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BOX CONTENT 300 CARDS *20 Starter Cards [Grey Border] 4 Evasive Maneuvers 4 Tricorder 4 Phasers 4 Diagnostic Check 4 Starfleet Academy *54 Basic Characters [Yellow Border] 24 Ensign 16 Lieutenant 14 Commander *90 Starbase cards [Blue Border] 27 Maneuvers 20 Setups 41 Unique Characters 2 Special Wormhole Cards *15 Standard Starships [Purple Border] *4 Exploration Starter Starships [Gold Border] *25 Exploration Space Deck Cards [Gold Border] 14 Missions 11 Events *4 Klingon Civil War Starter Starships [Red Border] *9 Reunification Starter Starships [Teal Border] *25 Reunification Space Deck Cards [Teal Border] 9 Events 16 Missions *4 Borg Invasion II Starter Starships [Green Border] *25 Borg Invasion II Space Deck Cards [Green Border] 14 Events 8 Borg Starships 3 Missions *25 Borg Cards [Green Border] 5 Twenty Sided Dice [Damage Counters] TABLE OF CONTENTS 001 Pg. 02 Card Layout 002 Pg. 03 Player Area Layout 003 Pg. 04 Board Layout 004 Pg. 06 Space Deck Setup 005 Pg. 08 Starbase Setup 006 Pg. 12 Standard Game Play (Exploration Scenario) 007 Pg. 15 Exploring the Space Deck 008 Pg. 16 Battle Explanation 009 Pg. 18 Borg Invasion II Scenario 010 Pg. 22 Reunification Scenario 011 Pg. 24 Glossary 012 Pg. 25 Q&A

A XP Cost 001 002 Card Layout Player Area Starbase Cards Character Cards Setup Cards (Blue Border) C (Blue Border) A Form each player s starting deck by combining the following cards, shuffling them, and placing them face down in the Deck Area: Maneuver Cards (Blue Border) These cards will be used to form the starting deck for each player.* B Card Type C Card Name D Affiliation B D F Classification G Effects H Statistics (Stat Bar) I Flip Effect E F E Flavor Text G 3 Ensign 2 Lieutenant (Yellow Border) (Yellow Border) Characters, Maneuvers, and Setups are the different card types that you can find and gain throughout the game. You will start with simple versions of each of these cards and gain more powerful cards as you play. They will help you improve your deck, battle opponents, and complete the goals needed to win the game. Characters and Maneuvers can be played in and out of Battles/Events while Setups can only be played out of Battles/Events. Space Deck Cards Mission Cards Event Cards (Gold Border) (Gold Border) Starship Cards (Purple Border) 1 of each of the Starter Cards (Gray Border) *Left over starter cards can be set aside or shuffled into the Starbase Deck. J Mission Points BRIDGE (Play Area) FLAG SHIP AREA I H J Starships, Events, and Missions, are the different card types that you will encounter when you explore the Space Deck. Each player begins the game with a simple Starship as their flagship that they may later upgrade to a stronger Starship. 02 Cards in this area remain here throughout the game. Your Mission Points are equal to the sum of all cards in this Area. Some cards have effects that can be used from this Area. POINTS AREA DECK AREA DISCARD AREA PLAYER AREA 03

003 starbase game board FIG 1 WARP FIELD NACELLE (Optional Borg Card Area) STARBASE DECK SPACE DECK FLIPPED SPACE DECK CARDS BASIC CARDS AREA STARBASE SEARCH AREA STARBASE DISCARD AREA MISSION AREA 04 FIG 2 WARP FIELD NACELLE Here is the entire layout of the game board. You will use the provided cards to form this board. Some areas such as the Borg Card Area will only be used in certain scenarios. The Mission Area and Starbase Discard Area will be empty at the start of the game but may fill up as the game progresses. Follow the instructions on Pgs. 6-11 to properly setup the game board as shown. Setup for each scenario will be almost identical except for a change in the Space Deck. these ARE THE CARDS THAT CAN BE GAINED FROM STARBASE. 05 FIG 3 WARP FIELD NACELLE

004 space deck setup Form the Space Deck by combining the following cards, shuffling them, and placing them face down in the Space Deck Area: The Space Deck will consist of 40 cards, 15 of them will always be Starships that players can Diplomacy or Combat to get them for their Mission Points and possibly to change their flagship to a stronger Starship. The other 25 cards change based on the scenario. The 15 Standard Starships will be used in every scenario. (For Exploration use these 25 Events and Missions) 15 Standard Starships 25 Events and Missions (Purple Border) (Gold Border) Players will explore the Space Deck by flipping the top card to reveal what they will encounter. Flipped missions will be placed in the Mission Area below. A Space Deck FIG 4 NEBULA CLASS STARSHIP 06 07

005 This deck contains all the non-basic cards that can be gained from the search area throughout the game. Starbase : deck setup 41 Unique Characters (Blue Border) Form the Starbase Deck by combining all the Blue Border cards, shuffling them, and placing them in the Starbase Deck Area. 47 Maneuvers and Setups (Blue Border) Multiple copies of each Setup and Maneuver can be found in the deck. Players can have and play duplicates of these cards. FIG 5 WARP CORE ENGINE 2 Special Cards (Blue Border) The Starbase Deck contains Characters, Setups, Maneuvers, and Special cards that will replace cards in the Starbase Search Area throughout the game. If the Starbase Deck ever runs out of cards, take all the cards in the Starbase Discard Area, shuffle them together to form a new Starbase Deck. This means that some cards that are removed in the beginning of the game will have a chance to be gained later in the game. 08 09

FIG 6 GALAXY CLASS STARSHIP Starbase : Search area SETUP Starbase : Basic area SETUP Form the Starbase Search Area by flipping the top 9 cards of the Starbase Deck and place them to the left of it in a 3x3 formation: Place all the remaining Basic Characters in their own separate piles to the right of the Starbase Deck: Ensign (Yellow Border) Lieutenant (Yellow Border) Commander (Yellow Border) Aside from the 3 Basic Characters, these 9 face up cards are the other cards that can be gained from Starbase. These 9 cards can change at any time. Anytime a card is removed from this area, replace it with the top card of the Starbase Deck. If the Starbase Deck ever runs out of cards, shuffle all the cards in the Starbase Discard Area to form a new Starbase Deck. 10 These cards are part of Starbase. These cards are always available to be gained during the course of all games unless the pile(s) runs out. 11

006 FIG 7 GALAXY CLASS STARSHIP BRIDGE standard game play instructions (Exploration Scenario) The Victory Condition: The Space Deck contains cards with Mission Points. The player to achieve 400 Mission Points (see page 03 to learn about Mission Points) wins the game. Start of Game: Each player draws 5 cards, use a random method (die roll, rock-paper-scissors, etc.) to determine who goes first. Turn Sequence: On your turn you can perform either the Action Phase or Trash Phase. ACTION Phase: This is the phase that will usually be chosen. You may perform each of the following actions during this phase in any order. a. Play Characters Move the Character to your Bridge (in play) and apply its effect. It remains in your Bridge until the end of your turn. Can be performed multiple times. c. Spend XP points to gain card(s) from Starbase Some cards, such as Basic Characters, give you XP (experience) points. You may spend your XP points to gain cards from Starbase. Can be performed multiple times. b. Play Maneuvers or Setups Move the Maneuver or Setup to your Bridge (in play) and apply its effect. It remains in your Bridge until the end your turn. Can be performed multiple times. STARBASE DECK (A) Character Cards Gained cards go to your DISCARD PILE in your PLAYER AREA. BRIDGE (Play Area) STARBASE SEARCH AREA FLAG SHIP AREA Replace gained card with one from the Starbase Deck. POINTS AREA DECK AREA DISCARD AREA PLAYER AREA (B) Set Up or Manuever Cards 12 d. Repair flagship damage You may Repair your flagship by spending your XP points to remove damage from it on a 1 XP for 1 Damage ratio. Can be performed multiple times. 13

e. Perform 1 Search You may select a card from the Starbase Search Area and discard it (move it to the Starbase Discard Area) to flip a new card from the Starbase Deck into that spot. This can be performed multiple times if you get additional searches. STARBASE DECK EXPLORING THE SPACE DECK Here is an explanation of the different types of cards that can be encountered when exploring. STARBASE SEARCH AREA STARBASE DISCARD (E) Card with Search Effect 007 Replace discarded card with one from the Starbase Deck. f. Perform 1 Explore The Space Deck contains several different cards that you must obtain to gain Mission Points and win the game. To explore, you flip over the top card of the Space Deck and proceed based on the type of card flipped (See page 15 for Exploring the Space Deck). This can be performed multiple times if you get additional explores. TRASH Phase: Mission When a Mission is revealed from the Space Deck, apply any Flip effect it may have, and then place it in the Mission Area face up below the Space Deck. There can only be 2 face-up Missions at any time, so if a Mission is flipped while 2 face-up Missions already exist, choose 1 of those 2 Missions and move it to the bottom of the Space Deck. Missions have a Goal and a Reward. A player can use up 1 Explore to complete 1 Mission if they can meet its Goal. The Goal is achieved by having its conditions met by your flagship and cards in the bridge. When a Mission is completed, move it to your Points Area, and apply its Reward. The Reward is applied only once when the Mission is completed. Mission Card Event Event effects can vary, some will require you to meet This phase is usually performed when you would normally not be able to do much during the Action Phase. Select 1 card in your hand and trash it. 1. When a card is trashed, do 1 of the following based on the type of card it is: a. If it is a Starter Card, remove it from the game. b. If it is a Basic Character, move it back to its pile in Starbase. c. Otherwise, move it to the Starbase Discard Area. End of Turn: After you have finished performing 1 of the 2 Phases, you end your turn by doing the following: 1. Discard all the cards in your hand. 2. Discard all the cards in your Bridge. 3. Resolve any end of turn effects and end any effects that you have received during the turn. (Any unused XP, searches, and explores are lost) 4. Draw 5 cards and it is now the next players turn. Anytime you need to draw but there are no cards in your deck, shuffle your Discard Area cards to form a new deck and then draw. 14 a Goal, others can cause a Battle among all players (See page 16 for Battle Explanation), and some can benefit the player that flipped it. Some events have a Fail effect, which is applied if the Goal is not met by the player that flipped it. After the event is flipped, if it has a Goal, you may play additional Maneuvers and Characters, from your hand to help you meet the Goal. Once you are done playing those cards, resolve the Event by either meeting its Goal and moving it to your Points Area or applying its Fail effect. Event Card Starship When a Starship is flipped, a Battle occurs between your flagship and the flipped Starship (See page 16 for Battle Explanation). When battling a Standard Starship, you have the option to Diplomacy it. This is normally the way for you to gain a new stronger flagship. Starship Card 15

their damage. Then, Combat is over. 3. WAR: If this Events caused the Battle, the winner of this card is the player with the undefeated Starship with the highest Stats in the following order: Attack, Speed, and then Diplomacy. If one player s flagship has the highest Attack, they win, otherwise if there is a tie, the flagship among those players with the highest Speed is the winner. If there is still a tie, move on to Diplomacy, and finally if there is still a tie, the winner is the player closest to the turn player (counting the turn player) going clockwise. The winner moves the War Event to their Points Area. 008 battle explanation 1. Battles can occur between player(s) and/or card(s) in the Space Deck. Battling players can play Characters and Maneuvers but CANNOT play Setups. At the bottom of all Characters and Maneuvers there is a Stat Bar that adds to your flagship s Stats. You can line up those cards with your flagship to easily add up the totals. Battling Starships from Space Deck: 1. Diplomacy: You can Diplomacy Standard Starships. To do so, your flagship s Speed and Diplomacy must be equal to or greater than the opposing Starships, respectively. When you Diplomacy a Starship, you may make it your new flagship (Damage does not carry over). If you do, your old flagship is moved to your Points Area. Otherwise, you move that Starship to your Points Area. It is almost always better to Diplomacy a Starship rather than Combat it but this will prove to be more difficult at times. 2. Combat: In Combat, you will attempt to defeat the opposing Starship by dealing damage to it equal or greater than its Defense. After playing your cards, the Starship with the highest Speed will deal damage first. If tied, damage is dealt at the same time. Then if the slower Starship is not defeated due to damage, it will deal damage next. There is only one exchange of damage. If the Starship from the Space Deck is defeated, it is moved to your Points Area. Otherwise it is moved to the bottom of the Space Deck and any damage on it is removed. Damage on your flagship to remain. Battling Other Players (Combat Only): 1. Starting with the turn player, going clockwise, each battling player can play 1 card/effect or pass. Continue this process until all players have passed in succession. 2. After all battling players have played their cards, Combat will resolve as follows: Starships will deal damage equal to their Attack in the order of their Speeds to a battling opponent of their choice, starting with the highest. If some Starships are tied in Speed, they will deal damage at the same time, but assigning damage is done in clockwise order, starting with the turn player. Damage is assigned and dealt in order of Speed until all battling Starship have dealt 16 4. At the end of the Battle, all battling players except for the turn player discard all the cards from their Bridge and draw back up to 5 cards. 5. Once the Battle is over, the turn player continues their turn if they were not defeated. Defense vs Shields: Defense represents the amount of damage a Starship can receive before being defeated. Shields prevent the first X damage a Starship receives during the turn. Damage: When Damage is assigned, it is reduced by any Shields and then that amount of damage is dealt to the assigned Starship. The provided dice should be used to track damage on flagships. When a Starship has damage on it equal to or higher than its current Defense, it is defeated. 1. Defeat a Starship: When a Starship is defeated from the Space Deck, the player that defeated it moves it to their Points Area. 2. Fail to Defeat a Starship: When a Starship from the Space Deck is not defeated, it is moved to the bottom of the Space Deck. 3. Your Flagship is Defeated: When a player s flagship is defeated, that player does the following: a. Gains 1 Ensign. b. Remove all damage from your flagship. c. Combines all the cards in your Hand, Discard Area, Deck, and Bridge. Shuffle them together to form a new deck. d. If you were defeated on your turn, resolve any active Battles or Events, then proceed to the end of turn. If you are defeated on another player s turn, draw a new hand of 5. A B YOUR FLAGSHIP SPACE DECK STARSHIP 1 1 DAMAGE (2) Combat Example A is faster and deals 1 damage (3 attack -2 shields) to B. B deals 1 damage to A. A is not defeated so it is moved to bottom of the Space Deck. FIG 8 GALAXY CLASS STARSHIP 17 2SP 1ATK 1DIP 8DEF 2SHD

Turn Sequence: 009 Borg INVASION II scenario The turn begins by exploring. Once the top card is flipped you do 1 of the following based on the type of card: 1. Events: apply its effect. If it has a Goal, you may play Maneuvers and Characters to try to meet the Goal. If the Goal is not met, resolve the Fail effect. 2. Borg Starship: Begin a Battle. This is a cooperative scenario where your goal is to work as a team to survive and defeat the Borg Invasion. Space Deck Setup: 1. In this scenario you will use the 25 Borg Invasion II Space Deck Cards plus the 15 Standard Starships to form the Space Deck. 2. You will start with the Borg Invasion II Starter Starships as your flagships (found on the back of the Instruction Cards) which give each player a unique effect that they can use during the game to help your team succeed. You may randomly distribute the Starships or assign them. These effects last for the whole game even if you get a new flagship. Victory Condition: You must flip the Borg Queen Event card from the Space Deck and meet its Goal. Exploring: Unlike the other scenarios, you do not get the normal ability to explore in this game. At the start of every turn you must explore once as a team. Some effects will force you to explore again. 3. Standard Starship: Leave it face up for the turn. A player can Diplomacy it. Otherwise, remove it from the game at the end of the turn. 4. Mission: Move it to the mission area. You may complete it as a team during your turn while not in battle. These Missions don t require an explore to complete. 5. All undefeated players in the team choose one of the following phases and perform it: Action Phase: Once the flipped card has been resolved as described above, players that were not defeated can perform the following actions individually in any order: a. Play Characters b. Play Maneuvers or Setups c. Spend XP to gain card(s) from Starbase d. Repair flagship damage e. Perform up to 3 Searches as a team f. Use your flagship s effect Trash Phase: A player that has not played any cards/effects during the turn nor been in battle can choose to trash 1 non-borg Card in their hand. Then, they cannot perform any other actions or interact with other players that turn. End of Turn: Once all players have agreed that they are done taking actions, the turn ends by discarding all the played cards as well as the cards in each player s hand and drawing 5 cards each. Search: Since you are playing as a team, your team will share 3 searches per turn, although more can be gained by effects. Defeated flagships: Borg Queen Event Anytime a flagship is defeated by any card or effect, that flagship follows the standard rule for being defeated, with the exception that instead of gaining 1 Ensign, they gain 1 Borg Card instead. Since all players share a turn, a player whose flagship has been defeated cannot perform any additional actions or interact with other players until the start of the next turn (they still draw 5 cards at the end of the turn). Non-Borg Starships: Unlike the standard rules, you will not Battle these Starships. In this scenario they are fleeing from the Borg and have no time to Battle. After they are flipped, any player can try to Diplomacy the Starship during that turn. If they do, they make it their new flagship. Otherwise, at the end of the turn, the Starship is removed from the game. 18 19

Borg Cards: Borg Starships (cont.): 4. Battle: When a Borg Starship is flipped, apply its Flip effect first. Then a Battle begins between the exploring players and the Starship. Exploring players play their Maneuvers and Characters in whatever order they like. Then combat resolves as usual. Damage is assigned in order of Speed. The players can decide which of them will take the damage from the Starship. A flagship must take damage until it is defeated. Any remaining damage over that amount must be assigned to another flagship. This continues until all the damage has been dealt from the Borg Starship. Place 5 Borg Cards for each player plus an additional 5 in the Borg Card Area above the Space Deck (Ex. If there are 3 players you place 20 Borg Cards in the area). These cards will be forced into your deck throughout the game by effects found in the Space Deck. Aside from causing your deck to be less consistent, the Borg Cards will increase the negative effects found in the Space Deck. Borg Card 1. If the Borg Card Area ever runs out, all players instantly LOSE THE GAME. 2. If any player ever has 5 or more Borg Cards in their hand at one time, they become ASSIMILATED and they are removed from the game along with all their cards. 3. Borg Cards cannot be played to your Bridge. 4. Borg Cards cannot be trashed in the Trash Phase or upgraded by effects. The only way to get rid of Borg Cards is with effects that trash cards. 5. When a Borg Cube is flipped, before applying its flip effect, each player must reveal all the Borg Cards in their hand and that Borg Cube will receive +1 to each of its Stats for each Borg Card revealed. 6. When a Borg Card is trashed due to an effect, it is moved back to the Borg Card Area. Borg Starships: Flipping Multiple Cards: 1. Some events will result in a multiple cards being flipped during a single turn. If an exploring player is defeated while in the middle of a Event/Battle, they are still consider to be an exploring playing for the rest of that Event/Battle. However, for any cards flipped after that, in the same turn, they will no longer be considered an exploring/battling player since they were defeated. Alternate Play Options: 1. This game can also be played with multiple teams. Player(s) can form teams to see who can survive the longest and/or defeat Locutus. In this case the teams take separate turns and exploring players only refers to the team whose turn it is. 2. To increase the difficulty, play without using starter flagship s effects. Borg Starships are what you will be battling against in the Space Deck. 1. Borg Cubes flip effect deals instant damage to player s flagships that have Borg Cards in their hand. 2. When a Borg Cube is defeated, you should set it aside and keep track of how many have been defeated because for each Borg Cube that has been defeated, the next Borg Cube you encounter will be that Borg Cube Starship much stronger. A Borg Cube gets +1 to all Stats for each Borg Cube that has already been defeated. 3. During battle with a Borg Cube, once a player has played a Maneuver, no player can play that same Maneuver during that Battle. 20 21

010 ROMULAN REUNIFICATION scenario This is a 2 team scenario. There can be any number of players on each team. One team will play as the Underground whose goal is to reunify the Romulans and Vulcans, but watch out because the other team will play as the Senate, whose goal is to stop the reunification and to enslave the Vulcans. Who will prevail? That is for you to decide. Setup Instructions: 1. In this scenario you will use the 25 Reunification Space Deck cards plus the 15 Standard Starships to form the Space Deck. 2. Use a random method to decide which team will play as the Underground Faction and which will be the Senate Faction. 3. You will start with the Reunification Starter Starships as your flagships (Instruction on Back), which will give you a special effect that triggers when you complete one of your own Missions (Indicated by your icon in the top right corner of the card). Many cards in this scenario will feature one of the following icons in their text: a. : Apply this effect only if your team is the Senate and it is your turn. b. : Apply this effect only if your team is the Underground and it is your turn. Additional Game Play Rules: 1. Turn play will be similar to Borg Scenario, where your team will share their turn. You will each first decide if you will perform the Action Phase or the Trash Phase. Any player that chose Trash Phase will perform it immediately and cannot perform any actions for the rest of the turn. Then, if at least 1 player chose the Action Phase, that phase will be performed by those who chose it. The Action Phase is played in much the same way as Exploration Scenario, except as a team you get only 1 search and 1 explore but can gain more from effects. The rest of your Action Phase is performed as usual. Victory Condition: 1. The team to achieve 400 Mission Points first wins the game. 22 FIG 9 ROMULAN WARBIRD SIDE VIEW Rules: 1. Many cards in this scenario will feature this ( ) icon. It means that you multiple the number before it by the number of players in your team. This allows you to play with a wide range of team sizes and uneven teams but still maintain an equal difficulty per team. (Ex. If your team has 3 players and this icon is shown, 7 + Attack, it is treated as 7x3 = 21+ Attack, 21 or more Attack. If the team had only 1 player, it would be 7+ Attack instead.) Mission Card Rules: 1. You will notice that Missions in this scenario usually feature, so the goals increase in difficulty with more players in your team. That is because you are expected to work together as a team to complete these Missions. Reunification Mission s goals can be met by combining the stats and effects found in all team member s bridges. (Ex. A Reunification Mission that has GOAL: 26+ Attack can be met by 1 team member having 18 Attack and the other having 8 Attack.) Points Area: 1. Players will have their individual Point Areas but a team s points are the sum of its member s points. Since Missions are completed as a group, the team can move the Mission to any of its member s Point Area. Starships go into the Points Area of the player that defeat or diplomacy it, as usual. War: 1. When a War causes a battle, each team will have its members each play 1 card or pass. Then, the other team will do the same and repeat this process until both teams pass without playing anything. In the case that teams have an uneven number of players, the team with more members will have to choose which of their members will participate in the battle so that there are an equal number of players in each battling team. Then, the actual battle will begin among the battling players. Any players that aren t in the battle cannot play anything. 23

011 glossary 012 Q&A +X Search - You may perform an additional X searches this turn. Searches can only be performed on your own turn. Some Starbase cards will have this Ongoing icon. When a player plays a card with this icon it will remain in their Bridge at the end of their turn(s). It would still be discarded at the end of a Battle with other players if it is not your turn. Some Space Deck cards will have this Hidden icon. When this card is moved to your Points Area, it is kept face-down and only you may look at it. FAIL: This effect is applied if the Goal of the card is not met. If the card is a Starship, apply this effect if it is not defeated in Battle. Flagship This Starship represents your base Stats and will be what receives and deals damage during the game. Your flagship can change and improve throughout the game. FLIP - This effect activates when a card is flipped from a deck. Gain - Move a card from Starbase to your discard area (Some effects may move it to another area). GOAL - This is the criteria that must be met to acquire this card and move it to your Points Area. REWARD - When a card with a Goal has its Goal met, this is the effect that the player that met the Goal applies. Trash - Move a card to one of the following areas depending on where the card originated from: 1. If it is a starter card, remove it from the game. 2. If it is a Basic Character card, move it to its pile on Starbase. 3. If it is a card that started in the Starbase Deck, move it to the Starbase Discard Area. 4. If it is a Borg Card, move it to the Borg Card Pile. Upgrade - This is short for Trash the designated card and gain a card from Starbase costing up to the designated amount more than the trashed card. So you can trash a card of cost X and gain a card with a cost less then X. X+ [Speed Attack Diplomacy Defense Sheild etc.] - Requires X or more of the designated stat or card, usually part of a GOAL. Q. How does upgrading a flagship work? A. When you encounter a Starship [Purple Border], you may Diplomacy it by having your flaship s Speed and Diplomacy (taking into account stats and effects from your Bridge), respectively, be equal to or greater then the Starship s Speed and Diplomacy. If it is, you may move that Starship to your flagship area and your old flagship is moved to your Points Area (All damage is removed). Q. Some effects say you or you each, while others say exploring players, what s the difference? A. When an effect uses the term you it refers to the exploring team which may just be the 1 exploring player. When an effect uses the term you each it refers to each player in the exploring team. Q. What happened if an effect tries to activate while another effect is still resolving A. Effects cannot interfere with each other, so you must complete one effect before starting the next. Q. The Mission I want to complete, has a goal of 6+ XP, do I have to spend 6 XP to complete it? A. No, you just need to have cards in your Bridge that combine to 6 or more XP. That XP can be spend for other things as usual. Q. How many Mission Points do I have? A. Combine the Mission Points of all the cards in your Points Area (Including your flagship) and that is your Mission Points. Q. There is a card in my Points Area that has an effect, can I use it? A. Some cards give you an effect that can be activated in the Points Area. These effects are usually worded to imply this. Reward effects are different from these effects because Rewards active only once when the goal is met. The Traveler and the Influence cards are both examples of cards that have effects while in the Points Area. Q. Cards like Borg Cube have an X in their effect, when is that X set? A. X is set right after the card is flipped, so after you apply the flip effect, figure out what X is and it is set at that point. Visit www.bandaicg.com/startrek for additional Q&As 24 25