BUBBLE BOBBLE 1 Control s 2 Gettin g Strted 3 Bsc i Ply 4 Gm e Sce r en 5 Scoring 6 Items 7 Psswor d
1 Control s Bsic Controls Move left pssword Jump Blow s Confirm/Puse/Resume Menu nd right/enter nvigtion gme A B STAR T SELECT
2 Gettin g Strted Select eir 1P START or 2P START with SELECT, n press START begin gme. Select 1P START begin single-plyer gme or select 2P START begin two-plyer coopertive gme. In two-plyer mode, plyer 1 strts on left side screen nd plyer 2 on right. Press START on title screen dvnce mode selection screen. Mode Selection Screen
3 Bsc i Ply Move Bub (plyer 1) nd Bob (plyer 2) round screen nd encse enemy besties in r s. Once 've trpped n enemy inside, pop finish f foe. Defet ll on-screen enemies proceed next round. You will lose life if re uched by n enemy or enemy ttck. Lose ll r lives nd it will be gme over. Temwork is crucil succeeding in two-plyer gmes, so be sure work with r prtner tke down ll enemies. Continuing After r gme ends, gme over screen will be displyed. Press START return mode selection screen. Select 1P CONTINUE or 2P CONTINUE nd confirm with START. You cn continue r gme from ny round previously reched by selecting it with A or B nd confirming with START. Adding Second Plyer If second plyer wnts join in ction during single-plyer gme, press START on first plyer's controller puse gme, n press SELECT. Plyer 1 will hve give up one life bring Bob (plyer 2) in gme s temmte. Reviving Your Temmte If one two plyers runs out lives nd drops out two-plyer gme before or plyer, remining plyer cn give up remining life bring fllen temmte bck in gme using method described
previously.
4 Gm e Sce r en 1 2 3 4 5 6 8 9 7 10 11 12 1 Plyer 1's score 2 Current round 3 Plyer 2's score 4 Enemy 5 Bonus item Appers in spot n enemy lnds fter it is defeted. 6 Plyer 1 (Bub) 7 Plyer 2 (Bob) 8 Enemy trpped in 9 Pltform You cn pss upwrd through pltforms, but cnnot fll down through one pltform next. 10 Letters collected (spell EXTEND) 11 Lives remining (plyer 1) 12 Lives remining (plyer 2)
5 Scoring The more s burst t, more receive. You cn lso boost r score by picking up bonus items nd using certin power-ups defet enemies. You cn score even more in secret bonus rounds, so try figure out how get se! Jump t n four five six two on three seven s s s s s t t t t s t 10 10 1,000 2,000 4,000 8,000 16,000 32,000 64,000
6 Items Bonus Apper Grb score. items. Cndy number nd items one App ers (blue) increse fter There f ter distnce dd re s. speed y defet extr severl pop Grb fly. n different one r enemy. r food certi n se s Cndy (green) App ers f ter pop number s. Grb one increse rte t which blow s. certin se cn Cndy (red) This item combines effects blue nd green cndies. Shoe Appers certin increses Prsol App ers number item Prsol App ers number item fter number (blue) wrp (ornge) wrp f ter wter forwrd three f ter speed t wter s. hve s. forwrd five s. which pop pop jumped rounds. Grb Grb rounds. on This move. certi n this certi n this
(lightning) Power Cross enemies. screen onll destroying screen, through rip lightning bolt immense n Mkes (wter) Power Cross enemies. on-screen ll destroys tht flood mighty Summons (fire) Power Cross fire. blsts piercing ten shoot Allows Lightning uches. it enemies ny out tking, behind out fly will thunderbolt, this burst When lightning. contining A Wter enemies. r wy nd wshes down trvels tht wter rrent relese it Pop wter. with filled A Fire uches. it enemies ny out tking row, fiery in ignite nd ground fll will flme se, one burst When flmes. red-hot with filled A Bomb enemies. on-screen ll elimintes tht explosion mssive cuse item this Grb s. fire number n certi pop f ter App ers EXTEND life. extr n ern E-X-T-E-N-D l etter s wi th s ect Col l
7 Psswor d Once 've lost ll r lives nd r gme is over, will receive pssword. You should mke note pssword, s it will llow resume r gme from where left f. To resume r gme with pssword, select PASSWORD from mode selection screen, nd n enter pssword wrote down. To enter pssword, use move, nd enter letter. Once pssword is redy, press START enter it. Then select eir 1P CONTINUE or 2P CONTINUE.