INTRODUCTION AND AIM OF THE GAME...p. 3. Improve the piece...p. 6 Smear the piece...p. 7. SCORING A MASTERPIECE...p. 8

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Transcription:

GAM E RULES

CONTENTS INTRODUCTION AND AIM OF THE GAME...p. 3 COMPONENTS...p. 3 SETUP...p. 4 NUMBER OF PLAYERS...p. 5 GAMEPLAY...p. 6 Improve the piece...p. 6 Smear the piece...p. 7 REFILL HAND...p. 8 SCORING A MASTERPIECE...p. 8 STARTING A NEW MASTERPIECE...p. 9 END OF THE GAME...p. 9 REMINDERS AND NOTES...p. 10 BIOGRAPHIES... p. 11 2

INTRODUCTION AND AIM OF THE GAME You are an artist, of sorts. To be honest, you work in a studio alongside other members of your profession creating forgeries. You even work together on the same paintings, but truth be told, each artist is trying to get all the credit by putting the final touch to masterpieces of dubious originality. Whoever puts the final touch to a painting also collects all the money but there will be times when you ll prefer to smear a piece. Whatever the means, the first artist who collects $25 wins the game! In this courteous atmosphere of charming camaraderie, only the most cunning and sometimes lucky artist has a chance to prosper. COMPONENTS 25 Masterpiece cards 60 Touch of Color cards (12 in each of 5 Colors) front back front back 3

The Masterpiece cards in detail: The amount of money your opponent(s) collect if you end up ruining this masterpiece. The amount of money collected by the artist who adds the final touch to this masterpiece. front back The color touches required to finish this Masterpiece. SETUP Shuffle the Masterpiece cards and place them face up (so you can see the two painters fighting) as a draw pile within reach of the players. Shuffle the Touch of Color cards and deal 5 cards face down to each player. Each player takes the 5 cards into their hand. The remaining cards are left face down as a draw pile within reach of the players. Draw the topmost Masterpiece card and place it on the table. Leave space to the left and right of the card for other cards to be played. Since the Masterpiece draw pile is face up, you can see the Masterpiece you will be fighting over initially, and also the next one. 4

What the setup looks like at the beginning of a 2-player game. player 1: cards in hand current masterpiece masterpiece draw pile discard improvement zone smearing zone touch of color draw pile player 2: cards in hand You are now ready to begin. The player who last went to a museum goes first! NUMBER OF PLAYERS With 2 players, you simply play one against the other. With 3 players, it s every artist for themselves. With 4 players, you play in teams of 2, seated alternately as depicted on the right. In a 3 or 4-player game, players take turns clockwise. 5

GAMEPLAY The game is played with each player taking their turn to play cards on the current Masterpiece. Once a Masterpiece is finished or has been ruined (by smearing it three times), a new Masterpiece is drawn, and the game continues. Players continue to take turns until one player (or a team) reaches a total of $25 or more. On your turn, you must play at least 1 Touch of Color card and choose between one of the following two actions: IMPROVE THE PIECE OR SMEAR THE PIECE You can not perform both actions during the same turn, and you can not pass. After that, the next player takes their turn and has the choice of the same two actions: Improve or Smear. IMPROVE THE PIECE To improve a Masterpiece, you must play 1 or more cards from your hand into the Improvement Zone. Each card you play must match a required Touch of Color that is still missing. example: this Masterpiece can be improved with: 1 touch of yellow 1 touch of green 2 touches of brown Another player has already played 1 card to improve it. here, you improve the Masterpiece by adding 1 touch of yellow and 1 touch of brown. Note: If you had another touch of brown card in your hand, you could play it, too. improvement zone 6

SMEAR THE PIECE To smear the piece, you must play 1 single card into the Smearing Zone. improvement zone smearing zone here you smear the Masterpiece by adding 1 touch of blue. Notes on smearing: You may only play 1 card, never more; You may only play a card that could not be used to improve the current piece (it is not a missing color); You must smear the piece if you do not have a card to improve it. improvement zone smearing zone X You can t smear this piece with a touch of brown, because that card could still be used to improve the Masterpiece. improvement zone smearing zone You are allowed to smear this piece with a touch of green, because the Masterpiece can t be improved with it anymore (the required green has already been played). 7

REFILL HAND At the end of your turn, draw as many cards as needed so that you have a hand of 5 cards. If the Touch of Color draw pile is depleted, shuffle all the cards from the discard and build a new draw pile. touches of color SCORING A MASTERPIECE A Masterpiece is scored in one of two ways: improvement When you add the last missing color to the current Masterpiece (the final touch!), you take the Masterpiece, flip it over and place it in front of you. Your money increases by the amount depicted in the corner of the painting. OR Here, by adding 1 touch of yellow, you complete this Masterpiece. Turn it over and place it in front of you. You just made $4. improvement zone Note for a 4-player game: for each team, only one player collects the Masterpieces they score. smearing When you play the 3rd card into the Smearing Zone, you have ruined the Masterpiece and conceded it to your opponent(s). That Masterpiece is considered ruined, and is given to your opponent(s) face-up, giving them money (but of lesser value). 8

Here, by adding the 3 rd Touch of color to the smearing zone, you ruin the Masterpiece. it is placed face up in front of your opponent where it is worth an amount of money shown on the front of the card. smearing zone Note: in a 3-player game, a ruined Masterpiece is placed face up between your two opponents. That way, it will benefit both of them (see the Reminders and Notes section at the end of this rulebook). STARTING A NEW MASTERPIECE After a Masterpiece is completed or ruined, the following steps are performed: 1 Discard all the cards in both the Improvement and the Smearing Zones. 2 Draw the topmost Masterpiece and place it on the table: it is now the new current Masterpiece. 3 The player who completed or ruined the previous Masterpiece refills their hand to 5 cards and takes another turn immediately. END OF THE GAME The game ends as soon as one player (or, in a 4-player game, a team) has collected Masterpiece cards worth a total of $25 or more. That player (or team) wins the game. Special case: in a 3-player game, if there is a tie between 2 players, they fight over one last Masterpiece, just the two of them. The winner takes it all! 9

REMINDERS AND NOTES In a 3-player game, your money includes all the money from the Masterpiece cards you completed plus the money you share with your neighbors from ruined masterpieces (cards between the two players). In this example, blue has total money of $16 : $5 earned alone; $3 shared with red; $8 shared with green. $5 $3 $6 $2$3 $6 $6 $2 If the Touch of Color draw pile is depleted, shuffle all the cards from the discard pile and build a new draw pile. It is strictly forbidden to pass. On your turn, you must play at least 1 card, either to the Improvement Zone or the Smearing Zone. When you complete or ruin a Masterpiece, you refill your hand back to 5 cards and you get a bonus turn. The face up draw pile for the Masterpiece cards allows the players to know what set of colors will be required for the upcoming Masterpiece. This can be strategically relevant 10

MIKE ELLIOTT I am a Seattle based game designer with over 20 years in the field. While I have been a lifelong gamer, I previously worked in the medical field. I started my game design career at Wizards of the Coast working on Magic: The Gathering, where I designed over 1,000 cards, worked on 30 Magic: The Gathering expansions, and designed many popular mechanics such as Slivers. I am well known for trading card games and have designed over a dozen of them, including the Japanese hit trading card games Duel Masters and Battle Spirits. If there is a record for most trading card games designed, I am sure I am in the running. In recent years I have been designing a lot of board games and have created a number of popular titles such as Quarriors, Thunderstone, and Star Trek Fleet Captains. My recent designs include the hit Dice Masters line, which sold out quickly at launch. After pitching numerous games to SpaceCowboys, I finally convinced them to take one by buying them a glass of wine, which is apparently very popular in France (Who knew?). CROC is one of my favorite people in the industry and I look forward to working with SpaceCowboys for many years to come, until I retire on a nice tropical island and get back to my real life goal of world domination. PANDALUNA Doodler of small cartoon-men with funny features, a big sucker for dumb jokes and an absolute Eric Judor fan, I ve always been drawing and I think I always will (that quote got me the 2016 Award for Lamest Quote). I have slept sorry studied at a design school and currently work as a scribbler (the official name for illustrator/graphist) at the Ho okipa Studio in Colomiers (France). And, besides that? Well, all is fine, thanks! I WWW.HOOKIPA.COM 11

GAME DESIGN BY MIKE ELLIOTT ARTWORK BY PANDALUNA Final Touch is published by JD Éditions - SPACE Buddies 238, rue des Frères Farman, 78530 BUC - France 2016 SPACE Buddies. All rights reserved. Find out more about Final Touch and SPACE Buddies on www.spacebuddies.fr, @Spacecowboys1. on /SpaceCowboysUS and on NEED HELP? CUSTOMER SERVICE