BERNHARD E. RIECKE PUBLICATIONS 1

Similar documents
Influence of Auditory Cues on the visually-induced Self-Motion Illusion (Circular Vection) in Virtual Reality

Spatialized auditory cues enhance the visually-induced self-motion illusion (circular vection) in Virtual Reality

Going beyond vision: multisensory integration for perception and action. Heinrich H. Bülthoff

Enhancing the Visually Induced Self-Motion Illusion (Vection) under Natural Viewing Conditions in Virtual Reality

ARTICLE IN PRESS. Computers & Graphics

The International Encyclopedia of the Social and Behavioral Sciences, Second Edition

Spatial updating in real and virtual environments - contribution and interaction of visual and vestibular cues

Perception of Self-motion and Presence in Auditory Virtual Environments

Spatial updating in real and virtual environments - contribution and interaction of visual and vestibular cues

Aalborg Universitet. Published in: Eurohaptics DOI (link to publication from Publisher): / _32. Publication date: 2012

Using the perceptually oriented approach to optimize spatial presence & ego-motion simulation

The Influence of Restricted Viewing Conditions on Egocentric Distance Perception: Implications for Real and Virtual Environments

Chapter 9. Conclusions. 9.1 Summary Perceived distances derived from optic ow

Welcome to this course on «Natural Interactive Walking on Virtual Grounds»!

Distance Estimation in Virtual and Real Environments using Bisection

Bernhard E. Riecke Simon Fraser University Canada. 1. Introduction

Optical Marionette: Graphical Manipulation of Human s Walking Direction

VISUAL VESTIBULAR INTERACTIONS FOR SELF MOTION ESTIMATION

Takeharu Seno 1,3,4, Akiyoshi Kitaoka 2, Stephen Palmisano 5 1

Sound rendering in Interactive Multimodal Systems. Federico Avanzini

NAVIGATIONAL CONTROL EFFECT ON REPRESENTING VIRTUAL ENVIRONMENTS

Paper Body Vibration Effects on Perceived Reality with Multi-modal Contents

Visual control of posture in real and virtual environments

COMPUTATIONAL ERGONOMICS A POSSIBLE EXTENSION OF COMPUTATIONAL NEUROSCIENCE? DEFINITIONS, POTENTIAL BENEFITS, AND A CASE STUDY ON CYBERSICKNESS

Perceptual Characters of Photorealistic See-through Vision in Handheld Augmented Reality

Redirecting Walking and Driving for Natural Navigation in Immersive Virtual Environments

arxiv: v1 [cs.hc] 6 Oct 2017

Evaluation of Guidance Systems in Public Infrastructures Using Eye Tracking in an Immersive Virtual Environment

Haptic Cueing of a Visual Change-Detection Task: Implications for Multimodal Interfaces

MECHANICAL DESIGN LEARNING ENVIRONMENTS BASED ON VIRTUAL REALITY TECHNOLOGIES

Feelable User Interfaces: An Exploration of Non-Visual Tangible User Interfaces

Control of a Lateral Helicopter Side-step Maneuver on an Anthropomorphic Robot

Author s accepted manuscript. Original is available at 1

CSC 2524, Fall 2017 AR/VR Interaction Interface

Comparing Leaning-Based Motion Cueing Interfaces for Virtual Reality Locomotion

Leaning-Based 360 Interfaces: Investigating Virtual Reality Navigation Interfaces with Leaning-Based-Translation and Full-Rotation

Navigation in Immersive Virtual Reality The Effects of Steering and Jumping Techniques on Spatial Updating

Effects of Visual-Vestibular Interactions on Navigation Tasks in Virtual Environments

Why interest in visual perception?

Haptic Interface using Sensory Illusion Tomohiro Amemiya

Andriy Pavlovych. Research Interests

PUBLICATIONS Journal articles, books, book chapters

Toward Principles for Visual Interaction Design for Communicating Weight by using Pseudo-Haptic Feedback

A psychophysically calibrated controller for navigating through large environments in a limited free-walking space

Tactile Cueing Strategies to Convey Aircraft Motion or Warn of Collision

CORRESPONDING AUTHORS: ROY A. RUDDLE AND HEINRICH H. BÜLTHOFF

Virtuelle Realität. Overview. Part 13: Interaction in VR: Navigation. Navigation Wayfinding Travel. Virtuelle Realität. Prof.

Auditory self-motion illusions ("circular vection") can be facilitated by vibrations and the potential for actual motion

Perception in Immersive Virtual Reality Environments ROB ALLISON DEPT. OF ELECTRICAL ENGINEERING AND COMPUTER SCIENCE YORK UNIVERSITY, TORONTO

Introduction to Psychology Prof. Braj Bhushan Department of Humanities and Social Sciences Indian Institute of Technology, Kanpur

VirtualWars: Towards a More Immersive VR Experience

The Effect of Haptic Feedback on Basic Social Interaction within Shared Virtual Environments

PERCEPTUAL AND SOCIAL FIDELITY OF AVATARS AND AGENTS IN VIRTUAL REALITY. Benjamin R. Kunz, Ph.D. Department Of Psychology University Of Dayton

Interacting within Virtual Worlds (based on talks by Greg Welch and Mark Mine)

Realtime 3D Computer Graphics Virtual Reality

Virtual Chromatic Percussions Simulated by Pseudo-Haptic and Vibrotactile Feedback

VIRTUAL REALITY Introduction. Emil M. Petriu SITE, University of Ottawa

Vision and Action in Virtual Environments: Modern Psychophysics in Spatial Cognition Research

WB2306 The Human Controller

Designing an HMI for ASAS in respect of situation awareness

Exploring Surround Haptics Displays

Designing an HMI for ASAS in respect of situation awareness

Technologies. Philippe Fuchs Ecole des Mines, ParisTech, Paris, France. Virtual Reality: Concepts and. Guillaume Moreau.

Evaluating Joystick Control for View Rotation in Virtual Reality with Continuous Turning, Discrete Turning, and Field-of-view Reduction

When What You Hear is What You See: Presence and Auditory-Visual Integration in Virtual Environments

Graphics and Perception. Carol O Sullivan

THE EVALUATION OF A MOTION BASE DRIVING SIMULATOR IN A CAVE AT TACOM

Haplug: A Haptic Plug for Dynamic VR Interactions

Evaluation of High Dynamic Range Content Viewing Experience Using Eye-Tracking Data (Invited Paper)

The Human Visual System!

Yoshiaki Tsushima PhD 3-5, Hikaridai, Seika-cho, Soraku-gun Kyoto, Japan, Tel: (Voice)

Figure 2. Haptic human perception and display. 2.2 Pseudo-Haptic Feedback 2. RELATED WORKS 2.1 Haptic Simulation of Tapping an Object

Touch Perception and Emotional Appraisal for a Virtual Agent

Multisensory Virtual Environment for Supporting Blind Persons' Acquisition of Spatial Cognitive Mapping a Case Study

Behavioural Realism as a metric of Presence

Universidade de Aveiro Departamento de Electrónica, Telecomunicações e Informática. Interaction in Virtual and Augmented Reality 3DUIs

A Multimodal Locomotion User Interface for Immersive Geospatial Information Systems

Einführung in die Erweiterte Realität. 5. Head-Mounted Displays

Spatial navigation in humans

Psychophysics of night vision device halo

Computer Haptics and Applications

Feeding human senses through Immersion

Social Viewing in Cinematic Virtual Reality: Challenges and Opportunities

Grasping Multisensory Integration: Proprioceptive Capture after Virtual Object Interactions

EXPERIMENTAL BILATERAL CONTROL TELEMANIPULATION USING A VIRTUAL EXOSKELETON

Chapter 1 The Military Operational Environment... 3

The perception of linear self-motion

Assessing the Impact of Automatic vs. Controlled Rotations on Spatial Transfer with a Joystick and a Walking Interface in VR

Performance Measurements on the MPI Stewart Platform

Studying the Effects of Stereo, Head Tracking, and Field of Regard on a Small- Scale Spatial Judgment Task

Leveraging Change Blindness for Redirection in Virtual Environments

Moving Towards Generally Applicable Redirected Walking

Available online at ScienceDirect. Procedia CIRP 44 (2016 )

Chapter 2 Introduction to Haptics 2.1 Definition of Haptics

First steps with a rideable computer

ECOLOGICAL ACOUSTICS AND THE MULTI-MODAL PERCEPTION OF ROOMS: REAL AND UNREAL EXPERIENCES OF AUDITORY-VISUAL VIRTUAL ENVIRONMENTS

CSE 165: 3D User Interaction. Lecture #11: Travel

Virtual Distance Estimation in a CAVE

Panel: Lessons from IEEE Virtual Reality

The Visual Cliff Revisited: A Virtual Presence Study on Locomotion. Extended Abstract

Transcription:

BERNHARD E. RIECKE 1 Refereed papers Submitted Bizzocchi, L., Belgacem, B.Y., Quan, B., Suzuki, W., Barheri, M., Riecke, B.E. (submitted) Re:Cycle - a Generative Ambient Video Engine, DAC09 Meilinger, T., Riecke, B. E., & Bülthoff, H. H. (submitted). Recently learned environmental spaces are represented as interconnected vista spaces. Cognition. Teramoto, W. & Riecke, B. E. (submitted). Dynamic Visual Information Facilitates Object Recognition from Novel Viewpoints. Journal of Vision. 2009 Riecke, B. E. (2009) Cognitive and higher-level contributions to illusory self-motion perception ( vection ): does the possibility of actual motion affect vection? Invited paper for the Japanese Psychonomic Society Journal, 28(1), 135-139 Riecke, B. E., Feuereissen, D., & Rieser, J. J. (2009). Auditory self-motion simulation is facilitated by haptic and vibrational cues suggesting the possibility of actual motion. ACM Trans. Appl. Percept., 6(3), 1-22. Riecke, B. E., Väljamäe, A., & Schulte-Pelkum, J. (2009). Moving sounds enhance the visually-induced selfmotion illusion (circular vection) in virtual reality. ACM Trans. Appl. Percept., 6(2), 1-27. Riecke, B. E., Behbahani, P. A., & Shaw, C. D. (2009). Display Size does not Affect Egocentric Distance Perception of Naturalistic Stimuli. ACM SIGGRAPH Symposium on Applied Perception in Graphics and Visualization (APGV), 15-18. Moura, D., & Riecke, B. E. (2009). Is Seeing a Virtual Environment Like Seeing the Real Thing? ACM SIGGRAPH Symposium on Applied Perception in Graphics and Visualization (APGV), p. 131. 2008 Riecke, B. E. (2008). Consistent Left-Right Reversals for Visual Path Integration in Virtual Reality: More Than a Failure to Update One s Heading? Presence - Teleoperators and Virtual Environments, 17(2), 143-175. Kelly, J. W., Riecke, B. E., Loomis, J. M., & Beall, A. C. (2008). Visual control of posture in real and virtual environments. Perception & Psychophysics, 70(1), 158 165. Peng, P., B. E. Riecke, B. Williams, T. P. McNamara and B. Bodenheimer: Navigation Modes in Virtual Environments: Walking vs. Joystick. In ACM SIGGRAPH Symposium on Applied Perception in Graphics and Visualization (APGV), p. 192, Los Angeles, USA. Riecke, B. E., Feuereissen, D., & Rieser, J. J. (2008). Auditory self-motion illusions ("circular vection") can be facilitated by vibrations and the potential for actual motion. In ACM SIGGRAPH Symposium on Applied Perception in Graphics and Visualization (APGV), 147-154, Los Angeles, USA. 2007 Riecke, B. E., Cunningham, D. W., & Bülthoff, H. H. (2007). Spatial updating in virtual reality: the sufficiency of visual information. Psychological Research, 71(3), 298 313. Riecke, B. E. & Wiener, J. M. (2007). Consistent Left-Right Errors for Visual Path Integration in Virtual Reality: More Than a Failure to Update One s Heading?. In ACM SIGGRAPH Symposium on Applied Perception in Graphics and Visualization (APGV), p. 139. Riecke, B. E. & Wiener, J. M. (2007). Can People Not Tell Left from Right in VR? Point-to-origin Studies Revealed Qualitative Errors in Visual Path Integration. In Proceedings of IEEE Virtual Reality 2007, Charlotte, USA, pp. 3 10. Riecke, B. E. & McNamara, T. P. (2007). An Integrative Theory of Spatial Orientation in the Immediate Environment. In Proceedings of the 29th Conference of the Cognitive Science Society (CogSci), p. 1845. Akyüz, A. O., Fleming, R. W., Riecke, B. E., Reinhard, E., & Bülthoff, H. H. (2007). Do HDR displays support LDR content? A psychophysical evaluation. ACM Transactions on Graphics: Proceedings of SIGGRAPH 07 (full paper), 26(3), 38.1-38.7. 1 For reprints, please contact me via E-mail. Most publications can also be downloaded directly from my homepage at http://www.sfu.ca/~ber1/web or www.kyb.mpg.de/~bernie 1

Meilinger, T., Riecke, B. E., & Bülthoff, H. H. (2007). Orientation Specificity in Long-Term-Memory for Environmental Spaces. In Proceedings of the 29th Conference of the Cognitive Science Society (CogSci), 479 484. Teramoto, W. & Riecke, B. E. (2007). Physical self-motion facilitates object recognition, but does not enable view-independence. In ACM SIGGRAPH Symposium on Applied Perception in Graphics and Visualizatio, p. 142. 2006 Riecke, B. E., Schulte-Pelkum, J., Avraamides, M. N., von der Heyde, M., & Bülthoff, H. H. (2006). Cognitive Factors can Influence Self-Motion Perception (Vection) in Virtual Reality. ACM Transactions on Applied Perception (TAP), 3(3), 194 216. Riecke, B. E. (2006). Simple User-Generated Motion Cueing can Enhance Self-Motion Perception (Vection) in Virtual Reality. In Proceedings of the ACM Symposium on Virtual Reality Software and Technology (VRST), pp. 104 107 Limassol, Cyprus. ACM Press. Riecke, B. E. & Wiener, J. M (2006). Point-to-origin experiments in VR revealed novel qualitative errors in visual path integration. 3 rd ACM SIGGRAPH Symposium on Applied Perception in Graphics and Visualization (APGV). p. 156 Boston, USA. 2005 Riecke, B. E., von der Heyde, M., & Bülthoff, H. H. (2005). Visual cues can be sufficient for triggering automatic, reflex-like spatial updating. ACM Transactions on Applied Perception (TAP), 2(3), 183-215. Riecke, B. E., Schulte-Pelkum, J., Avraamides, M. N., von der Heyde, M., & Bülthoff, H. H. (2005a). Scene Consistency and Spatial Presence Increase the Sensation of Self-Motion in Virtual Reality. 2 nd ACM SIGGRAPH Symposium on Applied Perception in Graphics and Visualization (APGV), pp. 111-118 La Coruña, Spain. Riecke, B. E., Schulte-Pelkum, J., & Bülthoff, H. H. (2005). Perceiving Simulated Ego-Motions in Virtual Reality - Comparing Large Screen Displays with HMDs. In B. E. Rogowitz, T. N. Pappas, & S. J. Daly (Eds.), SPIE - Invited paper on VALVE: Vision, Action, and Locomotion in Virtual (and Real) Environments, pp. 344-355 San Jose, USA. Riecke, B. E., Schulte-Pelkum, J., Caniard, F., & Bülthoff, H. H. (2005). Influence of Auditory Cues on the visually-induced Self-Motion Illusion (Circular Vection) in Virtual Reality. In Proceedings of Eight Annual Workshop of Presence 2005. pp. 49-57 London, Great Britain. Riecke, B. E., Schulte-Pelkum, J., Caniard, F., & Bülthoff, H. H. (2005). Towards Lean and Elegant Self-Motion Simulation in Virtual Reality. In Proceedings of IEEE VR 2005, pp. 131-138 Bonn, Riecke, B. E., Västfjäll, D., Larsson, P., & Schulte-Pelkum, J. (2005). Top-Down and Multi-Modal Influences on Self-Motion Perception in Virtual Reality. In HCI International 2005 (electronic proceedings) Las Vegas, USA. Mohler, B. J., Riecke, B. E., Thompson, W. B., & Bülthoff, H. H. (2005). Measuring Vection in a Large Screen Virtual Environment. In ACM SIGGRAPH Symposium on Applied Perception in Graphics and Visualization, (APGV), pp. 103-109 La Coruña, Spain. 2004 and earlier Riecke, B. E., von der Heyde, M., & Bülthoff, H. H. (2004). Spatial updating in real and virtual environments - contribution and interaction of visual and vestibular cues. In ACM SIGGRAPH Symposium on Applied Perception in Graphics and Visualization (APGV), pp. 9-17 Los Angeles, USA. Riecke, B. E., Schulte-Pelkum, J., Avraamides, M. N., & Bülthoff, H. H. (2004). Enhancing the Visually Induced Self-Motion Illusion (Vection) under Natural Viewing Conditions in Virtual Reality. In Proceedings of Seventh Annual Workshop Presence 2004, pp. 125-132. Riecke, B. E., van Veen, H. A. H. C., & Bülthoff, H. H. (2002). Visual Homing Is Possible Without Landmarks: A Path Integration Study in Virtual Reality. Presence - Teleoperators and Virtual Environments, 11(5), 443-473. von der Heyde, M. & Riecke, B. E. (2002). Embedding presence-related terminology in a logical and functional model. In F. Gouveia (Ed.), In Proceedings of Fifth Annual Workshop Presence 2002, 37-52. Porto, Portugal. Book chapters Schulte-Pelkum, J., & Riecke, B. E., (accepted). Using the perceptually oriented approach to optimize spatial presence & ego-motion simulation. In Handbook of Presence. Lawrence Erlbaum.. 2

Riecke, B. E., van Veen, H. A., & Bülthoff, H. H. (2000). Visual Homing is possible without Landmarks: A Path Integration Study in Virtual Reality. In M. von der Heyde & H. H. Bülthoff (Eds.), Perception and Action in Virtual Environments, chap. 6, (97-134). Max Planck Institute for Biological Cybernetics, Germany: Cognitive and Computational Psychophysics Department. Technical reports Meilinger, T., Riecke, B. E., Berger, D., & Bülthoff, H. H. (2007). A novel immersive virtual environment setup for behavioural experiments in humans, tested on spatial memory for environmental spaces. Tech. rep. 158, Max Planck Institute for Biological Cybernetics, Tübingen, Riecke, B. E., Nusseck, H.-G., & Schulte-Pelkum, J. (2006). Selected Technical and Perceptual Aspects of Virtual Reality Displays. Tech. rep. 154, Max Planck Institute for Biological Cybernetics, Tübingen, Riecke, B. E. & Schulte-Pelkum, J. (2006). Using the perceptually oriented approach to optimize spatial presence & ego-motion simulation. Tech. rep. 153, Max Planck Institute for Biological Cybernetics, Tübingen, Riecke, B. E., Schulte-Pelkum, J., Caniard, F., & Bülthoff, H. H. (2005). Spatialized auditory cues enhance the visually-induced self-motion illusion (circular vection) in Virtual Reality. Tech. rep. 138, Max Planck Institute for Biological Cybernetics, Tübingen, Schulte-Pelkum, J., Riecke, B. E., von der Heyde, M., & Bülthoff, H. H. (2004). Influence of display device and screen curvature on perceiving and controlling simulated ego-rotations from optic flow. Tech. rep. 122, Max Planck Institute for Biological Cybernetics, Tübingen, Riecke, B. E. & von der Heyde, M. (2002). Qualitative Modeling of Spatial Orientation Processes using Logical Propositions: Interconnecting Spatial Presence, Spatial Updating, Piloting, and Spatial Cognition. Tech. rep. 100, Max Planck Institute for Biological Cybernetics, Tübingen, von der Heyde, M. & Riecke, B. E. (2001). How to cheat in motion simulation - comparing the engineering and fun ride approach to motion cueing. Tech. rep. 89, Max Planck Institute for Biological Cybernetics, Tübingen, Riecke, B. E., van Veen, H. A. H. C., & Bülthoff, H. H. (2000). Visual Homing is possible without Landmarks: A Path Integration Study in Virtual Reality. Tech. rep. 82, Max Planck Institute for Biological Cybernetics, Tübingen, Manuscripts in preparation (all data is already collected) Meilinger, T., Riecke, B. E., & Bülthoff, H. H. (in preparation for submission to Cognition ): Environmental spaces are represented as interconnected vista spaces Riecke, B. E. & von der Heyde, M.: Theoretical modeling of human spatial orientation processes. Schulte-Pelkum, J., Väljamäe, A. and B. E. Riecke: Vibrational cues enhance the perception of illusory selfmotion (vection). Experimental Brain Research Teramoto, W. & Riecke, B.E.: The Role of Dynamic Visual Information in Object Recognition Riecke, B.E. & McNamara, T.P.: Spatial cognition in the office - can where we are influence what we can easily imagine. Riecke, B.E. & McNamara, T.P. (in preparation for submission to Journal of Experimental Psychology Human Perception and Performance ): Influence of reference frames on spatial cognition: Embedded vs. disembedded spatial cognition. Riecke, B. E., Feuereissen, D., & Rieser, J. J.: Biomechanical and auditory cues for self-motion perception Riecke, B.E., Bodenheimer, B., & Peng, P.: Influence of physical motion cues on a search task in VR Conference talks Riecke, B. E. (2009). Spatial perception and orientation in virtual environments is virtual reality real enough? 39 th annual meeting of the Society for Computers in Psychology (SCiP), Boston, USA. Riecke, B. E. (2006). Simple User-Generated Motion Cueing can Enhance Self-Motion Perception (Vection) in Virtual Reality. ACM Symposium on Virtual Reality Software and Technology (VRST), Limassol, Cyprus. 3

Riecke, B. E., von der Heyde, M., & Bülthoff, H. H. (2002). Contribution and interaction of visual and vestibular cues for spatial updating in real and virtual environments.43. Kongress der Deutschen Gesellschaft für Psychologie (DGPS), Berlin, Riecke, B. E., von der Heyde, M., & Bülthoff, H. H. (2002). Spatial updating in virtual environments: What are vestibular cues good for? VSS Journal of Vision, 2(7), 421a. http://journalofvision.org/2/7/421/ Riecke, B. E., von der Heyde, M., & Bülthoff, H. H. (2002). Teleporting works - Spatial updating experiments in Virtual Tübingen. In OPAM, Talk presented at the 10th annual meeting of OPAM, Kansas City, USA. Riecke, B. E., von der Heyde, M., (2000). Spatial Updating Interaktion visueller und vestibulärer Reize bei der räumlichen Orientierung 1. SFB 550 Nachwuchskongress, Oberjoch, Schulte-Pelkum, J., Riecke, B.E., von der Heyde, M., and Bülthoff (2003), H.H.: Circular vection is facilitated by a consistent photorealistic scene. Presence 2003, Aalborg, Denmark. Conference posters Riecke, B. E. & Moura, D. (2009). Comparing spatial perception/cognition in real versus immersive virtual environments it doesn t compare! 50th Annual Meeting of the Psychonomic Society, 50(4151), 145, Boston, USA. Riecke, B. E., Feuereissen, D., & Rieser, J. J. (2009). Rotating sound fields can facilitate biomechanical selfmotion illusion ("circular vection") [Abstract]. Journal of Vision, 9(8):714, 714a, http://journalofvision.org/9/8/714/, doi:10.1167/9.8.714. Riecke, B. E., Feuereissen, D., & Rieser, J. J. (2008). Contribution and interaction of auditory and biomechanical cues for self-motion illusions ("circular vection"). In Proceedings of CyberWalk workshop, Tübingen, Germany Riecke, B. E. & McNamara, T. P. (2007). Similarity Between Room Layouts Causes Orientation-Specific Sensorimotor Interference In To-Be-Imagined Perspective Switches. 48th Annual Meeting of the Psychonomic Society, 48(1086), 63, Los Angeles, USA. Riecke, B. E. & McNamara, T. P. (2007). Spatial Orientation in the Immediate Environment: How Can the Different Theories be Reconciled? Tübingen Perception Conference (TWK), Tübingen, Meilinger, T., Riecke, B. E., Laharnar, N., & Bülthoff, H. H. (2007). Long-Term Memory for Environmental Spaces - the Case of Orientation Specificity. Tübingen Perception Conference (TWK) Tübingen, Teramoto, W. & Riecke, B.E. (2007). Physical Self-Motion Facilitates Object Recognition, but Does Not Enable View-Independence. Tübingen Perception Conference (TWK), Tübingen, Riecke, B. E., Caniard, F and Schulte-Pelkum, J. (2006). Visually induced linear vection is enhanced by small physical accelerations. International Multisensory Research Forum (IMRF), Dublin, Ireland. Riecke, B. E., Schulte-Pelkum, J., Caniard, F., & Bülthoff, H. H. (2005). Auditory cues can facilitate the visually-induced self-motion illusion (circular vection) in Virtual Reality. Tübingen Perception Conference (TWK) Tübingen, Riecke, B. E., Schulte-Pelkum, J., Avraamides, M. N., von der Heyde, M., & Bülthoff, H. H. (2004). The effect of cognition on the visually-induced illusion of self-motion (vection). VSS Sarsota, USA, Journal of Vision, 4(8), 891a. http://journalofvision.org/4/8/891/ Riecke, B. E., Schulte-Pelkum, J., Avraamides, M. N., von der Heyde, M., & Bülthoff, H. H. (2004). Top-down influence on visually induced self-motion perception (vection). Tübingen Perception Conference (TWK), p. 154, Tübingen, Schulte-Pelkum, J., Riecke, B.E. & Bülthoff, H.H. (2004). Vibrational cues enhance believability of ego-motion simulation. International Multisensory Research Forum (IMRF), Barcelona, Spain. Schulte-Pelkum, J., Riecke, B.E. & von der Heyde, M. (2004). Ein kognitiver Einfluss auf die Wahrnehmung von simulierter Eigenbewegung (Zirkularvektion) Tagung experimentell arbeitender Psychologen (TeaP), Giessen, Riecke, B. E., Beykirch, K., von der Heyde, M., & Bülthoff, H. H. (2003). Reflex-like spatial updating can be adapted without any sensory conflict. Europen Conference on Visual Perception (ECVP), Paris, France. Riecke, B. E. & von der Heyde, M. (2003). Qualitative modeling of spatial orientation processes using a logical network of necessary and sufficient conditions. Object Perception and Memory (OPAM), Vancouver, Canada. Schulte-Pelkum, J., Riecke, B. E., & von der Heyde, M. (2003). Influence of display parameters on perceiving visually simulated ego-rotations - a systematic investigation. Tübingen Perception Conference (TWK), Tübingen, 4

Schulte-Pelkum, J., Riecke, B.E., von der Heyde, M., and Bülthoff (2003), H.H.: Circular vection is facilitated by a consistent photorealistic scene. Presence 2003, Aalborg, Denmark. Schulte-Pelkum, J., Riecke, B. E., von der Heyde, M., & Bülthoff, H. H. (2003). Screen curvature does influence the perception of visually simulated ego-rotations. VSS Sarsota, USA, Journal of Vision, 3(9). http://journalofvision.org/3/9/411/. Riecke, B. E., von der Heyde, M., & Bülthoff, H. H. (2002). Spatial updating experiments in Virtual Reality: What makes the world turn around in our head? Tübingen Perception Conference (TWK), p. 162, Tübingen, Riecke, B. E., von der Heyde, M., & Bülthoff, H. H. (2002). Contribution and interaction of visual and vestibular cues for spatial updating in real and virtual environments.43. Kongress der Deutschen Gesellschaft für Psychologie (DGPS), Berlin, Riecke, B. E., von der Heyde, M., & Bülthoff, H. H. (2002). Spatial updating in virtual environments: What are vestibular cues good for? VSS Journal of Vision, 2(7), 421a. http://journalofvision.org/2/7/421/ Riecke, B. E., von der Heyde, M., & Bülthoff, H. H. (2002). Teleporting works - Spatial updating experiments in Virtual Tübingen. In OPAM, Talk presented at the 10th annual meeting of OPAM, Kansas City, USA. Schulte-Pelkum, J., Riecke, B. E., von der Heyde, M., & Bülthoff, H. H. (2002). Perceiving and controlling simulated ego-rotations by optic flow: Influence of field of view (FOV) and display devices on egomotion perception. Object Perception and Memory (OPAM), Kansas City, USA. Riecke, B. E., von der Heyde, M., & Bülthoff, H. H. (2001). How do we know where we are? Contribution and interaction of visual and vestibular cues for spatial updating in real and virtual environments., Tübingen Perception Conference (TWK) p. 146. Tübingen, Riecke, B. E., von der Heyde, M., & Bülthoff, H. H. (2001). How Real is Virtual Reality Really? Comparing Spatial Updating using Pointing Tasks in Real and Virtual Environments. VSS Sarsota, USA, Journal of Vision, 1(3), 321a. http://journalofvision.org/1/3/321/. von der Heyde, M., Riecke, B. E., Cunningham, D. W., & Bülthoff, H. H. (2001). No Visual Dominance for Remembered Turns - Psychophysical Experiments on the Integration of Visual and Vestibular Cues in Virtual Reality. VSS Sarasota, USA. von der Heyde, M., Riecke, B. E., Cunningham, D. W., & Bülthoff, H. H. (2001). Visual-Vestibular Sensor Integration Follows a Max-Rule: Results from Psychophysical Experiments in Virtual Reality. Tübingen Perception Conference (TWK) p. 142. Bülthoff, H. H., Riecke, B. E., & van Veen, H. A. H. C. (2000). Do we really need vestibular and proprioceptive cues for homing. ARVO, Fort Lauderdale, USA, Invest. Ophthalmol. Vis. Sci. 41(4), 225B225. Riecke, B. E., van Veen, H. A. H. C., & Bülthoff, H. H. (2000). Reicht optischer Fluß wirklich nicht zum Heimfinden? Tübingen Perception Conference (TWK) p. 139 Tübingen, von der Heyde, M., Riecke, B. E., Cunningham, D. W., & Bülthoff, H. H. (2000). Humans can extract distance and velocity from vestibular perceived acceleration. Cognitive Neuroscience meeting, San Francisco, USA J. Cogn. Neurosci., 77. von der Heyde, M., Riecke, B. E., Cunningham, D. W., & Bülthoff, H. H. (2000). Humans can separately perceive distance, velocity, and acceleration from vestibular stimulation. Tübingen Perception Conference (TWK) p. 148 Tübingen, Riecke, B. E. & van Veen, H. A. H. C. (1999). Heimfinden in virtuellen Umgebungen. Tübingen Perception Conference (TWK), p. 84 Riecke, B. E., van Veen, H. A. H. C., & Bülthoff, H. H. (1999). Is homing by optic flow possible? (Cognitive Neuroscience meeting, Washington, USA, J. Cogn. Neurosci., 1, 76. van Veen, H. A. H. C., Riecke, B. E., & Bülthoff, H. H. (1999). Visual Homing to a Virtual Home. ARVO, Fort Lauderdale, USA, Invest. Ophthalmol. Vis. Sci., 40, 4200B3. 5