RATH ZHI JZA MHI FIRE ELEMENTAL ENFORCER OF JUDGMENT. 40mm. 50mm. H 50mm [1] 500 AS RF PW RN MAL AG#2 AS RF PW RN MAL.

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RATH ZHI THE ARBITER OF RAGE [1] Firecaller 0 - Emberspark [1] Soul Flame 1 x - Blast() Fueled by Combat Furious Charge Our Vengeance Is Eternal! Rage Retaliation Commander*() L 0mm EMBERSPARK: If this attack kills an enemy, place 1 Ember within of this model. Fire Counter. This model suffers 1 automatic PW: hit for each AP it spends on actions other FUELED BY COMBAT: Once per round, when this model kills an enemy, it may make a PS Check. On a success, it may heal 1 HP. OUR VENGEANCE IS ETERNAL!: Once per game, during the Preparation Phase, this model may make a PS Check. On a success, all friendly Trueborn models may re-roll 1 failed attack roll when making charge attacks this round. RETALIATION: When an enemy misses this model with a melee attack, and this model has not been killed, after all attacks are resolved this model may select 1 of its attacks and perform it against that enemy. C 00 [1] Crystalline Arm 7 0 - Crush [1] Foci Blast JZA MHI FURY REKINDLED Animosity (Rath zhi) Frenzied Psychogenic Master Xenosathic Conduit 5x SP - H mm ANIMOSITY (x): This model may not be included in any force that has a model named (x). CRUSH: If this attack hits, all further attacks this model makes against the target automatically hit this activation unless a malfunction is rolled. These hits may not be Parried. Fire Counter. This model suffers 1 automatic PW: hit for each AP it spends on actions other FRENZIED: At the start of each activation, this model must make a PS Check. On a failure it does not activate as normal, but instead uses its activation to immediately move directly toward the nearest model with a different model name and use any remaining AP to perform melee attacks on that model. MASTER: Twice per turn, this model may spend 1 AP to cast one of its psychogenics. XENOSATHIC CONDUIT: This model ignores the normal method for choosing psychogenics. Instead it chooses its psychogenic powers from any one of the elemental castes (Air, Earth, Fire, Ice and Shadow), chosen before deployment. C 1 5 FIRE ELEMENTAL [] Inferno Fists 0 - Emberspark [1] Pyroclasm Emberspark 1 * - [*] Spray SP [*] Eruption Arc Deflection Furious Charge Heart of the Flame Non-Living Tough as Nails H mm [1] 0 DEFLECTION: When this model is targeted by non-template ranged attacks, after attack rolls are made, this model may make an AS Check. If the check is successful it may discard 1 non-critical hit from those attacks EMBERSPARK: If this attack kills an enemy, place 1 Ember within of this model. Fire Counter. This model suffers 1 automatic PW: hit for each AP it spends on actions other 00 HEART OF THE FLAME: This model may never gain Fire Counters. Enemies hitting this model with melee attacks gain 1 Fire Counter at the end of their activation. NON-LIVING: This model may never gain Panic Counters. This model s PS may never be modified by enemy effects. TOUGH AS NAILS: This model ignores Critical AR Failure. ENFORCER OF JUDGMENT AG#1 [1] Scimitar Finishing Blow Sunder Armor [1] Spear Sweep Knockdown(1) AG# [1] Particle Ray Final Strike Rage Tough as Nails Unstoppable 0-1 Arc - 1 ST H mm [1] 0 EXTREME DAMAGE: Models that fail an AR Save caused by this attack lose HP. FINAL STRIKE: When this model would be killed, it may make a PS Check. On a success it may select and perform 1 of its attacks before being removed. FINISHING BLOW: This attack gains 1 additional power multiplier and Extreme Damage when targeting models that are prone. KNOCKDOWN(x): When this attack hits a model, after AR Saves are made, roll a d0. If the number rolled is equal to or under (x) then the target is Knocked Prone. Melee attacks suffer - to (x) for every size smaller the attacking model is than the target and + to (x)for every size larger the attacking model is than the target. SUNDER ARMOR: Models hit by this attack gain 1 Sunder Counter. Sunder Counter: This model suffers - AR. A model may only have 1 Sunder Counter at any time. TOUGH AS NAILS: This model ignores Critical AR Failure. UNSTOPPABLE: Whenever this model would be reduced to 0 HP, it may make a PS Check. On a success, this model remains at 1 HP, but gains 1 Weakened Resolve Counter. Weakened Resolve Counter: This model suffers - PS. Weakened Resolve Counters are cumulative. 1

SPIRIT LORD OF FIRE [1] Warspear RE - Finishing Blow [1] Shield Bash Knockdown(1) Commander*() 0 - AG# [1] Particle Ray 1 ST Psychogenic Neophyte(1 Fire Psychogenic) Retaliation Shield Formation L 0mm [1] 0 1 FINISHING BLOW: This attack gains 1 additional power multiplier and Extreme Damage when targeting models that are prone. KNOCKDOWN(x): When this attack hits a model, after AR Saves are made, roll a d0. If the number rolled is equal to or under (x) then the target is Knocked Prone. Melee attacks suffer - to (x) for every size smaller the attacking model is than the target and + to (x)for every size larger the attacking model is than the target. NEOPHYTE(x): This model may spend 1 AP to cast the (x) psychogenic. RETALIATION: When an enemy misses this model with a melee attack, and this model has not been killed, after all attacks are resolved this model may select 1 of its attacks and perform it against that enemy. SHIELD FORMATION: While not prone, and within 1 of another model with Shield Formation, this model gains + AR. 1 INFERNO [1] Khopesh 0 - Critical Strike() [1] Pistol Whip 0 - [1] Immolator Pistol 1 x SP Combat Reflexes Furious Charge Rage Retaliation Inferno () L 0mm [] 0 COMBAT REFLEXES: Enemies never gain bonuses for Charging or Gang-Up against this model. This model may stand up from prone for no AP cost. 0 CRITICAL STRIKE(x): This attack Critically Hits on attack rolls of (x) or less. Fire Counter. This model suffers 1 automatic PW: hit for each AP it spends on actions other RETALIATION: When an enemy misses this model with a melee attack, and this model has not been killed, after all attacks are resolved this model may select 1 of its attacks and perform it against that enemy. CINDER SLAVE [1] Fire Shard 0 17 Unstable(Fire) HOT! HOT! HOT! Infiltrate Explosive End(PW:, Fire) M 0mm [] 0 Fire Counter. This model suffers 1 automatic PW: hit for each AP it spends on actions other EXPLOSIVE END(x): When this model is killed, place a Blast() template with the center hole anywhere completely over this model s base. Each model under the template suffers an automatic hit from (x), and then this model is removed (this is a Template Attack). INFILTRATE: This model is only deployed after all non-infiltrating models have been deployed. This model may be deployed anywhere on the battlefield that is at least 1 from an enemy deployment zone. UNSTABLE(x): If this attack Malfunctions, this model, and all other models within 1, suffer (x). 5 1 Slave () 1 1 BRIMSTONE [1] Brimstone Flame x SP Point Blank The flames... They beg to be unleashed! Explosive End(PW: x, Fire) Smoke Bomb Brimstone () L 0mm [] 0 EXPLOSIVE END(x): When this model is killed, place a Blast() template with the center hole anywhere completely over this model s base. Each model under the template suffers an automatic hit from (x), and then this model is removed (this is a Template Attack). Fire Counter. This model suffers 1 automatic PW: hit for each AP it spends on actions other POINT BLANK: This ranged attack may be used while engaged. If used while engaged, this attack must target an enemy this model is engaged with. SMOKE BOMB: This model may spend 1 AP to place 1 Smoke Cloud anywhere completely within inches. This may be done as an On-Hold Action. Smoke Cloud: This terrain piece is represented by a Blast() Template. Models in a Smoke Cloud gain Heavy Cover. All melee attacks targeting models in a Smoke Cloud suffer - AS. Remove this terrain piece at the end of the next Lingering Effects Phase.

1 1 PYRE [1] Skirmisher Blade 0 - [1] Flameburst Bomb Blast(1) Blind Explosive End(PW:, Fire) Furious Charge Hit and Run Pyre () L 0mm [] 0 BLIND: Models hit by this attack gain 1 Blind Counter. Blind Counter: This model suffers - AS. Remove the Blind Counter at the end of this model s activation. A model may only have 1 Blind Counter at any time. EXPLOSIVE END(x): When this model is killed, place a Blast() template with the center hole anywhere completely over this model s base. Each model under the template suffers an automatic hit from (x), and then this model is removed (this is a Template Attack). Fire Counter. This model suffers 1 automatic PW: hit for each AP it spends on actions other HIT AND RUN: When this model kills a model with an attack, it may immediately gain 1 AP to Move. This move action ignores the rules for Breaking Free and may result in a charge. SOUL WARDEN [1] Foci Staff RE - [1] Firestarter Psychogenic Master Psychogenic Resolve() Commander*() 1 x SP H mm [1] 0 Elementals gain Availability [][0]. Fire Counter. This model suffers 1 automatic PW: hit for each AP it spends on actions other MASTER: Twice per turn, this model may spend 1 AP to cast one of its psychogenics. RESOLVE(x): (x) times per game, when a malfunction is rolled from a psychogenic, that model may ignore the malfunction. This ability functions even if this model is killed. 1 VOLCANIC HELOT [1] Bardiche RE - Guard Psychogenic Neophyte(Fiery Resolve) Vigilance L 0mm [] 0 GUARD: When a friendly model within and line of sight is targeted by a non-template ranged attack, this model may become the target of the attack instead (Guard may not trigger another model s Guard ability). NEOPHYTE(x): This model may spend 1 AP to cast the (x) psychogenic. VIGILANCE: If this model ends its activation unengaged it automatically goes On Hold. Volcanic Order () 1 VOLCANIC PHALANX [1] Warspear RE - Finishing Blow [1] Shield Bash Knockdown(1) Psychogenic Neophyte(Shield of Hatred) Shield Formation Volcanic Order () 0 - L 0mm [] 0 FINISHING BLOW: This attack gains 1 additional power multiplier and Extreme Damage when targeting models that are prone. KNOCKDOWN(x): When this attack hits a model, after AR Saves are made, roll a d0. If the number rolled is equal to or under (x) then the target is Knocked Prone. Melee attacks suffer - to (x) for every size smaller the attacking model is than the target and + to (x)for every size larger the attacking model is than the target. NEOPHYTE(x): This model may spend 1 AP to cast the (x) psychogenic. SHIELD FORMATION: While not prone, and within 1 of another model with Shield Formation, this model gains + AR.

1 1 ARTIFICER OF THE ALTEGHRAN [1] Heat Gun 19 Sunder Armor I FIX! I FIX!!! Superior Maintainence() Commander*(1) M 0mm [1] 0 Fire Counter. This model suffers 1 automatic PW: hit for each AP it spends on actions other SUNDER ARMOR: Models hit by this attack gain 1 Sunder Counter. Sunder Counter: This model suffers - AR. A model may only have 1 Sunder Counter at any time. SUPERIOR MAINTENANCE(x): (x) times per game, when a malfunction is rolled from a non-psychogenic attack, that model may ignore the malfunction. This ability functions even if this model is killed. 1 1 CAVEWING SLYTH [] Jagged Claws 5 0 - [1] Screech Wretched little things... Ambush Vault Slave () 1 - SP - M 0mm [] 0 AMBUSH: Do not deploy this model as normal. During any Preparation Phase after Round 1 you may deploy this model by choose a point on the battlefield and performing a scatter roll from that point. Placing this model as close as as possible to the location of the scatter. Models with Ambush that share a squadlink value may deploy using 1 Scatter Roll, placing the first model on the point and the rest within. VAULT: Once per activation, this model may spend 1 AP to immediately move their MV value, ignoring terrain as well as intervening models. If this move results in a charge, this model gains and additional +1 AS and +1 PW to the charge attack. 1 RAZOR SLYTH [] Rending Claws 5 0 - Rend Before we knew it we d lost two scouts... Infiltrate Strider Vault M 0mm [] 0 INFILTRATE: This model is only deployed after all non-infiltrating models have been deployed. This model may be deployed anywhere on the battlefield that is at least 1 from an enemy deployment zone. REND: If all attacks from this assault group hit the same target, they gain 1 additional power multiplier for this attack. STRIDER: This model ignores the Rough keyword of terrain pieces. This model may stand up from prone for no AP cost. VAULT: Once per activation, this model may spend 1 AP to immediately move their MV value, ignoring terrain as well as intervening models. If this move results in a charge, this model gains and additional +1 AS and +1 PW to the charge attack. 1 Slave () 1 TASKMASTER [1] Shard Whip RE - Bleed Whiplash FASTER!!! Human Shield Taskmaster(+ AS or +1 MV) M 0mm [1] 0 BLEED: Living Models hit by this attack gain 1 Bleed Counter. Bleed Counter: During the Lingering Effects Phase roll a d0. On a result of 11+ this model loses 1 HP, otherwise, remove the Bleed Counter. A model may only have 1 Bleed Counter at any time. HUMAN SHIELD: When this model is hit by an enemy non-template attack, it may force 1 friendly model within to be hit by the attack instead. That attack gains an additional power multiplier for this hit (Hits from Human Shield cannot trigger Human Shield). TASKMASTER(x): Other non-trueborn models this model squadlinks with may gain (x) this activation. If this is done, that model must make a PS Check at the end of its activation. On a failure, it loses 1 HP. A model may only benefit from Taskmaster once per activation. WHIPLASH: Models hit by this attack who pass their AR Save gain 1 Whiplash Counter. Whiplash Counter: The next time this model activates, it immediately loses 1 AP per Whiplash Counter, and then all Whiplash Counters are removed. 1 Slave (5)

SHARD SLAVE [1] Fire Shard 0 17 Unstable(Fire) BOOM!!! Infiltrate Shard Scatter(Fire) Shard Walk M 0mm [] 0 Fire Counter. This model suffers 1 automatic PW: hit for each AP it spends on actions other INFILTRATE: This model is only deployed after all non-infiltrating models have been deployed. This model may be deployed anywhere on the battlefield that is at least 1 from an enemy deployment zone. SHARD SCATTER(x): Once per activation, this model may spend 1 AP to place 1 Shard Field(x) anywhere completely within inches. This may be done as an On-Hold Action. Shard Field(x): This terrain piece is represented by a Blast(1) Template. Any model entering, or beginning their activation within, the Shard Shield suffers (x), and then the Shard Field is removed. SHARD WALK: This model ignores Shard Fields. UNSTABLE(x): If this attack Malfunctions, this model, and all other models within 1, suffer (x). 5 1 Slave () SLING SLAVE [1] Fire Shard Sling 17 M 0mm [] 0 Fire Counter. This model suffers 1 automatic PW: hit for each AP it spends on actions other 5 AIM FOR EYES!!! None 1 Slave () SPEAR SLAVE [1] Fire Shard Spear RE 17 Unstable(Fire) EEEYYYAAHHH!!! Distraction M 0mm [] 0 DISTRACTION: While engaged with an enemy, other friendly models gain +1 AS and +1 PW to melee attacks against that enemy. Distraction is not cumulative. Fire Counter. This model suffers 1 automatic PW: hit for each AP it spends on actions other UNSTABLE(x): If this attack Malfunctions, this model, and all other models within 1, suffer (x). 5 1 Slave () EMBER [1] Immolate - - Point Blank Heart of the Flame Non-Living Servant of Flame M 0mm * This model is only summoned to the battlefield by specific abilities and psychogenics. Fire Counter. This model suffers 1 automatic PW: hit for each AP it spends on actions other HEART OF THE FLAME: This model may never gain Fire Counters. Enemies hitting this model with melee attacks gain 1 Fire Counter at the end of their activation. NON-LIVING: This model may never gain Panic Counters. This model s PS may never be modified by enemy effects. POINT BLANK: This ranged attack may be used while engaged. If used while engaged, this attack must target an enemy this model is engaged with. SERVANT OF THE FLAME: Friendly models with Emberspark within may: Kill this model when they suffer damage to prevent 1 damage. Kill this model to re-roll 1 failed attack roll. Kill this model when they hit an enemy with a melee attack to give that attack + PW. 0 1 Elemental ()

BURNING HATRED This model gains the Rage special ability at all times. COMBUSTION 1 If this attack hits a model that already had a Fire Counter, you may remove that counter to give this attack +1 power multiplier and the Blind weapon ability. BLIND: Models hit by this attack gain 1 Blind Counter. Blind Counter: This model suffers - AS. Remove the Blind Counter at the end of this model s activation. A model may only have 1 Blind Counter at any time. Fire Counter. This model suffers 1 automatic PW: hit for each AP it spends on actions other than removing the Fire Counter. Resolve these automatic hit(s) after the action is completed. MALFUNCTION: As normal. CONFLAGRATION 1 Proximity Strike() Fire Counter. This model suffers 1 automatic PW: hit for each AP it spends on actions other PROXIMITY STRIKE(x): When this attack is selected, place the Blast(x) Template anywhere completely in range of this attack. Make 1 separate attack roll against each enemy model under the template. Only the initial attack roll may suffer Malfunction or gain the benefits of Aiming. MALFUNCTION: As normal. FIERY RESOLVE TN RF RN MAL 1 1 - On a successfull cast, the caster may heal 1 HP. MALFUNCTION: Caster suffers 1 automatic PW: hit.

HEART OF THE FLAME This model gains the Heart of the Flame special ability at all times. HEART OF THE FLAME: This model may never gain Fire Counters. Enemies hitting this model with melee attacks gain 1 Fire Counter at the end of their activation. SHIELD OF HATRED When this model is hit by a melee attack, it may make a PS Check. On a success, the enemy that hit it suffers 1 automatic PW: hit. SUMMONER OF FIRE This model s melee attacks gain the Emberspark special ability at all times. EMBERSPARK: If this attack kills an enemy, place 1 Ember within of this model.