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AGES 8+ C Fast-Dealing Property Trading Game C KANTO EDITION CONTENTS Game board, 6 Custom tokens, 28 Title Deed cards, 16 PROFESSOR OAK cards, 16 TRAINER BATTLE cards, Pokémon Money, 32 Custom Poké Marts, 12 Custom Pokémon Centers, 2 Dice. Original MONOPOLY Game Rules plus Special Rules for this Edition. Join Pikachu and friends on an adventure through the Kanto Region in MONOPOLY : Pokémon: Kanto Edition. Set forth on your quest to own it all, but first you will need to know the basic game rules along with custom MONOPOLY : Pokémon: Kanto Edition rules. If you ve never played the original MONOPOLY game, refer to the original rules beginning on the next page. Then turn back to the Set It Up! section to learn about the extra features of the Pokémon: Kanto Edition. If you are already an experienced MONOPOLY dealer and want a faster game, try the rules on the back page!

SET IT UP! Shuffle the TRAINER BATTLE cards and place face down here. WHAT S DIFFERENT? Houses and hotels are transformed into Poké Marts and Pokémon Centers, respectively. POKÉ BALL, GREAT BALL, ULTRA BALL and MASTER BALL replace the traditional railroad spaces. THE BANK Holds all money and Title Deeds not owned by players. Pays salaries and bonuses to players. Collects taxes and fines from players. Sells and auctions properties. Sells Poké Marts and Pokémon Centers. Loans money to players who mortgage their property. The Bank can never go broke. If the Bank runs out of money, the Banker may issue as much as needed by writing on ordinary paper.

Game board spaces and corresponding Title Deed cards feature Gym Leaders and their Pokémon. All property values are the same as in the original game. Each player starts the game with: THE BANKER Choose a player to be the Banker who will look after the Bank and take charge of auctions. It is important that the Banker keeps their personal funds and properties separate from the Bank s. 2 x 4 x 1 x 1 x Shuffle the PROFESSOR OAK cards and place face down here. 2 x Choose from six Custom tokens designed with the Pokémon fan in mind. Which will you be? Pikachu, Bulbasaur, Charmander, Squirtle, Eevee or Jigglypuff? Place your token on the GO space. 5 x 1 x

HERE S HOW T HOW DO I WIN? Be the only player left in the game after everyone else has gone bankrupt. Do this by: buying properties and charging other players rent for landing on them. Collect groups of properties to increase the rent, then build Poké Marts and Pokémon Centers to really boost your income. WHO GOES FIRST? Each player rolls the two dice. The highest roller takes the first turn. ON YOUR TURN 1. Roll the two dice. 2. Move your token clockwise around the board the number of spaces shown on the dice. 3. You will need to take action depending on which space you land on. See Where Did You Land? below. 4. If your move took you onto or past the GO space, collect 200 from the Bank. WHERE DID YOU LAND? 1: AN UNOWNED PROPERTY There are three types of properties: Pokémon Poké Balls Zapdos & Articuno You can buy the property you land on for the listed price on the board space. Pay the Bank, then take the Title Deed card that matches the property and place it near you, face up. If you don t want to pay the listed price, the property goes up for auction. When buying property you should plan to acquire groups. For example: if you buy a green gym Pokémon, you should try to get the other two green gym Pokémon during the game. Owning entire gym groups earns you more rent when other players land on them and lets you build on your Pokémon for even bigger profits.

O PLAY 5. If you rolled a double, roll the dice again and take another move (steps 1-4). Watch out! If you roll doubles 3 times on the same turn, you must Go to Jail. 6. When you finish your move and action, pass the dice to the player on your left. HELP! I M IN DEBT! If you ever owe the Bank or another player more cash than you have, try to raise the money by selling Poké Marts and Pokémon Centers and/or mortgaging properties. If you still owe more than you have, you are BANKRUPT and out of the game! Pay whatever money you were able to raise. If the debt is to another player give them all your mortgaged properties and any Get Out of Jail Free cards. The player must pay 10% interest on each mortgaged property, even if they don t want to pay off the mortgage yet. If your debt is to the Bank all your mortgaged properties must be put up for auction. These are sold unmortgaged (face up). Return any Get Out of Jail Free cards to the bottom of the appropriate piles. 2: A PROPERTY OWNED BY ANOTHER PLAYER If you land on another player s property you must pay rent to them as shown on the Title Deed card. You do not pay rent if the property is mortgaged (its Title Deed is face down). Important: the owner must ask you for the rent before the player to your left rolls the dice. If they forget to ask, you don t have to pay! Pokémon The rent for an unimproved Pokémon is printed on the matching Title Deed card. This is doubled if the owner owns all Pokémon in its color group and none of them are mortgaged. If the Pokémon is improved with Poké Marts or Pokémon Centers, the rent will be much higher as shown on the Title Deed card. Poké Balls Rent depends on how many Poké Balls the other player owns. 1 2 3 4 Rent: 25 50 100 200 ZAPDOS & ARTICUNO Roll the dice and multiply the result by 4 this is the rent you must pay. If the owning player owns both Zapdos & Articuno, multiply the result by 10!

DON T WAIT FOR T You can do the following even when it isn t your turn even if you re in Jail! 1: COLLECT RENT If another player lands on one of your unmortgaged properties, you can demand rent from them as shown on the Title Deed see Property Owned by Another player below. 2: AUCTION The Banker holds an auction when A player lands on an unowned property and decides not to buy it for the listed price. A player goes bankrupt and turns over all his or her mortgaged properties to the Bank, which are auctioned unmortgaged (face up). There is a Poké Mart/Pokémon Center shortage and more than one player wants to buy the same Poké Mart(s)/Pokémon Center(s). Auction bids can only be made in cash. Any player can start the bidding for as little as 1. If no one makes a higher bid, the last player to bid must buy the property. 3: BUILD When you own all the Pokémon in a color group, you can buy Poké Marts/Pokémon Centers from the Bank and put them on any of those Pokémon. i The listed price of each Poké Mart is shown on the Pokémon Title Deed. ii You must build evenly. You cannot build a second Poké Mart on a Pokémon until you have built one on each Pokémon of its color group. iii You can have a maximum of 4 Poké Marts on a single Pokémon. iv When you have 4 Poké Marts on a Pokémon, you can exchange them for a Pokémon Center by paying the listed price on the Title Deed. You can only have one Pokémon Center per Pokémon and cannot build additional Poké Marts on a Pokémon with a Pokémon. 3: PROFESSOR OAK or TRAINER BATTLE Take the top card from the appropriate pile, follow the instructions on it immediately, then return it face down to the bottom of the pile. If it is a Get Out of Jail Free card, keep it until you need to use it or sell it to another player. 4: YOUR RIVAL ATTACKS/TEAM ROCKET ATTACKS If you land on one of these spaces, you must pay the Bank the amount shown. 5: GO TO JAIL If you land on this space, you must move your token to the Jail space immediately. Important: You do not collect 200 for passing GO if you are sent to Jail. As soon as you are sent to Jail, your turn ends pass the dice! Other ways to end up in Jail Draw a PROFESSOR OAK or TRAINER BATTLE card that tells you to Go to Jail. Roll three doubles in a row on your turn.

HE DICE! Important: you cannot build on a Pokémon if any Pokémon in its color group is mortgaged. Poké Mart/Pokémon Center shortage? If there are no Poké Marts/Pokémon Centers left in the Bank, you must wait for other players to sell theirs before you can buy any. If Poké Marts/ Pokémon Centers are limited and two or more players wish to buy them, the Banker must auction them off to the highest bidder. 4: SELL POKÉ MARTS/POKÉMON CENTERS Poké Marts/Pokémon Centers can be sold back to the Bank at half the listed price. Poké Marts/Pokémon Centers must be sold evenly in the same way that they were bought. Pokémon Centers are sold for half the listed price and immediately exchanged for 4 Poké Marts. 5: MORTGAGE PROPERTIES If you re low on cash or don t have enough to pay a debt, you can mortgage any of your unimproved properties. You must sell all Poké Marts/Pokémon Centers on a color group to the Bank before you can mortgage one of its Pokémon. To mortgage a property turn its Title Deed card face down and collect the listed value (shown on the back of the card) from the Bank. To repay a mortgage, pay the listed value plus 10% to the Bank then turn the card face up. Rent cannot be collected on mortgaged properties. 6: DO A DEAL You can do a deal with another player to buy or sell unimproved property. You must sell all Poké Marts/Pokémon Centers on a color group to the Bank before you can sell one of its Pokémon. Property can be traded for any combination of cash, other property or Get Out of Jail Free cards. The amount is decided by the players making the deal. k Mortgaged property can be sold to another player at any agreed price. After buying a mortgaged property, you must either repay it immediately or just pay 10% of the listed value and keep the card face down; if you later decide to repay to the bank the mortgage, you will have to pay the 10% fee again. Remember: your aim is not just to get rich. To win you must make every other player BANKRUPT! Q: How do I get out of Jail? A: You ve got 3 options i Pay 50 at the start of your next turn, then roll and move as normal. ii Use a Get Out of Jail Free card if you have one or buy one from another player. Put the card to the bottom of the appropriate pile, then roll and move. iii Wait three turns. On each turn roll the dice; if you get a double, move out of Jail and around the board using this roll. If you do not get a double on your third roll, you must pay 50 to the Bank, then move the number of spaces rolled. 6: JAIL (JUST VISITING) Don t worry! If you finish your normal move on the Jail space, nothing happens. Make sure you put your token on the JUST VISITING section. 7: FREE PARKING Relax! Nothing bad (or good) happens. 8: A PROPERTY THAT YOU OWN Nothing happens. But you re not making any money!

DO YOU LIKE TO PLAY FAST? SPEED PLAY RULES RULES for a SHORT GAME (60-90 minutes) There are four changed rules for this first Short Game. 1. During PREPARATION, the Banker shuffles then deals three Title Deed cards to each player. These are Free. No payment to the Bank is required. 2. You need only three Poké Marts (instead of four) on each property of a complete color group before you may buy a Pokémon Center. Pokémon Center rent remains the same. The turn-in value is still one-half of the purchase value, which in this game is one Poké Mart less than in the regular game. 3. If you land in Jail you must exit on your next turn by (1) using a Get Out of Jail Free card if you have (or can buy) one; (2) rolling doubles; or (3) paying 50. Unlike the standard rules, you may try to roll doubles and, failing to do so, pay the 50 on the same turn. END OF GAME: The game ends when one player goes bankrupt. The remaining players add up their: (1) Pokémon Money on hand; (2) properties owned, at the value printed on the board; (3) any mortgaged properties owned, at one-half the value printed on the board; (4) Poké Marts, counted at the purchase value; (5) Pokémon Centers, counted at purchase value including the amount for the three Poké Marts turned in. The most powerful player wins! PLAY IT RIGHT! Many players like to devise their own house MONOPOLY rules. This is fine, but such rules often make the game last longer. In the official rules players may never loan each other money or trade promises not to charge rent in the future, etc. All tax and penalty fees are payable to the Bank and should not be stored under the Free Parking space or anywhere else! We will be happy to hear your questions or comments about this game. Write to: USAOPOLY Customer Service 5607 Palmer Way, Carlsbad, CA 92010 Tel: 1-888-876-7659 (toll free) Email: customersupport@usaopoly.com USAOPOLY is a trademark of USAopoly, Inc. HASBRO and its logo, the MONOPOLY name and logo, the distinctive design of the game board, the four corner squares, the MR. MONOPOLY name and character, as well as each of the distinctive elements of the board and the playing pieces are trademarks of Hasbro for its property trading game and game equipment. 1935, 2014 Hasbro. All rights reserved. / denotes U.S. trademarks. 2014 Pokémon Company International. TM, Nintendo. Manufactured by USAOPOLY, Inc. 5607 Palmer Way, Carlsbad, CA 92010. MADE IN THE USA. POKÉ MARTS, POKÉMON CENTERS AND DICE MADE IN CHINA.