formidable weapons of war in the galaxy. This engine of destruction was the bane of republic forces throughout the clone wars

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Star Wars Galaxy of Heroes Raid Tank Takedown Raid description the aat one of the most formidable weapons of war in the galaxy. This engine of destruction was the bane of republic forces throughout the clone wars Raid special buffs jawa buff wrecking crew jawas have +50% potency in addition, whenever a jawa uses an ability, they call another ally to assist. This effect can t trigger more than once per turn. Jedi buff defenders of the republic Jedi recover 15% of their max health at the start of their turn

Phase 1 general grievous The nefarious general grievous has made a rare appearance to personally direct the battle. Defeating him here would surely turn the tide of the war! General grievous basic ability - raging assault Deal physical damage to target enemy and inf lict defense down for 2 turns. This attack can t be evaded or countered Special ability 1 - grievous pain Deal physical damage to all enemies with a 65 % chance to inflict three damage over time e ffects for 2 turns. Special ability 2 - baleful laugh inflict healing immunity on all enemies for 2 turns, with a 50% chance to also inflict tenacity down for 2 turns. Then, summon up to three droid allies to the battle This attack can t be evaded.

unique ability 1 every seventh time that grievous takes damage, grievous and another random ally gain 100% turn meter and reset their cooldowns. That ally also taunts for 1 turn, and grievious gains the tactical maneuvering effect for 3 turns. Tactical maneuvering: +150% offense, gain 30 % turn meter whenever another ally is attacked. unique ability 2 passive Grievous has +25% speed for each defeated ally. magnaguard basic ability deal physical damage to target enemy with a 40 % chance to inflict offense down for 1 turn. Special ability deal physical damage to target enemy with a 50% chance to expose them for 2 turns. unique ability magnaguard has 50 counter chance in addition, whenever an enemy starts their turn, if they are suffering a negative status effect inflicted by magnaguard, all allied magnaguards taunt until the end of that enemy s turn.

Phase 2 aat Grievous s patience has worn thin and he orders one of this dreaded aats to cover his retreat. With nigh-impervious armor and a small arsenal of anti-personnel weaponry, it is one of the deadliest weapons on the battlefield. The aat has a left cannon, right cannon, main cannon and aat ability sets. Aat left and right cannon basic ability support blaster deal physical damage to target enemy with a 50% chance to dispel all positive status effects on them. Aat main cannon basic ability heavy shot deal immitigable damage to target enemy and secondary physical damage to all other enemies. This attack can t be evaded. if the primary target doesn t have a positive status effect, this attack deals massive damage to them instead.

Aat ability set basic ability anti-personnel blasters deal physical damage to target enemy and expose them for 2 turns. special ability 1 high-explosive shells deal physical damage to all enemies. This attack can t be evaded or countered. special ability 2 incendiary shells deal special damage to all enemies and inflict four damage over time effects for 2 turns. This attack can t be evaded or countered. This ability starts on a cooldown. unique ability this unit and its weapons may attack and be attacked independently, and turn meter reduction effects are only half as effective against them. When a weapon system is disabled, it will reboot after some time, but if all weapon systems are offline simultaneously, this unit will become toppled and grant morale bonuses to the attacking party:

Morale i: all attacking units gain 100 % critical chance Morale ii: attacking units gain 25% speed of all three of the aat s weapon systems were disabled within one of its turns. Morale iii: attacking units that were the primary target of the main cannon s attack and survived gain 100 % critical damage. When the aat recovers from topple, morale bonuses are lost and the aat and its side connons gain 100 % turn meter.

Phase 3 aat The aat has been disabled, but the battle is far from over grievous summons a squad of b1 battle droids, let by one of his special b2 rocket troopers, to hold the line while the aat is repaired. B2 rocket trooper Basic ability warm-up shot Deal physical damage to target enemy and gain offense up for 1 turn. special ability 1 scatter shot Deal physical damage to all enemies with a 50 % chance to inflict ability block for 1 turn, with a 50 % chance to also inflict offense down for 2 turns. special ability 2 barrage deal unmitigable damage to all enemies and inflict healing immunity for 2 turns. Then, this ability s cooldown is reduced by 1 for each defeated ally. This ability starts on cooldown. special ability 3 directing fire order an ally to use a special ability, then summon up to 6 b1 battle droid allies.

Geonosis b1 battle droid Basic ability coordinated fire Deal physical damage to target enemy and grunt 20 % turn meter to a random ally that has no positive status effects. special ability devastate deal heavy unmitigable damage to target enemy. This ability will only be used on a superior s command. Geonosis b1 battle droid commander special ability terminate deal special damage to all enemies, remove 100 % turn meter and inflict the shaken effect for 1 turn. This ability will only be used on a superior s command. Shaken: target loses 25% turn meter when damaged by an attack.

Phase 4 aat Grievous has ordered an all-out offensive, deploying additional b2 battle droids to support the aat, as well as granting clearance for air strikes to crush any opposition. B2 super battle droid Basic ability heavy blaster Deal physical damage to target enemy and remove 25% turn meter. special ability overwhelming fire deal physical damage to all enemies and dispel all positive status effects on them, with a 60 % chance to also inflict ability block for 1 turn. unique ability relentless vanguard b2 battle droid has a 50 % chance to gain 100% turn meter whenever its leader is evaded or damaged by an attack. Aat left and right cannon basic ability support blaster deal physical damage to target enemy with a 50% chance to dispel all positive status effects on them.

Aat main cannon basic ability heavy shot deal immitigable damage to target enemy and secondary physical damage to all other enemies. This attack can t be evaded. if the primary target doesn t have a positive status effect, this attack deals massive damage to them instead. Aat ability set basic ability anti-personnel blasters deal physical damage to target enemy and expose them for 2 turns. special ability 1 high-explosive shells deal physical damage to all enemies. This attack can t be evaded or countered. special ability 2 incendiary shells deal special damage to all enemies and inflict four damage over time effects for 2 turns. This attack can t be evaded or countered. This ability starts on a cooldown.

unique ability 1 this unit is immune to turn meter reduction effects and its weapons may attack and be attacked independently. When a weapon system is disabled, it will reboot after some time, but if all weapon systems are offline simultaneously, this unit will become toppled and grant morale bonuses to the attacking party: Morale i: all attacking units gain 100 % critical chance Morale ii: attacking units gain 25% speed of all three of the aat s weapon systems were disabled within one of its turns. Morale iii: attacking units that were the primary target of the main cannon s attack and survived gain 100 % critical damage. When the aat recovers from topple, morale bonuses are lost and the aat and its side connons gain 100 % turn meter. unique ability 2 danger close when this unit becomes toppled it will call an air strike on its current position. The strike will hit just as it recovers from topple, dealing physical damage to all enemies. This attack can t be evaded or countered. Allies that have no positive status effects receive massive damage instead.