THE GENERAL STAFF S RULES OF ENGAGEMENT

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THE GENERAL STAFF S RULES OF ENGAGEMENT Version 8.1 November 9, 2017

Event rules GW and FW FAQs Unless specifically and expressly contradicted by the Rules of Engagement, all rulings, changes, etc. from current Games Workshop and Forge World FAQ documents are in effect at events run by The General Staff. Extension to Forge World Units Changes to units, wargear, and rules in official Games Workshop publications (including FAQs, Codexes, and other rules publications) will be automatically extended to their Forge World counterparts. Chapter Approved 2017 On August 9, 2017, Games Workshop announced the imminent publication of Chapter Approved 2017 and announced three new rules ( Boots on the Ground, Objective Secured, and First Turn ) for Matched Play which would be included in that publication. The General Staff has decided to adopt these rules at tournaments using these Rules of Engagement. They will be implemented as follows: Boots on the Ground When determining which player controls an objective marker, exclude all units that have the Flyer Battlefield Role these units can never control objective markers. Missions which use these Rules of Engagement will use the Boots on the Ground rule as written. Models with the Flyer Battlefield Role do not count for determining which player controls any objective marker (including the Relic). Unless modified by a mission special rule, Flyers are able to control parts of the battlefield that are not objective markers, such as table quarters and variations thereof. Models with the Flyer Battlefield Role may also be used to score the Linebreaker objective. Objective Secured If your army is Battle-forged all Troops units in <Faction> Detachments gain this ability. Such a unit that is within range of an objective marker (as specified in the mission) controls it even if there are more enemy models within range of it. If any enemy unit within range of the objective marker has a similar ability, then it is controlled by the player who has the most models within range as normal. This rule only applies to detachments for factions which as of the date of the event have NOT had an 8 th edition Codex published by Games Workshop (i.e., for detachments which are exclusively built using units from an 8 th edition index). In order to benefit from this rule, a unit with the Troops Battlefield Role must be in a detachment in which every unit shares one of the following faction keywords: Legion of the Damned Blood Angels Flesh Tearers Dark Angels Space Wolves Deathwatch Questor Imperialis Adeptus Ministorum Drukhari Harlequins Necron Ork T au Empire Tyranids Genestealer Cults Thousand Sons Daemon* * Note: DAEMON satisfies this rule only if it appears as one of the unit s FACTION keywords. First Turn The players roll off, and the player who finished setting up their army first adds 1 to their result. The winner can choose to take the first or second turn. If they take the first turn, their opponent can roll a D6; on a 6, they manage to seize the initiative, and they get the first turn instead! 2

Event rules The General Staff has decided to adopt this rule as written. Please see the specific implementation of this rule in the tournament missions pack. Command Re-Roll Stratagem The Command Re-Roll Stratagem: Command Re-Roll Stratagem 1CP You can re-roll any single dice. may be used by players to re-roll any single dice that they are required to roll for any purpose during a game. This includes (but is not limited to): The roll to determine who places the first objective (if applicable); The roll to determine the deployment map; The roll to determine who gets the first turn of the game; The roll to Seize the Initiative!; and The roll to determine if the game ends due to random game length. The only requirement is that the player invoking the Stratagem must be the player rolling the die. Simultaneous Rolls In any situation where players are simultaneously rolling against one another (e.g., determining who places the first objective marker, determining who gets the first turn; the Mind War psychic power, etc.), the player who would lose the roll should decide whether to use the stratagem first. The other player may wait to see the outcome of this re-roll before deciding whether or not to invoke the stratagem. In some situations, the player who would win may want to re-roll (e.g., to improve the result of a successful Mind War). The other player may wait to see the outcome of this re-roll before deciding whether or not to invoke the stratagem. No player forfeits or otherwise loses their opportunity to invoke the stratagem until both players have decided to accept the contest in its current state. Under no circumstances may a player re-roll a die in a contested roll more than once. Army Lists for Events For events using these Rules of Engagement, your army list must specifically identify: Your Warlord; The Warlord Trait*; and The Psychic powers for each psyker. * The exception is for Chaos Space Marine warlords who select the Alpha Legion Warlord Trait, I am Alpharius. In that instance, you must specify I am Alpharius as your Warlord Trait, but you then follow the rules for that trait and randomly generate an additional trait at the beginning of each game. You should do this before exchanging lists with your opponent. Cover Addendum The General Staff has modified the rules for determining if a target unit receives the benefit of cover for being obscured. The rule that is in effect for events using these Rules of Engagement is: All units gain the benefit of cover so long as EVERY MODEL in the unit being targeted is at least 50% obscured from the point of view of ANY firing model. Target models may be obscured any source, including terrain features and other models except for models in the firing unit. This expressly overrules the ruling of the Warhammer 40,000 Rulebook FAQ requiring non-infantry models to be on or within terrain to claim a cover benefit by being obscured. Vertical Movement Models without the FLY keyword must pay for all vertical movement during movement in any phase. Example: Your Tactical Space Marine wants to move across a wall that is 2 high. He must move into contact with the wall, move 2 up the wall, move across the top of the wall, and then move 2 down the wall. Models with the FLY keyword must pay for all changes in their vertical position 3

between the beginning and end of any movement. Example: Your Tau Crisis Suit wants to move across a wall that is 2 high. So long as it can completely clear the wall and does not end in a position that is higher or lower than where it started, it ignores the wall. Example 2: Your Tau Crisis suit wants to move over a 2 high wall and end on the second level of a Ruin, 3 higher than where it is starting. You must use 3 of your movement to ascend to the second level of the building, in addition to whatever horizontal distance you need to move to reach the destination. Wobbly Model Syndrome A model may only move into a position where its entire base will fit. Wobbly Model Syndrome ( MWS ) only applies if a model is able to be legally placed in a position, but where it would not be stable or safe to leave it in that position. MWS may NOT be invoked to allow models to stand on top of terrain which will not accommodate the model s actual base. If the model s base will not legally fit in the available space (including on the upper level of a ruin), the model cannot be placed there. The exception to this is with the stepped hills type terrain at use at events. Hills are considered to be part of the table and are open ground. Models may invoke MWS even if they cannot fit their entire base onto a stepped hill. Event rules 4

Specific issues Core & Matched Play Rules Command Re-Roll (Stratagem) The Command Re-Roll Strategem by its specific wording only allows the re-roll of a single die. Sequencing of Events Outside of a Game Turn In the event that the order of events must be determined outside of a player s turn (e.g., At the beginning of a Battle Round, but before the first player s turn ), the players will roll off with the winner determining which player s sequenced event will occur first. If there are more than two such events, players will then alternate in making the subsequent determinations. Heroic Intervention Your opponent must move at least one model during their Charge Phase in order to declare a Heroic Intervention. You may declare a Heroic Intervention with any eligible character. To be eligible, the character must be within 3 of any enemy unit at the end of your opponent s Charge Phase. If your opponent does not declare any charges during their Charge Phase OR if your opponent fails all of their declared charges during their Charge Phase, you may not declare a Heroic Intervention. Units in Transports Units embarked in transports are not on the table and do not have any status other than that provided by being a unit embarked on a transport. This includes, but is not limited to, status as moving (or not moving ) regardless of whether the transport they are embarked within moves or remains stationary. Wargear -- Players must pay for all wargear and weapons equipped on any model in their army list. This includes all weapons and wargear which is not optional and/or which is listed in the Abilities section of the unit s Datasheet. Specifically, this includes the Spirit Stones on a Hemlock Wraithfighter and the Forceshield on an Autarch. Space Marines Only in Death Does Duty End (Stratagem) -- This stratagem may only be used on Roboute Guilliman immediately before being removed from play. That is, Guilliman is only a valid target for this stratagem if he has failed the roll for his Armour of Fate ability or has been reduced to 0 wounds for the second time. Auspex Scan (Stratagem) Ignore any restrictions on targeting units with the CHARACTER keyword when using this stratagem. Auspex Scan may be used against any eligible units arriving via any form of tactical reserves (e.g., Teleport Strike, Strike from the Shadows, Forward If eligible units arrive outside of a player turn (e.g., At the beginning of the first battle round but before the first turn begins ), the Strategic Discipline rule will not limit the number of times that this stratagem may be used. Adept of the Codex (Warlord Trait) Players may recover Command Points spent on pre-deployment Stratagems (e.g., Relics of the Chapter, Command Re-Roll). Colossal Flyer (Ability) Do not use this ability when determining whether it is the closest model. Only use the base of the model for determining if it is the closest model. This includes abilities and powers that target the closest model (e.g., Smite) as well as determining if a unit with the CHARACTER keyword is closer to a firing model during the choose a target step of the Shooting Phase. Astra Militarum Grand Strategist (Warlord Trait) -- Players may recover Command Points spent on pre-deployment Stratagems (e.g., Imperial Commander s Armoury, Command Re-Roll). Kurov s Aquila (Heirloom of Conquest) Players may gain Command 5

Specific issues Points spent by their opponent on predeployment Stratagems (e.g., Relics of the Chapter, Command-Re-roll, etc.) Augmented Mount (Ability) Units with this ability (Death Korps Death Rider units) may not use it against Mortal Wounds. Grav Chute Deployment (Ability) Units which disembark via the Grav Chute Deployment special rule (e.g., on the Valkyrie) must be placed within 3 of the vehicle s base at any point along the vehicle s flight path during the Movement Phase and more than 9 away from any enemy models. They may not move in that Movement Phase after disembarking using this ability. Genestealer Cults Unquestioning Loyalty (Ability) Modify the ability as written to read: Each time a GENESTEALER CULTS CHARACTER loses a wound whilst they are within 3 of any other friendly GENESTEALER CULT units, pick one of those units and roll a dice; on a 4+, the Character does not lose a wound but one model in the unit you picked (your choice) is slain. The Unquestioning Loyalty rule is not optional. Familiars (Unit) -- Familiars gain all of the abilities for the unit they are purchased for. However, those abilities do not change their wording and are played as written. Rules that specifically reference the base model (e.g., Living Idol) have no effect on or from a Familiar. Familiars form a unit with the model they are purchased for. However, Familiars lack the CHARACTER keyword, and any unit that includes any Familiars does not count as a CHARACTER for targeting so long as any Familiars are in play. Draconian Discipline (Warlord Trait) The Astra Militarum Warlord Trait Draconian Discipline may benefit any friendly model (including Genestealer Cults models) when taken by a Brood Brother Warlord. Death Guard Silence and Death to the False Emperor (Ability) To-hit rolls of 6+ by Mortarion using Silence generate 1 additional attack with Silence, each of which results in 3 separate To-Hit rolls. Adeptus Mechanicus Infoslave Skull (Stratagem) -- Ignore any restrictions on targeting units with the CHARACTER keyword when using this stratagem. Infoslave Skull may be used against any eligible units arriving via any form of tactical reserves (e.g., Teleport Strike, Strike from the Shadows, Forward If eligible units arrive outside of a player turn (e.g., At the beginning of the first battle round but before the first turn begins ), the Strategic Discipline rule will not limit the number of times that this stratagem may be used. Craftworlds Forewarned (Stratagem) -- Ignore any restrictions on targeting units with the CHARACTER keyword when using this stratagem. Forewarned may be used against any eligible units arriving via any form of tactical reserves (e.g., Teleport Strike, Strike from the Shadows, Forward If eligible units arrive outside of a player turn (e.g., At the beginning of the first battle round but before the first turn begins ), the Strategic Discipline rule will not limit the number of times that this stratagem may be used. T au Empire Early Warning Override (Wargear) -- Ignore any restrictions on targeting units with the CHARACTER keyword when using this wargear. 6

Early Warning Override may be used against any eligible units arriving via any form of tactical reserves (e.g., Teleport Strike, Strike from the Shadows, Forward If eligible units arrive at any time during a battle round, including times which are outside of a player turn (e.g., At the beginning of the first battle round but before the first turn begins ), this wargear may be used. Chaos Space Marines Music of the Apocalypse (Noise Marines) The model making the attack does so as if it were shooting during the Shooting Phase. Specific issues 7