Rivals Championship Series Rules

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Rivals Championship Series Rules [Local/Abridged. Revision 2.1.] 1. Match Scheduling Players should communicate with their opponents and RCS Tournament Organizers during all stages of the event. If you are playing in multiple events, please let the organizers know so scheduling concessions can be made if possible. Tournament Organizers may disqualify players who can not be contacted after the match start time. 2. Gameplay Rules A. Tournament Type The tournament format is double elimination, meaning each player will have the chance to compete in a minimum of two sets. B. Game Settings Tournament matches are initiated through Local Versus mode with default tournament settings enabled (3 stocks, 8 minute timer, Aether stages off ). C. Set Format Sets are played in a best two-out-of-three game format unless otherwise specified. D. Character Selection Characters for the first game are chosen double-blind (at the same time). For successive matches, the winner chooses their character first, and then the loser chooses their character. E. Stage Selection The first game s stage is selected using 1-2-1 stage striking. Subsequent games in the series use winner-strikes-three. When choosing stages, a player cannot return to any stage they have previously won on without the consent of their opponent (Dave s Stupid Rule).

3. Reporting Scores After a set is completed players must report their results. If a player disputes a game claiming a win and submits proof of their claim, the other player must submit proof of their claim to avoid an automatic forfeit of the game. Any players found to be submitting false or doctored results will be permanently banned from the RCS. 4. Additional Rules A. Rule Violations Violating rules may result in punishments for players. Punishments are made at the discretion of Tournament Organizers and may include loss of game, loss of match, suspension from RCS events, and ban from RCS events. B. Reporting Rule Violations At some point during the tournament, a player may violate either the tournament or official rules. The following rules apply toward rectifying rule violations. i. It is the responsibility of the players in the match to detect violations and report them to the tournament organizers immediately. ii. ALL non -gameplay rule violations must be reported to the tournament organizer before the next game starts. iii. Players are not allowed to stop a game in progress to address a non- gameplay related rule violation. Stopping a game in progress to report a non -gameplay rule violation will result in the forfeiture the game on the part of the person stopping the game. iv. The only time a player is allowed to stop a game to report a rule violation is when that violation occurs during the middle of the game. v. Stopping a game in progress to erroneously report a rule violation automatically results in the forfeiture of the game by the player who stopped the game. vi. A tournament organizer is allowed to report any rule violations on behalf of a player. vii. The only people allowed to stop a game to report a violation are tournament organizers and the players. viii. If a player accidentally or intentionally stops a game for any other reason, he will be forced to forfeit the game. ix. Match interruptions beyond the players control (e.g. the game crashes or freezes) will be dealt with directly by the tournament organizers. All best attempts will be made to resume the game from where it left off.

C. Reporting Equipment Failure Hardware has a tendency to break down during tournaments. Buttons will occasionally break down in the middle of a match, leaving the player on the broken side at a significant disadvantage. The following rules will be used in the event of a breakdown: i. In the event of an equipment failure, the player has the option to stop the game in progress to obtain a replacement. ii. If a game is stopped in progress, the reporting player must forfeit the current round. iii. New equipment must be immediately available. If replacement equipment cannot be obtained in a timely manner, the player must continue to play on their current equipment or forfeit the Match. iv. Once replacement equipment is obtained, the players will be given a chance to test the new equipment and the players will start the next game (score as of the time the equipment failure was reported will stand); and v. A player may opt to switch out equipment between games at no penalty. When this occurs, the player will be given ample time to test the equipment before the next game begins. D. Player Behavior Collusion of any kind with your competitors is considered cheating. If the Tournament Organizers determine that any competitor is colluding to manipulate the results or intentionally underperforming, the collaborating players may be immediately disqualified. This determination is to be made at the sole discretion of the Tournament Organizers. Anyone disqualified in this manner forfeits all rights to any titles or prizes they might have otherwise earned for that tournament. The Tournament Organizers have a zero tolerance policy toward violence, threats of violence, intimidation, and other forms of verbal or physical abuse. Any threat of violence, extreme intimidation, or violence of any kind will result in an immediate ban. E. Recording/Broadcasting Permissions By participating in the tournament, players grant permission to Dan Fornace LLC and their associates to record, photograph, and videotape the players voice, name, image, likeness and to use such recordings for all purposes in connection with the tournament, including, without limitation, recording and exhibiting tournament gameplay, presenting and/or otherwise displaying tournament results. If a tournament organizer requests that a match be streamed or a replay be shared on an official RCS channel, players will be given instructions on how to do so.

F. Cheating Using cheats or any third party tools is a rules violation and is strictly forbidden. G. Bugs & Glitches In the event of a bug or glitch that affects gameplay, the full match should be played out. If a player calls for a rematch due to the bug or glitch they must save and submit a replay for an RCS administrator to review. H. Sanctioned Controllers Any compatible controller may be used in the tournament as long as it is configurable in a timely manner. If your equipment is uncommon (i.e. not a GameCube or Xbox controller), please test it or talk to an organizer before your tournament set. Utilizing hardware programmable input entry, rapid-fire, or other hardware assisted mechanisms are strictly forbidden. 5. Point System Players earn points based on their placements in RCS events throughout the year. Points earned at events are tied to the region where the event took place. At the end of the season the top 4 pointholders in North America, and top pointholder in both the EU and AU regions will earn travel vouchers to the final event. A. Online Events Online events award points to the top 32 players. These events happen once a month and there is no limit to how many of these events players can earn points from. Standing RCS Points Awarded 1st 100 2nd 60 3rd 30 4th 20 5ths 10 7ths 7 9ths 5 13ths 3 17ths 2 25ths 1

B. Local Events Local (i.e. offline) events award points to the top 32 players at 1.5 times the rate of online events. There is no limit to how many of these events players can earn points from. Standing RCS Points Awarded 1st 150 2nd 90 3rd 45 4th 30 5ths 15 7ths 10 9ths 7 13ths 5 17ths 3 25ths 1 These rules are an attempt to ensure that the tournament runs fairly and as smoothly as possible. However, unforeseen circumstances may require a special response, and for that reason the Tournament Organizers reserve the right to change any of the tournament rules or remove any player at any time, for any reason, at their sole discretion.