Innovative Media in Support of Distributed Intelligence and Lifelong Learning

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Wisdom is not the product of schooling but the lifelong attempt to acquire it. - Albert Einstein Innovative Media in Support of Distributed Intelligence and Lifelong Learning Gerhard Fischer and Shin'ichi Konomi L3D Meeting, October 19, 2005 << IEEE International Workshop on Wireless and Mobile Technologies in Education WMTE 2005>> Gerhard Fischer and Shin'ichi Konomi 1 L3D Talk, Oct 2005

WMTE 2005 IEEE Int'l Workshop Wireless and Mobile Technologies in Education o Nov. 28 30 @ The University of Tokushima Keynote Gerhard Fischer Innovative Media in Support of Distributed Intelligence and Lifelong Learning Claire O'Malley (Learning Sciences Research Institute, U of Nottingham)... application of psychological theories and methods to the design and use of CSCL environments... EU Projects including MobiLearn... Ken Sakamura (U of Tokyo & Ubiquitous ID Center) Ubiquitous Computing Technologies for Ubiquitous Learning Gerhard Fischer and Shin'ichi Konomi 2 L3D Talk, Oct 2005

Ken Sakamura (some projects related to WMT) TRON Project (Distributed Computing, Real-time operating system) - ITRON widely used as an OS for Japanese mobile phones Tokyo University Digital Museum - Museum heavily armed with WMT technologies: using PDA, HMD, RFID, Barcodes, Laser pointer & photo sensor, social virtual reality,... Intelligent House of the Future (with Toyota) Ubiquitous ID Center - Standardization of RFID (beyond supply-chain management) - Pilot tests (w/ strong government support) - In Kobe, Ueno, Aomori, etc.: many RFID tags/sensors embedded in the pavement, sidewalks, street furniture Gerhard Fischer and Shin'ichi Konomi 3 L3D Talk, Oct 2005

Overview Basic Message or Basic Question Education in the 21 st Century Lifelong Learning and Distributed Intelligence Challenges for WMTE Conceptual Frameworks Application Systems Reflections Conclusions Gerhard Fischer and Shin'ichi Konomi 4 L3D Talk, Oct 2005

The Basic Message or Basic Question Wireless and Mobile Technologies in Education: what is the true value added? approaches: - gift-wrapping: technology as add-on to existing practices - techno-determinism: technology dictates educational concerns - our approach: co-evolution based on learning / working / education = f {media} new socio-technical environments opportunities: - new levels of distributed intelligence (tools for learning tools for living) - human attention (information the right information at the right time, in the right place, in the right way to the right person ) - basic skills in the 21 st century (knowledge in the head knowledge in the world) what really means learning, knowing, understanding in the world of today and of the future Gerhard Fischer and Shin'ichi Konomi 5 L3D Talk, Oct 2005

Being Educated? Gerhard Fischer and Shin'ichi Konomi 6 L3D Talk, Oct 2005

Learning / Working / Education = f {media} In the Old Days Gerhard Fischer and Shin'ichi Konomi 7 L3D Talk, Oct 2005

Today Gerhard Fischer and Shin'ichi Konomi 8 L3D Talk, Oct 2005

Learning / Working / Education = f {media} In the Old Days Gerhard Fischer and Shin'ichi Konomi 9 L3D Talk, Oct 2005

Today Gerhard Fischer and Shin'ichi Konomi 10 L3D Talk, Oct 2005

Education of the Future A Lifelong Learning Perspective basic assumption: If the world of working and living relies on collaboration, creativity, definition and framing of problems, dealing with uncertainty, change, and distributed cognition then education needs to prepare students for meaningful and productive lives in such a world objective: education from a lifelong learning perspective should - help learners enhance their abilities to learn - engage in meaningful activities - promote new civic discourses, since a major role for new technologies is not to deliver predigested information but to provide for social debate and discussion - exploit the power of media goal: wireless and mobile technologies can be valuable for lifelong learning - by offering learning opportunities at all times and at all locations - by redrawing the borderline between knowledge in the head and knowledge in the world Gerhard Fischer and Shin'ichi Konomi 11 L3D Talk, Oct 2005

Education of the Future A Distributed Intelligence Perspective claim: human cognition has been seen as existing solely inside a person s head, and studies on cognition have often disregarded the physical and social surroundings in which cognition takes place question: does this statue convey the right imagine? ( The Thinker by Auguste Rodin) Gerhard Fischer and Shin'ichi Konomi 12 L3D Talk, Oct 2005

Human-centric Perspective and Co-Evolution the importance of usage and activity rather than technologies Who is using the computer? learners, teachers, skilled professionals, technically sophisticated users, domain workers What are they doing? moving through space, accessing information, engaging in informed participation and collaborative knowledge construction, communicating with others, participating in collaborative design activities Where are they doing it? in classrooms, in their work environments When are they are able to do it? at any time without major preparations or setup Why are they doing it? a self-directed and self-motivated activity, an assigned task, to obtain information How do they it? in a tool-rich environment, in their heads Gerhard Fischer and Shin'ichi Konomi 13 L3D Talk, Oct 2005

Tools for Learning Gerhard Fischer and Shin'ichi Konomi 14 L3D Talk, Oct 2005

Tools for Living Gerhard Fischer and Shin'ichi Konomi 15 L3D Talk, Oct 2005

Tools for Living Tools for Learning tools for living (such as eyeglasses) are grounded in a distributed intelligence perspective, in which intelligence is mediated by tools for achieving activities that would be error prone, challenging, or impossible to achieve tools for learning (such as training wheels) are grounded in a scaffolding with fading perspective in which the ultimate goal is autonomous performance by people without tools a possibility provided by WMT: Tools for living rely on the presence of the tools at all times, and wireless and mobile technologies can therefore make them more relevant because we can rely on them at all times. Gerhard Fischer and Shin'ichi Konomi 16 L3D Talk, Oct 2005

Planning and Situated Action ----------------- learning ahead ------------------------ learning in context ----------- time show a person in a room reading a book or in front of a computer out in the world with a PDA world-as-imagined prediction planning world-as-experienced reality situated action Gerhard Fischer and Shin'ichi Konomi 17 L3D Talk, Oct 2005

Context Awareness Information Delivery in Large Software Reuse Repositories and High-Functionality Applications Gerhard Fischer and Shin'ichi Konomi 18 L3D Talk, Oct 2005

Human Attention the Scarce Resource Herbert Simon (Nobel Prize Winner) in Sciences of the Artificial claims - a design representation suitable to a world in which the scarce factor is information may be exactly the wrong one for a world in which the scarce factor is attention - the critical component in information sharing is not information per se, but human attention - What information consumes is rather obvious: it consumes the attention of its recipients. Hence a wealth of information creates a poverty of attention, and a need to allocate efficiently among the overabundance of information sources that might consume it. example: - some crisis in the world many messages to the State Department - printing capacity was identified at the limiting factor buy high speed printers - the real bottleneck: time and attention of the human decision makers who had to use the incoming information the real challenge: filters, intelligent summarizing, Gerhard Fischer and Shin'ichi Konomi 19 L3D Talk, Oct 2005

The Right Information at the Right Time, in the Right Place, in the Right Way to the Right Person right information: relevant to the task at hand task modeling right time: intrusiveness (pull versus push) right place: location-aware cell phone (noisy environment versus movie theatre), smart tour guides right way: multimodal presentation (textual, visual, auditory, tactile) right person: taking background knowledge and interests of specific users into account user modeling, who do I ask and who do I tell Gerhard Fischer and Shin'ichi Konomi 20 L3D Talk, Oct 2005

Distributed Intelligence and Lifelong Learning Conceptual Frameworks Intelligence Augmentation (IA) rather than on Artificial Intelligence (AI) by empowering human beings rather than replacing them providing support not only to individuals but to groups and communities, and thereby exploiting the power of social creativity based on informed participation contextualizing generic systems to person- and task-specific environments to account for a "universe of one" by supporting meta-design, customization, and end-user development transcending "gift-wrapping" and "techno-determinism" as isolated and one-sided design objectives for new media by pursuing co-evolution Gerhard Fischer and Shin'ichi Konomi 21 L3D Talk, Oct 2005

Gift-Wrapping: Adding Technology to Existing Practice There is nothing so useless as doing efficiently that which should not be done at all. Peter Drucker current practice (e.g., education) current practice wrapped in technology Gerhard Fischer and Shin'ichi Konomi 22 L3D Talk, Oct 2005

Techno-Determinism Gerhard Fischer and Shin'ichi Konomi 23 L3D Talk, Oct 2005

Learning and Media: Rethinking, Reinventing, and Redesign Theory and Practice current practice computer-supported and computer mediated practice of the future Gerhard Fischer and Shin'ichi Konomi 24 L3D Talk, Oct 2005

Co-Evolution: Beyond Technology-Driven Developments and Gift-Wrapping learning, working and collaboration new learning organizations new media and new technologies Gerhard Fischer and Shin'ichi Konomi 25 L3D Talk, Oct 2005

Distributed Intelligence and Lifelong Learning WMT based Application Systems going small: socio-technical environments supported by personalized, portable devices and wireless communication that afford information and communication between people as they move around in the world Mobility-for-All / MAPS / LifeLine going large: large computational tables that allow people from diverse backgrounds to access, contribute to, and interact with information in an inherently social manner to support collaborative work among others in shared physical locations Envisionment and Discovery Collaboratory going everywhere: smart physical objects that communicate with computational environments, allow for context-aware information delivery, and create articulate environments the QueryLens system Gerhard Fischer and Shin'ichi Konomi 26 L3D Talk, Oct 2005

Going Small: Human-Centered Public Transportation Systems Mobility-for-All MAPS creating scripts for WMTs LifeLine socio-technical environments Gerhard Fischer and Shin'ichi Konomi 27 L3D Talk, Oct 2005

Gerhard Fischer and Shin'ichi Konomi 28 L3D Talk, Oct 2005

MAPS Script Editor Gerhard Fischer and Shin'ichi Konomi 29 L3D Talk, Oct 2005

MAPS Handheld Prompter Gerhard Fischer and Shin'ichi Konomi 30 L3D Talk, Oct 2005

LifeLine Gerhard Fischer and Shin'ichi Konomi 31 L3D Talk, Oct 2005

Going Large: Envisionment and Discovery Collaboratory Gerhard Fischer and Shin'ichi Konomi 32 L3D Talk, Oct 2005

Going Everywhere: Query Lens Media Server Smart Physical Objects RFID Query Server Access & Contribution Object identification Articulation & Sharing Information Needs Distributed mobile databases with bi-directional synchronization User identification Context-aware information delivery The right information at the right time in the right way to the right users Gerhard Fischer and Shin'ichi Konomi 33 L3D Talk, Oct 2005

Reflections: Privacy problem of isolation - How can we avoid decontextualized information delivery? - Knowing about users' preferences and tasks problem of the world without privacy - at the intellectual level, individuals need to process the information that is constantly bombarding them, information that cannot be processed while they are still "on the go" boundary control (rather than isolation) Gerhard Fischer and Shin'ichi Konomi 34 L3D Talk, Oct 2005

Reflections: Innovating Innovation looking 10 years in the future 1994 ------------------------------------- 2004 ---------------------------------------- 2014 WWW becomes Business, Education, Collaboration available have fundamentally changed WMTE technologies become??????? widely available innovating innovation (John Seely Brown) - our ideas of innovation have gone stale be innovative in the area of innovation itself - will WMT be a disruptive innovation (= something that actually changes social practices: the way we live, work and learn beyond gift-wrapping ) challenges associated with disruptive innovation: - it is not technology per se that matters, but technology-in-use - shift the discourse: from a concern about who has access to new information technologies who will have the knowledge to design, create, invent, and use the technologies enhancing human lives Gerhard Fischer and Shin'ichi Konomi 35 L3D Talk, Oct 2005

The Challenge for WMTE: Beyond Technology question: what is the magnitude of a change? - oral literal society - printing press - digital media - World Wide Web (WWW) - WMTE new divisions of labor redefinition of the unique human role in socio-technical environments Gerhard Fischer and Shin'ichi Konomi 36 L3D Talk, Oct 2005

Conclusions WMTE: it is not simply a technology challenge the biggest problem in the field of WMTE is an imagination crisis of exciting things to do, of understanding the trade-offs (opportunities and pitfalls the future is not out there to be discovered it has to be invented and designed and not only - by info-enthusiasts, based on techno-determinism - by limiting ourselves to gift-wrapping looking ahead: predicting the future This is not the end. It is not even the beginning of the end. But it is, perhaps, the end of the beginning. Winston Churchill Gerhard Fischer and Shin'ichi Konomi 37 L3D Talk, Oct 2005