SVEn. Shared Virtual Environment. Tobias Manroth, Nils Pospischil, Philipp Schoemacker, Arnulph Fuhrmann. Cologne University of Applied Sciences

Similar documents
TOUCH & FEEL VIRTUAL REALITY. DEVELOPMENT KIT - VERSION NOVEMBER 2017

Dexta Robotics Inc. DEXMO Development Kit 1. Introduction. Features. User Manual [V2.3] Motion capture ability. Variable force feedback

Oculus Rift Getting Started Guide

Oculus Rift Getting Started Guide

Portfolio. Swaroop Kumar Pal swarooppal.wordpress.com github.com/swarooppal1088

Software Requirements Specification

PRODUCTS DOSSIER. / DEVELOPMENT KIT - VERSION NOVEMBER Product information PAGE 1

THE PINNACLE OF VIRTUAL REALITY CONTROLLERS

The value of VR for professionals. Sébastien Cb MiddleVR.com

HMD based VR Service Framework. July Web3D Consortium Kwan-Hee Yoo Chungbuk National University

Motion sickness issues in VR content

Head Tracking for Google Cardboard by Simond Lee

Requirements Specification. An MMORPG Game Using Oculus Rift

DEVELOPMENT OF VIRTUAL REALITY TRAINING PLATFORM FOR POWER PLANT APPLICATIONS

DEVELOPMENT KIT - VERSION NOVEMBER Product information PAGE 1

Virtual Universe Pro. Player Player 2018 for Virtual Universe Pro

Virtual Reality in Neuro- Rehabilitation and Beyond

Team Breaking Bat Architecture Design Specification. Virtual Slugger

Introduction To Immersive Virtual Environments (aka Virtual Reality) Scott Kuhl Michigan Tech

Bring Imagination to Life with Virtual Reality: Everything You Need to Know About VR for Events

LOOKING AHEAD: UE4 VR Roadmap. Nick Whiting Technical Director VR / AR

BE A FIELD OPERATOR IN HYSYS-BASED OTS AND OCULUS RIFT VIRTUAL REALITY

Virtual Reality for Real Estate a case study

Tobii Pro VR Integration based on HTC Vive Development Kit Description

Mobile Virtual Reality what is that and how it works? Alexey Rybakov, Senior Engineer, Technical Evangelist at DataArt

Learning technology trends and implications

Immersive Visualization On the Cheap. Amy Trost Data Services Librarian Universities at Shady Grove/UMD Libraries December 6, 2019

A Guide to Virtual Reality for Social Good in the Classroom

Virtual Reality Mobile 360 Nanodegree Syllabus (nd106)

Global Developer of Free-to-Play Games for. Mobile Social PC Other platforms

ReVRSR: Remote Virtual Reality for Service Robots

HARDWARE SETUP GUIDE. 1 P age

SIU-CAVE. Cave Automatic Virtual Environment. Project Design. Version 1.0 (DRAFT) Prepared for. Dr. Christos Mousas JBU.

About Us and Our Expertise :

SUNY Immersive Augmented Reality Classroom. IITG Grant Dr. Ibrahim Yucel Dr. Michael J. Reale

Making Virtual Reality a Reality. Surviving the hype cycle to achieve real societal benefit.

Arcaid: Addressing Situation Awareness and Simulator Sickness in a Virtual Reality Pac-Man Game

VR/AR Concepts in Architecture And Available Tools

VIRTUAL REALITY LAB Research group Softwarevisualisation in 3D and VR

Quality of Experience for Virtual Reality: Methodologies, Research Testbeds and Evaluation Studies

Ubiquitous Computing Summer Episode 16: HCI. Hannes Frey and Peter Sturm University of Trier. Hannes Frey and Peter Sturm, University of Trier 1


The WalkOVR is a motion suit that features built-in motion sensors and sophisticated motion capture algorithms and track gamers movements in real

Augmented and Virtual Reality

Well..How Did I Get Here?

Composite Body-Tracking:

University of California, Santa Barbara. CS189 Fall 17 Capstone. VR Telemedicine. Product Requirement Documentation

Tracking. Alireza Bahmanpour, Emma Byrne, Jozef Doboš, Victor Mendoza and Pan Ye

HARDWARE SETUP GUIDE. 1 P age

interactive laboratory

Virtual/Augmented Reality (VR/AR) 101

Easy Input For Gear VR Documentation. Table of Contents

Students: Bar Uliel, Moran Nisan,Sapir Mordoch Supervisors: Yaron Honen,Boaz Sternfeld

RH King Academy OCULUS RIFT Virtual Reality in the High School Setting

Available online at ScienceDirect. Procedia Computer Science 75 (2015 )

RUIS for Unity Introduction. Quickstart

A Step Forward in Virtual Reality. Department of Electrical and Computer Engineering

University of California, Santa Barbara. CS189 Fall 17 Capstone. VR Telemedicine. Product Requirement Documentation

Oculus Rift Introduction Guide. Version

Subject Description Form. Upon completion of the subject, students will be able to:

Oculus Rift Development Kit 2

Department of Computer Science and Engineering The Chinese University of Hong Kong. Year Final Year Project

Integrating Virtual Reality (VR) into traditional instructional design. Abstract

GESTUR. Sensing & Feedback Glove for interfacing with Virtual Reality

Draft TR: Conceptual Model for Multimedia XR Systems

HeroX - Untethered VR Training in Sync'ed Physical Spaces

Creating original VR content from creation up to distribution. Grégoire PARAIN NOVELAB

A Step Forward in Virtual Reality. Department of Electrical and Computer Engineering

Expanding the PEC With Virtual Experiments

Restricted Siemens AG 2017 Realize innovation.

Predictive View Generation to Enable Mobile 360-degree and VR Experiences

State Of The Union.. Past, Present, And Future Of Wearable Glasses. Salvatore Vilardi V.P. of Product Development Immy Inc.

Campus Space Planning for VR/AR

REPORT ON THE CURRENT STATE OF FOR DESIGN. XL: Experiments in Landscape and Urbanism

Learning Based Interface Modeling using Augmented Reality

Using the Rift. Rift Navigation. Take a tour of the features of the Rift. Here are the basics of getting around in Rift.

Best Practices for VR Applications

Choose your VR platform

Diving into VR World with Oculus. Homin Lee Software Engineer at Oculus

Advancements in Gesture Recognition Technology

Patients in your area are ready to set appointments with you. Keep reading on to learn why they re eager to use our system.

PHYSICS-BASED INTERACTIONS IN VIRTUAL REALITY MAX LAMMERS LEAD SENSE GLOVE

WALTZ OF THE WIZARD:

Volume V, Issue I, January 2016 IJLTEMAS ISSN Virtual Reality. Devendra Mishra. Institute of Technology, Nirma University

MANPADS VIRTUAL REALITY SIMULATOR

CONTENT RICH INTERACTIVE, AND IMMERSIVE EXPERIENCES, IN ADVERTISING, MARKETING, AND EDUCATION

Exploring Virtual Reality (VR) with ArcGIS. Euan Cameron Simon Haegler Mark Baird

AMD Ryzen VR Ready Premium and AMD VR Ready Processor Badge Guidelines for Marketing Materials. September 2017 PID# A

A RANGE OF LOCATION BASED VR PRODUCTS BY

ImmersiveDeck: A large-scale wireless VR system for multiple users

your LEARNING EXPERIENCE

Multiplayer Game Design and Development CSC 631/831. Lecture 1 Spring 2016

Assignment 5: Virtual Reality Design

Virtual Reality and Natural Interactions

revolutionizing Subhead Can Be Placed Here healthcare Anders Gronstedt, Ph.D., President, Gronstedt Group September 22, 2017

Immersive Real Acting Space with Gesture Tracking Sensors

Dynamic Platform for Virtual Reality Applications

Step. A Big Step Forward for Virtual Reality

School of Engineering Department of Electrical and Computer Engineering. VR Biking. Yue Yang Zongwen Tang. Team Project Number: S17-50

Virtual Reality as Innovative Approach to the Interior Designing

Transcription:

SVEn Shared Virtual Environment Tobias Manroth, Nils Pospischil, Philipp Schoemacker, Arnulph Fuhrmann Cologne University of Applied Sciences

1. Introduction Scope Module in a Media Technology Master s degree Group project (3 students) One year 12 ECTS per student Objective Development of an interactive graphical system 2

1. Introduction Key factors to foster creativity project definition up to the students design of a complex technical system working on emerging technologies 3

2. Similar projects Giant vs Horde Xsens Multiperson full-body immersive VR Virtsim - Military VIVE Very Immersive Virtual Experience 4

What is SVEn? Shared Virtual Environment Motion Capturing Studio 1 Motion Capturing Studio 2 5

7. Results & Benefit 6

3. Hard- and Software HDMI AV-Receiver AV-Transmitter Oculus Rift DK1 USB USB Powerbank 10.000mAh HDMI USB Motion Capturing Studio Wiimote Wiimote Computer 7

3. Hard- and Software Motion Capturing Studio 1 Motion Capturing Studio 2 Spectator with HMD Spectator without HMD 8

3. Hard- and Software Local data streaming C++ C# NatNet SDK Wrapper Motion Capturing Optitrack Motive Unity3D 9

3. Hard- and Software Costs: Hard- and Software Costs [ ] Unity 0 2x Wiimote 100 Powerbank, Bluetooth-Stick 100 2x Peerless HDMI-Transmitter/Receiver 600 2x Oculus Rift DK1 640 Total: 1.440 MoCap Studio 1 (Optitrack Flex13 Bundle 12 Cameras) 18.000 MoCap Studio 2 (Optitrack Bundle 24 S250e Cameras) 65.000 Total: 84.440 10

4. Implementation Data streaming Optitrack Motive Unity3D 11

4. Implementation Prediction Reduce system related latency Oculus tracking and latency compensation is not used Our implementation based on Head Tracking for the Oculus Rift [LYKA14] Angular extrapolation Positional extrapolation 12

4. Implementation Online Connectivity Peer-to-Peer Connection Unity Server Unity Client 13

5. Virtual Environment 14

5. Virtual Environment Start Character Choosing Room Shooter Game Physics Demo Gym Teaching Room 15

16

5. Virtual Environment Shooter Game is similar to Flexible Spaces [VKBS13] Player Trigger Inside Outside Virtual Walls 17

5. Virtual Environment 18

5. Virtual Environment Main Menu: User Interface in VR: Only Input device: Your own body No haptic feedback Oculus Rift DK1 1. Limited resolution Large UI elements Button not touched Button touched: Delay time Button event fired 19

5. Virtual Environment Ingame HUD: Ingame Menu: Ingame Buttons: 20

6. Results & Benefit Feedback from users: Highly immersive Strong feeling of presence Low Latency Beneficial for Gaming Remote training Vertigo therapy Future student projects 21

3. Hardware Structure VIDEO 22

7. Future Work Assessing presence Measuring latency Oculus Rift DK2 / Samsung Gear VR Finger tracking Voice streaming 23

References [LYKA14] LaValle S., Yershova A., Katsev M., Antonov M.: Head Tracking for the Oculus Rift. Robotics and Automation (ICRA), 2014 IEEE International Conference, Hong Kong, CN; 2014-05-31 2014-06-07 [VKBS13] VASYLEVSKA K., KAUFMANN H., BOLAS M.,SUMA E. A.: Flexible spaces: A virtual step outside of reality.poster presentation: IEEE Virtual Reality, Orlando, FL (USA); 2013-03-18 2013-03-20, 2013. Credits 3D model DeLorean: A certain DeLorean from KuhnIndustries www.blendswap.com (20.02.2015) 3D characters: www.mixamo.com 24