procedures must be done. 1.2Obtainingtherighttoplay Obtaining the right to play may happen on different ways, depending from the hardware settings. with key entry through coin inspector through bill validator 6

1.3Selector The game selection happens in the Selector by pressing the HOLD2, HOLD4 and the START keys. The selectable games are the following: POKER 21 CLASSIC STARS AMON S TABLE HOT REELS 27 HOT DICES CLASSIC CHERRY CLASSIC POKER II CLASSIC POKER CLASSIC FRUIT DESERT ADVENTURE BUG MANIA ORCA'S PEARL FRUIT 81 RANDOM BONUS NIGHT FEVER Figure 1. Selector main screen In that case, if in the CREDIT there are qualifying points to play, the player can select optionally any game. After choosing the game, it is loaded and starts. If the player after all wants to play a different game, he/she can return to the Selector with the help of the HOLD1 button, and can select a new game. If this button also has a different function, we can return to the selector by holding it down for a longer time. 7

1.4ClassicFruit Figure 2. Main screen 1.4.1Playingthegame Video card game, in which the cards can be easily understood by the fruit symbols on them. The main goal of the game is to collect more same figured cards. The possibility of keeping the cards from the first deal is a help in this. The secondary goal of the game is to collect and gain the bonus prize. With the usage of the BET button, the appropriate value of game can be set. By pressing the START button, the game begins, after subtracting the value of BET from the value of CREDIT, five cards dealt. If two or more same card is in the deal, the program holds them automatically. In this phase, the player can freely modify the cards that he/she wants to hold. After a subsequent press of the START button, the program subtracts a subsequent bet value from the CREDIT and replaces the not held cards. If there was no winning combination, everything starts from the beginning, but if a winning combination is set, we can choose to write the prize into the CREDIT or to double it. 1.4.2Doubling Figure 3. Doubling During the double, the game divides the rest of the deck's card into two groups, as follows: - Low - HOLD2 diamond, cherry and joker - High cards - HOLD4 orange, plum, melon, bell and joker The player can risk his/her prize on double or nothing basis with making a bet to the next pulled card by pressing the selected group s button. To help the decision the number of the group s cards is on screen. If he/she hits that the next card belongs to which group, than his/her prize is double, in the case of a wrong tip, it resets the prize. Of course, the player can stop anytime the game, by pressing the START button, and then the prize credited into the CREDIT. 8

1.4.3Bonuses 1.4.4Payouttable If there was no prize, but there were two cherry symbols, the value of the BET added into the field of the Cherry Bonus and the level of the field s arrow rose. If this level fully filled, then the bonus prize can be credited or doubled, as described above. In so far four equal symbols successfully collected, and these symbols are not light on the Poker Bonus field, then they are marked. If all symbols from all fields are successfully marked, the points from the table will be issued and can be credited or doubled, as described above. The all time options, the information to play the game, always displayed in the Information field to help the player. (SELECT BET; PUSH START; HOLD CARDS; etc.) The program chooses the dealt cards from a deck, which contains 139 cards. The number of the deck s remaining cards in the group can be tracked on the Cards left table, this also helps the player to make his/her decision about holding cards. The deck remixes in three cases. First case if prize happens, second case if the number of the cards in the deck is lower than 42, third case if the BET is changed. The possible bets are the following: 10, 20, 50, 100, 200, 300, 400, 500, 1000, 1500 and 2000. The optional bets lower and upper limits in the menu can be different, because the operator can set it. The payout table is visible in one monitor mode by pressing the HOLD4 button, in two-display mode it shown on the second screen. The displayed values are not multiplier values but exact amounts in points to win. The figure is about if the bet is 10. The multiplying values of the prizes: 5X 4X 3X 2X 1X BAR 1000 50 20 0 0 Bell 100 25 5 0 0 Melon 100 25 5 0 0 Plum 50 10 2 0 0 Lemon 50 10 2 0 0 Cherry 50 10 2 0 0 Diamond 1 0 0 0 0 Joker - - - - 1 Prize combinations according to the multipliers Figure 4. Payout table 9

1.5ClassicCherry This game works with 9 individual reels, in three by three setting. On every reel, ten symbols located. It follows from the layout, that the bet is divisible by 16. The purpose of the game is that, from any direction three equal symbols placed side by side, as well as to collect bonus prizes from the left side of the screen. The line bet is the sum of nine fields of the three rows and three columns, as well as the numbers at the end of the two diagonals. The total bet is the sum of the adjusted left and right side bets. 1.5.1Playingthegame With the usage of the BET button, the entitling value of game can be set. By pressing the START button the game begins, the value of the BET subtracted from the value of CREDIT and the reels starts to rotate, then stops one-by-one, possibly with the help of the START button they stop together. If there was no successful prize combination, everything can start from the beginning. In so far three equal figures is in line (even more), depending from the figures, a reward is added into the PRIZE field, and we can choose between to credit it into the CREDIT or to double it. About the Figure 5. Main screen doubling, see it below. The cherry symbol has a special role, since two from it and a symbol is a winner if it begins from a row, which has bet on it. Prizes that are more special are the bell row and bar row.as the result of the special prizes, we get a BONUS game, the essence is to play without bet deduction a certain number of games, in addition with a very prosperous winning chance. 1.5.2Bonusgames If during the game play two, next to each other cherry symbol turns in, then an on screen displayed counter s value will lowered by one. If it reaches zero, then its value become nine again, but the following one roll is a cherry bonus roll. If three cherry symbol appears in one row it will be an immediately bonus roll, and it does not affects the two cherry bonus number. In the Bonus roll, every cherry increases the prize with the value of BET. If during the game play a BELL row turns in, then an on screen displayed counter s content is one less. If it reaches zero, then its value become seven again, but the next three roll is a bell bonus roll. In the Bonus roll, every bell increases the prize with the value of BET. If during the game play a BAR1 row turns in, then the next seven roll will be a BAR1 bonus roll. In the Bonus roll, every SUPER BAR symbol increases the prize with the value of BET. 10

1.5.3Payouttable The illustration is about if the bet is 16. The possible bets are the following: 16, 32, 64, 80, 96, 112, 128, 144, 160, 176, 192, 240, 320, 640, 960, 1600 and 2000. The optional bets lower and upper limit in the menu can be vary from the above list, since the operator can set it. The payout table in two-screen mode displayed in the upper monitor, and in one screen mode, it is visible by pressing the HOLD4 button. 1.5.4 Multiplying values of the prize combinations For total bet For row bet Figure Multiplier Figure Multiplier Figure Multiplier Figure Multiplier Each 500 9x 1000 3x 300 3x 10 Each Each Each Each Each Each Each Each Each 500 400 300 300 8x 7x 6x 400 200 100 3x 3x 3x 200 100 50 5x 4x 3x 2x 50 20 5 3x 3x 3x 200 100 40 30 20 3x 3x 3x 2x 1x 10 10 10 20 2 50 Each Fruit 15 50 Each empty Figure 6. Payout table 15 5 2 11

1.6ClassicPokerII The game essentially follows the generally known poker rules, supplemented with the prize doubling option, which is unknown in the poker. The player can play the poker game with arbitrary bet, and then the result of the poker doubled, without paying in any more bet. 1.6.1Playingthegame Figure 7. Main screen any more bet sum. First, the player selects the bet by pressing again the BET button. The deal begins by pressing the START button, at this time the CREDIT lowered by the actual value of BET. The machine automatically holds the prosperous cards, which is changeable by the player with the help of the five HOLD/x buttons, and by using again the START button, at the price of new bet; the not held cards replaced. If a winning combination is set, the game displays it in the table and appears in the PRIZE field; furthermore, the doubling process automatically starts. If the program deals a winning combination at the first deal, by pressing again the BET, the gained prize transferred instantly to the double without using The instantly winning combination at the first deal can be the base of a bigger prize (for example: 2 Pair Full, 3 of a Kind 4 of a Kind, etc.). The player can do this by changing the not held cards and pressing the START button, at the price of a new bet. 1.6.2Doubling In the doubling, the cards separated into two groups, as follows: - RED - HOLD2 red cards - BLACK - HOLD4 black cards Figure 8. Classic Poker 2 doubling The player can bet for the next card with risking his/her previous prize, at double or nothing base, by pressing the chosen group s button. To help the decision the five previously pulled cards displayed on the screen. If he/she hits that the next card belongs to which group, then his/her prize doubled, in case of bad tips it resets. Of course, by pressing the START button the player can ask anytime to credit his/her prize and to finish the doubling. 12

1.6.3Minibonus If the dealt cards are not in a winning combination, but they contain a pair, which is bigger than ten pair, then the mini bonus counter grows with the value of the bet. If the value of the mini bonus reaches the fivefold of the bet, then it can credited as a prize, or it can doubled. 1.6.4Payouttable The possible bets are the following: 10, 20, 50, 100, 200, 300, 400, 500, 1000, 1500 and 2000. The optional bets lower and upper limit in the menu can be vary from the above list, since the operator can set it. 1.6.5Prizeinformation PRIZE MULTIPLIER VALUE Five of a Kind 800 Royal Flush 400 Straight Flush 120 Poker 40 Full House 12 Flush 9 Straight 8 Three of a Kind 5 2 Pair 3 We can see examples about the various prizes on the information page; this is located in two-display mode on the upper screen. The card combinations on this page are only examples. In one display mode, it is available with the HOLD4 button. Figure 9. Information 13

1.7Poker21 The game essentially follows the rules of the generally known two-deal poker, supplemented with the prizedoubling feature, which is unknown in the poker. The player can play the poker game with arbitrary bet, and then the result of the poker doubled, without paying in any more bet. The series of the combination of certain not winning cards entitle a bonus 21 s game. 1.7.1Playingthegame First, the player selects the bet by pressing again the BET button. The deal begins by pressing the START button, at this time lowering the CREDIT by the actual value of BET. The machine automatically holds the prosperous cards, which is changeable by the player with the help of the five HOLD/x buttons, and by using again the START button, at the price of new bet; the not held cards replaced. If a winning combination is set, the game displays it in the table and appears in the PRIZE field, the doubling process automatically starts. If the program deals a winning combination Figure 10. Main screen at the first deal, by pressing again the BET, the gained prize transfers instantly to the double without using any more bet sum. The instantly winning combination at the first deal can be the base of a bigger prize (for example: 2 Pair Full, 3 of a Kind 4 of a Kind, etc.). The player can do this by changing the not held cards and pressing the START button, at the price of a new bet. If after the second deal has no result, but a JOKER card is on the table, then the GOOD EQUAL sign becomes active, or if there is an active, then the NEW CARD sign, which is usable in the doubling. If after the second deal, there is no prize and no JOKER card on the table, but a small pair (2-9) is there, then on the bonus area a signal light, equals with the number of the pair, becomes active. 1.7.2Doubling This game has built in doubling. In the case of prize the doubling automatically starts. The cards are visible in the background; the last dealt card is marked. The player must guess that the next card will be bigger or smaller then the marked one. If he/she hits it, then the prize doubled, in opposite case the prize is lost. If the GOOD EQUAL sign is active and when drawing an equal card the game continues the prize not changes, and the GOOD EQUAL sign becomes inactive. If the NEW CARD sign is active, then the player can ask a new card by pressing the HOLD5 button the prize not changes, the NEW CARD sign becomes inactive. The Figure 11. Poker 21 doubling number of doubling is not limited. Of course, by pressing the START button the player can ask anytime to credit his/her current prize and finish the doubling. 14

1.7.321 sbonus Figure 12. Bonus 21 1.7.4Payouttable If each element of the sequence in the bonus area, in the right middle of the display, becomes active, then the 21 s game begins. The 21 s game display is visible on the upper right area of the screen. A new card is available by pressing the BET button, if the points are bigger then 15 and the START button is hit the game finished, and the prize credited. The prize of the game is the value written next to the 16-21 numbers. If the value of the cards is equal with 21, then the game is finished, the prize automatically credited. If the value of the cards is bigger then 21, then the game is finished and the prize is zero. During the game, the value of the ace can be 11 or 1 which is better. The possible bets are the following: 10, 20, 50, 100, 200, 300, 400, 500, 1000, 1500 and 2000. The optional bets lower and upper limit in the menu can be vary from the above list, since the operator can change it. PRIZE MULTIPLIER VALUE Five of a Kind 800 Royal Flush 400 Straight Flush 120 Poker 40 Full House 12 Flush 9 1.7.5Prizeinformation Straight 8 Three of a Kind 5 2 Pair 3 We can see examples about the various prizes on the information page; this is located in two-display mode on the upper screen. The card combinations on this page are only examples. In one display mode, it is accessible with the HOLD4 button. Figure 13. Information 15

1.8ClassicPoker This game is a poker program controlled by a random generator and with the conventional poker rules. 1.8.1Playingthebasicgame The appropriate game value can be set with the help of the BET button. When this value changes, then in the payout table the prize is also changes according to the actual bet. After this, by pressing the START button the first game launched. Five new cards dealt and above the middle card, the 1 st DEAL label appears. At the same time, from the CREDIT the actual bet subtracted, and in the information field the following captions appear HOLD CARDS SELECT BET PUSH START. The program recognizes the contingent winning chance and Figure 14. Main screen automatically holds the cards. For the second game with the help of the five HOLD/x button the good cards kept or the suggestions of the machine erasable. Pressing again the START button, the not kept cards replaced. Now, above the middle card the 2 nd DEAL label visible, and for the second game its subtracts from the CREDIT the value of bet again. This game ended if there is no prize winning combination from the actual cards. If a winning combination is set after the second deal the doubling immediately starts. We have the chance to double after the first deal if we have winning cards by pressing the BET button. In the doubling, we can ask a third deal by pressing the BET button at the price of a new bet, in order to achieve a higher-level prize. For example after the second deal a Three of a Kind prize is given, and to this only one appropriate card is missing to achieve the POKER prize. 1.8.2Doubling In the doubling, the cards separated into two groups, as follows: - LOW - HOLD2 A, 2, 3, 4, 5, 6 - HIGH - HOLD4 8, 9, 10, J, Q, K Figure 15. Doubling The player can risk his/her previous prize on double or nothing basis, betting the next pulled card by pressing the selected group s button. To help the decision the last five pulled cards displayed on the screen. If he/she hits the group of the next card, then his/her prize doubled, in case of bad tip it is deleted. The number 7 card does not belong to any group, so if it is the next card, then the prize is unchanged, and the player can continue with the doubling. Of course, the player can ask anytime, by pressing the START button, to credit his/her prize and to finish the doubling. 16

1.8.3BONUSof Figure 16. Bonus 4 A number default is 5 displays this bonus in the BONUS 4 field. To reach this bonus, a poker prize from number 5 cards is required. However it can be 3 five and a JOKER; with this bonus poker we won the fivefold of the normal poker prize. After this prize, the number in the BONUS 4 field increases to 6, and now to win the bonus a six Poker is needed. The gathered prize is the six fold of the normal poker prize, if this bonus is won again, then the number in the BONUS 4 field increases to 7 / 8 / 9 and to 10. If the player wins the 10 bonus, the bonus prize is tenfold of the normal poker prize; finally, the BONUS 4 number returns to 5, and the game continues in this order. The highest prize is collected from the 5 of a Kind and it is the 800 times of the bet. 1.8.4BONUSof The value of these bonus prizes are displayed in the lowest row of the payout table: BONUS 3 3x5 x BET, and to right 10, square shaped field can be found with numbers and red arrows. Figure 17. Bonus 3 The BONUS 3 is available under 5 in the 3 of a Kind prize, but only 3 five acceptable, without joker. After each such bonus prize, a red arrow replaces the highest number in the square fields. As soon as red arrows replace every number to 1, then the colour of the prize row is changes to red too and the bonus prize is increased to fivefold. After the bonus prize changes to these higher values, every red arrow removed, and again in the square fields numbers can found from 10 to 1 in descending order. This bonus directly depends from the number in the BONUS 4 field, if the amount of this number is 10, then the increased collected prize of BONUS 3 will be 3 x 10 x 10 x BET. 17

1.8.5Payouttable The possible bets are the following: 10, 20, 50, 100, 200, 300, 400, 500, 1000, 1500 and 2000. The optional bets lower and upper limit in the menu can be vary from the above list, since the operator can change it. 1.8.6Prizeinformation PRIZE MULTIPLIER VALUE Five of a Kind 800 Royal Flush 400 Straight Flush 120 Poker 40 Full House 12 Flush 9 Straight 7 Three of a Kind 5 2 Pair 3 High Pair 2 3 of x Bonus various We can see examples about the various prizes on the information page; this is located in two-display mode on the upper screen. The card combinations on this page are only examples. In one display mode, it is accessible with the HOLD4 button. Figure 18. Payout table 18

1.9ClassicStars The game is a program with 5 reels and 5 winning rows, in which the traditional motor rotated reels simulation realized. The goal of the game is to line up according to the winning rows more symbols that are alike. 1.9.1Playingthegame Figure 19. Main screen laying on the winning rows (SCATTER). 1.9.2Betsandpayouttable At the beginning of the game, we have the possibility to set the actual bet with the help of the BET button. After this, by pressing the START button, the value of the bet subtracted from the CREDIT and all of the 5 reels start to rotate, then in a short time they will stop. If a winning combination turns in, its value will appear in the PRIZE field and with the START button, it can increase the value of CREDIT, or by pressing the BET button, it can doubled. If no prize turned in, a new game starts at the price of a new bet, by pressing the START button. In the game, all times all winning rows are active; the winning combinations are valid from left to right. Three or more star symbols wins, even if they are not The winning lines are independent from the bet. The following figure illustrates it: Figure 20. 5 winning lines 19

The possible bets are the following: 10, 20, 50, 100, 200, 300, 400, 500, 1000, 1500 and 2000. The optional bets lower and upper limit in the menu can be vary from the above list, since the operator can set it up. The payout table can be found in two-display mode in the upper screen, while using one monitor, the HOLD4 button can call it. 1.9.3Theprizesfollowthebelowtable: Figure 21. Payout table Hit 5x 4x 3x 2x Hit 5x 4x 3x 2x 1000 200 20 40 10 4 100 40 10 40 10 4 100 40 10 40 10 4 50 10 2 40 10 4 1 20

1.10Amon'sTable The game is a program with 5 reels and 5 winning lines, in which the simulation realizes the traditional motor rotated reels. The goal of the game is to line up according to the winning rows more symbols that are alike. 1.10.1Playingthegame Figure 22. Main screen At the beginning of the game, we have the possibility to set the actual bet with the help of the BET button. After this, by pressing the START button, the value of the bet subtracted from the CREDIT and all of the 5 reels start to rotate, then in a short time they will stop. If a winning combination turns in, its value will appear in the PRIZE field and with the START button, it can increase the value of CREDIT, or by pressing the BET button, it can doubled. The WILD (stone table) symbol can replace any symbol, but alone itself is a prize. On the given line, always the higher prize is valid. The shortest time for a not winning base game is 1.78 second. 1.10.2Freespin The SCATTER (stone table) symbol counts on the complete game field, not only on the winning lines. If three or more SCATTER symbol occurs, above the prize points 10 further roll is the reward. In the free spin, it is possible to win more free spins. At the beginning of the free spin, a stone table falls into the screen. The machine chooses a symbol from the table; this will be the BONUS symbol during the free spins. The selected BONUS symbol acts as a scatter it is not necessary to be on the winning line to win, furthermore in case of winning the reward, it is fivefold counted and as if it turned in on all five lines, this signalled by coping them Figure 23. Payout table into the full height of the reel. When into a free spin more free spins come, then there will be no new BONUS symbol selection, only the number of free spins increases. 1.10.3Betsandpayouttable The number of winning lines is five, not adjustable. The playable bets are the following (line/total): 2/10, 4/20, 10/50, 20/100, 40/200, 60/300, 80/400, 100/500 200/1000, 300/1500 and 400/2000. The HOLD4 button can retrieve the payout table. Figure 24. 5 winning lines 21

1.10.4Themultipliersoftheprizes The multipliers are for the line bets. Hit 5x 4x 3x 2x 5000 1000 100 10 1000 100 10 650 400 40 5 750 100 30 5 150 40 5 100 25 5 22

1.11HotReels27 The game is a program with 3 reels and 27 winning lines, in which the simulation realizes the traditional motor rotated reels. The goal of the game is to line up according to the winning rows more symbols alike. 1.11.1Playingthegame Figure 25. Main screen 1.11.2Betsandpayouttable The number of winning lines is not depending from the bet. At the beginning of the game, we have the possibility to set the actual bet with the help of the BET button. After this, by pressing the START button, the value of the bet subtracted from the CREDIT and all of the 3 reels start to rotate, then in a short time they will stop. If a winning combination turns in, its value will appear in the PRIZE field and with the START button, it can added to the value of CREDIT, or by pressing the BET button it can doubled. If no prize turned in by pressing the START button, a new game starts with deduction of a new bet. In the game all times all five winning line is active. The playable bets are the following: 10, 20, 50, 100, 200, 300, 400, 500, 1000, 1500 and 2000. In the menu, the operator can adjust the upper and lower limit of the selectable bets; therefore, it can be different from the above list. The payout table in two-screen mode is located on the upper display, while in case of one monitor the HOLD4 button can reveal it. Figure 26. 27 winning lines Figure 27. Payout table 23

1.11.3Theprizesaccordingtothebellowtable Hit 3x Hit 3x 40 2 8 2 5 2 4 1 3 24

1.12HotDices The game is a program with 5 reels, 5 winning lines and two rotations, in which the simulation of the traditional motor rotated reels realized. The goal of the game is to line up according to the winning rows more symbols alike. 1.12.1Playingthegame At the beginning of the game, we have the possibility to set the actual bet with the help of the BET button. After this, by pressing the START button, the value of the bet subtracted from the CREDIT and all of the three reels start to rotate, then in a short time they will stop. If a winning combination turned in, its value will appear in the PRIZE field and with the START button it can added to the value of CREDIT, or by pressing the BET button it can doubled. If no prize turned in it is possible to hold any of the reels and by pressing the Figure 28. Main screen START button a new game start but this causes a deduction of a new bet. In the game all times all five winning line is active. 1.12.2Bonusprize If on any winning line three BONUS symbols turn out, then the prizes gained in the next ten games are count as double. 1.12.3Misteryreward If on any winning line, three MISTERY symbols turn out, then the value of the prize is the value shown in the mistery field. At the beginning of every game, a number selected into the mistery field, between the limits displayed on the winning table. 1.12.4Dicebonus If on the game field three DICE symbols turns out (SCATTER, it is not necessary to be on the winning line), then the dice on the right side of the screen, start to rotate. To stop the rotation, press the START button. The number of the turned out points multiplied by the actual bet gives the value of the instant prize. The number of the shown points on the dice gives the number of next games, in which the first roll always will have prize. 25

1.12.5Betsandpayouttable The number of winning lines not depends from the bet. Figure 29. 5 winning lines The playable bets are the following: 10, 20, 50, 100, 200, 300, 400, 500, 1000, 1500 and 2000. In the menu, the operator can adjust the upper and lower limit of the selectable bets; therefore, it can be different from the above list. The payout table in two-screen mode is located on the upper display, while in case of one monitor the HOLD4 button can reveal it. 1.12.6Theprizesaccordingtothefollowingtable Figure 30. Payout table Hit 3x Hit 3x Dice Bonus Game 20 50 300 14 25 6 25 4 25 3 26

1.13DesertAdventure The game is a program with five reels and 20 winning lines, in which the simulation of the traditional motor rotated reels realized. The goal of the game is to line up according to the winning rows more symbols alike. 1.13.1Playingthegame At the beginning of the game, we have the chance to set up the bet of the lines and the active winning lines, this can achieved with the help of BET and HOLD5 buttons. During changing the lines on the game field, the program displays the winning lines of the selected bet. After this, by pressing the START button, the value of the bet subtracted from the CREDIT and all of the five reels start to rotate, then in a short time they will stop. If a winning combination turned in, its value will appear in the Figure 31. Main screen PRIZE field and with the START button, it can added to the value of CREDIT, or by pressing the BET button it can doubled. The WILD (snake) symbol replaces any symbols except BONUS and SCATTER, but alone is also a prize. On the given line, always the higher value reward is valid. 1.13.2Freerolls The SCATTER (girl) symbol counts on the complete game field, not only on the active lines. If three or more SCATTER symbol appears, above the reward points, ten free rolls is the premium. During the free rolls, more free rolls are possible, but there can be no bonus game. 1.13.3Bonusgame If on an active winning line three or more BONUS (compass) symbols turn out, then the bonus game starts. On the appearing screen 3, 4 or 5 product must be select from the costermonger s wares, depending on the number of the turned out BONUS symbols. The designation is movable with the HOLD2 and HOLD4 buttons, the selection is possible with the START button. The score of the selected product immediately appears. After selecting the last product, the program shows all of the wares score. The players reward is the selected products total score. The reward must be accepted with the START button, and then it can go into the credit or doubling on the usual way. 1.13.4Betsandpayouttable The number of the winning lines can be 5, 10, 15 and 20 as the below illustrations shows and can be adjusted by the HOLD5/LINES button. Figure 32. 5 lines Figure 33. 10 lines Figure 34. 15 lines Figure 35. 20 lines 27

The playable bets per line are the following: 2, 5, 10, 20, 30, 50, 70 and 100. The value of total bets cannot be more then 2000, or the maximum adjusted in the menu. In the menu, the operator can adjust the upper and lower limit of the selectable bets; therefore, it can be different from the above list. The payout table in twoscreen mode is located on the upper display, while in case of one monitor the HOLD4 button can reveal it. 1.13.5Theprizesaccordingtothefollowingtable Figure 36. Payout table The basis of the prizes is the line bet, except the SCATTER rewards, which based on the total bet. Hit 5x 4x 3x 2x Hit 5x 4x 3x 2x 7500 2000 200 10 150 50 15 500 50 5 2 125 40 10 500 150 40 2 100 30 10 400 100 25 2 75 20 5 200 70 20 50 15 5 28

1.14NightFever The game is a program with five reels and 20 winning lines, in which the simulation of the traditional motor rotated reels realized. The goal of the game is to line up according to the winning rows more symbols alike. 1.14.1Plyingthegame Figure 37. Main screen At the beginning of the game, we have the chance to set up the bet of the lines and the active winning lines, this is executable with the help of BET and HOLD5 buttons. During changing the lines on the game field, the program displays the winning lines of the selected bet. After this, by pressing the START button, the value of the bet subtracted from the CREDIT and all of the five reels start to rotate, then in a short time they will stop. If a winning combination turns in, its value will appear in the PRIZE field and with the START button, the player can add it to the value of CREDIT, or by pressing the BET button, it does for doubling. The WILD (champagne bucket) symbol replaces any symbols except BONUS and SCATTER, but alone itself a prize too. On the given line, always the higher value reward is valid. 1.14.2Scatter The SCATTER (girl with glass) symbol counts on the complete game field, not only on the active lines. If three or more SCATTER symbol appears, there is a prize. 1.14.3Bonusgame The bonus game starts if anywhere and together on the first and the fifth reel a BONUS (blender boy) symbol papers. On the appearing screen a selection must be made with the HOLD1 HOLD5 buttons from the five girls, this will give the number of free rolls (between 5-25). A drink must be ordered to the chosen girl, five drinks to choose from, this will give the multiplier (between 2-8) of the achieved reward in the free rolls. After the selection has been made, the roll begins by pressing the START button. At the end of the game, the prize can be credited or doubled as usual. 1.14.4Betsandpayouttable Figure 38. Bonus game The number of the winning lines can be 5, 10, 15 and 20 as the below illustrations shows and can be adjusted by the HOLD5/LINES button. 29

Figure 39. 5 lines Figure 40. 10 lines Figure 41. 15 lines Figure 42. 20 lines The playable bets per line are the following: 2, 5, 10, 20, 30, 50, 70 and 100. The value of total bets cannot be more then 2000, or the maximum adjusted in the menu. In the menu, the operator can adjust the upper and lower limit of the selectable bets; therefore, it can be different from the above list. The payout table in two-screen mode is located on the upper display, while in case of one monitor the HOLD4 button can reveal it. 1.14.5Theprizesaccordingtothefollowingtable Figure 43. Payout table The basis of the prizes is the line bet, except the SCATTER rewards, which based on the total bet. Hit 5x 4x 3x 2x Hit 5x 4x 3x 2x 1000 750 100 10 300 75 15 5 50 10 5 250 50 10 750 250 50 5 200 25 10 500 150 30 5 150 20 5 400 100 20 5 100 20 5 30

1.15BugMania The game is a program with 5 reels and 9 winning lines, in which the simulation of the traditional motor rotated reels realized. The goal of the game is to line up according to the winning rows more symbols alike. 1.15.1Playingthegame At the beginning of the game, we have the possibility to set up the bet of the lines and the active winning lines, this is achievable with the help of BET and HOLD5 buttons. During changing the lines on the game field, the program displays the winning lines of the selected bet. After this, by pressing the START button and deducting the value of the bet from the CREDIT and all of the five reels start to rotate, then in a short time they will stop. If a winning combination turns in, its value will appear in the PRIZE Figure 44. Main screen field and with the START button, it can added to the value of CREDIT, or by pressing the BET button, it can be doubled. The WILD (Bee) symbol replaces any symbol, except the DOUBLER (Ladybird) or SCATTER (Capricorn beetle), but alone itself a prize too. On the given line, always the higher value reward is valid. 1.15.2Freespins The SCATTER (Capricorn beetle) symbols counts on the complete game field, not only on the winning lines, but only continuously and from left to the right. If three or more SCATTER symbol appears above the reward points, 15 free spin is the bonus. During the free spins, there can be no free spins. If during the free spins a DOUBLER (Ladybird) symbol turns out on the middle reel, then the program doubles the rewards gained in the free spins even several times. 1.15.3Betsandpayouttable The number of the winning lines is changeable with the HOLD5/LINES button between 1 to 9. Figure 45.1winning line Figure 46. 2 winning lines Figure 47. 3 winning lines Figure 48. 4 winning lines Figure 49. 5 winning lines Figure 50.6 winning lines Figure 51. 7 winning lines Figure 52.8 winning lines 31

Figure 53. 9 winning lines The playable bets per line are the following: 10, 20, 50, 100, 150 and 200. The value of total bets cannot be more then 1800, or the maximum adjusted in the menu. In the menu, the operator can adjust the upper and lower limit of the selectable bets; therefore, it can be different from the above list. The payout table in twoscreen mode is located on the upper display, while in case of one monitor the HOLD4 button can reveal it. 1.15.4Theprizesaccordingtothefollowingtable Hit 5x 4x 3x 2x Hit 5x 4x 3x 2x 1000 750 80 10 50 15 2 Figure 54. Payout table 750 200 30 5 500 100 25 5 250 65 15 5 150 40 10 100 20 5 32

1.16Orca spearl The game is a program with five reels and 9 winning lines, in which the simulation of the traditional motor rotated reels realized. The goal of the game is to line up according to the winning rows more symbols alike. 1.16.1Playingthegame At the beginning of the game, we have the possibility to set up the bet of the lines and the active winning lines, this is executable with the help of BET and HOLD5 buttons. During changing the lines, the winning lines of the selected bet displayed on the game field. After this, by pressing the START button, the value of the bet deducted from the CREDIT and all of the 5 reels start to rotate, then in a short time they will stop. If a winning combination turns in, its value will appear in the PRIZE Figure 55. Main screen field and with the START button, it is added to the value of CREDIT, or by pressing the BET button, it can be doubled. The WILD (Orca) symbol replaces any symbol, except the SCATTER (shell), but alone itself a prize too. If the WILD symbol substitutes, then the gained reward counts as double. On the given line, always the higher value reward is valid. 1.16.2Freespins The SCATTER (shell) symbols counts on the complete game field, not only on the winning lines. If three or more SCATTER symbol appears above the reward points, 15 free spin is the bonus. In the free spins, there can be more free spins. Rewards gained during the free spins counted threefold. 1.16.3Betsandpayouttable The number of the winning lines is selectable with the HOLD5/LINES button between 1 to 9. Figure 56.1winning line Figure 57. 2 winning lines Figure 58. 3 winning lines Figure 59. 4 winning lines Figure 60. 5 winning lines Figure 61.6 winning lines Figure 62. 7 winning lines Figure 63.8 winning lines Figure 64. 9 winning lines 33

The playable bets per line are the following: 10, 20, 50, 100, 150 and 200. The value of total bets cannot be more then 1800, or the maximum adjusted in the menu. In the menu, the operator can adjust the upper and lower limit of the selectable bets; therefore, it can be different from the above list. The payout table in twoscreen mode is located on the upper display, while in case of one monitor the HOLD4 button can reveal it. 1.16.4Theprizesaccordingtothefollowingtable Hit 5x 4x 3x 2x Hit 5x 4x 3x 2x 1000 750 250 10 500 20 5 2 750 125 25 2 400 100 20 100 25 5 250 75 15 100 25 5 2 125 50 10 Figure 65. Payout table 34

1.17Fruit81 The game is a program with 4 reels and 7/81 winning lines, in which the simulation realizes the traditional motor rotated reels. The goal of the game is to line up four alike symbols on one or more winning rows. 1.17.1Playingthegame Figure 66. Main screen At the beginning of the game, we have the possibility to set up the bet; this is reachable with the help of BET button. After this, by pressing the START button and deducting the value of the bet from the value of the CREDIT and the BANK and all of the 4 reels start to rotate, then in a short time they will stop. If a winning combination turns in, its value will appear in the PRIZE field and with the START button, it raises the value of the CREDIT, or by pressing the BET button, it goes for doubling. If there was no prize in the game, then by pressing the START button, after deducting a new bet, a new game starts. At the beginning of the game seven winning lines active, but if on any reel a JOKER symbol is visible, then the evaluation will contain all 81 winning lines. The shortest time for a not winning game is 1.6 second. 1.17.2Betsandpayouttable The number of the winning lines is not depending from the bet. The playable bets are the following: 20, 50, 100, 200, 500, 1000 and 2000. The HOLD4 button can call the payout table. Figure 67. 7 winning lines Figure 68. Payout table 35

Figure 69. 81 winning lines 1.17.3Rewardmultipliers 4x Hit Multiplier Joker 120 Seven 60 Star 12 Melon 10 Grape 8 Orange 2 Plum 2 Lemon 1 Cherry 1 36

1.18RandomBonus The game is a program with 3 reels and 3 winning lines, in which the simulation of the traditional motor rotated reels realized. 1.18.1Playingthebasicgame By pressing the BET button, the appropriate bet is selectable. When pressing the START button and deducting the value of the bet from the value of the CREDIT and the lower 3 reels start to rotate, then in sequence they will stop. If a winning combination turns in, the same combination will appear on the middle and the upper reel. If there was no winning combination at the first time, the program will hold automatically the likely combinations, but the player can modify the held reels with the help of the HOLD buttons. The held reels will appear on the middle and upper reel Figure 70. Main screen too, and pressing again the START button, next to a new bet deduction, the not held reels will turn in new symbols. If a payout is formed its value will appear in the PRIZE field and with the START button it can be added to the value of CREDIT, or by pressing the BET button it can be doubled. 1.18.2Bonusprize Figure 71. Bonus When the START button is pressed, each of the three fields in the bonus window fills up with a random 40-100 x bet value. If on the reels 3 BELL symbols appear, it is a bonus prize. The reel rows and the three fields in the bonus window are linked together with the A, B, and C letters. Therefore, if three BELLs appear in the middle reel, marked with B, then the bonus prize is equivalent with the value of B counter on the bonus table. Of course even on all three reels can turn out BELL rows, in this case the A counter linked to the lower row, the B to middle and the C to the upper as a reward. The total of these rewards goes to the PRIZE. The BET button can credited this value into the CREDIT or with the START button, it can go to the doubling. 37

1.18.3Payouttable The selectable bets are the following: 15, 30, 60, 90, 120, 150, 180, 300, 600, 990, 1500 and 1980. In the menu, the operator can adjust the upper and lower limit of the selectable bets; therefore, it can be different from the above list. The WILD labelled symbol can replace anything, even the bonus symbols. 1.18.4Multipliervaluesofthepayouttable Figure 72. Payout table The basis of the rewards is the line bet, the total bet the price of one spin the threefold of this. Type Multiplier Type Multiplier 100 15 75 10 50 5 50 2 35 20 1000 15 5 15 1 38

1.19Doubling In every game after gaining prize, the program automatically offers the chance to double; this function is possible with the help of the START button. At four programs it happens within the own game space (Classic AMERICAN POKER, CLASSIC POKER, Classic FRUIT POKER, POKER 21), but eight games uses common doubling (CLASSIC CHERRY, DESERT Adventure, BUG mania, ORCA'S Pearl, RANDOM BONUS, HOT Seven, HOT REELS, HOT DICES), these programs logs in into the doubling program with own logo. The doubling loads into the main program s space. In case of a reward the doubling automatically, start in the built in doubling programs. 1.19.1Doublingprocess If we gain a reward in a not built in doubling game, there is a possibility by using the BET button to attend in a doubling game. Using the mentioned button the main screen of the doubling appears, in which the amount for doubling in the PRIZE field and the CREDIT are visible. The player can examine the previously drawn cards and can conclude the chances to the now drawn cards before deciding to use this game. The player always has the choice to credit his/her reward right now into the CREDIT, with the help of the START button and with this resigning from the Figure 73. Doubling main screen possibility of doubling. On the other hand, assuming the risk, can decide the next drawn card will belong to which group, with the help of HOLD2 LOW (low cards A, 2, 3, 4, 5, 6) and HOLD4 HIGH (high cards 8, 9, 10, J, Q, K) buttons. If it was successful to hit the card, the value in the PRIZE field is doubled, if not, then the PRIZE field resets and the program returns into the main game. The number of the doubling is not limited. Of course the player have the possibility after every hit to credit his achieved prize from the PRIZE field into the CREDIT with the help of the START button, and with this the doubling automatically ends. The doubling program signals with a logo too that the prize comes from which game and returns in that game in the end of doubling. Figure 74. Programs that has built-in doubling 39

Figure 75. Programs that calls the common doubling 40

2.Thephysicalstructureofthehardware 2.1Connectors The CRATOS panel and the applications running on it connect through it to the external connections of the peripherals and the external world. On the illustration, we can see the location of the connectors and then from the subsequent list we can be familiar with its functions, connection and main electric specification. The location of the connectors and main components on the CRATOS panel. 41

2.2Edgeconnectorcon3 Board edge connection on Classic Collection CRATOS panel 2*36 pin, board edge connector Component side Solder side HOLD3 Lamp - O 1 O - Coin Acceptor Inhibit PAYOUT Lamp - O 2 O - Counter TOTAL BET SELECTOR 1 - O 3 O - NU SERVICE 6 - I 4 I - NU NU - I 5 I - NU BACK Door Switch - I 6 I - NU CASSA Door Switch - I 7 O -RESERVED Gnd 8 Gnd Gnd 15 Gnd Gnd 16 Gnd Gnd 17 Gnd +5 V 18 +5 V +12 V 19 +12 V HOLD1 Lamp - O 20 O - START Lamp HOLD2 Lamp - O 21 O - HOLD5 Lamp BET Lamp - O 22 O - HOLD4 Lamp Coin B - I 23 O - Hopper Motor Counter TOTAL IN - O 24 I - Coin D Counter TOTAL OUT - O 25 I - HOLD1 Button NU - O 26 I - BET Button HOLD5 Button - I 27 I - START Button MAIN book - I 28 I DAY book HOLD2 Button - I 29 I - HOLD4 Button PAYOUT Button - I 30 I - HOLD3 Button Hopper Switch - I 31 I - Coin C NU - I 32 I - Coin A Key Data - I/O 33 I/O - cctalk Data NC 34 NC Speaker - O 35 Gnd CLEAR credit - I 36 Gnd 42

I: Input (TTL level, pulled high, low active input) O: Output (open collector output) NU: Not Used (not used out- or input) NC: Not Connected (the connection point physically not connected to anywhere) The points with colour background freely configurable, the indicated function is only a recom-mendation. 2.3 VGA outputs con8, con6 15 pin SUB-D female 1 Red 2 Green 3 Blue 4 NC 5 Gnd 6 Gnd 7 Gnd 8 Gnd 9 NC 10 Gnd 11 NC 12 NC 13 HSync 14 VSync 15 NC The CON8 is the main boards; CON6 is the optional second video controller s standard VGA output. Red, Green, Blue Video colour signals 1,1V pp at 75 load HSync, VSync Line and video sync signals L-level: 0,1V H-level: 2,5V Both the video and the sync signals protected against the returning voltage. Removing the protective diodes from the video signal wires can cause a slight image quality improvement but also terminates the protection! 43