Ethics Emerging: the Story of Privacy and Security Perceptions in Virtual Reality

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Transcription:

Ethics Emerging: the Story of Privacy and Security Perceptions in Virtual Reality Devon Adams, Alseny Bah, Catherine Barwulor, Nureli Musabay, Kadeem Pitkin and Elissa M. Redmiles 1

Interactivity Immersion Sensory Feedback Virtual Reality 2

Early Adopters 3% of U.S. has adopted VR What VR Looks Like in 5 years 3

Research Questions What are users privacy and security concerns with VR? How are developers thinking about addressing security and privacy concerns? How are users coping with security and privacy issues? 4

Outline Interview Results Privacy Policies Ethical Guidelines 5

Interview Study 10 Users 10 Developers 20 Participants Recruitment Screening 30 min telephone interviews 6

Interview Protocol Open Ended Questions VR Background Information Sources Concerns Data Collection What made you decide to buy / use a VR headset? How did you learn to develop for VR? Do you foresee any privacy or security concerns with your product or with VR in general? Do you think your VR system collects information about you? What information? 7

Participant Demographics 8

Concerns Infl Security Privacy Well-Being 9

Security Concerns Security Not There Yet Sensors Data Sniffing Malicious Applications 10

Few Security Concerns Mentioned Little mention among developers (d=2, u=4) Developers mention an inclination to pass responsibility to others (d=2) Use of cloud data storage means that we don t have to deal with securing information ourselves. It makes it their problem and not ours. 11

Privacy Concerns Privacy Not There Yet Company Reputation Distrust Data Collection Always On Camera (IR) Microphone 12

Greater Privacy Concerns A majority of users (u=6, d=6) mentioned microphone and IR sensor data collection The Rift actually has a microphone in it [so I realized] oh crap people can hear me. I ve [also] seen somebody post a picture of what the sensors actually picked up and it was a pretty clear view of the room. Privacy issues around the headset producer s reputation (u=4, d=3) Considering that Oculus Rift is owned by Facebook, I [am] concerned you know Facebook has been in the news recently about just how much they picked up based on your habit, posting activities and things like that. 13

Image Captured from Oculus Sensors 14

Well-Being Concerns Well-Being Motion Sickness Psychological Harassment Vision Damage Physical Harm 15

Psychological Well-Being Concerns Developers mention concerns about the psychological well being of users VR is a very personal intimate situation and when you wear a VR headset you really believe it, it s really immersive. So if someone harms you in VR, you will also feel that after taking off the headset. Users felt those at psychological risk shouldn t use VR Some people might not be mentally developed enough to take something like that and not be messed up over it, you know? 16

Developer Responsibility I think that it s on the developer to try and limit the user to being able to only experience what the developer was intending for them experience in the first place. Developers feel responsible for users well-being and privacy Desire to use existing norms to ensure safety in VR Permissions (d=4) Privacy Policies (d=6) 17

Permissions Four developers suggested permission requests identical to current privacy methodologies requesting permission from the end user ahead of time. But, currently no such permissions on desktop VR And design is hard if you want to [request] some information from the player you cannot simply display it on the screen because it is not there. 18

Privacy Policies App App App Have Privacy Policy Mention VR / VR Data 90 Oculus apps (10%) 74 (82%) 14 (19% of those w/ policies) App App 50 HTC Vive apps 10% App Have Privacy Policy 15 (30%) Mention VR / VR Data 5 (33% of those w/ policies) 19

there s a quite a big list of unknowns right now in terms of what s best etiquette for a user and what s gonna keep the user the most [safe], comfortable, and satisfied 20

Code of Ethics Co-Design Draft of guidelines Invited developers to edit & add to guidelines Trace ethnographic analysis of edits Consensus reached on 10 principles for VR ethical development 21

Code of Ethics Co-Design 11 online communities 1053 Views 245 potential editors 10% edit rate equiv. to Wikipedia 19 contributors 7 sharers 40 contributions 22

23

Summary Three categories of concerns: Security, Privacy, Well-Being Developers feel responsible for Privacy & Well-Being; Existing Practices May Not Work Co-design with developers may be useful in other security & privacy areas Future work: secure libraries for VR development, what does policing look like in a Virtual World, how does well-being fit in as a security / privacy topic Contact: Alseny Bah (abah4@umbc.edu); Elissa Redmiles (eredmiles@cs.umd.edu) 24